Poll

What do you like doing most in RA2/RA3/robot combat games?

Building robots
Local single player battles with manually-controlled robots
Local multiplayer battles  with manually-controlled robots (PvP with controllers or a shared keyboard)
AI-only tournament battles
Other?  Please comment below.

Author Topic: Robot Rumble 2.0 - Robot Combat Simulator - Under Development  (Read 64693 times)

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1700 on: February 05, 2020, 10:37:55 AM »

I’ll call it the spazzing glitch.

Can you send me an .RR2Bot file?  COMs are showing up in the correct spot when I pop a wheel off my robots.
Any robots in my showcase will work. The only requirement is they have to be direct drive with prebuilt wheels.

Could you point me to one in particular that is frustrating?  The faster I can pinpoint the problem, the faster I can get the build out.
Its basically the thing when the wheel falls off and the motor spins at full power and it causes the bot to lift on that side
That’s pretty much what I was thinking it was. I recall recommending a fix for this glitch, but I need to find it.
EDIT: kix’s fix was the one I was thinking about.

Gotcha!  I thought I disabled the motor anytime everything was broken off in a previous build.  I'll take a look at it again today.

So weird...

I think I might have found a possible fix, but I can't tell if my fix is doing anything because I can't reliably reproduce the bug.

kix, does Mental Breakdown show the bug?

In which arena are you guys seeing the problem?  Does it occur in the Robot Workshop test cage?

Offline CyarSkirata

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1701 on: February 05, 2020, 10:46:28 AM »
I've been having another go at getting my thwackbot to work, and I feel like part of the problem is a lack of traction with the arena floor.

It uses the stock 12.5 inch wheels, and in the workshop test area it thwacks so hard it bounces the wheels up off the ground, but out in the arena it needs a several metre run-up to turn over at all, and when it does do so it's too sluggish to have any real impact even if it did hit.
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Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1702 on: February 05, 2020, 10:53:31 AM »
I've been having another go at getting my thwackbot to work, and I feel like part of the problem is a lack of traction with the arena floor.

It uses the stock 12.5 inch wheels, and in the workshop test area it thwacks so hard it bounces the wheels up off the ground, but out in the arena it needs a several metre run-up to turn over at all, and when it does do so it's too sluggish to have any real impact even if it did hit.

The Wheel Mass Ratio slider only affected the battle arena.  This means that wheel behavior is different between the Robot Workshop test cage and the battle arena.

I overlooked this fact in my zeal to remove the sliders.  Both the test cage and the battle arena should behave the same in the upcoming build.

Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1703 on: February 05, 2020, 11:28:38 AM »
kix, does Mental Breakdown show the bug?

In which arena are you guys seeing the problem?  Does it occur in the Robot Workshop test cage?
I dont have mental breakdown, but removing a wheel shows that it doesnt do it in the test cage. Craplectric Jr. did do that but iirc it was on an older build
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Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1704 on: February 05, 2020, 01:14:39 PM »
Would someone mind posting their absolutely worst case robot showing the following problem:

1. A wheel breaks off.
2. The robot tilts unnaturally.

None of the robots I have built seem to have the problem.  I have tried to replicate the issue without success, but have a few changes I would like to try.

Offline Team Lightning

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1705 on: February 05, 2020, 02:19:15 PM »
Oh, I forgot to mention that the robot has to be driving when the wheel is taken off.

Offline powerrave

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1706 on: February 05, 2020, 02:25:13 PM »
Just wanna say I really like the most recent version with the hollow shapes.
I figured I could finally make a ring spinner now, so instead I had the brilliant idea of putting the E-Tek big motor inside a drum as hub motor, creating this gyro-mad monster called Chaos Assembly 0.3
I've even attached the botfile for those who wanna try control this thing.


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Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1707 on: February 05, 2020, 02:27:18 PM »
Oh, I forgot to mention that the robot has to be driving when the wheel is taken off.

Gotcha.  I think I might have a robot with the problem.  I tried setting the chassis mass to almost nothing and put a really powerful motor on.

I drove forward.  The robot went nuts.

Do you have another robot I could try with just to make sure?

Offline Team Lightning

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1708 on: February 05, 2020, 02:38:59 PM »
Oh, I forgot to mention that the robot has to be driving when the wheel is taken off.
Gotcha.  I think I might have a robot with the problem.  I tried setting the chassis mass to almost nothing and put a really powerful motor on.I drove forward.  The robot went nuts.Do you have another robot I could try with just to make sure?

No.



Would someone mind posting their absolutely worst case robot showing the following problem:

1. A wheel breaks off.
2. The robot tilts unnaturally.

None of the robots I have built seem to have the problem.  I have tried to replicate the issue without success, but have a few changes I would like to try.


I don't have a robot, but here's a video:


* Robot Rumble 2.0 2020-02-05 14-31-02.mp4

Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1709 on: February 05, 2020, 03:28:21 PM »
I fail to see any issues in that video, it was just sliding
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Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1710 on: February 05, 2020, 03:34:48 PM »
Thank you for sending the video.

To be honest, I'm not quite sure what to look at, but here's what I see:

0.00 - P1 starts off inverted, and is missing a wheel.
0.01 - P1 is hit by P2 and flips over so it is right side up.
0.03 - P1 is hit again and flips over.
0.04 - The camera is switched.
0.05 - P1 slowly crawls backward along the floor as its spinner repeatedly catches the ground.
0.06 - P1 hits the side hard with its spinner, jumping up into the air.
0.07 - P2 hits P1, launching it upward with its spinner.
0.08-0.10 - P1 floats weirdly forward.

Is this weird floating from 8 - 10 seconds what you were referring to?

You mentioned that you don't have a robot now, but you did before.  Does it appear that the problem you were seeing before has been mitigated somewhat?

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1711 on: February 05, 2020, 03:45:47 PM »
05February2020 Alpha build is out.  I think it fixes every bug mentioned since the 03February build:

https://robot-rumble.itch.io/builds


[Added] Added display of the number of colliders in the robot to the top of the Robot Workshop screen. If the collider count > 50, then it displays red. This is to discourage lots of colliders. The collider count can be reduced by setting a shape to "Decorative". This will disable the collider for the shape, and it will break off with whatever it is attached to.

[Added] WheelRim and WheelTyre component types made, when you make the components, they should show up in the wheels section of the botlab, under Tyres and Rims.

[Changed] COMTrackers are now only added in Robot_Reconstruction.cs and Comp_In_Robot_Tree.cs if in the Unity Editor. They should no longer be added for the built game.

[Bug Fix] Blur Cylinders and Spinner Mass Reducers are no longer added to Hinge Joints if the motor that the joint is driven by has a Control_Motor_Left or Control_Motor_Right script attached. This should solve the problem when people make homemade wheels out of rubber cylinders.

[Bug Fix] Fixed preblem with some hotkeys being activated when editing input fields. Was mainly a problem when trying to move left and right in the inputfield text but ended up moving to different sections.

[Bug Fix] Fixed bug where if multiple things were attached to the first component on a hinge joint, they wouldn't all break off together.

[Bug Fix] Set mass of remaining axles to 0.00001f if all attachments break off a motor.

[Bug Fix] Set Motor_Script.maxrpm to zero if all attachments break off. Previously this was only true for spinners, but now it is true for wheels as well.
« Last Edit: February 05, 2020, 04:48:32 PM by cjbruce »

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1712 on: February 05, 2020, 04:14:43 PM »
Just wanna say I really like the most recent version with the hollow shapes.
I figured I could finally make a ring spinner now, so instead I had the brilliant idea of putting the E-Tek big motor inside a drum as hub motor, creating this gyro-mad monster called Chaos Assembly 0.3
I've even attached the botfile for those who wanna try control this thing.


Ooo!  Fun to drive!

Nicely done!

Offline WhamettNuht

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1713 on: February 05, 2020, 04:36:38 PM »
I'm so glad you all love the new hollow shapes! They were definitely something I wanted to bring in the moment I joined the team haha!

I've recently noticed aswell the Geo Cylinders automatically come up with a scaling of 11.545/10/11.545. I'll get this fixed soon.

With that said, we're all working hard to develop the game further to a finished product. I was asked to redo all of the current components in the game.

Here are the new meshes for:

AmpFlow A30-400

 


AmpFlow F40-300

 


And a new 33mm Brushless Motor

 


Cjbruce wanted the new motors to connect to the chassis panels with the axle poking outwards (like it naturally would if you was to fix it on).
He also requested we remove the AmpFlow's back axle's attachment point, as in reality, you wouldn't use these. So please note once these new meshes are brought into the game there will be a change over period for you all to change the motors in your robots to these new ones before we remove the old ones. The same will apply for all new and re-done components, but all time frames for change over ect. will be brought to your attention with plenty of notice :)
Damn I should probably put something fancy in this bit huh?

Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1714 on: February 05, 2020, 04:50:49 PM »
pls tell me that that brushless is made for hw
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Offline WhamettNuht

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1715 on: February 05, 2020, 04:58:11 PM »
pls tell me that that brushless is made for hw

Currently for bug weights. lighter and heavier weight brushless motors to come :)
Damn I should probably put something fancy in this bit huh?

Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1716 on: February 05, 2020, 05:00:44 PM »
pls tell me that that brushless is made for hw

Currently for bug weights. lighter and heavier weight brushless motors to come :)
awww, well its still a thing. Guess ill have to wait
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Offline WhamettNuht

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1717 on: February 06, 2020, 02:20:32 PM »
Some new components also coming:

An updated Motenergy ME0708

 


Pancake E-Tek Motor

 


Heavy Duty Brushless

 


Also - in regards to my previous message about a change over period - the current AmpFlows will be changed to the new ones. This won't cause a serious error to your robots, however you will need to edit your robots to accomodate the new changes.
Damn I should probably put something fancy in this bit huh?

Offline Team Lightning

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1718 on: February 06, 2020, 02:24:51 PM »
How do the rims and tires work?

Offline Hoppin

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1719 on: February 06, 2020, 02:35:33 PM »
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