Poll

What do you like doing most in RA2/RA3/robot combat games?

Building robots
Local single player battles with manually-controlled robots
Local multiplayer battles  with manually-controlled robots (PvP with controllers or a shared keyboard)
AI-only tournament battles
Other?  Please comment below.

Author Topic: Robot Rumble 2.0 - Robot Combat Simulator - Under Development  (Read 187320 times)

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #800 on: August 01, 2019, 04:33:55 PM »
I just put out a bug fix build called RR2-xxxx-01AUGUST2019–Alpha.  I think it is pretty clean, but I was having physics crash problems with high speed spinners earlier today that I can’t seem to replicate in the editor or in the build.  Would you guys mind taking a look before I send out the email announcement that it is up?
I have a bot that can replicate crashes, so hey

Drat!  I’ll take a look.


I disabled downloads on the 01August build.  I’ll see if I can find the problem by tomorrow.  Thank you!

Offline CodeSilver23

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #801 on: August 01, 2019, 05:04:28 PM »
Alrighty, back to civilization.  Working on a build that is mostly bug fixes:

1. Blur cylinder collision response should now work correctly in all cases.  When a spinner hits something at high speed, action/reaction impulse should be applied correctly to both the spinner and its target.  Damage is just a placeholder, and will be replaced as we put the new damage system together.

2. I figured out and solved the problem with blur cylinder opacity.  Spinners should look much more believable now.

3. kix and codesilver23, is there anything else that needs to be fixed in order for you guys to run tournaments?

It all seems fine. Just transfer the material tints from UHMW to alu and steel, so we can have pure white steel parts, instead of grayish parts (till paint tool works)
What Kix said. Also, because mine is an AI tournament, more in-depth AI would be helpful. I was thinking maybe instead of having the AI editor, there could be a list of options based on the different bot types.
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Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #802 on: August 01, 2019, 05:40:30 PM »
I’m afraid that I’m not going to be able to touch AI for tomorrow.  There are a few big things that need to happen before it is addressed, one of which is the new damage system.

Right now miniscript AI is only really suitable for Tombstone-style spinners.  Smartzones aren’t wired up yet.

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #803 on: August 02, 2019, 09:44:16 AM »
There is a new build!  The intent with this build is to fix bugs so that the game is stable enough to run Parsec tournaments.

The new build is called 02August2019, and is available now for download at:

https://robot-rumble.itch.io/builds

With this build I ran through 120 AI battles on two different laptops with a variety of robots, and only got one crash to the main game menu.  Please give it a try and let me know if you are seeing any crashes to the main menu:

1. Which arena?
2. Which robots?
3. Did a piece just break off?

Offline CodeSilver23

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #804 on: August 02, 2019, 09:53:37 AM »
Yay!
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Offline Badger

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #805 on: August 02, 2019, 10:07:07 AM »
I didn't get a crash in the few minutes I played, although I did have this happen:


Bubblegum freaks out at the start of every match, loses all it's wheels and gets counted out. It instakills any bot that touches it.
also lol at most toxic guy around calling others out on this sh**
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Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #806 on: August 02, 2019, 10:56:19 AM »
I didn't get a crash in the few minutes I played, although I did have this happen:


Bubblegum freaks out at the start of every match, loses all it's wheels and gets counted out. It instakills any bot that touches it.

Phew!  I'm glad to hear that it is stable on someone else's computer.

Thanks for the note on Bubblegum.  It is definitely going to need some tuning work once we work through the damage system.  I'm mostly concerned with the BotLab robots for now.  Once the damage is tuned correctly for those, it is relatively simple to go back and tune the premade robots.

Offline Camo5

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #807 on: August 02, 2019, 01:06:02 PM »
I made spinny more terrifying. bubblegum stood no chance xD




I'm no artist and i don't know how to upload the bot. If I were to make this comparable to a bot IRL, this closely resembles ShellShock

Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #808 on: August 02, 2019, 01:12:40 PM »
A great build. It even fixed the blue tint issue on components with alu/steel
Some gripes however:
-Weapon blur should be removed in my opinion, and you should just keep the weapon model not going transparent
-Spinner weapons do lose colour
-Stuff seems to spin up slow, but that might be 30 kg disc doing its thing
-I can make wheels from cylinder parts. Maybe add a rubber material with more grip?
video of blur issue:
-Time to return to menu is slow. It takes around 30 secs - 5 minutes (i have a high end pc so this is not on my end) It seems that main menu is the problem as it occurs whenever i press exit to main menu
-Game looks blurry whenever i launch it, it also seems to default on 1280X768 res. On 1080p resolution i get black borders that you would get on 16:10 resolutions on side but on virtual 1440p res it looks fine. It reverts to 768p whenever i exit botlab or a match. This is my biggest gripe
-Ampflows are a bit bigger than usual, which results in 5 inch wheels having no ground reach if placed directly on a motor. It also means that we need to resize compactly built robots. Apparently, it resizes when entering test area
Overall great update, can host parsec/10

Offline TheRoboteer

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #809 on: August 02, 2019, 02:19:41 PM »
My 2 wheel drive bots are still just straight up unable to turn. It's been like this since IIRC the bugglebots patch came out. I've tried replacing the drive motors and everything and nothing seems to work. It's as though the chassis has crazy high friction with the floor or something
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Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #810 on: August 02, 2019, 02:30:08 PM »
My 2 wheel drive bots are still just straight up unable to turn. It's been like this since IIRC the bugglebots patch came out. I've tried replacing the drive motors and everything and nothing seems to work. It's as though the chassis has crazy high friction with the floor or something

Maybe try some UHMW skids?  I’ve been experimenting with small spheres...

Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #811 on: August 02, 2019, 02:40:37 PM »
well

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #812 on: August 02, 2019, 02:45:34 PM »
well


Is this good or bad?  Can’t tell from the screenshot...

Offline botbuster

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #813 on: August 02, 2019, 02:46:07 PM »
For some reason, the game is very laggy in battle. I have a Windows 7 and I tried everything from low graphics and shrinking the screen.  :vista:
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Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #814 on: August 02, 2019, 02:50:23 PM »
For some reason, the game is very laggy in battle. I have a Windows 7 and I tried everything from low graphics and shrinking the screen.  :vista:

Have you tried any previous versions?  If so, is there any difference?

Offline botbuster

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #815 on: August 02, 2019, 02:51:30 PM »
For some reason, the game is very laggy in battle. I have a Windows 7 and I tried everything from low graphics and shrinking the screen.  :vista:

Have you tried any previous versions?  If so, is there any difference?
All the versions I played were just as laggy.  :(
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Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #816 on: August 02, 2019, 02:57:17 PM »
The axle broke off.

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #817 on: August 02, 2019, 03:04:26 PM »
For some reason, the game is very laggy in battle. I have a Windows 7 and I tried everything from low graphics and shrinking the screen.  :vista:

Have you tried any previous versions?  If so, is there any difference?
All the versions I played were just as laggy.  :(

Fair enough.  I know it might not help you, but maybe it will help someone else:  If you don’t mind my asking, what are the specs of the machine you are running?

The game runs okay on my 2013 MacBook Air ultralight laptop at 1366x768 resolution.  It had a decent laptop CPU for 6 years ago, and 8 GB of RAM.

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #818 on: August 02, 2019, 03:09:57 PM »
The axle broke off.

How do you feel about it?  Good? Bad?

...now I’m sounding like a psychotherapist...

Offline TheRoboteer

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #819 on: August 02, 2019, 03:17:54 PM »
My 2 wheel drive bots are still just straight up unable to turn. It's been like this since IIRC the bugglebots patch came out. I've tried replacing the drive motors and everything and nothing seems to work. It's as though the chassis has crazy high friction with the floor or something

Maybe try some UHMW skids?  I’ve been experimenting with small spheres...
The UHMW skid seemed to help in the test arena, but when I took it into an actual fight I still couldn't turn at all. It's really got me stumped as to what's causing this
Notable Tournament Performances:
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