Poll

What do you like doing most in RA2/RA3/robot combat games?

Building robots
Local single player battles with manually-controlled robots
Local multiplayer battles  with manually-controlled robots (PvP with controllers or a shared keyboard)
AI-only tournament battles
Other?  Please comment below.

Author Topic: Robot Rumble 2.0 - Robot Combat Simulator - Under Development  (Read 41505 times)

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1020 on: September 15, 2019, 11:12:13 AM »
is it just my version that has bubblegum spazz around? And both Crab bots just sliding over the arenafloor? and Manta killing itself by exploding sometimes? There has happend too much in this thread to read it all and to be up to date with known bugs and glitches. As of now it feels like there are 4 heavys working as intended with Faust, Earthquake, TR3 and Royal Bobby

Idk if I patched the game correctly with the latest fix. I was using the August 29 version and just pasted all the stuff in the folder with the same name like you did with RA2 back in the day

Oh no!  Sorry about that!  We don’t have a patching system in place right now.  I’m not sure what effects you will get when using the method you used.  The latest version is the 14SEPTEMBER.

As far as the premade robots go, you are correct.  I haven’t done any tweaking at all.  They are all built from scratch outside of the botlab, and require manual tuning.  It will probably take a few days to go through each of them to make sure they drive properly.

Bubblegum is my personal nightmare.  So much mass spinning so quickly makes it extremely hard to tune.

For some reason Beetle Crab (and the Crabsolutely to a lesser extent) is also posing a problem.  I think it is due to artifacts caused by the long massive arms tugging on the relatively smaller body.  I’m honestly at a loss right now on how to fix it, but I think getting floor friction sorted out will remove at least one variable.

Offline Thyrus

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1021 on: September 15, 2019, 11:15:14 AM »
I did it that way cause there was no .exe I could use. It worked fine I think as driving felt better than I remember. Only tested Faust tho

Offline WhamettNuht

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1022 on: September 15, 2019, 03:51:20 PM »
Literally just remembered - I do have maybe one useful request, which is to have some of the functions in the bot lab useable with keyboard shortcuts - so like,
Single Copy: C
Multi Copy: D
Delete: Del
Move: M
Rotate: R
Scale: S

I feel like doing that would make working on robots a lot more streamlined.
Damn I should probably put something fancy in this bit huh?

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1023 on: September 19, 2019, 08:55:55 PM »
New Bleeding Edge Test Build is out!

http://www.robot-rumble.com/bleedingedgebuilds/

The latest versions are the 17SEPTEMBER2019 builds.

[Added] Gearboxes!  They take up a fair amount of space right now, but they should work.

This build is a stable build release candidate.  If the gearboxes have issues, we will release the 14September builds as the newest stable builds.  Our next step is reworking damage, which will involve breaking  A LOT of things.  This will be the last stable build before we start down this new path.

Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1024 on: September 19, 2019, 11:26:31 PM »
New Bleeding Edge Test Build is out!

http://www.robot-rumble.com/bleedingedgebuilds/

The latest versions are the 17SEPTEMBER2019 builds.

[Added] Gearboxes!  They take up a fair amount of space right now, but they should work.

This build is a stable build release candidate.  If the gearboxes have issues, we will release the 14September builds as the newest stable builds.  Our next step is reworking damage, which will involve breaking  A LOT of things.  This will be the last stable build before we start down this new path.

Well now that gearboxes are added i am obliged to test this when im home.
I do have few gripes with stuff
-This has been an issue since early days but, i really dislike the material surfaces, only exception is steel. Problem occurs when you stretch out a component to be very wide, and if its stretched out, the texture is stretched out too. Solution would be to make everything smooth like metal
- Another thing is inability to get white on all materials except UHMW. Idk how would it be fixed tho, because if we have the same colour but diff materials how would we differentiate them? Maybe different intensity of shine for each material
-Muting music never worked too. I have been able to remove music by deleting a file, but otherwise whenever i lower it down, and exit to menu, music turns on back
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Offline CodeSilver23

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1025 on: September 20, 2019, 07:30:32 AM »
No flat motor yet?

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1026 on: September 20, 2019, 08:02:11 AM »
No flat motor yet?

Not yet.  Our modeler is super busy with their day job ATM.

At this point we are trying to focus on getting the codebase up to speed.  Once all the code pieces are in place we should be able to shift over to creating content.

Offline CodeSilver23

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1027 on: September 20, 2019, 08:27:49 AM »
No flat motor yet?

Not yet.  Our modeler is super busy with their day job ATM.

At this point we are trying to focus on getting the codebase up to speed.  Once all the code pieces are in place we should be able to shift over to creating content.
Lmao. For a second I thought you meant that your modeler is an actual ATM. Anyways, hope all goes well with everything!

Offline WhamettNuht

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1028 on: September 20, 2019, 04:27:39 PM »
After playing the new build, I would happily say the gearboxes are perfect!! Brilliant work!!
Damn I should probably put something fancy in this bit huh?

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1029 on: September 20, 2019, 09:56:29 PM »
Just released the 17September build as a stable alpha build on itch.io:

https://robot-rumble.itch.io/builds

Here's the rundown of things we have done since the last stable build on 06August.  Please note that this stable build is the exact same build as the 17September bleeding edge build.

[Added] Added gearboxes.  They take up a fair amount of space right now, but they should work.
[Added] Added Date/Timestamp on main menu.  This should make isolating problems by build easier.
[Added] Added a free rotating hinge and a 90 degree hinge to "Extras" tab in bot lab.
[Added] Reworked the component placement restrictions: 1. Invalid placements are shown in red. 2. You can't attach components to electronics or batteries, unless you are placing electronics or batteries. 3. You can't attach components to motors/pistons/actuator bodies, only to the axle/rod/etc.

[Removed] Began commenting out damage code in preparation for new damage system.
[Removed] Eliminated the mass reduction used to stabilize high speed spinners.  The result is that high mass/high speed spinners are significantly more likely to go crazy, launching your robot around the arena.  Gyroscopic effects are now significant, and so are the effects due to the discrete nature of the physics engine (a.k.a. physics "explosions").  It doesn't nerf the damage in any way.  It just makes spinners harder to control.

[Bug Fix] Set all arena floors to Steel.  This should make driving and steering all robots significantly easier.
[Bug Fix] Eliminated Depth of Field postprocessing effect.  This was causing excessive blur in the robot workshop when working on beetleweight robots.
[Bug Fix] Fixed out of the arena not being called for all robots.
[Bug Fix] Fixed Bugglebots Arena pit glitches.
[Bug Fix] Reduced AI memory garbage creation.

[Tweaked] Removed cyan tints for steel and aluminum.
[Tweaked] Adjusted friction coefficients to the following:

Aluminum: 0.4
Polycarbonate: 0.2
Rubber: 0.9
Steel: 0.3
UHMW: 0.05
MDF: 0.3

Offline Wambo

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1030 on: September 23, 2019, 10:31:24 AM »
You have done areally good job, getting all of this working well. Can't wait to see the new damage system!

Offline Oglington Rinseworthy

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1031 on: September 30, 2019, 03:24:07 AM »
Question: I am currently half way through building a fairly part heavy design and I seem to have reached a point where I am unable to make anymore custom parts. Is this an intentional limit or is it a bug? if it is a bug has anyone found a way round it?

Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1032 on: September 30, 2019, 03:41:11 AM »
Im pretty sure it's a bug. I remember making a bot with 3 parts, and i couldn't make a 4th custom one
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Offline Oglington Rinseworthy

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1033 on: September 30, 2019, 03:51:14 AM »
good to know im not alone. thanks

Offline Tashic

Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1034 on: October 04, 2019, 06:32:00 AM »
Question: I am currently half way through building a fairly part heavy design and I seem to have reached a point where I am unable to make anymore custom parts. Is this an intentional limit or is it a bug? if it is a bug has anyone found a way round it?

It's a bug, there isn't supposed to be a limit.
Can I have the robot file to find the cause of the problem?

Offline Oglington Rinseworthy

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1035 on: October 04, 2019, 01:20:03 PM »
Question: I am currently half way through building a fairly part heavy design and I seem to have reached a point where I am unable to make anymore custom parts. Is this an intentional limit or is it a bug? if it is a bug has anyone found a way round it?

It's a bug, there isn't supposed to be a limit.
Can I have the robot file to find the cause of the problem?

of, course you can. If its fixable can I have the copy back again please? really wanting to finish it.

Here: 

Thank you
« Last Edit: October 04, 2019, 04:34:38 PM by Oglington Rinseworthy »

Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1036 on: October 09, 2019, 01:58:47 PM »
Whats up with the resolution? If i play at 1080p it looks like its 720p and with lot of aliasing, and if i play on 4k it also looks like 720p, but now with black birs on side, like its on a non widescreen format
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Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1037 on: October 11, 2019, 11:17:33 AM »
New Bleeding Edge Build!

RR2-Windows-10October2019-Alpha-Build
RR2-MacOS-10October2019-Alpha-Build.app

http://www.robot-rumble.com/bleedingedgebuilds/

[Added] Belts and chains can now be stacked.  The usable output axle will be the one on the last transmission component in the stack.
[Bug Fix] Fixed a problem when saving a custom shape.  Sometimes an ID was assigned that was already in use which didn't allow the shape to be saved.

Offline cjbruce

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1038 on: October 11, 2019, 11:21:10 AM »
Whats up with the resolution? If i play at 1080p it looks like its 720p and with lot of aliasing, and if i play on 4k it also looks like 720p, but now with black birs on side, like its on a non widescreen format

Hmm... We shouldn't have changed anything recently with screen resolutions.  Is this a recent change?

Offline kix

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Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Reply #1039 on: October 11, 2019, 12:13:58 PM »
It has been an issue for a while now, but recently, 4k is now gone to sh**
EDIT: Windowed mode apparently runs at full res
« Last Edit: October 11, 2019, 02:45:36 PM by kix »
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