Poll

What do you like doing most in RA2/RA3/robot combat games?

Building robots
Local single player battles with manually-controlled robots
Local multiplayer battles  with manually-controlled robots (PvP with controllers or a shared keyboard)
AI-only tournament battles
Other?  Please comment below.

Author Topic: Robot Rumble 2.0 - Robot Combat Simulator - Under Development  (Read 13967 times)

Offline Serge

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #240 on: June 19, 2018, 06:17:02 PM »
https://robot-rumble.itch.io/builds

Lovely, thank you.

I'll test it as soon as itch.io's downloads start working again - seems their service is having some issues right now.

Seems itchio/hwcdn was having issues with either my double NAT or my ISP. Had to download (slooowly) while proxying through another network. ( If you want a better CDN, hit me up on DM, that's my line of work :) ).

So, tested this for a few minutes on Gentoo Linux (Kernel 4.14.10), with my integrated Intel HD Graphics 530 (GL 4.5, GLES 3.2) and Intel i7-6700k and 32GB of RAM. I know, the graphics aren't great, but other games work okay at full HD on low graphics (I play Talos Principle on this machine quite a bit, @30FPS).

What works:
 - game launches! full screen only, can't seem to window it (tried alt-enter)
 - 1v1 combat launches
 - botlab launches

What doesn't work:
 - any sort of performance (menus are sluggish, combat view is around 5FPS)
 - smoke (?) particles during combat - they get rendered with a white background
 - building a robot - I get stuck on 'collision mode' selection, when I click any of the buttons I get a textured box but no wireframe and can't advance to next step

Player.log: https://q3k.org/u/9f1843023508c15946e0bd26ef9e4aa8f052a9bb140bf408be46ef58e7423872.log

If you tell me how I can get this resized to a window, I'll get you some screenshots / recordings. Oh, and any chance you could also release a 64-bit Linux build?

Thanks for the Linux build!
« Last Edit: June 20, 2018, 05:24:07 AM by Serge »
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Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #241 on: June 21, 2018, 07:29:17 AM »
https://robot-rumble.itch.io/builds

Lovely, thank you.

I'll test it as soon as itch.io's downloads start working again - seems their service is having some issues right now.

Seems itchio/hwcdn was having issues with either my double NAT or my ISP. Had to download (slooowly) while proxying through another network. ( If you want a better CDN, hit me up on DM, that's my line of work :) ).

So, tested this for a few minutes on Gentoo Linux (Kernel 4.14.10), with my integrated Intel HD Graphics 530 (GL 4.5, GLES 3.2) and Intel i7-6700k and 32GB of RAM. I know, the graphics aren't great, but other games work okay at full HD on low graphics (I play Talos Principle on this machine quite a bit, @30FPS).

What works:
 - game launches! full screen only, can't seem to window it (tried alt-enter)
 - 1v1 combat launches
 - botlab launches

What doesn't work:
 - any sort of performance (menus are sluggish, combat view is around 5FPS)
 - smoke (?) particles during combat - they get rendered with a white background
 - building a robot - I get stuck on 'collision mode' selection, when I click any of the buttons I get a textured box but no wireframe and can't advance to next step

Player.log: https://q3k.org/u/9f1843023508c15946e0bd26ef9e4aa8f052a9bb140bf408be46ef58e7423872.log

If you tell me how I can get this resized to a window, I'll get you some screenshots / recordings. Oh, and any chance you could also release a 64-bit Linux build?

Thanks for the Linux build!

Thanks for taking a look!  I just uploaded a 64-bit Linux version, so hopefully that makes a difference.  I just figured out how to do a windowed Linux version, so I am building that now and should have the up later today.

Aside from that, I worry that I don't have enough experience with Linux to troubleshoot and clean things up.  It might be the case that the Linux version isn't meant to be -- I don't want to put something up on Steam that is horrible and buggy.

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #242 on: June 21, 2018, 07:36:14 AM »
A windowed, 64-bit Linux version is up on itch.io.  Hopefully this helps!

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #243 on: August 29, 2018, 08:39:02 PM »
It's been a while, but we've been tooling away over the summer, and we finally did it!  The BotLab can now create drivable robots!

Here is the first robot ever driven in the Robot Rumble 2 BotLab.  It doesn't look like much, but it is a huge milestone for the game:



Now that you can drive robots you create in the BotLab, expect an Alpha launch soon!

Offline Reier

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #244 on: August 29, 2018, 08:54:38 PM »
awesome  :dance:


Offline Impossible343

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #246 on: August 30, 2018, 02:30:01 PM »
That’s really cool. I’m also loving the aesthetic of the test arena
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Offline Jaydee99

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #247 on: August 30, 2018, 03:12:47 PM »
This is awesome




Will be able to create our own arenas for the game?
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Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #248 on: August 30, 2018, 03:21:31 PM »
This is awesome




Will be able to create our own arenas for the game?

Thanks for that! :)

We need to get the BotLab up to speed first before we worry about the arena editor.  A lot of the code should be reusable between the two.

In my mind right now, the priority list goes as follows:

1. Improving the BotLab user experience, making it able to create robots that are of the same quality as the robots that are currently built into the game.
2. Creating "the game": tournaments, achievements, etc.
3. Adding user-configurable AI to robots in the BotLab.
4. Building out the arena editor.

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #249 on: August 30, 2018, 03:42:11 PM »
Also, if you haven't checked it out already, we are regularly posting progress updates and videos on Twitter: ‎@RobotRumbleGame

We are shooting to get the Alpha release, including the working BotLab (still buggy!!!) out before our team heads out to the filming of BuggleBots at UWE Bristol, UK on September 8th, 2018.  I'm not sure if tickets to the live event filming are still available, but if you are interest in some IRL robot combat, check them out at bugglebots.com.

Offline 8bean

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #250 on: August 30, 2018, 09:45:48 PM »
Looking good! I'm excited to see what building and driving is gonna like with the new botlab.
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Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #251 on: September 01, 2018, 11:30:49 AM »
Looking good! I'm excited to see what building and driving is gonna like with the new botlab.

It’s pretty rudimentary at the moment.  I haven’t had a chance to take a physics pass to make everything consistent.  Honestly, I think it is going to take a significant amount of time to make sure that all of the new components play well with each other, as well as with the pregenerated robots.  In the meanwhile, we will be adding more and more through alpha and beta, so what you see in the Alpha build is probably not going to feel like a final version.

As for right now, I’m just excited to get things working, and to finally have something to share with you guys.

Speaking of sharing, after this we are probably going to go into a closed beta period where you will have to join a group of Beta testers to receive the latest builds.  There is a signup form for this on www.robot-rumble.com, if you are interested.  We are looking to limit the amount of beta testers somewhat just to keep the amount of user input manageable, but we still need more people!

Offline Asbestosstar

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #252 on: September 03, 2018, 12:57:59 AM »
Luckily for me, the latest version of unity still targets Vista. ;) Just make sure there is a x86 build. You should probably edit your open post. You have not touched it in a little less than a year.
Can you define exactly what you mean by makes sense and irl an no loopholes  in your rules? thanks








Offline Badger

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #253 on: September 03, 2018, 03:10:43 AM »
I don't think developers should be held hostage to ancient standards by people who refuse to upgrade to at least semi-recent software/hardware. There's no good reason to be running a 32 bit OS (or any version of Vista for that matter) in 2018.
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Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #254 on: September 03, 2018, 11:31:33 AM »
Luckily for me, the latest version of unity still targets Vista. ;) Just make sure there is a x86 build. You should probably edit your open post. You have not touched it in a little less than a year.

No promises on Vista.  I don’t think we have a Vista machine to test on, so probably no luck with that.  We are still shooting for late summer 2019 release, so I’m hoping most people will have upgraded by then.

You are probably right about updating the initial post.  We are trying to get Alpha out this week.  Once it is released, I will update Post 1.

Offline Asbestosstar

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #255 on: September 03, 2018, 02:01:12 PM »
Just make sure when you build, set it to x86 and you should be fine, since the current version of unity targerts vista, I will be happy to test for you.
Can you define exactly what you mean by makes sense and irl an no loopholes  in your rules? thanks








Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #256 on: September 03, 2018, 06:48:09 PM »
Yeah, you should definitely NOT set it to x86, who still uses x86, that would just limit the game's capabilities
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Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #257 on: September 03, 2018, 08:45:40 PM »
Okay, I was SUPER stoked when I discovered that not only is it possible to save and load robots to and from disk, but since they are stored entirely in a renameable text file, it is really easy to share them with others.

To all of you who love .json, here is a very basic robot design.  Please note that I didn't put in batteries, ESCs, or a master switch, so this robot won't be drivable once we start implementing those features, but at a minimum you should be able to load the design below in the Alpha build of the game.

Big kudos go out to @tashic for putting this together!

To load the robot in the Alpha build (should be released any day now), just create a new text file called "somerobotname.RR2Bot", insert the following, then put it in whatever directory your robot save files are being saved to.  Enjoy!:

{"name":"My Robot 2","shapes":[{"name":"Chassis","shape_visual_mesh":{"vertices":[{"x":-0.20000000298023225,"y":0.0,"z":0.22500000894069673},{"x":0.20000000298023225,"y":0.0,"z":0.22500000894069673},{"x":0.20000000298023225,"y":0.0,"z":-0.22499999403953553},{"x":-0.20000000298023225,"y":0.0,"z":-0.22499999403953553},{"x":-0.20000000298023225,"y":0.0,"z":0.22500000894069673},{"x":0.20000000298023225,"y":0.0,"z":0.22500000894069673},{"x":0.20000000298023225,"y":0.05700000002980232,"z":0.22500000894069673},{"x":-0.20000000298023225,"y":0.05700000002980232,"z":0.22500000894069673},{"x":0.20000000298023225,"y":0.0,"z":0.22500000894069673},{"x":0.20000000298023225,"y":0.0,"z":-0.22499999403953553},{"x":0.20000000298023225,"y":0.05700000002980232,"z":-0.22499999403953553},{"x":0.20000000298023225,"y":0.05700000002980232,"z":0.22500000894069673},{"x":0.20000000298023225,"y":0.0,"z":-0.22499999403953553},{"x":-0.20000000298023225,"y":0.0,"z":-0.22499999403953553},{"x":-0.20000000298023225,"y":0.05700000002980232,"z":-0.22499999403953553},{"x":0.20000000298023225,"y":0.05700000002980232,"z":-0.22499999403953553},{"x":-0.20000000298023225,"y":0.0,"z":-0.22499999403953553},{"x":-0.20000000298023225,"y":0.0,"z":0.22500000894069673},{"x":-0.20000000298023225,"y":0.05700000002980232,"z":0.22500000894069673},{"x":-0.20000000298023225,"y":0.05700000002980232,"z":-0.22499999403953553},{"x":-0.20000000298023225,"y":0.05700000002980232,"z":0.22500000894069673},{"x":0.20000000298023225,"y":0.05700000002980232,"z":0.22500000894069673},{"x":0.20000000298023225,"y":0.05700000002980232,"z":-0.22499999403953553},{"x":-0.20000000298023225,"y":0.05700000002980232,"z":-0.22499999403953553}],"uvVerts":[{"x":0.020408159121870996,"y":0.4285714328289032},{"x":0.02040817402303219,"y":0.020408159121870996},{"x":0.47959184646606448,"y":0.02040817402303219},{"x":0.47959184646606448,"y":0.4285714328289032},{"x":0.9285715222358704,"y":0.020408162847161294},{"x":0.5204082131385803,"y":0.020408162847161294},{"x":0.5204082131385803,"y":0.07857141643762589},{"x":0.9285715222358704,"y":0.07857143133878708},{"x":0.9795918464660645,"y":0.11938775330781937},{"x":0.5204082131385803,"y":0.11938775330781937},{"x":0.5204082131385803,"y":0.17755116522312165},{"x":0.9795918464660645,"y":0.1775510162115097},{"x":0.9285715222358704,"y":0.21836768090724946},{"x":0.5204082131385803,"y":0.21836768090724946},{"x":0.5204082131385803,"y":0.2765309512615204},{"x":0.9285715222358704,"y":0.2765309512615204},{"x":0.9795918464660645,"y":0.31734728813171389},{"x":0.5204082131385803,"y":0.31734728813171389},{"x":0.5204082131385803,"y":0.37551069259643557},{"x":0.9795918464660645,"y":0.3755105435848236},{"x":0.020408188924193383,"y":0.46938779950141909},{"x":0.020408159121870996,"y":0.8775510191917419},{"x":0.47959184646606448,"y":0.8775510191917419},{"x":0.47959184646606448,"y":0.46938779950141909}],"triangles":[0,3,2,2,1,0,4,5,6,4,6,7,8,9,10,8,10,11,12,13,14,12,14,15,16,17,18,16,18,19,20,21,22,22,23,20],"normals":[{"x":0.0,"y":-1.0,"z":0.0},{"x":0.0,"y":-1.0,"z":0.0},{"x":0.0,"y":-1.0,"z":0.0},{"x":0.0,"y":-1.0,"z":0.0},{"x":0.0,"y":0.0,"z":1.0},{"x":0.0,"y":0.0,"z":1.0},{"x":0.0,"y":0.0,"z":1.0},{"x":0.0,"y":0.0,"z":1.0},{"x":1.0,"y":0.0,"z":0.0},{"x":1.0,"y":0.0,"z":0.0},{"x":1.0,"y":0.0,"z":0.0},{"x":1.0,"y":0.0,"z":0.0},{"x":0.0,"y":0.0,"z":-1.0},{"x":0.0,"y":0.0,"z":-1.0},{"x":0.0,"y":0.0,"z":-1.0},{"x":0.0,"y":0.0,"z":-1.0},{"x":-1.0,"y":0.0,"z":0.0},{"x":-1.0,"y":0.0,"z":0.0},{"x":-1.0,"y":0.0,"z":0.0},{"x":-1.0,"y":0.0,"z":0.0},{"x":0.0,"y":1.0,"z":0.0},{"x":0.0,"y":1.0,"z":0.0},{"x":0.0,"y":1.0,"z":0.0},{"x":0.0,"y":1.0,"z":0.0}]},"collision_hulls":[{"vertices":[{"x":0.20000000298023225,"y":0.05700000002980232,"z":0.25},{"x":-0.20000000298023225,"y":0.0,"z":-0.20000000298023225},{"x":0.20000000298023225,"y":0.05700000002980232,"z":-0.20000000298023225},{"x":-0.20000000298023225,"y":0.05700000002980232,"z":-0.20000000298023225},{"x":-0.20000000298023225,"y":0.0,"z":0.25},{"x":0.20000000298023225,"y":0.0,"z":-0.20000000298023225},{"x":-0.20000000298023225,"y":0.05700000002980232,"z":0.25},{"x":0.20000000298023225,"y":0.0,"z":0.25}],"uvVerts":[],"triangles":[0,2,3,2,1,3,4,3,1,5,1,2,5,2,0,5,4,1,6,4,0,6,0,3,6,3,4,7,5,0,7,0,4,7,4,5],"normals":[]}],"hulls_local_pos":[{"x":0.0,"y":0.0,"z":-0.02499999664723873}],"surface_area":0.4569000005722046,"com":{"x":0.0,"y":0.02850000001490116,"z":0.0},"layer_list":[{"points":[{"x":-20.0,"y":25.0},{"x":20.0,"y":25.0},{"x":20.0,"y":-20.0},{"x":-20.0,"y":-20.0}],"rel_layer_height":0.0},{"points":[{"x":-20.0,"y":25.0},{"x":20.0,"y":25.0},{"x":20.0,"y":-20.0},{"x":-20.0,"y":-20.0}],"rel_layer_height":0.05700000002980232}]}],"robot_construction":[{"comp_list":1,"comp_list_id":0,"conn_link_ind":-1,"position":{"x":0.0,"y":0.0,"z":0.0},"rotation":{"x":0.0,"y":0.0,"z":0.0},"scale":{"x":1.0,"y":1.0,"z":1.0},"material_id":0,"thickness":0.004999999888241291,"tint":{"r":1.0,"g":1.0,"b":1.0,"a":1.0},"controls":{"controlType":0,"reverse":false}},{"comp_list":2,"comp_list_id":1,"conn_link_ind":0,"position":{"x":-0.19999998807907105,"y":0.031000956892967225,"z":-0.21124446392059327},"rotation":{"x":90.0,"y":90.0,"z":0.0},"scale":{"x":1.0,"y":1.0,"z":1.0},"material_id":0,"thickness":0.004999999888241291,"tint":{"r":1.0,"g":1.0,"b":1.0,"a":1.0},"controls":{"controlType":2,"reverse":false}},{"comp_list":2,"comp_list_id":1,"conn_link_ind":0,"position":{"x":0.20000000298023225,"y":0.025073308497667314,"z":-0.2020883709192276},"rotation":{"x":90.0,"y":270.0,"z":0.0},"scale":{"x":1.0,"y":1.0,"z":1.0},"material_id":0,"thickness":0.004999999888241291,"tint":{"r":1.0,"g":1.0,"b":1.0,"a":1.0},"controls":{"controlType":1,"reverse":false}},{"comp_list":2,"comp_list_id":21,"conn_link_ind":1,"position":{"x":-0.21549998223781587,"y":0.031000956892967225,"z":-0.21124446392059327},"rotation":{"x":270.0,"y":90.00000762939453,"z":0.0},"scale":{"x":1.0000007152557374,"y":1.0000004768371583,"z":1.0000005960464478},"material_id":0,"thickness":0.004999999888241291,"tint":{"r":1.0,"g":1.0,"b":1.0,"a":1.0},"controls":{"controlType":0,"reverse":false}},{"comp_list":2,"comp_list_id":21,"conn_link_ind":2,"position":{"x":0.21549999713897706,"y":0.025073308497667314,"z":-0.2020883709192276},"rotation":{"x":270.0,"y":270.0,"z":0.0},"scale":{"x":1.0000004768371583,"y":1.0000005960464478,"z":1.0000007152557374},"material_id":0,"thickness":0.004999999888241291,"tint":{"r":1.0,"g":1.0,"b":1.0,"a":1.0},"controls":{"controlType":0,"reverse":false}}],"massScaleFactor":0.10000000149011612}

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #258 on: September 06, 2018, 12:42:03 PM »
We have a confirmed date for the Alpha Build -- it will be out this weekend, along with our first trailer showing off the new robots and BotLab.

For those of you lucky enough to be in attendance at the live BuggleBots taping in Bristol, UK this weekend, you will get the first crack at the Alpha Build, along with the opportunity for free RR2 swag.  BuggleBots should be a good show, and the event will be available on YouTube in a few months.

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #259 on: September 07, 2018, 04:01:39 PM »
I don't think developers should be held hostage to ancient standards by people who refuse to upgrade to at least semi-recent software/hardware. There's no good reason to be running a 32 bit OS (or any version of Vista for that matter) in 2018.
go to hell im running xp why dont you buy me a new computer big boy

but it is 64 bit

im signing up to test
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