Poll

What do you like doing most in RA2/RA3/robot combat games?

Building robots
Local single player battles with manually-controlled robots
Local multiplayer battles  with manually-controlled robots (PvP with controllers or a shared keyboard)
AI-only tournament battles
Other?  Please comment below.

Author Topic: Robot Rumble 2.0 - Robot Combat Simulator - Under Development  (Read 187486 times)

Offline Badnik96

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #220 on: June 07, 2018, 08:20:56 PM »
yeah spinners as a whole are way too weak in this build. also why isn't ballerina invertible? db 2.0's flail is still super buggy (i dont think i had any fights where it didnt glitch the game) as well. i feel like fights as a whole are too short.

other than that, things are going great!

Offline Reier

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #221 on: June 07, 2018, 08:46:44 PM »
man. this is nuts.

made a sexy robot
 
sexyrobot.png


some really neat features in here. im very impressed with what you guys have done, it's far and away the most complete robot builder i've seen besides ra2. I hope the work continues, I can't wait to see where it goes. especially interested in the bot creator. got some very good things so far, I'm especially happy with the custom shapes you can make, ra2 needed a feature like this.

incredible work so far. bot lab has got me excited

i have some bug issues with fighting however, not sure if others are having this. saw phil able to drive his bot but when I try to do a match it always ends immediately after the countdown, and says player 1 has won.
 
issue.png

this happens even if I set both players to cpu. I may be doing something wrong but if it's a bug I thought I'd let you guys know.
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Offline UberPyro

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #222 on: June 07, 2018, 10:45:42 PM »
Spent a couple hours in the bot builder. It's clunky but obviously you guys know that. I think this has a potential and I'm excited to see how far it goes.

Here's the FS I tried to make:

fs.png


Once we can save things we might be seeing some showcases :O

I think the custom shapes in particular will cause a huge change in the way we build. Due to how precise building can be, it might take a lot more time to make a competitive robot though.

Offline WeN

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #223 on: June 08, 2018, 01:13:07 AM »
Better than a Robot Arena 3's broken bot builder.

Offline pokebro14

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #224 on: June 08, 2018, 02:58:22 AM »
A lot of people have already mentioned how glitchy this build is and how weak spinners but thats all been said so the only thing ive got a big issue with is the weapons you can use on bot building as the drum is a very unusual shape honestly. I would make it 2 full teeth on each side rather than what we have now. A bit more like the pre made drum spinner.
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Offline Ra2Winner999

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #225 on: June 08, 2018, 07:30:33 AM »
man. this is nuts.

made a sexy robot
  [ Quoting of attachment images from other messages is not allowed ]  

some really neat features in here. im very impressed with what you guys have done, it's far and away the most complete robot builder i've seen besides ra2. I hope the work continues, I can't wait to see where it goes. especially interested in the bot creator. got some very good things so far, I'm especially happy with the custom shapes you can make, ra2 needed a feature like this.

incredible work so far. bot lab has got me excited

i have some bug issues with fighting however, not sure if others are having this. saw phil able to drive his bot but when I try to do a match it always ends immediately after the countdown, and says player 1 has won.
  [ Quoting of attachment images from other messages is not allowed ]  
this happens even if I set both players to cpu. I may be doing something wrong but if it's a bug I thought I'd let you guys know.

Reinstall the game.
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Offline FightingBotInformal

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #226 on: June 08, 2018, 07:38:17 AM »
please don’t be as clueless as robotfan99
I thought you were more clueless. Guess I was wrong then.
/sarcasm
EDIT: Anyways BOT since I'm done volunteering I'll download the game and see if there are some not-so IRL issues in it.
« Last Edit: June 09, 2018, 05:00:18 PM by FightingBotInformal »
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Offline NeonCalypso

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #227 on: June 08, 2018, 08:00:48 AM »
I really want to give this game a try, thanks for making this exciting game  :dance:
>not letting me ai my own robot

unironically kill yourself
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Offline Ra2Winner999

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #228 on: June 08, 2018, 02:03:54 PM »
please don’t be as clueless as robotfan99
I thought you were more clueless. Guess I was wrong then.
/sarcasm
  :realmad(

Edit: On topic, I have been experiencing some Havok Explosion esque glitches.
« Last Edit: June 08, 2018, 04:32:49 PM by Ra2Winner999 »
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Offline min440303

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #229 on: June 09, 2018, 08:28:55 AM »
will it be a vertical spinner or axe next time?
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Offline Serge

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #230 on: June 09, 2018, 07:32:35 PM »
Can we get Linux builds? I'd like to test this.
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Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #231 on: June 10, 2018, 03:48:37 AM »
I tried my best to find a pc and test it.
I quite like it.
Only thing i kinda want is camera options. Now idk with which buttons you change cameras, but it would be great if you used fn keys (unless you are already). Maybe even add a behind bot camera (like with Eruption in older build)

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #232 on: June 14, 2018, 03:01:57 PM »
To everyone who has given feedback, thank you!  We are frantically trying to put everything together for an Alpha release.

We have been talking to lots of real-life roboteers to get permission to use their robots in our game.  We have some bad news and some good news on this front.

The Bad:
Display rights to all of the Robot Wars robots are owned by the BBC.  Both they and Battlebots are rightfully protective of their intellectual property.  This means that we do not have permission to use Carbide, Eruption, or Original Sin in our commercial release.  All three robots will be removed from the game.

The Good:
Many of the roboteers themselves are really excited to share their unlicensed designs.  We have permission from several of the teams to use their other designs from the live circuit.  We should be able to get a few of these designs into the next few builds.

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #233 on: June 14, 2018, 03:16:39 PM »
Can we get Linux builds? I'd like to test this.

Unity will do Linux builds, but I have had zero success getting them to run under a Ubuntu VM on my development machine.  When I click on the icon for the build, nothing happens, and I'm not smart enough with linux to dig beneath the surface to determine what is going on.  If you are interested in giving it a shot, I have posted a nonworking Linux build to itch.io.  Please let me know how it goes!

https://robot-rumble.itch.io/builds

Offline Ra2Winner999

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #234 on: June 14, 2018, 05:27:35 PM »
To everyone who has given feedback, thank you!  We are frantically trying to put everything together for an Alpha release.

We have been talking to lots of real-life roboteers to get permission to use their robots in our game.  We have some bad news and some good news on this front.

The Bad:
Display rights to all of the Robot Wars robots are owned by the BBC.  Both they and Battlebots are rightfully protective of their intellectual property.  This means that we do not have permission to use Carbide, Eruption, or Original Sin in our commercial release.  All three robots will be removed from the game.

The Good:
Many of the roboteers themselves are really excited to share their unlicensed designs.  We have permission from several of the teams to use their other designs from the live circuit.  We should be able to get a few of these designs into the next few builds.

Cool, will it be steam?
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Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #235 on: June 15, 2018, 06:11:34 AM »
To everyone who has given feedback, thank you!  We are frantically trying to put everything together for an Alpha release.

We have been talking to lots of real-life roboteers to get permission to use their robots in our game.  We have some bad news and some good news on this front.

The Bad:
Display rights to all of the Robot Wars robots are owned by the BBC.  Both they and Battlebots are rightfully protective of their intellectual property.  This means that we do not have permission to use Carbide, Eruption, or Original Sin in our commercial release.  All three robots will be removed from the game.

The Good:
Many of the roboteers themselves are really excited to share their unlicensed designs.  We have permission from several of the teams to use their other designs from the live circuit.  We should be able to get a few of these designs into the next few builds.

Cool, will it be steam?

Yup - Steam will be our primary distribution platform.  We are working on putting together everything we need for the Steam page right now, but we won't publish the Steam page until we have a complete BotLab where you can build robots and put them into game.

Offline Ra2Winner999

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #236 on: June 15, 2018, 07:23:16 AM »
To everyone who has given feedback, thank you!  We are frantically trying to put everything together for an Alpha release.

We have been talking to lots of real-life roboteers to get permission to use their robots in our game.  We have some bad news and some good news on this front.

The Bad:
Display rights to all of the Robot Wars robots are owned by the BBC.  Both they and Battlebots are rightfully protective of their intellectual property.  This means that we do not have permission to use Carbide, Eruption, or Original Sin in our commercial release.  All three robots will be removed from the game.

The Good:
Many of the roboteers themselves are really excited to share their unlicensed designs.  We have permission from several of the teams to use their other designs from the live circuit.  We should be able to get a few of these designs into the next few builds.

Cool, will it be steam?

Yup - Steam will be our primary distribution platform.  We are working on putting together everything we need for the Steam page right now, but we won't publish the Steam page until we have a complete BotLab where you can build robots and put them into game.

Make it $9.99 early access (trust me, do not say $10.00 it looks expensive while $9.99 looks cheap) to bribe them into buying, note that you should change the price to $19.99 when 1.0 is released.
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Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #237 on: June 15, 2018, 10:53:31 AM »
To everyone who has given feedback, thank you!  We are frantically trying to put everything together for an Alpha release.

We have been talking to lots of real-life roboteers to get permission to use their robots in our game.  We have some bad news and some good news on this front.

The Bad:
Display rights to all of the Robot Wars robots are owned by the BBC.  Both they and Battlebots are rightfully protective of their intellectual property.  This means that we do not have permission to use Carbide, Eruption, or Original Sin in our commercial release.  All three robots will be removed from the game.

The Good:
Many of the roboteers themselves are really excited to share their unlicensed designs.  We have permission from several of the teams to use their other designs from the live circuit.  We should be able to get a few of these designs into the next few builds.

Cool, will it be steam?

Yup - Steam will be our primary distribution platform.  We are working on putting together everything we need for the Steam page right now, but we won't publish the Steam page until we have a complete BotLab where you can build robots and put them into game.

Make it $9.99 early access (trust me, do not say $10.00 it looks expensive while $9.99 looks cheap) to bribe them into buying, note that you should change the price to $19.99 when 1.0 is released.

Thanks for the tip!  I’m not sure about Early Access yet.  At this point we are limited more by time than funding.  If we were to do Early Access, I would like to keep its time period short.

Offline Reier

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #238 on: June 15, 2018, 11:52:22 AM »
To everyone who has given feedback, thank you!  We are frantically trying to put everything together for an Alpha release.

We have been talking to lots of real-life roboteers to get permission to use their robots in our game.  We have some bad news and some good news on this front.

The Bad:
Display rights to all of the Robot Wars robots are owned by the BBC.  Both they and Battlebots are rightfully protective of their intellectual property.  This means that we do not have permission to use Carbide, Eruption, or Original Sin in our commercial release.  All three robots will be removed from the game.

The Good:
Many of the roboteers themselves are really excited to share their unlicensed designs.  We have permission from several of the teams to use their other designs from the live circuit.  We should be able to get a few of these designs into the next few builds.

Cool, will it be steam?

Yup - Steam will be our primary distribution platform.  We are working on putting together everything we need for the Steam page right now, but we won't publish the Steam page until we have a complete BotLab where you can build robots and put them into game.

Make it $9.99 early access (trust me, do not say $10.00 it looks expensive while $9.99 looks cheap) to bribe them into buying, note that you should change the price to $19.99 when 1.0 is released.

Thanks for the tip!  I’m not sure about Early Access yet.  At this point we are limited more by time than funding.  If we were to do Early Access, I would like to keep its time period short.
do what you need to do man. it's easy to cave into even small pressures on projects like this. you're never going to be short on people offering their two cents. I hope that you can take as much time as you can to make a quality game, but I also know that deadlines and costs and such can be very burdensome.

what you've shown is extremely impressive, likely the most finished robot combat game we've had in years already. I hope your team is able to finish it, and I'd buy it as soon as I could.
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Offline Serge

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #239 on: June 19, 2018, 05:41:11 PM »
https://robot-rumble.itch.io/builds

Lovely, thank you.

I'll test it as soon as itch.io's downloads start working again - seems their service is having some issues right now.
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