Poll

What do you like doing most in RA2/RA3/robot combat games?

Building robots
Local single player battles with manually-controlled robots
Local multiplayer battles  with manually-controlled robots (PvP with controllers or a shared keyboard)
AI-only tournament battles
Other?  Please comment below.

Author Topic: Robot Rumble 2.0 - Robot Combat Simulator - Under Development  (Read 64700 times)

Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1620 on: January 30, 2020, 07:28:17 AM »
Oh yeah i forgot to ask this back yesterday, but when are we getting elastics? Something to retract arms of flippers
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Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1621 on: January 30, 2020, 08:10:45 AM »
I believe that the solution for Panic Attack is to shorten and widen the wheelbase as much as possible, though I haven't tried.

The issue I have with that is twofold. Partly that there isn't really room to do that without clipping until multiple wheels can be belted to one motor, partly that the real thing - albeit with six wheels - had a wheelbase just as long as this one and handled fine.

Maybe we can play around with friction coefficient to see if we can better match reality?

I sense another slider in our future! :)

Another thing to consider is that the real life Panic Attack wasn't driven by someone using a keyboard.  It was driven with a very expensive controller with high precision analog sticks (i.e. not the relatively inexpensive ones that come in an Xbox or PS4 controller).  This enabled the driver to carefully control the signal to the wheels.

Panic Attack turns fairly quickly with the keyboard if you don't try to drive forward or backward at the same time as you turn.  I am hoping to get a Spektrum WS2000 USB receiver to pair with our Spektrum DX6 radio transmitters.  This will allow me to test the RR2 driving dynamics with the actual controllers we use in real life.  I am curious to put Panic Attack through a series of tests to see how the simulated robot performs compares to the real robot.

Does anyone know if Panic Attack's creator is on GTM? :)

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1622 on: January 30, 2020, 08:12:30 AM »
Likewise, does anyone have any real-life experience with 4-wheeled robots?  It would be nice to get some turning and driving feel feedback.

All of our robots use 2 wheel drive.

Offline WhamettNuht

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1623 on: January 30, 2020, 09:57:45 AM »
Likewise, does anyone have any real-life experience with 4-wheeled robots?  It would be nice to get some turning and driving feel feedback.

All of our robots use 2 wheel drive.

Our former featherweight was four wheeled skid steering.

Feel free to email me about this :)
Damn I should probably put something fancy in this bit huh?

Offline CyarSkirata

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1624 on: January 30, 2020, 11:31:08 AM »
Panic Attack turns fairly quickly with the keyboard if you don't try to drive forward or backward at the same time as you turn.

Okay... Now I'm confused.
I have the exact opposite problem. I can only get it to turn at a decent rate by getting up some speed and drifting it.
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Offline CyarSkirata

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1625 on: January 30, 2020, 12:14:08 PM »
The issue I have with that is twofold. Partly that there isn't really room to do that without clipping until multiple wheels can be belted to one motor, partly that the real thing - albeit with six wheels - had a wheelbase just as long as this one and handled fine.

Have you tried building the robot with 6 wheels? Having two wheels in the middle of the robot will most likely give Panic Attack more control when turning as it has more of a 'pivot point'.

If you're concerned about weight, you could always have the front pair of wheels motor'ed and the back ones mounted to a free axle?

Like I said in that same post, there isn't room. :/
There physically isn't enough space inside the chassis to do that without clipping parts.

EDIT: To clarify, the back end of the motor for each front wheel sits right where the gearbox axle would need to go for the middle wheel, even if I did remove the motors for the rear wheels. Unless I belted the middle wheels from the existing positions of the rear gearboxes, at which point the belt would be clipping with both the motor and gearbox.
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Offline CyarSkirata

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1626 on: January 30, 2020, 12:20:50 PM »
Also: Is it possible to turn off the pink COM spears of doom on detached parts?

Done!  Check out the Alpha build I just posted.

Oh, and if you mean the Jan 29 build, I was already using it when I asked that.

EDIT: Sorry for the multipost there, I kept checking back and seeing more things I needed to mention or reply to that were unrelated enough to feel weird adding onto existing posts.
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Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1627 on: January 30, 2020, 12:47:45 PM »
Panic Attack turns fairly quickly with the keyboard if you don't try to drive forward or backward at the same time as you turn.

Okay... Now I'm confused.
I have the exact opposite problem. I can only get it to turn at a decent rate by getting up some speed and drifting it.

What is your setting for Wheel Mass Ratio?  I've been using 10%.

Offline CyarSkirata

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1628 on: January 30, 2020, 01:15:21 PM »
Panic Attack turns fairly quickly with the keyboard if you don't try to drive forward or backward at the same time as you turn.

Okay... Now I'm confused.
I have the exact opposite problem. I can only get it to turn at a decent rate by getting up some speed and drifting it.

What is your setting for Wheel Mass Ratio?  I've been using 10%.

Mine's at 10 too
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Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1629 on: January 30, 2020, 03:00:35 PM »
Panic Attack turns fairly quickly with the keyboard if you don't try to drive forward or backward at the same time as you turn.

Okay... Now I'm confused.
I have the exact opposite problem. I can only get it to turn at a decent rate by getting up some speed and drifting it.

What is your setting for Wheel Mass Ratio?  I've been using 10%.

Mine's at 10 too

Here are my slider settings for the 29January2020 Alpha Build:



Here's what I'm seeing with Panic Attack.  It turns very similarly to other robots.  It took 0.70 seconds to complete a 180 degree turn after I hit the right arrow key.

Is the robot taking significantly longer than this to complete a turn for you?


Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1630 on: January 30, 2020, 03:09:41 PM »
Could it be the tick rate?
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Offline WhamettNuht

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1631 on: January 30, 2020, 03:30:09 PM »
COMING SOON TO THE GAME:

Updated model for AmpFlow A28-150 + individual gearbox

 


AND - I have managed to bag the game permission to use NPC. For the time being they have let us use the T-64 motor.

 
Damn I should probably put something fancy in this bit huh?

Offline 8bean

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1632 on: January 30, 2020, 03:37:59 PM »
damn these look HOT


gj
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Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1633 on: January 30, 2020, 03:41:09 PM »
COMING SOON TO THE GAME:

Updated model for AmpFlow A28-150 + individual gearbox

  [ You are not allowed to view attachments ]  

AND - I have managed to bag the game permission to use NPC. For the time being they have let us use the T-64 motor.

  [ You are not allowed to view attachments ]  
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Offline WhamettNuht

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1634 on: January 30, 2020, 04:10:21 PM »
I love you man

You'll love me even more when you know I've got a brushless motor in the works lol
Damn I should probably put something fancy in this bit huh?

Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1635 on: January 30, 2020, 04:18:33 PM »
I love you man

You'll love me even more when you know I've got a brushless motor in the works lol
Oh yessss
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Offline CyarSkirata

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1636 on: January 30, 2020, 06:25:08 PM »
Is the robot taking significantly longer than this to complete a turn for you?

Yup, longer than that.

In other news, I just built a thwackbot that works perfectly in the test area, but I can't make it thwack in the arena. :(
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Offline Team Lightning

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1637 on: January 30, 2020, 06:40:18 PM »
COMING SOON TO THE GAME:

Updated model for AmpFlow A28-150 + individual gearbox

 

AND - I have managed to bag the game permission to use NPC. For the time being they have let us use the T-64 motor.

 

Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1638 on: January 30, 2020, 07:11:24 PM »
Is the robot taking significantly longer than this to complete a turn for you?

Yup, longer than that.

In other news, I just built a thwackbot that works perfectly in the test area, but I can't make it thwack in the arena. :(
Yeah, my thwackbot couldnt do that since jan 9 update. It seems like its slow motion. The arm swings so slowly
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Offline Somebody

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1639 on: January 30, 2020, 08:54:21 PM »
I have managed to bag the game permission to use NPC. For the time being they have let us use the T-64 motor.

But can you accurately simulate the annoyance of the holes not being mirrored on either side  :mrgreen:
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