Robot Rumble 2.0 > Robot Rumble 2.0

Robot Rumble 2.0 - Robot Combat Simulator - Under Development

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kix:
Next stable build might include something that is fire (boo, bad pun)

Shout-out to this forum that completely doesnt work, and it wont accept my attachment

Link to the Flamethrowers gif: https://imgur.com/8TZpYCx

There is also a turntable ingame (Just like in Robot Wars reboot), but im not even gonna bother

090901:
since kix doesnt know how to image tags

kix:

--- Quote from: 090901 on September 02, 2020, 09:36:49 PM ---since kix doesnt know how to image tags
(Image removed from quote.)

--- End quote ---
Nah, i know, i just get the broken pic icon

kix:
The 23rd September Build is up!

https://robot-rumble.itch.io/builds

Here is a "short" list of added stuff, for the full changelog list from previous Bleeding Edge builds, join the discord group:
- UI has been revamped.
- Botlab look has been overhauled
- Turntable has been added! now you can do a full 360 of your bot and gif it
- Test Arena has been revamped. OOTA zones are added
- Pneumatics have been added, ranging from pistons themselves (with a rather nice variety), to Gas tanks and Buffer tanks, as shown few posts up
- Gas usage has been implemented.
- Fixed an issue where the spinner would grind the floor instead of properly hitting it
- Servo has been overhauled
- Thermals have been overhauled
- The dreaded resolution issue has been fixed
- FPS lock has been added, based on your monitor's refresh rates
- MANY more additions and performance improvements

A FEW NOTES ABOUT THIS BUILD

If you are struggling to get your motor electronics working, please head on over to Discord.  We have an active community there with a channel dedicated to #rr2-support:
https://discord.gg/tXwYay9

This build is now "physics complete".  You should be able to model most combat robots you see in real life in the game: bar spinners, drum spinners, pneumatic flippers, servo-driven lifters and grabbers, wedges, and rambots. 
NOTE - The game doesn't support things like tank treads, omnidirectional wheels, or 4-bar linkages.  We might consider adding them later, but our priority is to finish the game first.  You can simulate many of these motions by combining existing mechanisms in the game.
Damage System - The damage system is disabled.  Damage and component breakage will be the focus of the next stable build.
AI - Still mostly broken.  For the most part all the AI does is turn on its weapon at the beginning of the match and keep driving at the nearest opponent.  Once the new damage system has been straightened out we will redesign AI around the new approach to damage.
Once the game is mature enough we will be replacing all of the house robots with ones built in the robot workshop.  Any bugs that exist in the current robots will be completely replaced by entirely new bugs at that time.
 

Sage:
No updates since a year ago? Lame

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