Poll

What do you like doing most in RA2/RA3/robot combat games?

Building robots
Local single player battles with manually-controlled robots
Local multiplayer battles  with manually-controlled robots (PvP with controllers or a shared keyboard)
AI-only tournament battles
Other?  Please comment below.

Author Topic: Robot Rumble 2.0 - Robot Combat Simulator - Under Development  (Read 24665 times)

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #560 on: May 12, 2019, 08:23:55 PM »
One other thing I'd like to see added is custom wheels.

The RR2 Component Modding Tool is on to-do list, and should handle this quite nicely.  I'm hoping people come up with all sorts of crazy things for wheels. :)

Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #561 on: May 17, 2019, 04:40:35 PM »
There has been a new update and i have some feedback
First and most importantly, damage. Damage is currently pretty good, only gripes i have with it is that it is unfair to small components. Like if a component is tiny but it has 50 mm steel, it will fall off easier than it should. Also motors fall off too easy, like self-destruct easy. I cant flip a bot without breaking the motor off.
Oh yeah flipping. Linear actuators are working. Hinged ones are added for flippers. And boy they are powerful! Issues im having are the fact that it falls off too easy, and the fact that it clips thru other stuff sometimes.
Also for some reason, bots are kind of bouncy
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Offline TheRoboteer

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #562 on: May 17, 2019, 04:47:19 PM »
2 wheel drive bots just seem to straight up not work this update. The chassis seems to have a ton of friction with the floor which makes bots unable to turn, and motors seem to have less torque too which doubles this issue.

Will report further after I play the update more
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Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #563 on: May 17, 2019, 05:34:48 PM »
2 wheel drive bots just seem to straight up not work this update. The chassis seems to have a ton of friction with the floor which makes bots unable to turn, and motors seem to have less torque too which doubles this issue.

Will report further after I play the update more

For new robots, or existing ones?  I set motors to their IRL torque-speed curves for this build.  They should be a little different than before.  Balance is really important in general.  Does shifting the weight distribution help?

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #564 on: May 17, 2019, 05:39:39 PM »
I also switched to PhysX 3.4 from PhysX 3.3.  This significantly reduced CPU load, but might have messed with other things as well.

Offline TheRoboteer

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #565 on: May 17, 2019, 06:01:49 PM »
2 wheel drive bots just seem to straight up not work this update. The chassis seems to have a ton of friction with the floor which makes bots unable to turn, and motors seem to have less torque too which doubles this issue.

Will report further after I play the update more

For new robots, or existing ones?  I set motors to their IRL torque-speed curves for this build.  They should be a little different than before.  Balance is really important in general.  Does shifting the weight distribution help?
This was on existing bots
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Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #566 on: May 17, 2019, 06:25:07 PM »
2 wheel drive bots just seem to straight up not work this update. The chassis seems to have a ton of friction with the floor which makes bots unable to turn, and motors seem to have less torque too which doubles this issue.

Will report further after I play the update more

For new robots, or existing ones?  I set motors to their IRL torque-speed curves for this build.  They should be a little different than before.  Balance is really important in general.  Does shifting the weight distribution help?
This was on existing bots

Shoot.  I will take a look at it next week to see what I can do.

Offline TheRoboteer

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #567 on: May 17, 2019, 06:37:00 PM »
2 wheel drive bots just seem to straight up not work this update. The chassis seems to have a ton of friction with the floor which makes bots unable to turn, and motors seem to have less torque too which doubles this issue.

Will report further after I play the update more

For new robots, or existing ones?  I set motors to their IRL torque-speed curves for this build.  They should be a little different than before.  Balance is really important in general.  Does shifting the weight distribution help?
This was on existing bots

Shoot.  I will take a look at it next week to see what I can do.
Just to clarify, by existing bots, I mean bots that I built in a previous update, rather than the AI bots in game
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Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #568 on: May 17, 2019, 06:53:53 PM »
Just to clarify, by existing bots, I mean bots that I built in a previous update, rather than the AI bots in game

Would you mind sending me the bots you are using for testing?  It should make it a little easier to compare things vs the ones I already have.

Offline CodeSilver23

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #569 on: May 19, 2019, 08:46:49 AM »
Here is my feedback for the new update:
- I love how you can now make beetleweight robots. The main issue is that there is so much friction on the tires, and it won't let me turn. Also, when I was building one, it wouldn't let me re-select a motor.
- Parts actually fall off! Yay! The only issue is that small parts fall off way too easy. I would recommend having a set minimum for damage, and have it not be based completely off of weight.
- The AI builder is good to have, but it would be helpful to have it already working. I made a spinner, and the AI wouldn't do anything with the weapon for the entire match. It would also be nice to have a pre-made list for you to choose from, like one setup for spinners, flippers, and whatnot.
- The motors can't do sh**e! I made an attempt at a very light-weight hammer, and it couldn't even lift it.  :vista:

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #570 on: Yesterday at 03:24:25 PM »
Here is my feedback for the new update:
- I love how you can now make beetleweight robots. The main issue is that there is so much friction on the tires, and it won't let me turn. Also, when I was building one, it wouldn't let me re-select a motor.
- Parts actually fall off! Yay! The only issue is that small parts fall off way too easy. I would recommend having a set minimum for damage, and have it not be based completely off of weight.
- The AI builder is good to have, but it would be helpful to have it already working. I made a spinner, and the AI wouldn't do anything with the weapon for the entire match. It would also be nice to have a pre-made list for you to choose from, like one setup for spinners, flippers, and whatnot.
- The motors can't do sh**e! I made an attempt at a very light-weight hammer, and it couldn't even lift it.  :vista:

Lots of fixes coming here shortly:
1. Parts don't come off until they receive about 20 times as much damage.  Before they fall off, they propagate damage up to their parent component.  This means that if you keep hitting the same spot you will eventually damage the chassis.
2. The AI builder should fire button 1 when close.  There was apparently a bug which prevented anyone from pressing button 1, which has been fixed.
3. I just added a super low gear ratio 37 mm motor.  It can flip beetleweights now.  I feel like the existing gear motor should have been able to lift other robots, but for some reason 1 Newton-meter of torque didn't translate into 10 Newtons of force at 10 cm.  The new motor has a LOT more torque, so it should do the trick.
4. I tweaked Manta, TR3, and Earthquake.  They all flip in different ways.
5. You can now use a laptop trackpad in the botlab.  Woohoo!  Building robots on the work computer! :)

I still have more tweaking and balancing to do, but hopefully should be able to push something out in the next 24 hours...

Offline CodeSilver23

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #571 on: Today at 11:34:01 AM »
Here is my feedback for the new update:
- I love how you can now make beetleweight robots. The main issue is that there is so much friction on the tires, and it won't let me turn. Also, when I was building one, it wouldn't let me re-select a motor.
- Parts actually fall off! Yay! The only issue is that small parts fall off way too easy. I would recommend having a set minimum for damage, and have it not be based completely off of weight.
- The AI builder is good to have, but it would be helpful to have it already working. I made a spinner, and the AI wouldn't do anything with the weapon for the entire match. It would also be nice to have a pre-made list for you to choose from, like one setup for spinners, flippers, and whatnot.
- The motors can't do sh**e! I made an attempt at a very light-weight hammer, and it couldn't even lift it.  :vista:

Lots of fixes coming here shortly:
1. Parts don't come off until they receive about 20 times as much damage.  Before they fall off, they propagate damage up to their parent component.  This means that if you keep hitting the same spot you will eventually damage the chassis.
2. The AI builder should fire button 1 when close.  There was apparently a bug which prevented anyone from pressing button 1, which has been fixed.
3. I just added a super low gear ratio 37 mm motor.  It can flip beetleweights now.  I feel like the existing gear motor should have been able to lift other robots, but for some reason 1 Newton-meter of torque didn't translate into 10 Newtons of force at 10 cm.  The new motor has a LOT more torque, so it should do the trick.
4. I tweaked Manta, TR3, and Earthquake.  They all flip in different ways.
5. You can now use a laptop trackpad in the botlab.  Woohoo!  Building robots on the work computer! :)

I still have more tweaking and balancing to do, but hopefully should be able to push something out in the next 24 hours...


Sounds good!

Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #572 on: Today at 12:11:03 PM »
Lots of fixes coming here shortly:
1. Parts don't come off until they receive about 20 times as much damage.  Before they fall off, they propagate damage up to their parent component.  This means that if you keep hitting the same spot you will eventually damage the chassis.
Honestly, you couldve buffed up the hp multiplier for stuff by 400%
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