Poll

What do you like doing most in RA2/RA3/robot combat games?

Building robots
Local single player battles with manually-controlled robots
Local multiplayer battles  with manually-controlled robots (PvP with controllers or a shared keyboard)
AI-only tournament battles
Other?  Please comment below.

Author Topic: Robot Rumble 2.0 - Robot Combat Simulator - Under Development  (Read 187299 times)

Offline Ra2Winner999

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #760 on: July 24, 2019, 03:27:12 PM »
how do u pan the botlab camera
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Offline CodeSilver23

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #761 on: July 24, 2019, 04:00:09 PM »
You press down on the scroll button on your mouse
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Offline Gulden

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #762 on: July 24, 2019, 04:37:36 PM »
Once again love the new build.  It fixed the aforementioned glowing material glitch.

Anyway, I think I found the cause of the bouncing hammer bot glitch.
When a bot has a weapon is driven with an electric motor, the game spins the weapon, even when it's off. (invisibly or something).  The weapon hits the ground, and causes the robot to bounce.
Sauce:  I tried to make an electric Complete Control bot.  The upper arm didn't cause the bounce, but the lower one did.  Two test bots later and we reached the conclusion.
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Offline CodeSilver23

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #763 on: July 24, 2019, 06:40:36 PM »
Hey Guldenflame, could you post a picture of your Complete Control rep?
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Offline Gulden

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #764 on: July 24, 2019, 07:03:18 PM »
Hey Guldenflame, could you post a picture of your Complete Control rep?
I scrapped it when I realized how the bounce glitch worked, so I quickly made a crappy recreate for ye.
 
Robot Rumble 2.0 7_24_2019 7_02_19 PM.png
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Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #765 on: July 24, 2019, 07:29:10 PM »
Once again love the new build.  It fixed the aforementioned glowing material glitch.

Anyway, I think I found the cause of the bouncing hammer bot glitch.
When a bot has a weapon is driven with an electric motor, the game spins the weapon, even when it's off. (invisibly or something).  The weapon hits the ground, and causes the robot to bounce.
Sauce:  I tried to make an electric Complete Control bot.  The upper arm didn't cause the bounce, but the lower one did.  Two test bots later and we reached the conclusion.

Drat!!!  I didn’t make any changes that would have affected the glowing material!  I hate the way Unity batches materials together!  So performant, yet so frustrating to get working...

You are spot on about the cause of the hammer bouncing.  The blur/collision cylinder should not be added to hammers, but for some reason it is, and I can’t seem to replicate the problem when I build stuff in the botlab.  Would you mind sending me a .RR2Bot file that has the problem?

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #766 on: July 24, 2019, 07:30:30 PM »
how do u pan the botlab camera

On a laptop, hold down the shift key and use the trackpad to rotate the camera.  This one was huge for me.  Thanks @tashic!

Offline Gulden

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #767 on: July 24, 2019, 08:01:23 PM »
Once again love the new build.  It fixed the aforementioned glowing material glitch.

Anyway, I think I found the cause of the bouncing hammer bot glitch.
When a bot has a weapon is driven with an electric motor, the game spins the weapon, even when it's off. (invisibly or something).  The weapon hits the ground, and causes the robot to bounce.
Sauce:  I tried to make an electric Complete Control bot.  The upper arm didn't cause the bounce, but the lower one did.  Two test bots later and we reached the conclusion.

Drat!!!  I didn’t make any changes that would have affected the glowing material!  I hate the way Unity batches materials together!  So performant, yet so frustrating to get working...

You are spot on about the cause of the hammer bouncing.  The blur/collision cylinder should not be added to hammers, but for some reason it is, and I can’t seem to replicate the problem when I build stuff in the botlab.  Would you mind sending me a .RR2Bot file that has the problem?
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Offline CodeSilver23

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #768 on: July 24, 2019, 08:21:54 PM »
Hey Guldenflame, could you post a picture of your Complete Control rep?
I scrapped it when I realized how the bounce glitch worked, so I quickly made a crappy recreate for ye.
  [ Quoting of attachment images from other messages is not allowed ]
Tried making something similar on an older update using the hinged actuators, but it kept flippin itself. Yours low key looks nicer tho.  :beer:
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Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #769 on: July 24, 2019, 09:57:32 PM »
Once again love the new build.  It fixed the aforementioned glowing material glitch.

Anyway, I think I found the cause of the bouncing hammer bot glitch.
When a bot has a weapon is driven with an electric motor, the game spins the weapon, even when it's off. (invisibly or something).  The weapon hits the ground, and causes the robot to bounce.
Sauce:  I tried to make an electric Complete Control bot.  The upper arm didn't cause the bounce, but the lower one did.  Two test bots later and we reached the conclusion.

Drat!!!  I didn’t make any changes that would have affected the glowing material!  I hate the way Unity batches materials together!  So performant, yet so frustrating to get working...

You are spot on about the cause of the hammer bouncing.  The blur/collision cylinder should not be added to hammers, but for some reason it is, and I can’t seem to replicate the problem when I build stuff in the botlab.  Would you mind sending me a .RR2Bot file that has the problem?
 [ Quoting of attachment images from other messages is not allowed ]

Awesome!  I’ll take a look...

Offline Wambo

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #770 on: July 25, 2019, 08:10:39 AM »
I built a hammer - bot. In the test Arena it's fine, but in battle it's bouncing all over the place.
  [ Quoting of attachment images from other messages is not allowed ]

Weird.  It should behave the same.   Does it start bouncing immediately, or after you fire the weapon?  Also, what kind of motor are you using to drive the weapon?
I am using a rack and pinion burst piston and it starts bouncing, before the fight even starts.

Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #771 on: July 25, 2019, 08:52:48 AM »
Bouncing issues with motored lifters

Offline calgoblin

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #772 on: July 25, 2019, 01:07:17 PM »
Yeah we've pinpointed the cause of the bouncing motor bug just trying to get a fix on it now. Gamedev is basically just making cool new features that randomly break the other ones :beer:

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #773 on: July 25, 2019, 01:53:45 PM »
Yeah we've pinpointed the cause of the bouncing motor bug just trying to get a fix on it now. Gamedev is basically just making cool new features that randomly break the other ones :beer:

I found the root causes (2) this morning.  The fix is fairly straightforward.  The collision response should only occur when two conditions are met:

1. The spinner is rotating faster than a threshold RPM.
2. The spinner has rotated more than 2 revolutions.

Fix should come when I can get decent internet access.

Offline F1Krazy

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #774 on: July 25, 2019, 04:33:14 PM »
Gamedev is basically just making cool new features that randomly break the other ones :beer:
Hear hear! :beer:
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Offline Wambo

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #775 on: July 26, 2019, 08:03:34 AM »
Yeah we've pinpointed the cause of the bouncing motor bug just trying to get a fix on it now. Gamedev is basically just making cool new features that randomly break the other ones :beer:

I found the root causes (2) this morning.  The fix is fairly straightforward.  The collision response should only occur when two conditions are met:

1. The spinner is rotating faster than a threshold RPM.
2. The spinner has rotated more than 2 revolutions.

Fix should come when I can get decent internet access.
great!  :mrgreen:

Offline CodeSilver23

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #776 on: July 28, 2019, 12:48:38 PM »
Just now got to play the new update, and I honestly feel a little underwhelmed. Don't get me wrong, I think that you guys made some great improvements, but I feel like the weapons don't do anything now, especially the spinners. Personally, I want to see the spinners knocking it's opponent around, not glance off it or stop spinning after contact.
As for the flippers, they are perfect.
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Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #777 on: July 28, 2019, 01:55:26 PM »
Just now got to play the new update, and I honestly feel a little underwhelmed. Don't get me wrong, I think that you guys made some great improvements, but I feel like the weapons don't do anything now, especially the spinners. Personally, I want to see the spinners knocking it's opponent around, not glance off it or stop spinning after contact.
As for the flippers, they are perfect.

I’ve been looking into that.  This morning I found a bug in the spinner collision logic that caused the action impulse to act on the spinner, rather than on the target, causing the net force on both bodies to be zero.  This is why spinners have no pop. 

Fixing soon!

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #778 on: July 28, 2019, 02:40:36 PM »
I don't want to sound like a dick, but it sounds like you guys would relly benefit from better/more testing before releasing a build. It seems like there's a lot of these bugs that are apparent within a few minutes of gameplay that could be caught before release.
also lol at most toxic guy around calling others out on this sh**
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Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #779 on: July 28, 2019, 03:50:27 PM »
I don't want to sound like a dick, but it sounds like you guys would relly benefit from better/more testing before releasing a build. It seems like there's a lot of these bugs that are apparent within a few minutes of gameplay that could be caught before release.

I appreciate that, and I just wanted to say that we are trying our hardest to screen bugs before you guys see them.  Overall, I think it is better to get the builds out on a semi-regular basis, rather than trying to create perfection and never releasing anything.  It can be frustrating though!

Thank you for sticking with us as we continue to create new bugs... *ahem* features!