Poll

What do you like doing most in RA2/RA3/robot combat games?

Building robots
Local single player battles with manually-controlled robots
Local multiplayer battles  with manually-controlled robots (PvP with controllers or a shared keyboard)
AI-only tournament battles
Other?  Please comment below.

Author Topic: Robot Rumble 2.0 - Robot Combat Simulator - Under Development  (Read 34276 times)

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #440 on: April 04, 2019, 09:22:01 AM »
I'm enjoying the new RR2 version. Keep it up.

Glad to hear, and thank you!

Since I know you're in the RR2 building community, I have something to ask- What gave you the idea to make RR2?

Great question!  It originally started a few years ago with our school's robot combat club.  We do one competition a year with 85 pound robots.  Our students typically finish their robots at the last minute, and typically have never driven their robots before we put them into the arena.  Since the winner of a round is often determined by the better driver, I figured we could have a huge advantage if our drivers had practiced before the actual competition.

Thus RR2 was born.

Since then the game has morphed into more than a robot driving simulator, but I still intend to use it on the first day we meet next school year to help students figure out what designs work.  Right now we are working on wiring up multiplayer controls, and I am super excited for the day when we can give each student a controller and have them go 1 on 1 in an arena with controllers that are pretty close to the Spektrum DX6's that we use IRL.

Fun is important, but the core game also needs to be grounded in reality in order to be useful as a trainer.

Offline Redalert

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #441 on: April 04, 2019, 10:22:12 AM »
I'm enjoying the new RR2 version. Keep it up.

Glad to hear, and thank you!

Since I know you're in the RR2 building community, I have something to ask- What gave you the idea to make RR2?

Great question!  It originally started a few years ago with our school's robot combat club.  We do one competition a year with 85 pound robots.  Our students typically finish their robots at the last minute, and typically have never driven their robots before we put them into the arena.  Since the winner of a round is often determined by the better driver, I figured we could have a huge advantage if our drivers had practiced before the actual competition.

Thus RR2 was born.

Since then the game has morphed into more than a robot driving simulator, but I still intend to use it on the first day we meet next school year to help students figure out what designs work.  Right now we are working on wiring up multiplayer controls, and I am super excited for the day when we can give each student a controller and have them go 1 on 1 in an arena with controllers that are pretty close to the Spektrum DX6's that we use IRL.

Fun is important, but the core game also needs to be grounded in reality in order to be useful as a trainer.

This is going to be another huge hit on GTM, that's for sure.


Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #442 on: April 04, 2019, 02:35:45 PM »
The miniscript code editor screen is coming together!

It is now possible to live-code AI and watch the robot update its AI behavior in realtime.

In theory you could fight an entire battle by typing code!   :bigsmile:


Offline Redalert

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #443 on: April 04, 2019, 06:13:06 PM »
You must be some sort of guy with superpowers, ‘cause this game you’re making is mind-blowing.


Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #444 on: April 04, 2019, 09:30:31 PM »
You must be some sort of guy with superpowers, ‘cause this game you’re making is mind-blowing.

Thanks for that!

I don't have superpowers.  Our team does.  @tashic is a genius, @Anarchy_Fox is amazing, and @callumbigden makes everything look incredible.  I just direct traffic every now and then.

Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #445 on: April 05, 2019, 03:09:05 AM »
good progress, i cant drive my bots tho
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Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #446 on: April 05, 2019, 05:26:09 AM »
good progress, i cant drive my bots tho

Uh oh.  That's not right.  Are you using the latest Alpha version 2.01?  What exactly is going wrong?

Offline Redalert

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #447 on: April 05, 2019, 05:47:22 AM »
Hey, Kix. I can send you a download of the latest version, if you want it...


Offline Badnik96

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #448 on: April 06, 2019, 02:26:43 PM »
ra2's successor is finally here

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #449 on: April 06, 2019, 04:39:34 PM »
ra2's successor is finally here

We’re trying!  Hopefully by launch time we are worthy.

Speaking of that, I am looking to put together a team of RA2 AI experts to work on the usability of the RR2 AI system.  My goal is to capture all of the possible inputs a player want to have for their robot’s AI. 

Any recommendations on who I should ask for help?

Offline TheRoboteer

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #450 on: April 06, 2019, 04:44:10 PM »
ra2's successor is finally here

We’re trying!  Hopefully by launch time we are worthy.

Speaking of that, I am looking to put together a team of RA2 AI experts to work on the usability of the RR2 AI system.  My goal is to capture all of the possible inputs a player want to have for their robot’s AI. 

Any recommendations on who I should ask for help?
Apanx would undoubtedly be the first guy you should go to on that front
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Offline Billy5545

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #451 on: April 06, 2019, 05:25:17 PM »
ra2's successor is finally here
Just saying, but i may still play RA2 and host tournaments on there after RR2. Like, RR2 is great, but RA2 also feels like a good classic to me, and Idk if my laptop will lag running RR2 or not

Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #452 on: April 06, 2019, 06:07:10 PM »
good progress, i cant drive my bots tho

Uh oh.  That's not right.  Are you using the latest Alpha version 2.01?  What exactly is going wrong?
I wire them up, but they dont move in test area or battles

Hey, Kix. I can send you a download of the latest version, if you want it...
i mean its pretty much the same as the one i downloaded
H
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Offline Badnik96

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #453 on: April 06, 2019, 07:36:40 PM »
booted up the new demo, some bugs ive found

-manta's flipper and bubblegum in general are rather buggy and like to clip their parts into each other leading to physics weirdness
-bubblegum and crippling depression's weapons spin the wrong direction
-ai robots seem to have a problem navigating around the pit cover? like when they drive over it they seem to be stuck navigating in that one small square until another robot pushes them out
-spinner sound effects do not stop when a match is restarted, leading to the same sfx being overlayed multiple times
-ai flippers cannot self-right
-royal robby's axe retracts too fast for its own good imo
-floor spikes seem to do too much damage
-ive had matches where ballerina's weapon won't spin, for some reason. i think this has something to do with the aforementioned sfx bug

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #454 on: April 07, 2019, 07:09:36 AM »
good progress, i cant drive my bots tho

Uh oh.  That's not right.  Are you using the latest Alpha version 2.01?  What exactly is going wrong?
I wire them up, but they dont move in test area or battles

Hey, Kix. I can send you a download of the latest version, if you want it...
i mean its pretty much the same as the one i downloaded

I'm not sure if you saw this on the other thread, but maybe this will help?  Double posting the instructions here.  Please let me know if this doesn't work for you, and we will do some more advanced troubleshooting.

@tashic is working on motor wiring now.  It is complicated, and taking a while to sort through.

Stuff that should work right now:

1. Attach a couple of AmpFlow motors, one or the left wheel and one for the right wheel.
2. Attach wheels to the motor attachment points.  You will probably need to rotate the view to get the wheels to snap to the axles.
3. Go over a few screens to the "Controls" tab.  Select the motor on the left side of the screen, and click "Left Drive Motor".  Select the motor on the right side of the screen and click "Right Drive Motor".  The game assumes that the forward direction for the robot is forward the rusty green lathe in the back of the room.
4. Click on the game controller icon at the top of the screen to test the controls.
5. Use WASD to drive.

Offline Redalert

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #455 on: April 07, 2019, 07:13:12 AM »
good progress, i cant drive my bots tho

Uh oh.  That's not right.  Are you using the latest Alpha version 2.01?  What exactly is going wrong?
I wire them up, but they dont move in test area or battles

Hey, Kix. I can send you a download of the latest version, if you want it...
i mean its pretty much the same as the one i downloaded

I'm not sure if you saw this on the other thread, but maybe this will help?  Double posting the instructions here.  Please let me know if this doesn't work for you, and we will do some more advanced troubleshooting.

@tashic is working on motor wiring now.  It is complicated, and taking a while to sort through.

Stuff that should work right now:

1. Attach a couple of AmpFlow motors, one or the left wheel and one for the right wheel.
2. Attach wheels to the motor attachment points.  You will probably need to rotate the view to get the wheels to snap to the axles.
3. Go over a few screens to the "Controls" tab.  Select the motor on the left side of the screen, and click "Left Drive Motor".  Select the motor on the right side of the screen and click "Right Drive Motor".  The game assumes that the forward direction for the robot is forward the rusty green lathe in the back of the room.
4. Click on the game controller icon at the top of the screen to test the controls.
5. Use WASD to drive.

^what he said.^
Oh, and I use a toggle switch for spinners.


Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #456 on: April 07, 2019, 07:30:05 AM »
ra2's successor is finally here
Just saying, but i may still play RA2 and host tournaments on there after RR2. Like, RR2 is great, but RA2 also feels like a good classic to me, and Idk if my laptop will lag running RR2 or not

I totally respect that.  RA2 is awesome.  It has an incredible community with unheard-of longevity.

I wouldn't give up on the laptop though.  I'm doing all of my game dev on a laptop, and am targeting a 2013 MacBook Air with 8 GB of RAM as the minimum.  Would you mind trying the game on your laptop and letting us know how it goes?

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #457 on: April 07, 2019, 07:35:56 AM »
booted up the new demo, some bugs ive found

-manta's flipper and bubblegum in general are rather buggy and like to clip their parts into each other leading to physics weirdness
-bubblegum and crippling depression's weapons spin the wrong direction
-ai robots seem to have a problem navigating around the pit cover? like when they drive over it they seem to be stuck navigating in that one small square until another robot pushes them out
-spinner sound effects do not stop when a match is restarted, leading to the same sfx being overlayed multiple times
-ai flippers cannot self-right
-royal robby's axe retracts too fast for its own good imo
-floor spikes seem to do too much damage
-ive had matches where ballerina's weapon won't spin, for some reason. i think this has something to do with the aforementioned sfx bug

Thanks for the feedback!  I've posted all of these on Trello.

Out of all of these, AI flipper self-righting is fixed for an internal build, and should be for the next public release.  We should be able to get to most of the rest as well.

Offline Billy5545

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #458 on: April 07, 2019, 07:37:36 AM »
ra2's successor is finally here
Just saying, but i may still play RA2 and host tournaments on there after RR2. Like, RR2 is great, but RA2 also feels like a good classic to me, and Idk if my laptop will lag running RR2 or not

I totally respect that.  RA2 is awesome.  It has an incredible community with unheard-of longevity.

I wouldn't give up on the laptop though.  I'm doing all of my game dev on a laptop, and am targeting a 2013 MacBook Air with 8 GB of RAM as the minimum.  Would you mind trying the game on your laptop and letting us know how it goes?
I can play the game on Internet site right? Because I haven't tried it yet as I assume I have to download for it, and I don't want to download updates a lot every time a new version comes out tbh, considering the stage of the game now. If it's Internet though, I may be able to try on late April, because RL stuff

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #459 on: April 07, 2019, 07:38:02 AM »
ra2's successor is finally here

We’re trying!  Hopefully by launch time we are worthy.

Speaking of that, I am looking to put together a team of RA2 AI experts to work on the usability of the RR2 AI system.  My goal is to capture all of the possible inputs a player want to have for their robot’s AI. 

Any recommendations on who I should ask for help?
Apanx would undoubtedly be the first guy you should go to on that front

Thanks for the recommendation!