Poll

What do you like doing most in RA2/RA3/robot combat games?

Building robots
Local single player battles with manually-controlled robots
Local multiplayer battles  with manually-controlled robots (PvP with controllers or a shared keyboard)
AI-only tournament battles
Other?  Please comment below.

Author Topic: Robot Rumble 2.0 - Robot Combat Simulator - Under Development  (Read 26583 times)

Offline Billy5545

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #620 on: May 28, 2019, 06:29:28 PM »
Idk what to feel about the in built JD system in game tbh
 I think I still prefer the one where people made it themself as on any other robot combat game before RR2. Also for aggression, is it basically tied with control, or will you take other factor into consideration, like the controlled bot trying to force itself against the opponent even if being controlled, or trying to use their weapon, like bringing down their saw into the opponent?

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #621 on: May 28, 2019, 06:33:09 PM »
Idk what to feel about the in built JD system in game tbh
 I think I still prefer the one where people made it themself as on any other robot combat game before RR2. Also for aggression, is it basically tied with control, or will you take other factor into consideration, like the controlled bot trying to force itself against the opponent even if being controlled, or trying to use their weapon, like bringing down their saw into the opponent?

Pardon my ignorance, but what does "JD" stand for?

Offline CodeSilver23

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #622 on: May 28, 2019, 06:33:50 PM »
Judges decision

Offline CodeSilver23

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #623 on: May 28, 2019, 06:37:00 PM »
Should we have a BOTM for rr2?

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #624 on: May 28, 2019, 06:39:31 PM »
Judges decision

Ah!  Thanks!

I think we need a scoring system for 2 primary reasons:

1. It is a way to build tension and excitement as you see one robot pulling ahead of another.
2. In single player or AI vs AI games, it is needed to determine the outcome of non-KO fights.

For me, the best part of the original Robot Rumble was watching the pips move as someone went on a particularly long scoring run, upsetting the leader.

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #625 on: May 28, 2019, 06:40:17 PM »
Should we have a BOTM for rr2?

Up to you guys.  Do you feel like the game is mature enough?

We are going to be making some massive breaking changes over the next few months...

Offline CodeSilver23

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #626 on: May 28, 2019, 06:49:25 PM »
Judges decision

Ah!  Thanks!

I think we need a scoring system for 2 primary reasons:

1. It is a way to build tension and excitement as you see one robot pulling ahead of another.
2. In single player or AI vs AI games, it is needed to determine the outcome of non-KO fights.

For me, the best part of the original Robot Rumble was watching the pips move as someone went on a particularly long scoring run, upsetting the leader.
I would 100% agree with you on that. It can make matches more competitive throughout, and if you don't agree with the decision that the Com made, you can always just ignore it.

Offline Guldenflame

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #627 on: May 28, 2019, 07:22:14 PM »
Should we have a BOTM for rr2?
The current botm has RR2 as part of the Custom category.

Offline Thyrus

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #628 on: May 29, 2019, 02:51:00 AM »
How would this count for meltibrainspinners tho?

Offline F1Krazy

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #629 on: May 29, 2019, 05:19:11 AM »
Should we have a BOTM for rr2?

Up to you guys.  Do you feel like the game is mature enough?
I think the one thing missing - and I keep forgetting to bring this up - is some sort of "green-screen" function, so we can take screenshots of our robots in front of a blank background, like we can do in RA2. Once we have that, we can start making proper splashes for our RR2 builds.

Doesn't have to be anything fancy, could be just a "Greenscreen" toggle in the Bot Lab that replaces the workshop background with a solid colour.
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Offline CodeSilver23

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #630 on: May 29, 2019, 12:55:45 PM »
Should we have a BOTM for rr2?

Up to you guys.  Do you feel like the game is mature enough?
I think the one thing missing - and I keep forgetting to bring this up - is some sort of "green-screen" function, so we can take screenshots of our robots in front of a blank background, like we can do in RA2. Once we have that, we can start making proper splashes for our RR2 builds.

Doesn't have to be anything fancy, could be just a "Greenscreen" toggle in the Bot Lab that replaces the workshop background with a solid colour.
That should definitely be something to add in the next build. I could see some cool stuff coming from that.

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #631 on: May 31, 2019, 01:28:59 PM »
I think the one thing missing - and I keep forgetting to bring this up - is some sort of "green-screen" function, so we can take screenshots of our robots in front of a blank background, like we can do in RA2. Once we have that, we can start making proper splashes for our RR2 builds.

Doesn't have to be anything fancy, could be just a "Greenscreen" toggle in the Bot Lab that replaces the workshop background with a solid colour.
That should definitely be something to add in the next build. I could see some cool stuff coming from that.

I like it too.  I will put it on the Trello list.  We have a bunch of high priority stuff happening right now (new driving system, flippers), but we can probably squeeze in a button to disable the renderers for everything except the robot in the workshop.