Poll

What do you like doing most in RA2/RA3/robot combat games?

Building robots
Local single player battles with manually-controlled robots
Local multiplayer battles  with manually-controlled robots (PvP with controllers or a shared keyboard)
AI-only tournament battles
Other?  Please comment below.

Author Topic: Robot Rumble 2.0 - Robot Combat Simulator - Under Development  (Read 34173 times)

Offline Mystic2000

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #920 on: August 09, 2019, 10:48:07 PM »
so, while the gyro is much more noticable and a good way of keeping stupid spinners from being too broken, i've noticed a lot more crashes during fights with various robots, i also had crashes in the test box from hitting the crate or wall too hard with some of my bigger spinners
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Offline KingofKings696

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #921 on: August 09, 2019, 11:10:37 PM »
Mystic I definently agree my big spinners were crashing game before occasionally but they do do it a little more now

Offline WhamettNuht

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #922 on: August 10, 2019, 08:51:35 AM »
With this new build, the bots that didn't appear now are which is good. I'm also excited to see what's going to happen with this panel addition.

While we're reporting bugs, however, I seem to be having an issue with the duplicate tools (both the single and multiple) now working... It will allow me to like move the duplicated pieces around but the moment I go to place them, they'll stay where I choose on the first click, but once I click away elsewhere they disappear? Dunno if anyone else is having this issue?

I also feel like the breaking point for the chain/belt drives is way too low but I imagine this will be ironed out once damage is sorted haha.

The rubber material is also a brilliant idea, but we now may be requiring torus/donut shapes to make more believable wheels... :P
Damn I should probably put something fancy in this bit huh?

Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #923 on: August 10, 2019, 01:08:16 PM »

was messing around with the file
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Offline F1Krazy

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #924 on: August 10, 2019, 01:57:33 PM »
(Image removed from quote.)
was messing around with the file
Oh, now that's interesting. Mount a spinner on that and see what happens. I'd be very interested to see if the rotation translates, because this could open a pathway to flatter horizontal spinners.
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Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #925 on: August 10, 2019, 02:17:18 PM »
More motivation to get flatter motors.  Eep!

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #926 on: August 10, 2019, 02:19:21 PM »
Mystic I definently agree my big spinners were crashing game before occasionally but they do do it a little more now

It sounds like physics stability needs to be my next priority.  Every time I push into a new direction and add a new feature, stability suffers.  Grrr.

Offline F1Krazy

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #927 on: August 10, 2019, 02:22:15 PM »
Mystic I definently agree my big spinners were crashing game before occasionally but they do do it a little more now

It sounds like physics stability needs to be my next priority.  Every time I push into a new direction and add a new feature, stability suffers.  Grrr.
Yep, that's game development for ya. I've been watching the Automation devs do this for like four years, don't worry about it.

More motivation to get flatter motors.  Eep!
Another option might be to have some kind of dedicated component for translating rotation in that way. Hypno-Disc used a gear setup like that IIRC (though Hypno-Disc was not exactly a shining beacon of mechanical reliability).
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Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #928 on: August 10, 2019, 05:06:15 PM »
Iirc it worked. Well gonna test it tomorrow again before i trade my ram for a working stick
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Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #929 on: August 15, 2019, 04:23:07 AM »
been playing both builds for a while now, and i can say that there are still some issues

August 6th issues:
-Corrupt bots (BE build fixes it so not a big deal)

Bleeding edge issues:
-Gyro is still not working well. I can see that the pit floor has different material, and is actually great material for gyroing
Video for that:
-A bot is unable to steer left and right, again pit floor eliminates that
vid:

Both issues:
-Bot spinner impacts are hit or miss, if i hit a wheel with a spinner, i lose all emergy, and the opponent just absorbs it
-Self Destruction is also a hit or miss, sometimes it wont lose hp where it should like when bouncing off walls. When i hit an opponent i will lose hp tho and i lose a considerable ammount of hp
-Flippers are complicated... When im at full hp, i can toss opponents without problems, whenever i get hit and lose HP (doesnt matter how much), everytime i flip an opponent i will lose hp. Sometimes it not too much, sometimes it is
-Bots still bounce, idk what is the problem, but i guess small motors cause this most of the time
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Offline AlternativeArt

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #930 on: August 15, 2019, 05:59:54 AM »
Hi, glad to know that someone else is interested in developing a new game like robot arena.
do you have Patreon or Paypal donation link so i could support you?
I'm also developing my version - "Alternative Arena",
i would appreciate if you could support me.

sorry for spamming.
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Offline Guldenflame

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #931 on: August 15, 2019, 11:04:21 AM »
-A bot is unable to steer left and right, again pit floor eliminates that
vid:
This can be a combanation on issues on the robot, not the game.
-Your wheelbase is too thin.
-Your wheels are too small (Go one size larger than what barely peeks out).
-Your motors are the Ampflow 30-400s.  They are way too weak to be used on 2WD.

Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #932 on: August 15, 2019, 11:30:49 AM »
-A bot is unable to steer left and right, again pit floor eliminates that
vid:
This can be a combanation on issues on the robot, not the game.
-Your wheelbase is too thin.
-Your wheels are too small (Go one size larger than what barely peeks out).
-Your motors are the Ampflow 30-400s.  They are way too weak to be used on 2WD.
Nah its on all bots. Bots steer better on the pit floor


Also done with Apex Rumble 3.0 gonna edit fast
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Offline CodeSilver23

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #933 on: August 15, 2019, 12:24:07 PM »
You gonna be posting Apex Rumble on gym?