Poll

What do you like doing most in RA2/RA3/robot combat games?

Building robots
Local single player battles with manually-controlled robots
Local multiplayer battles  with manually-controlled robots (PvP with controllers or a shared keyboard)
AI-only tournament battles
Other?  Please comment below.

Author Topic: Robot Rumble 2.0 - Robot Combat Simulator - Under Development  (Read 187698 times)

Offline CyarSkirata

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1620 on: January 30, 2020, 11:31:08 AM »
Panic Attack turns fairly quickly with the keyboard if you don't try to drive forward or backward at the same time as you turn.

Okay... Now I'm confused.
I have the exact opposite problem. I can only get it to turn at a decent rate by getting up some speed and drifting it.
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Offline CyarSkirata

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1621 on: January 30, 2020, 12:14:08 PM »
The issue I have with that is twofold. Partly that there isn't really room to do that without clipping until multiple wheels can be belted to one motor, partly that the real thing - albeit with six wheels - had a wheelbase just as long as this one and handled fine.

Have you tried building the robot with 6 wheels? Having two wheels in the middle of the robot will most likely give Panic Attack more control when turning as it has more of a 'pivot point'.

If you're concerned about weight, you could always have the front pair of wheels motor'ed and the back ones mounted to a free axle?

Like I said in that same post, there isn't room. :/
There physically isn't enough space inside the chassis to do that without clipping parts.

EDIT: To clarify, the back end of the motor for each front wheel sits right where the gearbox axle would need to go for the middle wheel, even if I did remove the motors for the rear wheels. Unless I belted the middle wheels from the existing positions of the rear gearboxes, at which point the belt would be clipping with both the motor and gearbox.
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Offline CyarSkirata

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1622 on: January 30, 2020, 12:20:50 PM »
Also: Is it possible to turn off the pink COM spears of doom on detached parts?

Done!  Check out the Alpha build I just posted.

Oh, and if you mean the Jan 29 build, I was already using it when I asked that.

EDIT: Sorry for the multipost there, I kept checking back and seeing more things I needed to mention or reply to that were unrelated enough to feel weird adding onto existing posts.
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Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1623 on: January 30, 2020, 12:47:45 PM »
Panic Attack turns fairly quickly with the keyboard if you don't try to drive forward or backward at the same time as you turn.

Okay... Now I'm confused.
I have the exact opposite problem. I can only get it to turn at a decent rate by getting up some speed and drifting it.

What is your setting for Wheel Mass Ratio?  I've been using 10%.

Offline CyarSkirata

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1624 on: January 30, 2020, 01:15:21 PM »
Panic Attack turns fairly quickly with the keyboard if you don't try to drive forward or backward at the same time as you turn.

Okay... Now I'm confused.
I have the exact opposite problem. I can only get it to turn at a decent rate by getting up some speed and drifting it.

What is your setting for Wheel Mass Ratio?  I've been using 10%.

Mine's at 10 too
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Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1625 on: January 30, 2020, 03:00:35 PM »
Panic Attack turns fairly quickly with the keyboard if you don't try to drive forward or backward at the same time as you turn.

Okay... Now I'm confused.
I have the exact opposite problem. I can only get it to turn at a decent rate by getting up some speed and drifting it.

What is your setting for Wheel Mass Ratio?  I've been using 10%.

Mine's at 10 too

Here are my slider settings for the 29January2020 Alpha Build:



Here's what I'm seeing with Panic Attack.  It turns very similarly to other robots.  It took 0.70 seconds to complete a 180 degree turn after I hit the right arrow key.

Is the robot taking significantly longer than this to complete a turn for you?


Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1626 on: January 30, 2020, 03:09:41 PM »
Could it be the tick rate?

Offline WhamettNuht

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1627 on: January 30, 2020, 03:30:09 PM »
COMING SOON TO THE GAME:

Updated model for AmpFlow A28-150 + individual gearbox

 
Render 1.png


AND - I have managed to bag the game permission to use NPC. For the time being they have let us use the T-64 motor.

 
Render1.png
Damn I should probably put something fancy in this bit huh?

Offline 8bean

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1628 on: January 30, 2020, 03:37:59 PM »
damn these look HOT


gj
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Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1629 on: January 30, 2020, 03:41:09 PM »
COMING SOON TO THE GAME:

Updated model for AmpFlow A28-150 + individual gearbox

  [ Quoting of attachment images from other messages is not allowed ]  

AND - I have managed to bag the game permission to use NPC. For the time being they have let us use the T-64 motor.

  [ Quoting of attachment images from other messages is not allowed ]  
I love you man

Offline WhamettNuht

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1630 on: January 30, 2020, 04:10:21 PM »
I love you man

You'll love me even more when you know I've got a brushless motor in the works lol
Damn I should probably put something fancy in this bit huh?

Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1631 on: January 30, 2020, 04:18:33 PM »
I love you man

You'll love me even more when you know I've got a brushless motor in the works lol
Oh yessss

Offline CyarSkirata

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1632 on: January 30, 2020, 06:25:08 PM »
Is the robot taking significantly longer than this to complete a turn for you?

Yup, longer than that.

In other news, I just built a thwackbot that works perfectly in the test area, but I can't make it thwack in the arena. :(
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Offline Team Lightning

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1633 on: January 30, 2020, 06:40:18 PM »
COMING SOON TO THE GAME:

Updated model for AmpFlow A28-150 + individual gearbox

 

AND - I have managed to bag the game permission to use NPC. For the time being they have let us use the T-64 motor.

 

Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1634 on: January 30, 2020, 07:11:24 PM »
Is the robot taking significantly longer than this to complete a turn for you?

Yup, longer than that.

In other news, I just built a thwackbot that works perfectly in the test area, but I can't make it thwack in the arena. :(
Yeah, my thwackbot couldnt do that since jan 9 update. It seems like its slow motion. The arm swings so slowly

Offline Somebody

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1635 on: January 30, 2020, 08:54:21 PM »
I have managed to bag the game permission to use NPC. For the time being they have let us use the T-64 motor.

But can you accurately simulate the annoyance of the holes not being mirrored on either side  :mrgreen:
I built that big robot on that TV show that time


Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1636 on: January 30, 2020, 09:08:10 PM »
All thwackbots will need to be rebalanced after the build that I’m working on now. 

I finally got the the center of mass calculation working correctly based on components.  This means it should be really easy to adjust a thwackbot by putting a shape out near the edge and adjusting its thickness or material.

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1637 on: January 31, 2020, 05:41:57 AM »
I have managed to bag the game permission to use NPC. For the time being they have let us use the T-64 motor.

But can you accurately simulate the annoyance of the holes not being mirrored on either side  :mrgreen:

Ooo!  What a fun challenge!

@tashic? :)

Offline Team Lightning

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1638 on: January 31, 2020, 06:31:28 AM »
Is the spark slider coming anytime soon?

Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1639 on: January 31, 2020, 06:53:46 AM »
I have managed to bag the game permission to use NPC. For the time being they have let us use the T-64 motor.

But can you accurately simulate the annoyance of the holes not being mirrored on either side  :mrgreen:

Ooo!  What a fun challenge!

@tashic? :)
No, no, no, pls no