gametechmods

Robot Rumble 2.0 => Showcases => Topic started by: FlamesOfIce on September 23, 2018, 09:53:08 AM

Title: Post Your RR2 Bots
Post by: FlamesOfIce on September 23, 2018, 09:53:08 AM
Hey guys, so with the addition of a fully functioning bot lab. I decided to make this thread so people can post their creations so far in RR2.

Note to mods: If you think this shouldn't be here, then feel free to remove it.
Title: Re: Post Your RR2 Bots
Post by: Jaydee99 on September 23, 2018, 10:28:38 AM
Why not wait until a full release of RR2?
Title: Re: Post Your RR2 Bots
Post by: FlamesOfIce on September 23, 2018, 10:53:25 AM
Because by then, people will start making showcases. Now I just want there to be a megathread for people to post now.
Title: Re: Post Your RR2 Bots
Post by: SagarisRA2 on September 28, 2018, 03:18:05 PM
I could never figure out how to wire any of the motors even when following the instructions. So haven't made anything that works.
Title: Re: Post Your RR2 Bots
Post by: Camo5 on March 29, 2019, 12:43:28 AM
Made a chassis for a 2-motor FBS

the gears don't mesh ;(

How will i get it to spin >.<

(https://i.imgur.com/jJ0aano.png)

(https://i.imgur.com/FgqGAv2.png)

(https://i.imgur.com/udFxx44.png)
Title: Re: Post Your RR2 Bots
Post by: cjbruce on April 02, 2019, 11:50:01 AM
Made a chassis for a 2-motor FBS

the gears don't mesh ;(

How will i get it to spin >.<

(https://i.imgur.com/jJ0aano.png)

(https://i.imgur.com/FgqGAv2.png)



(https://i.imgur.com/udFxx44.png)

Looks awesome!  Well done!  I was wondering how to do Bubblegum in the botlab, and I think you nailed it.
Title: Re: Post Your RR2 Bots
Post by: Redalert on April 02, 2019, 01:02:37 PM
You make Bubblegum by first making the chassis, and then making a layer-after-layer shell with studded teeth.
Title: Re: Post Your RR2 Bots
Post by: CodeSilver23 on April 06, 2019, 10:42:38 PM
I absolutely LOVE this game! I've been making some bots and youtube vids for it because I feel that there just isn't enough people showing off their creations and making this game more well-known. Anyways, I just made these 4 today. The physics in regards to steering is amazing in this game. You can even do the Minotaur celebration!

Hope you all like the bots!
-CodeSilverGaming
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Title: Re: Post Your RR2 Bots
Post by: Billy5545 on April 07, 2019, 12:36:27 AM
I absolutely LOVE this game! I've been making some bots and youtube vids for it because I feel that there just isn't enough people showing off their creations and making this game more well-known. Anyways, I just made these 4 today. The physics in regards to steering is amazing in this game. You can even do the Minotaur celebration!

Hope you all like the bots!
-CodeSilverGaming
Nice replicas. Just saying though, but you can insert your attachments to your post, so it will make it more easier to see the pictures
Title: Re: Post Your RR2 Bots
Post by: cjbruce on April 07, 2019, 06:49:30 AM
I could never figure out how to wire any of the motors even when following the instructions. So haven't made anything that works.

Sorry about that!  @tashic is working on motor wiring now.  It is complicated, and taking a while to sort through.

Stuff that should work right now:

1. Attach a couple of AmpFlow motors, one or the left wheel and one for the right wheel.
2. Attach wheels to the motor attachment points.  You will probably need to rotate the view to get the wheels to snap to the axles.
3. Go over a few screens to the "Controls" tab.  Select the motor on the left side of the screen, and click "Left Drive Motor".  Select the motor on the right side of the screen and click "Right Drive Motor".  The game assumes that the forward direction for the robot is forward the rusty green lathe in the back of the room.
4. Click on the game controller icon at the top of the screen to test the controls.
5. Use WASD to drive.
Title: Re: Post Your RR2 Bots
Post by: Redalert on April 11, 2019, 12:43:36 PM
I absolutely LOVE this game! I've been making some bots and youtube vids for it because I feel that there just isn't enough people showing off their creations and making this game more well-known. Anyways, I just made these 4 today. The physics in regards to steering is amazing in this game. You can even do the Minotaur celebration!

Hope you all like the bots!
-CodeSilverGaming
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Looking good. Keep it up.
Title: Re: Post Your RR2 Bots
Post by: cjbruce on April 11, 2019, 03:07:35 PM
Hi guys, quite enjoying myself so far, I must say.

Couple of questions about future plans.

- Belted motors, are they happening?
-Circular custom weapons?
-Wiring UI and process being more streamlined? (Which tbh Idk why I'm asking this, you already answered this).
-How soon can we expect creations vs AI fights?

Overall tho, cracking stuff, I've been messing around in the multilayered chassis creation section for hours alone!

Cheers, I'll be posting some creations in the other thread once I get stuff ready <3

1. Belted motors are on the Trello board todo list already.  We are working through servos, linear actuators, and pneumatics first.
2. Circular custom weapons might have to wait for the RR2 Component Modding Tool.  This will allow you to build whatever you want in a 3D program like Blender (free download at www.blender.org), import it into the RR2 Component Modding Tool Unity project (free download at www.unity3d.com), then export it for use in the game.  This workflow will involve additional steps, but will allow you unlimited freedom to create and texture the shapes.  Part of the reason for this is that making convincing-looking 3000 RPM spinners procedurally is kicking my butt, but it should be a much more tractable problem if you use a proper 3D modeling tool like Blender.
3. I'll let @tashic know about the wiring UI! :)
4. In the current Alpha build there should be a default AI assigned to your BotLab robots.  I am frantically trying to get the new in-game AI code editor running.  Its been a beast, but I've worked out most of the bugs and am hoping to put out another Alpha release to the public sometime in the next 2-3 weeks.

I'm glad you like the game, and can't wait to see what you post!
Title: Re: Post Your RR2 Bots
Post by: kix on April 11, 2019, 04:02:32 PM
(https://cdn.discordapp.com/attachments/486231999548358681/566004895350521890/unknown.png)
Not the best, but still trying to get the hang of it. Im just waiting for the day we get hinges and rams for functional flipper
Title: Re: Post Your RR2 Bots
Post by: Hoppin on April 11, 2019, 05:14:14 PM
Here's what I've been doing.

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How to export bots?
Title: Re: Post Your RR2 Bots
Post by: cjbruce on April 11, 2019, 09:43:36 PM
(https://cdn.discordapp.com/attachments/486231999548358681/566004895350521890/unknown.png)
Not the best, but still trying to get the hang of it. Im just waiting for the day we get hinges and rams for functional flipper

Not bad!  Its better than what I have created so far.  I'm looking forward to flippers too.  The prebuilt ones are super-satisfying, and I'm dying to get one built and AI'd.
Title: Re: Post Your RR2 Bots
Post by: cjbruce on April 11, 2019, 09:50:16 PM
Here's what I've been doing.

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How to export bots?

Your robot is saved as a [robot name].RR2Bot file.  Depending on if you are using a Windows machine or a Mac, the file is saved in a different location.  Since it is just one file, you should be able to email the whole thing, or post it somewhere online if it is really big.

On a Windows machine it should be the following.  I can't verify this at the moment on my Mac:
C:\Users\username\AppData\Local\Nerd Island Studios LLC⁩\Robot Rumble 2_0\Robots

On my Mac, the file is saved here:
Users⁩ ▸ ⁨[username] ▸ ⁨Library⁩ ▸ ⁨Application Support⁩ ▸ ⁨Nerd Island Studios LLC⁩ ▸ ⁨Robot Rumble 2_0⁩ ▸ ⁨Robots⁩

Here's the reference for where it goes, depending on the platform:

https://docs.unity3d.com/ScriptReference/Application-persistentDataPath.html (https://docs.unity3d.com/ScriptReference/Application-persistentDataPath.html)
Title: Re: Post Your RR2 Bots
Post by: Hoppin on April 12, 2019, 04:06:16 AM
Here's what I've been doing.

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How to export bots?

Your robot is saved as a [robot name].RR2Bot file.  Depending on if you are using a Windows machine or a Mac, the file is saved in a different location.  Since it is just one file, you should be able to email the whole thing, or post it somewhere online if it is really big.

On a Windows machine it should be the following.  I can't verify this at the moment on my Mac:
C:\Users\username\AppData\Local\Nerd Island Studios LLC⁩\Robot Rumble 2_0\Robots

On my Mac, the file is saved here:
Users⁩ ▸ ⁨[username] ▸ ⁨Library⁩ ▸ ⁨Application Support⁩ ▸ ⁨Nerd Island Studios LLC⁩ ▸ ⁨Robot Rumble 2_0⁩ ▸ ⁨Robots⁩

Here's the reference for where it goes, depending on the platform:

https://docs.unity3d.com/ScriptReference/Application-persistentDataPath.html (https://docs.unity3d.com/ScriptReference/Application-persistentDataPath.html)

Found mine in LocalLow
Title: Re: Post Your RR2 Bots
Post by: kix on April 12, 2019, 04:06:24 AM
Maybe make an exports/imports fooder, and add that function too?
Title: Re: Post Your RR2 Bots
Post by: kix on April 12, 2019, 05:48:05 AM
Didnt think i was gonna do a double post, but oof
(https://cdn.discordapp.com/attachments/486231999548358681/566212825744408576/MAD.png)
Title: Re: Post Your RR2 Bots
Post by: cjbruce on April 12, 2019, 05:48:56 AM
Maybe make an exports/imports fooder, and add that function too?

Its simpler than that now.  Any .RR2Bot file that is in the /Robots folder will be loaded by the game automatically.  No need to import or export.
Title: Re: Post Your RR2 Bots
Post by: cjbruce on April 12, 2019, 05:51:14 AM
Didnt think i was gonna do a double post, but oof
(https://cdn.discordapp.com/attachments/486231999548358681/566212825744408576/MAD.png)

Well done on the eyes!

I was worried that people wouldn't be able to do decorations without a fully functional painter tool, but I love the way you got around the limitation.
Title: Re: Post Your RR2 Bots
Post by: kix on April 12, 2019, 07:21:46 AM
Didnt think i was gonna do a double post, but oof
(https://cdn.discordapp.com/attachments/486231999548358681/566212825744408576/MAD.png)

Well done on the eyes!

I was worried that people wouldn't be able to do decorations without a fully functional painter tool, but I love the way you got around the limitation.
Aw thanks, really had to think creative there



Also


(https://cdn.discordapp.com/attachments/486231999548358681/566236171043209216/unknown.png)
This gonna be bad if it wont lift
Title: Re: Post Your RR2 Bots
Post by: Billy5545 on April 12, 2019, 08:03:11 AM
Didnt think i was gonna do a double post, but oof
(https://cdn.discordapp.com/attachments/486231999548358681/566212825744408576/MAD.png)
Nice MAD replica
Title: Re: Post Your RR2 Bots
Post by: Redalert on April 12, 2019, 08:43:34 AM
Here's what I've been doing.

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How to export bots?

Those look really good!
Do the gears actually transfer motion?
Title: Re: Post Your RR2 Bots
Post by: cjbruce on April 12, 2019, 09:11:24 AM
Here's what I've been doing.

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How to export bots?

Those look really good!
Do the gears actually transfer motion?

Seconded!

Gears are decorative.  They have colliders so things will bounce off of them, but they don't transfer torque.
Title: Re: Post Your RR2 Bots
Post by: Redalert on April 12, 2019, 09:25:14 AM
...then how do you build spinning drums, without exposing the motor?
Title: Re: Post Your RR2 Bots
Post by: TheRoboteer on April 12, 2019, 09:32:03 AM
...then how do you build spinning drums, without exposing the motor?
Put the motor inside the drum, hubmotor style
Title: Re: Post Your RR2 Bots
Post by: cjbruce on April 12, 2019, 09:34:33 AM
...then how do you build spinning drums, without exposing the motor?

Without gears or pulleys, you can't accurately replicate robots like Minotaur (drum spinner) or Carbide (bar spinner). 

Pulleys and pneumatic systems are on our Trello board to do list though.
Title: Re: Post Your RR2 Bots
Post by: Redalert on April 12, 2019, 09:38:31 AM
Ah.
Title: Re: Post Your RR2 Bots
Post by: kix on April 12, 2019, 10:35:43 AM
Well.. the paint thing kinda works... Kinda
(https://cdn.discordapp.com/attachments/486231999548358681/566285028829560837/unknown.png)
Geez im making them so fast
Title: Re: Post Your RR2 Bots
Post by: Hoppin on April 12, 2019, 01:51:30 PM
Gaullin. Srimech included.

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Title: Re: Post Your RR2 Bots
Post by: Redalert on April 12, 2019, 01:55:51 PM
Nice!
Title: Re: Post Your RR2 Bots
Post by: TheRoboteer on April 12, 2019, 02:23:04 PM
Here's the RR2 version of Bocuma as it currently stands. Still getting to grips with the botlab, but I think it's come out alright

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Here's the RA2 version for comparison's sake

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Title: Re: Post Your RR2 Bots
Post by: pokebro14 on April 12, 2019, 02:28:23 PM
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made something simple
Title: Re: Post Your RR2 Bots
Post by: Hoppin on April 12, 2019, 03:22:18 PM
Gravitron
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Title: Re: Post Your RR2 Bots
Post by: kix on April 12, 2019, 03:55:09 PM
(https://cdn.discordapp.com/attachments/564988054020816916/566365491476693003/unknown.png)
Chickun
Title: Re: Post Your RR2 Bots
Post by: pokebro14 on April 13, 2019, 07:37:08 AM
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under cutter
Title: Re: Post Your RR2 Bots
Post by: kix on April 13, 2019, 10:18:10 AM
This might seem familiar
(https://cdn.discordapp.com/attachments/441273974274392065/566642528141574189/unknown.png)
Title: Re: Post Your RR2 Bots
Post by: Hoppin on April 13, 2019, 11:28:36 AM
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Title: Re: Post Your RR2 Bots
Post by: cjbruce on April 13, 2019, 01:17:00 PM
Amazing work!

Would you guys mind if we shared some of these on Twitter or Reddit?
Title: Re: Post Your RR2 Bots
Post by: Hoppin on April 13, 2019, 01:56:04 PM
Amazing work!

Would you guys mind if we shared some of these on Twitter or Reddit?

Feel free, can I get a link to the reddit?
Title: Re: Post Your RR2 Bots
Post by: kix on April 13, 2019, 01:56:41 PM
Amazing work!

Would you guys mind if we shared some of these on Twitter or Reddit?

Yeah, in fine with mine,
Title: Re: Post Your RR2 Bots
Post by: TheRoboteer on April 13, 2019, 04:32:38 PM
Updated Speed Demon a bunch to look more like the RA2 one, and to fix the ****ed up texturing. Pretty happy with it now, though it's not quite the same without the martini stripes

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Title: Re: Post Your RR2 Bots
Post by: cjbruce on April 13, 2019, 06:54:30 PM
Updated Speed Demon a bunch to look more like the RA2 one, and to fix the ****ed up texturing. Pretty happy with it now, though it's not quite the same without the martini stripes

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Looks good!

FWIW, I would like to get back to the texture painter at some point.  It feels incomplete right now. 

Stripes are possible now with custom shapes.  Cut out what you need and slap it on to the surface.  It might take a lot of tweaking to get it to look good.
Title: Re: Post Your RR2 Bots
Post by: cjbruce on April 13, 2019, 06:59:04 PM
We don’t have an active Reddit thread atm.  It might be bad form to plug our own game.  I’m still pretty new at this whole social media thing, and trying to learn the rules.

I put a call out to our social guru though, and we should have something up on Twitter in the next day or two.
Title: Re: Post Your RR2 Bots
Post by: F1Krazy on April 14, 2019, 09:27:08 AM
Spent way too long on this but here is my first RR2 build: a version of my DSL SHW Fait Accompli. It's 109.87kg, the chassis and weapon bulkheads are 5mm aluminium, the wedge and side armour are 3mm steel, the weapon shaft is 5mm steel.

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I'll probably have to bulk it up to SHW so I can give it the toothed scoop/wedge of the original, and armour that doesn't crumple like tin foil if it rams headlong into a wall heck It's got excellent speed and pushing power, though.
Title: Re: Post Your RR2 Bots
Post by: Badger on April 14, 2019, 10:02:42 AM
We don’t have an active Reddit thread atm.  It might be bad form to plug our own game.  I’m still pretty new at this whole social media thing, and trying to learn the rules.

I put a call out to our social guru though, and we should have something up on Twitter in the next day or two.
With cjbruce's permission, I have set up a subreddit for Robot Rumble! You can find it here: https://www.reddit.com/r/RobotRumble/

I'm also thinking of doing a small scale Parsec tournament, with a focus on playtesting to give feedback to the developers (but also for the fun of it). Would there be any interest in something like this?
Title: Re: Post Your RR2 Bots
Post by: TheRoboteer on April 14, 2019, 10:05:45 AM
We don’t have an active Reddit thread atm.  It might be bad form to plug our own game.  I’m still pretty new at this whole social media thing, and trying to learn the rules.

I put a call out to our social guru though, and we should have something up on Twitter in the next day or two.
With cjbruce's permission, I have set up a subreddit for Robot Rumble! You can find it here: https://www.reddit.com/r/RobotRumble/

I'm also thinking of doing a small scale Parsec tournament, with a focus on playtesting to give feedback to the developers (but also for the fun of it). Would there be any interest in something like this?
Kix is hosting a small parsec tourney and there's been a fair bit of interest in that, so I'm sure the people who missed out on Kix's would bite your hand off for another one

Nice work on the subreddit too  :thumbup
Title: Re: Post Your RR2 Bots
Post by: Hoppin on April 14, 2019, 10:18:26 AM
We don’t have an active Reddit thread atm.  It might be bad form to plug our own game.  I’m still pretty new at this whole social media thing, and trying to learn the rules.

I put a call out to our social guru though, and we should have something up on Twitter in the next day or two.
With cjbruce's permission, I have set up a subreddit for Robot Rumble! You can find it here: https://www.reddit.com/r/RobotRumble/

I'm also thinking of doing a small scale Parsec tournament, with a focus on playtesting to give feedback to the developers (but also for the fun of it). Would there be any interest in something like this?

Would love that, nice stuff
Title: Re: Post Your RR2 Bots
Post by: cjbruce on April 14, 2019, 04:01:12 PM
1. What you guys are doing here with your designs is amazing. :)
2. All of the masses, damage resistance, motor power, etc. are going to change. :(  We haven't taken even a preliminary game balancing pass yet.  Numbers are purely "notional" as they say in politics.  Heck, our house robots aren't even the correct size.  D.B. is supposed to be about 20 kg.  Ballerina should be about 35 kg.  Please understand that numbers are going to get tweaked, optimized, and changed over the next six months.
Title: Re: Post Your RR2 Bots
Post by: F1Krazy on April 14, 2019, 04:35:43 PM
2. All of the masses, damage resistance, motor power, etc. are going to change. :(  We haven't taken even a preliminary game balancing pass yet.  Numbers are purely "notional" as they say in politics.  Heck, our house robots aren't even the correct size.  D.B. is supposed to be about 20 kg.  Ballerina should be about 35 kg.  Please understand that numbers are going to get tweaked, optimized, and changed over the next six months.
And I look forward to it!

In the meantime, here's an HS based on an unfinished CAD of mine. Any chance that later versions will have hollow tube shapes, for creating discs with weight-saving holes, or will we have to wait for the modding tool for that?

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Title: Re: Post Your RR2 Bots
Post by: cjbruce on April 14, 2019, 07:13:39 PM
2. All of the masses, damage resistance, motor power, etc. are going to change. :(  We haven't taken even a preliminary game balancing pass yet.  Numbers are purely "notional" as they say in politics.  Heck, our house robots aren't even the correct size.  D.B. is supposed to be about 20 kg.  Ballerina should be about 35 kg.  Please understand that numbers are going to get tweaked, optimized, and changed over the next six months.
And I look forward to it!

In the meantime, here's an HS based on an unfinished CAD of mine. Any chance that later versions will have hollow tube shapes, for creating discs with weight-saving holes, or will we have to wait for the modding tool for that?

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I’m not sure if @tashic has anything up his sleeve for this, but most likely we will need to wait for the component modding tool.
Title: Re: Post Your RR2 Bots
Post by: Hoppin on April 16, 2019, 06:57:28 AM
Lupis
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Title: Re: Post Your RR2 Bots
Post by: kix on April 16, 2019, 05:35:26 PM
(https://cdn.discordapp.com/attachments/441273974274392065/567795824940023809/unknown.png)
Actually competent flipper
Title: Re: Post Your RR2 Bots
Post by: cjbruce on April 16, 2019, 05:46:39 PM
(https://cdn.discordapp.com/attachments/441273974274392065/567795824940023809/unknown.png)
Actually competent flipper

Awesome!  How much did you have to play with the shape to get it to work?

Do you think the tool is accurate  enough to prototype IRL flipper geometry?
Title: Re: Post Your RR2 Bots
Post by: kix on April 16, 2019, 06:31:30 PM
(https://cdn.discordapp.com/attachments/441273974274392065/567795824940023809/unknown.png)
Actually competent flipper

Awesome!  How much did you have to play with the shape to get it to work?

Do you think the tool is accurate  enough to prototype IRL flipper geometry?

It was honestly pretty fast and easy to make, just created a sideways model on tool creation section and made it 1.5 inch (i guess) tall. It is as accurate as it can be
Title: Re: Post Your RR2 Bots
Post by: cjbruce on April 16, 2019, 07:31:57 PM
(https://cdn.discordapp.com/attachments/441273974274392065/567795824940023809/unknown.png)
Actually competent flipper

Awesome!  How much did you have to play with the shape to get it to work?

Do you think the tool is accurate  enough to prototype IRL flipper geometry?

It was.honestly pretty fast and easy to make, just created a sideways model on tool creation section and gave made it 1.5 inch (i guess) tall. It is as accurate as it can be

Sorry about that!  Units should be in meters, so an inch would be 0.0254 meters.  We’re trying to keep everything in SI units so folks can match up their designs to the real world.
Title: Re: Post Your RR2 Bots
Post by: Sickle robotics on April 17, 2019, 01:17:37 AM
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Title: Re: Post Your RR2 Bots
Post by: cjbruce on April 17, 2019, 05:38:12 AM
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I still don't really get this building system, but here's my first working robutt

I like it!  I am interested to see how the twin screws work in battle.

The intent with this game is to try to model damage physically.  Instead of simply giving damage points every time a contact point exceeds an impulse threshold like in RA2 (more contact points = more damage per round), I have made a system where fewer contact points = more damage.  This should benefit designs like yours, which try to focus all of the contact on a single point.
Title: Re: Post Your RR2 Bots
Post by: Billy5545 on April 17, 2019, 06:50:49 AM
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I still don't really get this building system, but here's my first working robutt

I like it!  I am interested to see how the twin screws work in battle.

The intent with this game is to try to model damage physically.  Instead of simply giving damage points every time a contact point exceeds an impulse threshold like in RA2 (more contact points = more damage per round), I have made a system where fewer contact points = more damage.  This should benefit designs like yours, which try to focus all of the contact on a single point.
Guessing this system also make the weapon spammy bots with a lot of teeth work like IRL, where they are inefficient
Title: Re: Post Your RR2 Bots
Post by: kix on April 17, 2019, 07:09:15 AM



Few bots
(https://cdn.discordapp.com/attachments/441273974274392065/568037586451431424/unknown.png)
Axeloutly Yes - It works nicely actually
(https://cdn.discordapp.com/attachments/441273974274392065/568044339843039242/unknown.png)
R.T. 2.0 - Okay
(https://cdn.discordapp.com/attachments/441273974274392065/567722126019264512/unknown.png)
Not Yet Cheese - Not yet
Title: Re: Post Your RR2 Bots
Post by: cjbruce on April 17, 2019, 07:30:06 AM
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I still don't really get this building system, but here's my first working robutt

I like it!  I am interested to see how the twin screws work in battle.

The intent with this game is to try to model damage physically.  Instead of simply giving damage points every time a contact point exceeds an impulse threshold like in RA2 (more contact points = more damage per round), I have made a system where fewer contact points = more damage.  This should benefit designs like yours, which try to focus all of the contact on a single point.
Guessing this system also make the weapon spammy bots with a lot of teeth work like IRL, where they are inefficient

Exactly.  🙂

I’m hoping that with the new system we will end up with in-game designs that converge on those that are effective IRL.
Title: Re: Post Your RR2 Bots
Post by: Redalert on April 17, 2019, 08:53:40 AM
These look really good, guys
Title: Re: Post Your RR2 Bots
Post by: F1Krazy on April 18, 2019, 02:11:18 PM
I think this is the first RR2 ring spinner: a recreation of my DSL-IRL ring spinner Sour Note. The chassis is a tiny box hidden inside the cylindrical main body, so it's illegal right now, but hopefully component destruction (and some flatter weapon motors!) will be added in the future.

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Title: Re: Post Your RR2 Bots
Post by: Hoppin on April 20, 2019, 09:01:03 AM
He flip, he trip
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Currently, I'm noticing the way to design is to put all the weight into the weapon and the wedge. With more weight being more damage and down force respectively
Title: Re: Post Your RR2 Bots
Post by: cjbruce on April 20, 2019, 09:52:45 AM
He flip, he trip
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Currently, I'm noticing the way to design is to put all the weight into the weapon and the wedge. With more weight being more damage and down force respectively

Do you feel like it is disproportionate and/or weird to put so much weight into the wedge, or is it okay?
Title: Re: Post Your RR2 Bots
Post by: Sickle robotics on April 20, 2019, 11:00:46 AM
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Title: Re: Post Your RR2 Bots
Post by: NeonCalypso on April 21, 2019, 12:22:46 AM
Just got back on a vacation with all these bots I made
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Title: Re: Post Your RR2 Bots
Post by: Billy5545 on April 21, 2019, 01:11:38 AM
Just got back on a vacation with all these bots I made
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Awesome to see you can build in RR2 now. Those bots are cool
Title: Re: Post Your RR2 Bots
Post by: cjbruce on April 21, 2019, 06:51:04 AM
Just got back on a vacation with all these bots I made
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Looking great!
Title: Re: Post Your RR2 Bots
Post by: kix on April 21, 2019, 10:45:24 AM
(https://cdn.discordapp.com/attachments/441273974274392065/569285225021046786/unknown.png)
This has 4 motors for flipper which is sad

Title: Re: Post Your RR2 Bots
Post by: Arcane on April 21, 2019, 07:19:57 PM
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Had an absolute blast this evening building a Bite Force rep! I have to say, RR2's bot builder is leaps and bounds ahead of RA2 soooo much easier to work with!
Title: Re: Post Your RR2 Bots
Post by: superbomb122 on April 21, 2019, 07:25:28 PM
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Had an absolute blast this evening building a Bite Force rep! I have to say, RR2's bot builder is leaps and bounds ahead of RA2 soooo much easier to work with!
Right, RR2's in alpha and Arcane's already got us all beat.
Title: Re: Post Your RR2 Bots
Post by: 8bean on April 21, 2019, 08:29:27 PM
holy sh** thats amazing
Title: Re: Post Your RR2 Bots
Post by: cjbruce on April 21, 2019, 08:43:06 PM
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Had an absolute blast this evening building a Bite Force rep! I have to say, RR2's bot builder is leaps and bounds ahead of RA2 soooo much easier to work with!

Oh my word.  This is incredible.

Would you mind if we put this up on Twitter and Reddit?
Title: Re: Post Your RR2 Bots
Post by: Arcane on April 22, 2019, 01:57:05 AM
Oh my word.  This is incredible.

Would you mind if we put this up on Twitter and Reddit?

Haha thank you, really liking the game so far. The bot builder is surprisingly intricate but still fun to work with. I was worried using so many individual pieces on a bot would break the game but it runs perfectly.

Not at all man, post away!
Title: Re: Post Your RR2 Bots
Post by: botbuster on April 22, 2019, 02:12:43 AM
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Had an absolute blast this evening building a Bite Force rep! I have to say, RR2's bot builder is leaps and bounds ahead of RA2 soooo much easier to work with!
WB Arcane! I challenge you to build Predaplant in RR2 next!
Title: Re: Post Your RR2 Bots
Post by: kix on April 22, 2019, 05:19:46 AM
Arcane plays RR2 i can now retire
Title: Re: Post Your RR2 Bots
Post by: cjbruce on April 22, 2019, 05:28:11 AM
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Had an absolute blast this evening building a Bite Force rep! I have to say, RR2's bot builder is leaps and bounds ahead of RA2 soooo much easier to work with!

@tashic was really smart when he designed it.  In order to keep things performant when you add a shape, it strips the shape's rigidbody component and adds the new collider to the existing rigidbody.  This means it is possible to add a lot of intricate detail without bogging down the physics engine.

Do you have any suggestions to make building stuff like this quicker and easier?  I was thinking maybe we could set the custom shape width to something more reasonable like 0.006 meters.
Title: Re: Post Your RR2 Bots
Post by: WhamettNuht on April 22, 2019, 06:59:09 AM
Well... I feel a bit foolish posting these after the amazing Bite Force rep by Arcane, but nonetheless, I've been loving playing this game even at this stage so thought I would contribute these!

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Hypno Disc - Works just like the real thing! Probably my favourite rep I've made so far!

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Panic Attack - Had to create quite a lot of new shapes for the decals and stuff, but thankfully the game allows for the creation of precise polygons. Cannot wait for the decal painting system to be working!

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Tornado - The framework was fiddly but fun to do. Again - works just like the real thing!

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Pussycat - First rep I made. Gets caught on its butt and jigs back and forth but hopefully once the AI system has been developed that should solve it.

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Razer - Not entirely accurate but you can tell what its meant to be... Doesn't crush but can catch bots and push them around nicely and believably.

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Storm 2 - Currently working as a full body hammer. That said - still effective!

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Stinger - I think it looks great but doesn't operate that well at the moment... could do with a 'rubber' material for the tyres? Has the same problem as Pussycat when it comes to driving aswell.

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Dominator 2 - The axe does work but naturally the Ai doesn't know when to fire it yet.

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Gabriel - (See Stinger)

Oh! And I had a bit of fun with my own bot:
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Dynamo - Small but a powerhouse.

I have a few ideas for how to make the game even more effective but I'll post them on the main thread since this is for currently posting bots atm!
But yeah basically loving the game and having loads of fun with it!
Title: Re: Post Your RR2 Bots
Post by: botbuster on April 22, 2019, 07:30:26 AM
Well... I feel a bit foolish posting these after the amazing Bite Force rep by Arcane, but nonetheless, I've been loving playing this game even at this stage so thought I would contribute these!

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Hypno Disc - Works just like the real thing! Probably my favourite rep I've made so far!

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Panic Attack - Had to create quite a lot of new shapes for the decals and stuff, but thankfully the game allows for the creation of precise polygons. Cannot wait for the decal painting system to be working!

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Tornado - The framework was fiddly but fun to do. Again - works just like the real thing!

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Pussycat - First rep I made. Gets caught on its butt and jigs back and forth but hopefully once the AI system has been developed that should solve it.

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Razer - Not entirely accurate but you can tell what its meant to be... Doesn't crush but can catch bots and push them around nicely and believably.

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Storm 2 - Currently working as a full body hammer. That said - still effective!

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Stinger - I think it looks great but doesn't operate that well at the moment... could do with a 'rubber' material for the tyres? Has the same problem as Pussycat when it comes to driving aswell.

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Dominator 2 - The axe does work but naturally the Ai doesn't know when to fire it yet.

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Gabriel - (See Stinger)

Oh! And I had a bit of fun with my own bot:
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Dynamo - Small but a powerhouse.

I have a few ideas for how to make the game even more effective but I'll post them on the main thread since this is for currently posting bots atm!
But yeah basically loving the game and having loads of fun with it!
WB Whammet! What happened to Wild Robots 2018?
Title: Re: Post Your RR2 Bots
Post by: TheOrcCorp on April 22, 2019, 07:46:39 AM
Whamett, these are epic!
Title: Re: Post Your RR2 Bots
Post by: powerrave on April 22, 2019, 02:44:35 PM
Sometimes I'd like to see the insides too to get an idea of how you guys make this things. I'm not good with them large components. Like one thing I wonder is do you guys also let things clip through each other inside the bots?

Also, do like all the bots shown here so far. The Biteforce replica in insane.
Title: Re: Post Your RR2 Bots
Post by: F1Krazy on April 22, 2019, 02:57:45 PM
Sometimes I'd like to see the insides too to get an idea of how you guys make this things. I'm not good with them large components. Like one thing I wonder is do you guys also let things clip through each other inside the bots?
I treat clipping the same as I do in DSL-IRL: it's okay for custom shapes to clip through things, since you could cut a hole for them IRL, but it's not okay for, say, motors to clip inside the battery. Fait Accompli's drive motors clip slightly, because each motor has two axles, but I let that slide because again, IRL, you'd just cut the unused axles off.
Title: Re: Post Your RR2 Bots
Post by: Mystic2000 on April 23, 2019, 02:49:38 AM
time to show off some of my robits

Aerogis:

(https://cdn.discordapp.com/attachments/430087482961559553/570155656972337153/unknown.png)

big bar undercutter, takes some time to spin up but can deliver some hard hits

Envyus:

(https://cdn.discordapp.com/attachments/430087482961559553/570153283952443392/unknown.png)

wedge vert, gets under most things

Storm Flood:

(https://cdn.discordapp.com/attachments/192687201333542912/569640751097577484/unknown.png)

hi Deep 6, hits hard but likes to fall over and die

Roller Mobster:

(https://cdn.discordapp.com/attachments/192687201333542912/569642104041504778/unknown.png)

generic 4WD wedged vert

Trailblazer:

(https://cdn.discordapp.com/attachments/441273974274392065/569595726728921089/unknown.png)

IT'S A WEIGE!!!! rams things good tho

Starving Beast:

(https://cdn.discordapp.com/attachments/564988054020816916/569677551308505098/unknown.png)

overhead spinner thing, dustpan setup would work better but those are banned in current RR2 comps so ¯\_(ツ)_/¯
Title: Re: Post Your RR2 Bots
Post by: KidDelta on April 23, 2019, 05:27:47 AM
Aerogis: Eh, looks unstable
Envyus: Looks............. Ok I guess
Storm Flood: It looks fun and wacky, I like it
Roller Mobster: THICC
Trailblazer: Looks like something I would build, generic but effective wej
Starving Beast: Looks awesome! My favorite of the bunch
Title: Re: Post Your RR2 Bots
Post by: cjbruce on April 23, 2019, 06:04:03 AM
time to show off some of my robits

Aerogis:

(https://cdn.discordapp.com/attachments/430087482961559553/570155656972337153/unknown.png)

big bar undercutter, takes some time to spin up but can deliver some hard hits

Envyus:

(https://cdn.discordapp.com/attachments/430087482961559553/570153283952443392/unknown.png)

wedge vert, gets under most things

Storm Flood:

(https://cdn.discordapp.com/attachments/192687201333542912/569640751097577484/unknown.png)

hi Deep 6, hits hard but likes to fall over and die

Roller Mobster:

(https://cdn.discordapp.com/attachments/192687201333542912/569642104041504778/unknown.png)

generic 4WD wedged vert

Trailblazer:

(https://cdn.discordapp.com/attachments/441273974274392065/569595726728921089/unknown.png)

IT'S A WEIGE!!!! rams things good tho

Starving Beast:

(https://cdn.discordapp.com/attachments/564988054020816916/569677551308505098/unknown.png)

overhead spinner thing, dustpan setup would work better but those are banned in current RR2 comps so ¯\_(ツ)_/¯

Well done on all of them.

Aerogis was/is particularly interesting to me.  We just put Robert Cowan's Crippling Depression into the game, and I am a big fan of horizontal spinners.  Watching the Apex Rumble 2.0 video, the spinners don't look or feel right.  Fixing spinners is pretty high on my priority list.

I probably won't have a final fix ready for the next Alpha (Bugglebots!!! Woohoo!!!), but it is on my mind, and gosh darn it, will happen eventually.
Title: Re: Post Your RR2 Bots
Post by: Mystic2000 on April 23, 2019, 06:08:22 AM
buffed spinner motors would please me greatly (also pls make belted motors a thing so i don't have to make everything hubmotor)
Title: Re: Post Your RR2 Bots
Post by: Arcane on April 23, 2019, 05:16:32 PM
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Red Devil - It doesn't fully articulate like the real thing but it can drive (just) and the claws move which is good enough for me.

I've been trying to find anything that's irritating when building within the bot builder to report back on here and for the most part I'm struggling to find much that isn't already mentioned or currently planned to be implemented later down the line. The only minor issues I've come across is that if you snap a new component onto an existing one on a subtle incline then the component will lay flat, not inclined. (Eg: I couldn't get the track pieces to sit at the same angle as the component they're snapped onto as they either lay flat or at too sharp an angle). And the rotation tool could maybe do with a few more angle points.

Also thank you to everybody that commented on my last post.
Title: Re: Post Your RR2 Bots
Post by: joelcool51 on April 23, 2019, 07:15:41 PM
Omg your replica is epic
Title: Re: Post Your RR2 Bots
Post by: cjbruce on April 23, 2019, 08:01:11 PM
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Red Devil - It doesn't fully articulate like the real thing but it can drive (just) and the claws move which is good enough for me.

I've been trying to find anything that's irritating when building within the bot builder to report back on here and for the most part I'm struggling to find much that isn't already mentioned or currently planned to be implemented later down the line. The only minor issues I've come across is that if you snap a new component onto an existing one on a subtle incline then the component will lay flat, not inclined. (Eg: I couldn't get the track pieces to sit at the same angle as the component they're snapped onto as they either lay flat or at too sharp an angle). And the rotation tool could maybe do with a few more angle points.

Also thank you to everybody that commented on my last post.

Wow.  I'm trying to wrap my head around how you did this.  And. Just. Wow.

Were the track pieces snapped to surfaces on a sphere, or on a polygon?
Title: Re: Post Your RR2 Bots
Post by: kill343gs on April 23, 2019, 10:00:48 PM
Glad to see things are going well.
Title: Re: Post Your RR2 Bots
Post by: Billy5545 on April 23, 2019, 10:03:24 PM
Glad to see things are going well.
Welcome back Kill
Title: Re: Post Your RR2 Bots
Post by: F1Krazy on April 24, 2019, 04:04:43 PM
Here's Goodbye Kiss. The hammer isn't particularly heavy but it swings rapidly and has a counterweight for extra balance. Most of the body is 3mm steel, the front wedge is 6mm steel.

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Title: Re: Post Your RR2 Bots
Post by: Redalert on April 25, 2019, 08:49:14 AM
How do you guys take photos of your bots while in the RR2 game?
Title: Re: Post Your RR2 Bots
Post by: SagarisRA2 on April 25, 2019, 08:52:12 AM
How do you guys take photos of your bots while in the RR2 game?

I would either just press Ctrl + PrintScreen or you could just go into windowed mode and use the snipping tool.
Title: Re: Post Your RR2 Bots
Post by: Redalert on April 25, 2019, 09:00:53 AM
How do you guys take photos of your bots while in the RR2 game?

I would either just press Ctrl + PrintScreen or you could just go into windowed mode and use the snipping tool.

Okay, I can't find windowed mode in the game. Could you show me how?
Title: Re: Post Your RR2 Bots
Post by: Hoppin on April 25, 2019, 02:33:23 PM
How do you guys take photos of your bots while in the RR2 game?

I would either just press Ctrl + PrintScreen or you could just go into windowed mode and use the snipping tool.

Okay, I can't find windowed mode in the game. Could you show me how?

Uncheck "Fullscreen" in the settings
Title: Re: Post Your RR2 Bots
Post by: Hoppin on April 25, 2019, 03:37:55 PM
Riptide
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Title: Re: Post Your RR2 Bots
Post by: cjbruce on April 25, 2019, 05:01:23 PM
Riptide
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I like it!

I’m working on damage now.  Puncture damage for spinners and axes should be a thing soon!
Title: Re: Post Your RR2 Bots
Post by: kix on April 25, 2019, 05:54:22 PM
Riptide
 
Thats hot
(https://cdn.discordapp.com/attachments/441273974274392065/571106519781998616/unknown.png)
Dammnit textures are not good
Title: Re: Post Your RR2 Bots
Post by: kix on April 26, 2019, 08:45:52 AM
New Day, a new bot to copy
(https://cdn.discordapp.com/attachments/441273974274392065/571327864314527763/unknown.png)
Title: Re: Post Your RR2 Bots
Post by: UberPyro on April 27, 2019, 02:18:38 PM
sorry to pollute all of the beautiful irl bots with something that looks demented but it had to be done
I started out trying to build a vs to learn how to use the botbuilder. After testing it in battle it would drive very stable but I quickly got tired of how often it would get flipped over, either from some havok-esque explosion or from touching the wall or something (which for some reason would keep lifting my robot). I tried giving it a srimech but couldn't figure out how to have controls for that along with the disk. So at this point I was really tired and went with the roll cage. It works, though.

It still has this problem though where if it backs up into the wall in the test arena, it straight up freezes, probably due to the back stabilizers glitching into the wall or something. It also doesn't work period in the warehouse arena since it just rolls backwards upon spawn until it goes inside of the wall, and then is just stuck there forever. Still is a lot of fun though.
Title: Re: Post Your RR2 Bots
Post by: kix on April 27, 2019, 02:28:45 PM
sorry to pollute all of the beautiful irl bots with something that looks demented but it had to be done

I started out trying to build a vs to learn how to use the botbuilder. After testing it in battle it would drive very stable but I quickly got tired of how often it would get flipped over, either from some havok-esque explosion or from touching the wall or something (which for some reason would keep lifting my robot). I tried giving it a srimech but couldn't figure out how to have controls for that along with the disk. So at this point I was really tired and gave it the roll cage. It works, though.

It still has this problem though where if it backs up into the wall in the test arena, it straight up freezes, probably due to the back stabilizers glitching into the wall or something. It also doesn't work period in the warehouse arena since it just rolls backwards upon spawn until it goes inside of the wall, and then is just stuck there forever. Still is a lot of fun though.
Imo DSL-s is not gud son
(https://cdn.discordapp.com/attachments/441273974274392065/571772992770539520/unknown.png)
(https://cdn.discordapp.com/attachments/441273974274392065/571778984447049730/unknown.png)
Title: Re: Post Your RR2 Bots
Post by: UberPyro on April 27, 2019, 02:53:48 PM
It wasn't really my intention, it just became that
I posted because I thought the way it ended up was pretty funny
Title: Re: Post Your RR2 Bots
Post by: Billy5545 on April 27, 2019, 05:28:20 PM
Tbh, looks a bit like what a bot could be on the early days of robot combat imo

Though weapon spam by teeth won't be effective by the full version basically
Title: Re: Post Your RR2 Bots
Post by: cjbruce on April 27, 2019, 07:17:34 PM
Tbh, looks a bit like what a bot could be on the early days of robot combat imo

Though weapon spam by teeth won't be effective by the full version basically

I’m considering adding a script to lower the height of the center of mass to make all robots more tip-resistant.  It should help for almost every design except for something that is specifically designed to tip over.  Off the top of my head, I can’t think of any real-world examples of such a design though.  What do you guys think?
Title: Re: Post Your RR2 Bots
Post by: superbomb122 on April 27, 2019, 09:29:19 PM
Tbh, looks a bit like what a bot could be on the early days of robot combat imo

Though weapon spam by teeth won't be effective by the full version basically

I’m considering adding a script to lower the height of the center of mass to make all robots more tip-resistant.  It should help for almost every design except for something that is specifically designed to tip over.  Off the top of my head, I can’t think of any real-world examples of such a design though.  What do you guys think?
That would be a good addition.

P.S. Pussycat was practically designed to flop around and drive no matter what position it was in. That's the only example I know of.
Title: Re: Post Your RR2 Bots
Post by: F1Krazy on April 28, 2019, 02:23:38 AM
Tbh, looks a bit like what a bot could be on the early days of robot combat imo

Though weapon spam by teeth won't be effective by the full version basically

I’m considering adding a script to lower the height of the center of mass to make all robots more tip-resistant.  It should help for almost every design except for something that is specifically designed to tip over.  Off the top of my head, I can’t think of any real-world examples of such a design though.  What do you guys think?
Overhead thwackbots like Stinger? I haven't tried building one in RR2 yet so I don't know whether they work currently. But for all the sh** RA3 deserves, that was one of the few things it got right: torque reaction worked. Anyone who had to fight Torquish Delight will testify that it worked very well.
Title: Re: Post Your RR2 Bots
Post by: UberPyro on April 28, 2019, 03:21:44 AM
alright this is to make up for the garbage I posted earlier

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On the topic of the center of mass discussion: if robots IRL are less prone to tipping than robots in game, isn't there a more realistic way to go about making robots more stable? Also, I would think that the change would hurt flippers, since now its harder for them to invert robots that aren't invertible to win. I'm not necessarily opposed to it though, if its the best way to improve the stability of robots because that is something that will need to be ironed out eventually.

Edit: so on Nightmare it seems I accidentally deleted one of the spikes (you can see it in the image). I went back to fix it and then accidentally necroed the whole robot by moving a piece to a far away location and then clicking off, so that's that :dead:
Title: Re: Post Your RR2 Bots
Post by: kix on April 28, 2019, 04:51:49 AM
alright this is to make up for the garbage I posted earlier

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On the topic of the center of mass discussion: if robots IRL are less prone to tipping than robots in game, isn't there a more realistic way to go about making robots more stable? Also, I would think that the change would hurt flippers, since now its harder for them to invert robots that aren't invertible to win. I'm not necessarily opposed to it though, if its the best way to improve the stability of robots because that is something that will need to be ironed out eventually.

Edit: so on Nightmare it seems I accidentally deleted one of the spikes (you can see it in the image). I went back to fix it and then accidentally necroed the whole robot by moving a piece to a far away location and then clicking off, so that's that :dead:
Holy sh**, you nd arcane are amazing. My BB rep is sh** compared to this. As for the part going off.. i guess if you moved the chassis a bit to the direction opposite of of the component, you might be able to move it. Maybe set a limit of components direction to 2?
Title: Re: Post Your RR2 Bots
Post by: UberPyro on April 28, 2019, 05:05:28 AM
Holy sh**, you nd arcane are amazing. My BB rep is sh** compared to this. As for the part going off.. i guess if you moved the chassis a bit to the direction opposite of of the component, you might be able to move it. Maybe set a limit of components direction to 2?

Thanks. I'm not sure about the exact direction and distance of the piece though, and if I move the chassis to get the piece I'm pretty sure I'd lose the chassis then, unless I'm missing something :/. I'm guessing that the only way to go about this would be a bot file edit if that's possible.

I'm not sure if I'm dumb and don't know all the controls, but an undue button would be a huge help in the bot builder (I'm guessing that's planned). Also, the main culprit for these errors is because when entering in coordinates, if the number box is focused but not the text itself, and if the number I'm entering leads with a "." e.g. ".350", then the period gets skipped and just 350 is entered. That's how I got the necro.
Title: Re: Post Your RR2 Bots
Post by: F1Krazy on April 28, 2019, 05:53:11 AM
I'm not sure if I'm dumb and don't know all the controls, but an undue button would be a huge help in the bot builder (I'm guessing that's planned).
Oh my god, yes please. I had a similar issue while building Goodbye Kiss, but I quit the game, reloaded, and that specific change hadn't been saved somehow. I've also had issues where I've moved something and released the mouse button, but it doesn't release the controls, so I end up accidentally dragging the object halfway across the screen and have to manually put it back where it was instead of just hitting Ctrl+Z.

Shame about the Nightmare rep, because it's utterly gorgeous. You even put the weapon belt on it!
Title: Re: Post Your RR2 Bots
Post by: kix on April 28, 2019, 10:07:12 AM
Holy sh**, you nd arcane are amazing. My BB rep is sh** compared to this. As for the part going off.. i guess if you moved the chassis a bit to the direction opposite of of the component, you might be able to move it. Maybe set a limit of components direction to 2?

Thanks. I'm not sure about the exact direction and distance of the piece though, and if I move the chassis to get the piece I'm pretty sure I'd lose the chassis then, unless I'm missing something :/. I'm guessing that the only way to go about this would be a bot file edit if that's possible.

I'm not sure if I'm dumb and don't know all the controls, but an undue button would be a huge help in the bot builder (I'm guessing that's planned). Also, the main culprit for these errors is because when entering in coordinates, if the number box is focused but not the text itself, and if the number I'm entering leads with a "." e.g. ".350", then the period gets skipped and just 350 is entered. That's how I got the necro.

You can bfe the bots, it is kinda complicated
Title: Re: Post Your RR2 Bots
Post by: cjbruce on April 28, 2019, 10:51:04 AM
Holy sh**, you nd arcane are amazing. My BB rep is sh** compared to this. As for the part going off.. i guess if you moved the chassis a bit to the direction opposite of of the component, you might be able to move it. Maybe set a limit of components direction to 2?

Thanks. I'm not sure about the exact direction and distance of the piece though, and if I move the chassis to get the piece I'm pretty sure I'd lose the chassis then, unless I'm missing something :/. I'm guessing that the only way to go about this would be a bot file edit if that's possible.

I'm not sure if I'm dumb and don't know all the controls, but an undue button would be a huge help in the bot builder (I'm guessing that's planned). Also, the main culprit for these errors is because when entering in coordinates, if the number box is focused but not the text itself, and if the number I'm entering leads with a "." e.g. ".350", then the period gets skipped and just 350 is entered. That's how I got the necro.

You can bfe the bots, it is kinda complicated

Pardon the ignorance, but what does BFE stand for?
Title: Re: Post Your RR2 Bots
Post by: botbuster on April 28, 2019, 11:10:09 AM

Pardon the ignorance, but what does BFE stand for?

It means Bot File Editing.
Title: Re: Post Your RR2 Bots
Post by: superbomb122 on April 28, 2019, 11:12:16 AM
Holy sh**, you nd arcane are amazing. My BB rep is sh** compared to this. As for the part going off.. i guess if you moved the chassis a bit to the direction opposite of of the component, you might be able to move it. Maybe set a limit of components direction to 2?

Thanks. I'm not sure about the exact direction and distance of the piece though, and if I move the chassis to get the piece I'm pretty sure I'd lose the chassis then, unless I'm missing something :/. I'm guessing that the only way to go about this would be a bot file edit if that's possible.

I'm not sure if I'm dumb and don't know all the controls, but an undue button would be a huge help in the bot builder (I'm guessing that's planned). Also, the main culprit for these errors is because when entering in coordinates, if the number box is focused but not the text itself, and if the number I'm entering leads with a "." e.g. ".350", then the period gets skipped and just 350 is entered. That's how I got the necro.

You can bfe the bots, it is kinda complicated

Pardon the ignorance, but what does BFE stand for?

Bot File Editing.
Going into the code for a robot and changing it.
Title: Re: Post Your RR2 Bots
Post by: kix on April 28, 2019, 12:41:23 PM
(https://cdn.discordapp.com/attachments/441273974274392065/572115029252374529/unknown.png)
Yup, it is what it looks like
https://youtu.be/RJyN6xx0RDQ (https://youtu.be/RJyN6xx0RDQ)
(https://cdn.discordapp.com/attachments/514542258528452618/572126854308167680/unknown.png)
Title: Re: Post Your RR2 Bots
Post by: UberPyro on April 28, 2019, 02:15:47 PM
I fixed it bois


Had to edit the coordinates of the piece in the bot file. I also smoothed out parts of the disk and made the chain on the track closer to the size of the chain in the air.

It's actually pretty effective in battle, and somehow the spinner is strong enough to self right, so its basically everything I could have asked for.
Title: Re: Post Your RR2 Bots
Post by: cjbruce on April 28, 2019, 02:55:30 PM
I fixed it bois


Had to edit the coordinates of the piece in the bot file. I also smoothed out parts of the disk and made the chain on the gears closer to the size of the chain in the air.

It's actually pretty effective in battle, and somehow the spinner is strong enough to self right, so its basically everything I could have asked for.

Unbelievable!  Wow!
Title: Re: Post Your RR2 Bots
Post by: Arcane on April 28, 2019, 04:23:04 PM
alright this is to make up for the garbage I posted earlier

That disc is Nightmare perfection, I love how clean the belt looks too!

 [ This attachment cannot be displayed inline in 'Print Page' view ]  

Nude Chomp ready to snipe some chains.
Title: Re: Post Your RR2 Bots
Post by: Tashic on April 28, 2019, 04:25:32 PM
Some serious works of art in here, wow!

I'm so happy to see all this activity in the game.
Title: Re: Post Your RR2 Bots
Post by: UberPyro on April 28, 2019, 04:58:11 PM
That level of detail is absurd, I seriously don't know how you're so good at this
Title: Re: Post Your RR2 Bots
Post by: Billy5545 on April 28, 2019, 05:39:19 PM
That level of detail is absurd, I seriously don't know how you're so good at this
Well, he's also great at building in RA2 if you see his showcase, so I think his RA2 skill also gets utilized on RR2
Title: Re: Post Your RR2 Bots
Post by: Jonzu95 on April 28, 2019, 10:39:40 PM
It's amazing to see how easy it's to make replicas into this compared to RA2's component limitations. Keep it up guys!
Title: Re: Post Your RR2 Bots
Post by: CodeSilver23 on April 29, 2019, 04:35:31 PM
Arcane, you are a FREAKING GOD!!! How much time does it take you to build them? The best I've done is this:  [ This attachment cannot be displayed inline in 'Print Page' view ]  
Title: Re: Post Your RR2 Bots
Post by: Billy5545 on April 29, 2019, 05:50:36 PM
Arcane, you are a FREAKING GOD!!! How much time does it take you to build them? The best I've done is this:  [ This attachment cannot be displayed inline in 'Print Page' view ]
For Arcane is God part, he seems to be just really great at RA2 and RR2. Check his RA2 showcase to see more of his skills: 8 pages. But still: https://gametechmods.com/forums/dsl-tc-showcases/arcane-does-dsl-2-2-irl-showcase/

That Monsoon replica looks good though
Title: Re: Post Your RR2 Bots
Post by: F1Krazy on May 01, 2019, 03:08:29 PM
Defcon: a fusion of Pulsar/Magnetar and an old CAD build of mine. Compact, invertible, well-armoured, and armed with a 24kg 'drisc' that's guaranteed to ruin your day.

  [ This attachment cannot be displayed inline in 'Print Page' view ]  

I reckon I'm getting the hang of building in RR2 now. Though I'm building for what the meta will be in a couple of updates' time, and not what it is right now...

also 666th post ye
Title: Re: Post Your RR2 Bots
Post by: Redalert on May 02, 2019, 08:24:29 AM
Gee, if my computer didn't lag so much, I would be able to make bots like you guys can.
This is why I hate lagging computers- they limit what I can build.
Title: Re: Post Your RR2 Bots
Post by: kix on May 03, 2019, 05:43:53 PM
Currently, my job is killing my will to play the pc, but ive managed to make some changes to bull
(https://cdn.discordapp.com/attachments/441273974274392065/573994773120286741/unknown.png)
Title: Re: Post Your RR2 Bots
Post by: cjbruce on May 05, 2019, 06:06:32 AM
Currently, my job is killing my will to play the pc, but ive managed to make some changes to bull
(https://cdn.discordapp.com/attachments/441273974274392065/573994773120286741/unknown.png)

Wow!  Beautiful!
Title: Re: Post Your RR2 Bots
Post by: cjbruce on May 05, 2019, 06:17:30 AM
Currently, my job is killing my will to play the pc, but ive managed to make some changes to bull
(https://cdn.discordapp.com/attachments/441273974274392065/573994773120286741/unknown.png)

We are looking to put together a RR2 highlights video and were wondering if anyone would be willing to share their .RR2Bot files for the video.  We were hoping to put the video together before the BuggleBots release in a few weeks.  Please pm me if you are interested!
Title: Re: Post Your RR2 Bots
Post by: kix on May 05, 2019, 09:11:02 AM
Currently, my job is killing my will to play the pc, but ive managed to make some changes to bull
(https://cdn.discordapp.com/attachments/441273974274392065/573994773120286741/unknown.png)

We are looking to put together a RR2 highlights video and were wondering if anyone would be willing to share their .RR2Bot files for the video.  We were hoping to put the video together before the BuggleBots release in a few weeks.  Please pm me if you are interested!
Ya im sure people will send bots. If you have any bots in particular, you can pm me (i will send some now)
Title: Re: Post Your RR2 Bots
Post by: kix on May 10, 2019, 05:11:36 PM
(https://cdn.discordapp.com/attachments/441273974274392065/576523384926634034/unknown.png)
(https://cdn.discordapp.com/attachments/441273974274392065/576523449183371288/unknown.png)
Title: Re: Post Your RR2 Bots
Post by: CodeSilver23 on May 13, 2019, 07:29:37 AM
Currently, my job is killing my will to play the pc, but ive managed to make some changes to bull
(https://cdn.discordapp.com/attachments/441273974274392065/573994773120286741/unknown.png)

We are looking to put together a RR2 highlights video and were wondering if anyone would be willing to share their .RR2Bot files for the video.  We were hoping to put the video together before the BuggleBots release in a few weeks.  Please pm me if you are interested!
I can 100% do that! Do you want Reps, or customs?
Title: Re: Post Your RR2 Bots
Post by: cjbruce on May 13, 2019, 09:42:11 AM
Currently, my job is killing my will to play the pc, but ive managed to make some changes to bull
(https://cdn.discordapp.com/attachments/441273974274392065/573994773120286741/unknown.png)

We are looking to put together a RR2 highlights video and were wondering if anyone would be willing to share their .RR2Bot files for the video.  We were hoping to put the video together before the BuggleBots release in a few weeks.  Please pm me if you are interested!
I can 100% do that! Do you want Reps, or customs?

Customs are good.  We need permission to use replicas.

Unfortunately, I think Callum is most of the way through the video editing at this point, but we can always use more!

Title: Re: Post Your RR2 Bots
Post by: kix on May 13, 2019, 02:06:46 PM
We need permission to use replicas.
Watches in fear as he has sent Bigger Brother Rep and few others
Title: Re: Post Your RR2 Bots
Post by: cjbruce on May 13, 2019, 02:36:45 PM
We need permission to use replicas.
Watches in fear as he has sent Bigger Brother Rep and few others

Shoot.  Which ones were the replicas?
Title: Re: Post Your RR2 Bots
Post by: kix on May 13, 2019, 02:55:02 PM
We need permission to use replicas.
Watches in fear as he has sent Bigger Brother Rep and few others

Shoot.  Which ones were the replicas?
I think it was only warhead actually
Title: Re: Post Your RR2 Bots
Post by: cjbruce on May 16, 2019, 09:17:05 AM
We need permission to use replicas.
Watches in fear as he has sent Bigger Brother Rep and few others

Shoot.  Which ones were the replicas?
I think it was only warhead actually

kix and F1Krazy,

Would you guys be okay if we included your profile images from GameTechMods in the video?  I was thinking it would be awesome to go all the way with Robot Wars-style photos of the competitors, but maybe we just do something a little simpler for now?

Title: Re: Post Your RR2 Bots
Post by: Hoppin on May 16, 2019, 11:23:10 AM
We need permission to use replicas.
Watches in fear as he has sent Bigger Brother Rep and few others

Shoot.  Which ones were the replicas?
I think it was only warhead actually

kix and F1Krazy,

Would you guys be okay if we included your profile images from GameTechMods in the video?  I was thinking it would be awesome to go all the way with Robot Wars-style photos of the competitors, but maybe we just do something a little simpler for now?

Btw, did you get the bots I sent over?
Title: Re: Post Your RR2 Bots
Post by: F1Krazy on May 16, 2019, 11:25:28 AM
I dunno about kix, but I'd prefer if you used my personal team logo:

  [ This attachment cannot be displayed inline in 'Print Page' view ]  

Looks a bit more professional than an underage anime girl :P
Title: Re: Post Your RR2 Bots
Post by: cjbruce on May 16, 2019, 11:33:40 AM
We need permission to use replicas.
Watches in fear as he has sent Bigger Brother Rep and few others

Yea should do
Shoot.  Which ones were the replicas?
I think it was only warhead actually

kix and F1Krazy,

Would you guys be okay if we included your profile images from GameTechMods in the video?  I was thinking it would be awesome to go all the way with Robot Wars-style photos of the competitors, but maybe we just do something a little simpler for now?

Btw, did you get the bots I sent over?

Sorry!  I didn't receive them.  Should they have come via pm?
Title: Re: Post Your RR2 Bots
Post by: Hoppin on May 16, 2019, 11:37:29 AM
We need permission to use replicas.
Watches in fear as he has sent Bigger Brother Rep and few others

Yea should do
Shoot.  Which ones were the replicas?
I think it was only warhead actually

kix and F1Krazy,

Would you guys be okay if we included your profile images from GameTechMods in the video?  I was thinking it would be awesome to go all the way with Robot Wars-style photos of the competitors, but maybe we just do something a little simpler for now?

Btw, did you get the bots I sent over?

Sorry!  I didn't receive them.  Should they have come via pm?

Should've done
Title: Re: Post Your RR2 Bots
Post by: cjbruce on May 16, 2019, 11:52:24 AM
We need permission to use replicas.
Watches in fear as he has sent Bigger Brother Rep and few others

Yea should do
Shoot.  Which ones were the replicas?
I think it was only warhead actually

kix and F1Krazy,

Would you guys be okay if we included your profile images from GameTechMods in the video?  I was thinking it would be awesome to go all the way with Robot Wars-style photos of the competitors, but maybe we just do something a little simpler for now?

Btw, did you get the bots I sent over?

Sorry!  I didn't receive them.  Should they have come via pm?

Should've done

No luck with the pm.  Bummer.

Callum is mostly done with the video now, but I think we can still use the robots next week at BuggleBots.
Title: Re: Post Your RR2 Bots
Post by: Hoppin on May 16, 2019, 11:53:47 AM
We need permission to use replicas.
Watches in fear as he has sent Bigger Brother Rep and few others

Yea should do
Shoot.  Which ones were the replicas?
I think it was only warhead actually

kix and F1Krazy,

Would you guys be okay if we included your profile images from GameTechMods in the video?  I was thinking it would be awesome to go all the way with Robot Wars-style photos of the competitors, but maybe we just do something a little simpler for now?

Btw, did you get the bots I sent over?

Sorry!  I didn't receive them.  Should they have come via pm?

Should've done

No luck with the pm.  Bummer.

Callum is mostly done with the video now, but I think we can still use the robots next week at BuggleBots.

Ok, I'll resend them now
Title: Re: Post Your RR2 Bots
Post by: cjbruce on May 16, 2019, 12:38:30 PM
We need permission to use replicas.
Watches in fear as he has sent Bigger Brother Rep and few others

Yea should do
Shoot.  Which ones were the replicas?
I think it was only warhead actually

kix and F1Krazy,

Would you guys be okay if we included your profile images from GameTechMods in the video?  I was thinking it would be awesome to go all the way with Robot Wars-style photos of the competitors, but maybe we just do something a little simpler for now?

Btw, did you get the bots I sent over?

Sorry!  I didn't receive them.  Should they have come via pm?

Should've done

No luck with the pm.  Bummer.

Callum is mostly done with the video now, but I think we can still use the robots next week at BuggleBots.

Ok, I'll resend them now

No luck.  I didn't receive a PM from you.  Maybe the server is blocking the uploads?
Title: Re: Post Your RR2 Bots
Post by: CodeSilver23 on May 16, 2019, 12:57:38 PM
Someone should send in a rep of Drizzle or Snappy if it's allowed.
Title: Re: Post Your RR2 Bots
Post by: cjbruce on May 16, 2019, 01:12:52 PM
Someone should send in a rep of Drizzle or Snappy if it's allowed.

Snappy is cephalopod, right?

Is Drizzle a GTM user?
Title: Re: Post Your RR2 Bots
Post by: Hoppin on May 16, 2019, 01:44:46 PM
Someone should send in a rep of Drizzle or Snappy if it's allowed.

Snappy is cephalopod, right?

Is Drizzle a GTM user?

Dizzle is Tom Brewster. (Monsoon/Touron guy) Not on GTM
Title: Re: Post Your RR2 Bots
Post by: kix on May 16, 2019, 02:32:25 PM
We need permission to use replicas.
Watches in fear as he has sent Bigger Brother Rep and few others

Yea should do
Shoot.  Which ones were the replicas?
I think it was only warhead actually

kix and F1Krazy,

Would you guys be okay if we included your profile images from GameTechMods in the video?  I was thinking it would be awesome to go all the way with Robot Wars-style photos of the competitors, but maybe we just do something a little simpler for now?

Btw, did you get the bots I sent over?

Sorry!  I didn't receive them.  Should they have come via pm?

Should've done

No luck with the pm.  Bummer.

Callum is mostly done with the video now, but I think we can still use the robots next week at BuggleBots.

Ok, I'll resend them now

No luck.  I didn't receive a PM from you.  Maybe the server is blocking the uploads?
Hop DM me the bots, than ill send them to bruce
yall need to make a discord server
Also i have my own logo
(https://yt3.ggpht.com/-GfORiqgXIuU/AAAAAAAAAAI/AAAAAAAAAAA/b46UQRJQS90/s108-c-k-no-mo-rj-c0xffffff/photo.jpg)
Title: Re: Post Your RR2 Bots
Post by: Hoppin on May 16, 2019, 02:52:19 PM
We need permission to use replicas.
Watches in fear as he has sent Bigger Brother Rep and few others

Yea should do
Shoot.  Which ones were the replicas?
I think it was only warhead actually

kix and F1Krazy,

Would you guys be okay if we included your profile images from GameTechMods in the video?  I was thinking it would be awesome to go all the way with Robot Wars-style photos of the competitors, but maybe we just do something a little simpler for now?

Btw, did you get the bots I sent over?

Sorry!  I didn't receive them.  Should they have come via pm?

Should've done

No luck with the pm.  Bummer.

Callum is mostly done with the video now, but I think we can still use the robots next week at BuggleBots.

Ok, I'll resend them now

No luck.  I didn't receive a PM from you.  Maybe the server is blocking the uploads?
Hop DM me the bots, than ill send them to bruce
yall need to make a discord server
Also i have my own logo
(https://yt3.ggpht.com/-GfORiqgXIuU/AAAAAAAAAAI/AAAAAAAAAAA/b46UQRJQS90/s108-c-k-no-mo-rj-c0xffffff/photo.jpg)

In that case, you have them lmao
Title: Re: Post Your RR2 Bots
Post by: cjbruce on May 16, 2019, 02:53:03 PM
We need permission to use replicas.
Watches in fear as he has sent Bigger Brother Rep and few others

Yea should do
Shoot.  Which ones were the replicas?
I think it was only warhead actually

kix and F1Krazy,

Would you guys be okay if we included your profile images from GameTechMods in the video?  I was thinking it would be awesome to go all the way with Robot Wars-style photos of the competitors, but maybe we just do something a little simpler for now?

Btw, did you get the bots I sent over?

Sorry!  I didn't receive them.  Should they have come via pm?

Should've done

No luck with the pm.  Bummer.

Callum is mostly done with the video now, but I think we can still use the robots next week at BuggleBots.

Ok, I'll resend them now

No luck.  I didn't receive a PM from you.  Maybe the server is blocking the uploads?
Hop DM me the bots, than ill send them to bruce
yall need to make a discord server
Also i have my own logo
(https://yt3.ggpht.com/-GfORiqgXIuU/AAAAAAAAAAI/AAAAAAAAAAA/b46UQRJQS90/s108-c-k-no-mo-rj-c0xffffff/photo.jpg)

Sweet!

What should we put for team name for the video?
Title: Re: Post Your RR2 Bots
Post by: Mouldy on May 16, 2019, 05:22:07 PM
That quote chain, jeez.
Title: Re: Post Your RR2 Bots
Post by: CodeSilver23 on May 16, 2019, 05:33:14 PM
I know, right?
Title: Re: Post Your RR2 Bots
Post by: kix on May 17, 2019, 09:04:21 AM
Sweet!

What should we put for team name for the video?
Mine? Im fine with Krissoge
Title: Re: Post Your RR2 Bots
Post by: NeonCalypso on May 21, 2019, 07:51:31 AM
2 bots made for fun
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
One of my fav RR2 builds tbh, way detailed for my build style
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
Pretty much made for fun. this one is more like a way to kill time by seeing bots fly
Title: Re: Post Your RR2 Bots
Post by: cjbruce on May 21, 2019, 08:28:37 AM
2 bots made for fun
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
One of my fav RR2 builds tbh, way detailed for my build style
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
Pretty much made for fun. this one is more like a way to kill time by seeing bots fly

Nicely done!  I like Fayne's Proposal a lot.  With the new damage system wheel protection is a good thing.

The past few years in our competitions the larger AmpFlow wheels (8" and 10") have had a habit of exploding into lots of pieces whenever they are tapped by a spinner.  Someday I want to model that in game...

It seems like mounting multiple wheels coaxially is pretty common.  Are you guys seeing a friction advantage to doing this?
Title: Re: Post Your RR2 Bots
Post by: F1Krazy on May 21, 2019, 10:41:20 AM
It seems like mounting multiple wheels coaxially is pretty common.  Are you guys seeing a friction advantage to doing this?

I'll have to test, but I can't say I've noticed any real difference. I think it's equally likely to be an aesthetic thing, given how narrow the AmpFlow wheels are - people do the same thing with Colsons in RA2, where (IIRC) it gives you no grip advantage whatsoever. Two wheels are also more durable than one, but that's a factor that's only just come into play.
Title: Re: Post Your RR2 Bots
Post by: kix on May 21, 2019, 01:45:49 PM
It seems like mounting multiple wheels coaxially is pretty common.  Are you guys seeing a friction advantage to doing this?

I'll have to test, but I can't say I've noticed any real difference. I think it's equally likely to be an aesthetic thing, given how narrow the AmpFlow wheels are - people do the same thing with Colsons in RA2, where (IIRC) it gives you no grip advantage whatsoever. Two wheels are also more durable than one, but that's a factor that's only just come into play.
There is no traction difference, which is good honestly, because i can see that system being abused by sticking wheels into eachother
Title: Still pretty trash
Post by: IINova on June 06, 2019, 03:41:15 AM
Just an icewave rip off
VaporWave

Someone with skill should make a better version that would be cool  :vista:
Title: Re: Post Your RR2 Bots
Post by: KidDelta on June 06, 2019, 05:53:41 AM
https://gametechmods.com/forums/site-news-and-feedback/how-to-use-insert-attachment/msg750806/#msg750806
Anyway, skin is decent
Title: Re: Post Your RR2 Bots
Post by: Hard Bot on June 12, 2019, 02:47:44 PM
I'll put my $0.02 into posting a robot. It is a classic-style rammer. The default AI seems to have trouble controlling it.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
Title: Re: Post Your RR2 Bots
Post by: F1Krazy on June 12, 2019, 02:54:40 PM
Oooh, I like those custom spikes, as well as the whole "late-90s" vibe it has. Good build!
Title: Re: Post Your RR2 Bots
Post by: Hard Bot on June 18, 2019, 04:03:22 PM
 Here is a dustpan bot.
 [ This attachment cannot be displayed inline in 'Print Page' view ]
 
Title: Re: Post Your RR2 Bots
Post by: mememan on June 19, 2019, 05:53:36 PM
how do i download bots on here?
Title: Re: Post Your RR2 Bots
Post by: Gulden on June 19, 2019, 08:34:29 PM
how do i download bots on here?
You have to ask the builders via PM.  Otherwise, people are just showing their stuff off here.
Title: Re: Post Your RR2 Bots
Post by: Hard Bot on June 20, 2019, 03:05:51 PM
A replica of Stinger: The Killer Bee.
  [ This attachment cannot be displayed inline in 'Print Page' view ]  
Title: Re: Post Your RR2 Bots
Post by: mememan on June 22, 2019, 08:46:06 PM
how do i build flippers and hammers? they never activate
Title: Re: Post Your RR2 Bots
Post by: Apollo on July 02, 2019, 10:43:19 AM
Didnt think i was gonna do a double post, but oof
(https://cdn.discordapp.com/attachments/486231999548358681/566212825744408576/MAD.png)


Can I download this or get a download file for it?
Title: Re: Post Your RR2 Bots
Post by: miah651 on July 19, 2019, 05:20:04 AM
Maybe make an exports/imports fooder, and add that function too?

Its simpler than that now.  Any .RR2Bot file that is in the /Robots folder will be loaded by the game automatically.  No need to import or export.

Just tried adding some bot files of carbide doesnt seem to show up automatically for me, any solutions?
Title: Re: Post Your RR2 Bots
Post by: CyarSkirata on August 02, 2019, 05:03:36 PM
Recognise this? :)

I'm still waiting for multi-pulley belts before I can make a non-cheaty version - and gears, hydraulics, some mid-sized motors, the ability to overclock stuff, hinges and the ability to attach a cord to tense at the top of the claw's movement before I can make a fully mechanically accurate version with wings - but for now I'm happy with this.

(https://i.ibb.co/SQTXZhQ/Razer-side-angle-view.png) (https://ibb.co/HNvD9WN)
(https://i.ibb.co/CQRNJCK/Razer-Earthquake-pinch.png) (https://ibb.co/sq8k5x9)
(https://i.ibb.co/N6HPXTt/Razer-Painwheel-lift.png) (https://ibb.co/wNxXTcB)
Title: Re: Post Your RR2 Bots
Post by: kix on August 02, 2019, 05:28:58 PM
woah man
Title: Re: Post Your RR2 Bots
Post by: CyarSkirata on August 02, 2019, 06:19:28 PM
My thought process building reps is basically that it'll look its most realistic if I copy the actual structure, aesthetics can come later. In Razer's case here, probably it'll be way further into the game's development before I go in with the spikey bits on the beak.
Title: Re: Post Your RR2 Bots
Post by: cjbruce on August 02, 2019, 07:41:52 PM
Recognise this? :)

I'm still waiting for multi-pulley belts before I can make a non-cheaty version - and gears, hydraulics, some mid-sized motors, the ability to overclock stuff, hinges and the ability to attach a cord to tense at the top of the claw's movement before I can make a fully mechanically accurate version with wings - but for now I'm happy with this.

(https://i.ibb.co/SQTXZhQ/Razer-side-angle-view.png) (https://ibb.co/HNvD9WN)
(https://i.ibb.co/CQRNJCK/Razer-Earthquake-pinch.png) (https://ibb.co/sq8k5x9)
(https://i.ibb.co/N6HPXTt/Razer-Painwheel-lift.png) (https://ibb.co/wNxXTcB)

This is unreal!!!  Well done!
Title: Re: Post Your RR2 Bots
Post by: Oglington Rinseworthy on August 04, 2019, 06:24:47 AM
After looking through all the impressive builds/replicas I figured i'd throw a Quantum into the mix. After several do overs, I think I managed it.  [ This attachment cannot be displayed inline in 'Print Page' view ]
Title: Re: Post Your RR2 Bots
Post by: Jaydee99 on August 04, 2019, 06:43:07 AM
After looking through all the impressive builds/replicas I figured i'd throw a Quantum into the mix. After several do overs, I think I managed it.
Hell yeah
Title: Re: Post Your RR2 Bots
Post by: [cringey name goes here] on August 04, 2019, 07:06:54 AM
After looking through all the impressive builds/replicas I figured i'd throw a Quantum into the mix. After several do overs, I think I managed it.  [ This attachment cannot be displayed inline in 'Print Page' view ]
that's incredible, dude
Title: Re: Post Your RR2 Bots
Post by: F1Krazy on August 04, 2019, 10:14:33 AM
After looking through all the impressive builds/replicas I figured i'd throw a Quantum into the mix. After several do overs, I think I managed it.  [ This attachment cannot be displayed inline in 'Print Page' view ]

That's amazing for your very first post here. I hope we can look forward to many more builds from you!
Title: Re: Post Your RR2 Bots
Post by: 8bean on August 04, 2019, 10:20:33 AM
that quantum is absolutely mental. incredible job dude
Title: Re: Post Your RR2 Bots
Post by: Oglington Rinseworthy on August 04, 2019, 11:26:51 AM
That's amazing for your very first post here. I hope we can look forward to many more builds from you!

I have nearly completed Magnetar which I should have finished later on tonight. Thank you for the kind words  :bigsmile:
Title: Re: Post Your RR2 Bots
Post by: Oglington Rinseworthy on August 04, 2019, 03:58:53 PM
This is my repro of Magnetar, which seems to cause the game to crash after fights, possibly due to the high part count.   [ This attachment cannot be displayed inline in 'Print Page' view ]    [ This attachment cannot be displayed inline in 'Print Page' view ]  
Title: Re: Post Your RR2 Bots
Post by: F1Krazy on August 04, 2019, 04:08:00 PM
This is my repro of Magnetar, which seems to cause the game to crash after fights, possibly due to the high part count.   [ This attachment cannot be displayed inline in 'Print Page' view ]    [ This attachment cannot be displayed inline in 'Print Page' view ]  
Niiiiice. Keep up the good work!
Title: Re: Post Your RR2 Bots
Post by: cjbruce on August 05, 2019, 07:11:28 AM
This is my repro of Magnetar, which seems to cause the game to crash after fights, possibly due to the high part count.

Drat. 

Friendly neighborhood RR2 dev here. 

First off, that is a beautiful replica!

Second, would you mind sending me the .RR2Bot file?  I would like to take a look to see what is causing the crash.

Can you tell me exactly what seems to trigger the crash?  i.e. Which arena are you using?  Does it crash in the BotLab?  What button did you press immediately before the crash?
Title: Re: Post Your RR2 Bots
Post by: Oglington Rinseworthy on August 05, 2019, 07:57:05 AM
This is my repro of Magnetar, which seems to cause the game to crash after fights, possibly due to the high part count.

Drat. 

Friendly neighborhood RR2 dev here. 

First off, that is a beautiful replica!

Second, would you mind sending me the .RR2Bot file?  I would like to take a look to see what is causing the crash.

Can you tell me exactly what seems to trigger the crash?  i.e. Which arena are you using?  Does it crash in the BotLab?  What button did you press immediately before the crash?


yeah i can send you the bot file, what would be best to send it via?

it crashes after fights. After each battle the loading times get longer each time and the weapon audio doesn't stop between fights causing it to layer. eventually it will just stop responding. I am using the Test Arena.
Title: Re: Post Your RR2 Bots
Post by: kix on August 05, 2019, 08:01:22 AM
This is my repro of Magnetar, which seems to cause the game to crash after fights, possibly due to the high part count.   [ This attachment cannot be displayed inline in 'Print Page' view ]    [ This attachment cannot be displayed inline in 'Print Page' view ]  
Dude you should totally enter my rr2 tournament
...which i still cant host, because the drive is non functional...  Wish we can have the 2.01 driving back
Title: Re: Post Your RR2 Bots
Post by: cjbruce on August 05, 2019, 04:01:10 PM
This is my repro of Magnetar, which seems to cause the game to crash after fights, possibly due to the high part count.   [ This attachment cannot be displayed inline in 'Print Page' view ]    [ This attachment cannot be displayed inline in 'Print Page' view ]  
Dude you should totally enter my rr2 tournament
...which i still cant host, because the drive is non functional...  Wish we can have the 2.01 driving back

Working on it!!! :)

PS - Friction coefficient is fixed.  2WD robots should drive now.  I'm working on spinner blur visuals now.  I should have an update out tomorrow.
Title: Re: Post Your RR2 Bots
Post by: cjbruce on August 05, 2019, 04:01:58 PM
This is my repro of Magnetar, which seems to cause the game to crash after fights, possibly due to the high part count.

Drat. 

Friendly neighborhood RR2 dev here. 

First off, that is a beautiful replica!

Second, would you mind sending me the .RR2Bot file?  I would like to take a look to see what is causing the crash.

Can you tell me exactly what seems to trigger the crash?  i.e. Which arena are you using?  Does it crash in the BotLab?  What button did you press immediately before the crash?


yeah i can send you the bot file, what would be best to send it via?

it crashes after fights. After each battle the loading times get longer each time and the weapon audio doesn't stop between fights causing it to layer. eventually it will just stop responding. I am using the Test Arena.

Can you post attachments via the "Attachments and other options" button at the bottom of the screen?  If not, send me a PM.
Title: Re: Post Your RR2 Bots
Post by: KingofKings696 on August 06, 2019, 06:40:17 AM
I'm not as good as y'all but seen an aw bot like this and thought itd be a fun pseudo rep.

  [ This attachment cannot be displayed inline in 'Print Page' view ]  
Title: Re: Post Your RR2 Bots
Post by: kix on August 06, 2019, 07:19:32 AM
Is it weird that i watched the build diary of that guy building that AW few hours ago?
Title: Re: Post Your RR2 Bots
Post by: Oglington Rinseworthy on August 06, 2019, 07:42:00 AM
This is my repro of Magnetar, which seems to cause the game to crash after fights, possibly due to the high part count.

Drat. 

Friendly neighborhood RR2 dev here. 

First off, that is a beautiful replica!

Second, would you mind sending me the .RR2Bot file?  I would like to take a look to see what is causing the crash.

Can you tell me exactly what seems to trigger the crash?  i.e. Which arena are you using?  Does it crash in the BotLab?  What button did you press immediately before the crash?


yeah i can send you the bot file, what would be best to send it via?

it crashes after fights. After each battle the loading times get longer each time and the weapon audio doesn't stop between fights causing it to layer. eventually it will just stop responding. I am using the Test Arena.

Can you post attachments via the "Attachments and other options" button at the bottom of the screen?  If not, send me a PM.

Here is the Bot file for you.

  [ This attachment cannot be displayed inline in 'Print Page' view ]  
Title: Re: Post Your RR2 Bots
Post by: TheRoboteer on August 06, 2019, 08:37:33 AM
Some work on Speed Demon for the new update. Still dipping my toe so not really done anything too crazy or new, mostly still just replicating my RA2 bots, but I'm pretty happy with this one now. My focus here was on bite and launching the opponent more than it is on pure KE, and it seems to work well. Tip speed is only ~120mph which is nothing compared to what some other people have been doing, but the spinup speed is decent, the weapon has a fair bit of weight behind it, and the amount of bite it gets is fantastic. Really launches stuff on impact. Also added the martini stripes that were missing in the previous version too.

  [ This attachment cannot be displayed inline in 'Print Page' view ]  
Title: Re: Post Your RR2 Bots
Post by: cjbruce on August 06, 2019, 10:12:01 AM
My focus here was on bite and launching the opponent more than it is on pure KE, and it seems to work well. Tip speed is only ~120mph which is nothing compared to what some other people have been doing, but the spinup speed is decent, the weapon has a fair bit of weight behind it, and the amount of bite it gets is fantastic. Really launches stuff on impact. Also added the martini stripes that were missing in the previous version too.


I really like where you are going with this.  I tried to keep bite, impulse, and energy numbers as grounded in reality as possible.  I had no idea how this would actually play out when people started building spinners for things other than just direct damage.

How many millimeters of bite are you seeing when you race across the test cage at full speed?
Title: Re: Post Your RR2 Bots
Post by: TheRoboteer on August 06, 2019, 10:15:59 AM
My focus here was on bite and launching the opponent more than it is on pure KE, and it seems to work well. Tip speed is only ~120mph which is nothing compared to what some other people have been doing, but the spinup speed is decent, the weapon has a fair bit of weight behind it, and the amount of bite it gets is fantastic. Really launches stuff on impact. Also added the martini stripes that were missing in the previous version too.


I really like where you are going with this.  I tried to keep bite, impulse, and energy numbers as grounded in reality as possible.  I had no idea how this would actually play out when people started building spinners for things other than just direct damage.

How many millimeters of bite are you seeing when you race across the test cage at full speed?
I'm getting around 21mm of bite at full speed which from speaking to other folks seems to be on the higher end (Hop was getting around 13ish on one of his bots I believe, but he had higher KE). I think deciding whether to prioritise KE or bite is gonna make for some really interesting spinner vs spinner fights in future so I'm all for it!
Title: Re: Post Your RR2 Bots
Post by: KingofKings696 on August 06, 2019, 10:25:04 AM
@kix I watched the build diary yesterday that's what got me intrigued at the weird design.
Title: Re: Post Your RR2 Bots
Post by: cjbruce on August 06, 2019, 03:06:26 PM
Just saw it!  Very interesting...
Title: Re: Post Your RR2 Bots
Post by: F1Krazy on August 06, 2019, 03:14:15 PM
My focus here was on bite and launching the opponent more than it is on pure KE, and it seems to work well. Tip speed is only ~120mph which is nothing compared to what some other people have been doing, but the spinup speed is decent, the weapon has a fair bit of weight behind it, and the amount of bite it gets is fantastic. Really launches stuff on impact. Also added the martini stripes that were missing in the previous version too.


I really like where you are going with this.  I tried to keep bite, impulse, and energy numbers as grounded in reality as possible.  I had no idea how this would actually play out when people started building spinners for things other than just direct damage.

How many millimeters of bite are you seeing when you race across the test cage at full speed?
I'm getting around 21mm of bite at full speed which from speaking to other folks seems to be on the higher end (Hop was getting around 13ish on one of his bots I believe, but he had higher KE). I think deciding whether to prioritise KE or bite is gonna make for some really interesting spinner vs spinner fights in future so I'm all for it!
I think Absolute Zero and Spitfire both have zero bite when stationary, it goes up when they're moving though. I'm hesitant to make the teeth larger because right now they look very elegant IMO - don't take this the wrong way, Robo, but those giant square teeth on Speed Demon aren't the most pleasing things to look at, effective though they might be.
Title: Re: Post Your RR2 Bots
Post by: cjbruce on August 06, 2019, 03:19:24 PM
Yup!  Bite is zero if you aren’t moving, and increases with forward movement speed.
Title: Re: Post Your RR2 Bots
Post by: cjbruce on August 06, 2019, 05:55:34 PM
Right now the bite calculation assumes:
1. Two impactors spinning at whatever RPM.  Faster spin = less bite.  More impactors = less bite.
2. Impactor teeth are assumed to be infinitely deep.
3. Actual tooth shape doesn’t matter.  The model assumes that the teeth edges are aligned radially.

Bite is used in only one way.  Bite is one of two factors (the other is impact angle) to determine whether or not a “good hit” happens.  More bite = higher chance of a good hit, rather than the weapon just skittering harmlessly off the surface of the opponent.
Title: Re: Post Your RR2 Bots
Post by: TheRoboteer on August 06, 2019, 06:11:07 PM
My focus here was on bite and launching the opponent more than it is on pure KE, and it seems to work well. Tip speed is only ~120mph which is nothing compared to what some other people have been doing, but the spinup speed is decent, the weapon has a fair bit of weight behind it, and the amount of bite it gets is fantastic. Really launches stuff on impact. Also added the martini stripes that were missing in the previous version too.


I really like where you are going with this.  I tried to keep bite, impulse, and energy numbers as grounded in reality as possible.  I had no idea how this would actually play out when people started building spinners for things other than just direct damage.

How many millimeters of bite are you seeing when you race across the test cage at full speed?
I'm getting around 21mm of bite at full speed which from speaking to other folks seems to be on the higher end (Hop was getting around 13ish on one of his bots I believe, but he had higher KE). I think deciding whether to prioritise KE or bite is gonna make for some really interesting spinner vs spinner fights in future so I'm all for it!
I think Absolute Zero and Spitfire both have zero bite when stationary, it goes up when they're moving though. I'm hesitant to make the teeth larger because right now they look very elegant IMO - don't take this the wrong way, Robo, but those giant square teeth on Speed Demon aren't the most pleasing things to look at, effective though they might be.
Yeah IK. I've been struggling to do anything more elaborate with teeth though since you can't actually seem to place stuff directly opposite each other on the cylinder component. I'll probably have a toy around with using wedge components for the teeth rather than just straight blocks at some point
Title: Re: Post Your RR2 Bots
Post by: KingofKings696 on August 06, 2019, 09:21:14 PM
  [ This attachment cannot be displayed inline in 'Print Page' view ]      [ This attachment cannot be displayed inline in 'Print Page' view ]  tu  Here is my latest design works surprisingly well considering the teeth shouldn't have much bite.

It gets around 100mm bite when it hits something and the 30mm was just a quick spurt of gas as it turns a little from the force of the massive weapon.
Title: Re: Post Your RR2 Bots
Post by: kix on August 07, 2019, 03:54:48 AM
Dude learn how to use image attachment system
Title: Re: Post Your RR2 Bots
Post by: KingofKings696 on August 07, 2019, 04:19:06 AM
I am having to upload all my pictures from phone and I'm using the attachments and other options at the bottom. If there is a better way please enlighten me as it annoys me as well.
Title: Re: Post Your RR2 Bots
Post by: TheRoboteer on August 07, 2019, 04:38:35 AM
I am having to upload all my pictures from phone and I'm using the attachments and other options at the bottom. If there is a better way please enlighten me as it annoys me as well.
You need to hit the "insert attachement" button next to the place where you select the file
Title: Re: Post Your RR2 Bots
Post by: KingofKings696 on August 07, 2019, 05:28:54 AM
Oh wow I missed that thank you
Title: Re: Post Your RR2 Bots
Post by: cjbruce on August 07, 2019, 06:07:21 AM
tu  Here is my latest design works surprisingly well considering the teeth shouldn't have much bite.

It gets around 100mm bite when it hits something and the 30mm was just a quick spurt of gas as it turns a little from the force of the massive weapon.

Nice!

I might do a little nerfing for spinners like this.  Any time a spinner takes up more than 25-30% of the mass of the robot in real life, the robot tends to become an uncontrollable mess.

A robot that is 65% weapon should be completely uncontrollable when the weapon is moving.  Let me think about this for a bit...
Title: Re: Post Your RR2 Bots
Post by: cjbruce on August 07, 2019, 06:08:12 AM
Oh wow I missed that thank you

No worries!  I've been posting consistently for two years and just figured out how to do this a few months ago.
Title: Re: Post Your RR2 Bots
Post by: KingofKings696 on August 07, 2019, 08:02:05 AM
Yeah I agree only issue with nerfing spinners based on weight would be shell spinners and the like might get killed by such a nerf. But I do agree massive spinners like this are most likely not going to work well irl
Title: Re: Post Your RR2 Bots
Post by: F1Krazy on August 07, 2019, 08:19:21 AM
A robot that is 65% weapon should be completely uncontrollable when the weapon is moving.  Let me think about this for a bit...
A robot that is 65% weapon will also have armour made out of cardboard. I don't think much nerfing is necessary; once we start doing tournaments, people will work out for themselves how hopelessly impractical those kinds of weapons are and the "who can make the biggest Deep Six clone" contest should cease.
Title: Re: Post Your RR2 Bots
Post by: TheRoboteer on August 07, 2019, 09:02:36 AM
A robot that is 65% weapon should be completely uncontrollable when the weapon is moving.  Let me think about this for a bit...
A robot that is 65% weapon will also have armour made out of cardboard. I don't think much nerfing is necessary; once we start doing tournaments, people will work out for themselves how hopelessly impractical those kinds of weapons are and the "who can make the biggest Deep Six clone" contest should cease.
I'm not so sure in the current version of the game. Speed Demon has a 50kg weapon which is pretty unrealistic for a vert of its style, and it has pretty strong armour, a srimech and pretty beefy anti-spinner weapon supports.
Title: Re: Post Your RR2 Bots
Post by: KingofKings696 on August 07, 2019, 09:05:39 AM
I think you'd be surprised at how much armor you can stuff on a bot like my big horizontal spinner or a deep 6 bot as chassis is so small that armor adds a lot less weight per mm
Title: Re: Post Your RR2 Bots
Post by: Hoppin on August 07, 2019, 09:23:01 AM
A robot that is 65% weapon should be completely uncontrollable when the weapon is moving.  Let me think about this for a bit...
A robot that is 65% weapon will also have armour made out of cardboard. I don't think much nerfing is necessary; once we start doing tournaments, people will work out for themselves how hopelessly impractical those kinds of weapons are and the "who can make the biggest Deep Six clone" contest should cease.
I'm not so sure in the current version of the game. Speed Demon has a 50kg weapon which is pretty unrealistic for a vert of its style, and it has pretty strong armour, a srimech and pretty beefy anti-spinner weapon supports.

My 83kg bar spinner controls just fine.
Title: Re: Post Your RR2 Bots
Post by: cjbruce on August 07, 2019, 11:33:17 AM
A robot that is 65% weapon should be completely uncontrollable when the weapon is moving.  Let me think about this for a bit...
A robot that is 65% weapon will also have armour made out of cardboard. I don't think much nerfing is necessary; once we start doing tournaments, people will work out for themselves how hopelessly impractical those kinds of weapons are and the "who can make the biggest Deep Six clone" contest should cease.
I'm not so sure in the current version of the game. Speed Demon has a 50kg weapon which is pretty unrealistic for a vert of its style, and it has pretty strong armour, a srimech and pretty beefy anti-spinner weapon supports.

My 83kg bar spinner controls just fine.

I might be able to make things more realistic by simply adjusting the amount of mass reduction that occurs at high speed.  The mass reduction is there in the first place because physics becomes unstable without it.  Perhaps some instability is good?  Dunno.  I’ll have to tweak things to find out.
Title: Re: Post Your RR2 Bots
Post by: KingofKings696 on August 08, 2019, 11:48:15 PM
  [ This attachment cannot be displayed inline in 'Print Page' view ]    [ This attachment cannot be displayed inline in 'Print Page' view ]  

Here is my latest build couldn't figure out how I wanted to buy up drive motor covers to make it look more realistic while keeping streamline look and wanted to round front to give a more shark type look but my creativity ran out and I'll have to figure that out later also on Aug 6 build works fine but bar doesn't bite like I'd hope and in the newer bleed build forgeg what cjbruce called it if drives really slow and doesn't turn very well I assume it's a side effect of the gyroscopic effects change.
Title: Re: Post Your RR2 Bots
Post by: cjbruce on August 09, 2019, 07:02:14 AM
Any difference you see should be a result of nerfing the spinner mass reduction.  I’m not sure if this is the right approach to take to limit the effectiveness of super-heavy spinners. 

I would be happy to hear your thoughts!
Title: Re: Post Your RR2 Bots
Post by: KingofKings696 on August 09, 2019, 07:55:21 AM
From what I can tell it's not severely impacting my bots with heavy weapons it's really only making them harder to drive and giving me small annoyances this last 1 more so then the rest as it took a bot that was nimble when tested in aug6 build and made it slower and turn poorly left but right it can snap around like it should which I'm guessing is the gyroscopic effect being increased with the bleeding edge build.

Also out of curiosity does the aerodynamics of aay a blade have an effect? I ask as I feel my big disc type robots feel like they do better then bars?
Title: Re: Post Your RR2 Bots
Post by: cjbruce on August 09, 2019, 05:33:55 PM
From what I can tell it's not severely impacting my bots with heavy weapons it's really only making them harder to drive and giving me small annoyances this last 1 more so then the rest as it took a bot that was nimble when tested in aug6 build and made it slower and turn poorly left but right it can snap around like it should which I'm guessing is the gyroscopic effect being increased with the bleeding edge build.

Also out of curiosity does the aerodynamics of aay a blade have an effect? I ask as I feel my big disc type robots feel like they do better then bars?

Ooo!  Good noticing!

In general, a big disc will have significantly less air drag than a bar with a the same radius.  All I did to compute this was to subtract the smaller radius from the larger radius.  The result is the length exposed to the air.  Its a simple approximation, but it is something.
Title: Re: Post Your RR2 Bots
Post by: KingofKings696 on August 09, 2019, 06:53:16 PM
On that same note would a thinner disc or bar at the same length have less drag aswell? And would blade shape have any effect such as creating lift or down force depending on shape?
Title: Re: Post Your RR2 Bots
Post by: KingofKings696 on August 09, 2019, 10:31:40 PM
So I found something interesting I took a version with big disc of shark bite(last bot posted) kept all stars ths same except used stretch to keep it 18 long but made it only 1 wide to create a bar in a sense that's slightly rounded and added weight back to get it as close to same weight as I could spins at the same rpm and tip speed but gained around 50 thousand joules of energy doesn't make sense and seems contradictory to what we were talking about above
Title: Re: Post Your RR2 Bots
Post by: cjbruce on August 10, 2019, 07:46:12 AM
On that same note would a thinner disc or bar at the same length have less drag aswell? And would blade shape have any effect such as creating lift or down force depending on shape?

Thinner = less air drag

I don’t do anything with blade shape, other than the aspect ratio mentioned above.
Title: Re: Post Your RR2 Bots
Post by: KingofKings696 on August 10, 2019, 07:53:21 AM
It's the same thickness and same length but a width more in line with a bar spinner which unless I misunderstood you a bar spinner has more drag than a disc spinner of same length?
Title: Re: Post Your RR2 Bots
Post by: cjbruce on August 10, 2019, 08:06:37 AM
So I found something interesting I took a version with big disc of shark bite(last bot posted) kept all stars ths same except used stretch to keep it 18 long but made it only 1 wide to create a bar in a sense that's slightly rounded and added weight back to get it as close to same weight as I could spins at the same rpm and tip speed but gained around 50 thousand joules of energy doesn't make sense and seems contradictory to what we were talking about above

Although shape affects air drag in only a very limited way as described above (aspect ratio and blade thickness), shapes have a huge effect on moment of inertia.

In general, if you have two spinners of the same radius and mass, the one with the mass farther out has the higher moment of inertia.  The is why figure skaters pull in their arms to reduce their moment of inertia.

The higher the moment of inertia, the more angular momentum (the thing that causes impulse) and the higher the kinetic energy (the thing that causes damage).  The ideal spinner weapon shape would be an extremely dense point attached via a massless string.  All of the the mass concentrated as far as possible from the axis.

Maybe this is the effect you saw?
Title: Re: Post Your RR2 Bots
Post by: cjbruce on August 10, 2019, 08:09:01 AM
It's the same thickness and same length but a width more in line with a bar spinner which unless I misunderstood you a bar spinner has more drag than a disc spinner of same length?

Correct!
Title: Re: Post Your RR2 Bots
Post by: KingofKings696 on August 10, 2019, 08:13:18 AM
That makes sense and I did make sure to account for that as much as I could i kept the cylinder I used for center disc/bar weighing as close as I could to the same and the 2 teeth exact same size and weight
Title: Re: Post Your RR2 Bots
Post by: cjbruce on August 10, 2019, 08:13:32 AM
One more thing affects spinner speed:

If the spinner is unbalanced, it will spin substantially slower.  I built a robot with two spinners on identical motors.  One spinner was centered on its axle, while the other was 1 cm off-center.  The off center one spun several hundred RPM slower, but had 1 cm greater reach and slightly better bite.
Title: Re: Post Your RR2 Bots
Post by: KingofKings696 on August 10, 2019, 08:25:51 AM
I've definitely noticed that this build is exact same rpm and tip speed this does bring up the thought itd be really nice if there was a mirror feature somehow to help line up drive or teeth on weapons and all
Title: Buggy Bots
Post by: CyarSkirata on August 15, 2019, 07:28:17 PM
The bot files for three bots I mentioned on the itch.io page, for investigation.
Title: Re: Post Your RR2 Bots
Post by: Oglington Rinseworthy on August 18, 2019, 11:25:08 AM
Here is another replica, this time of Chaos 2. Sadly unable to do the lettering yet. One of these days i'll actually finish an Original build.  [ This attachment cannot be displayed inline in 'Print Page' view ]    [ This attachment cannot be displayed inline in 'Print Page' view ]  
Title: Re: Post Your RR2 Bots
Post by: KidDelta on August 18, 2019, 12:11:58 PM
Holy Damn
Title: Re: Post Your RR2 Bots
Post by: Wambo on August 21, 2019, 06:12:27 AM
I can't find the rr2 bot files. I'm using Windows and there's no RR2 folder in the Programms Directory. Can anyone help me?
Title: Re: Post Your RR2 Bots
Post by: KingofKings696 on August 21, 2019, 12:01:15 PM

C:\Users\Tim\AppData\LocalLow\Nerd Island Studios LLC\Robot Rumble 2.0

Replace Tim with your user name to get there
Title: Re: Post Your RR2 Bots
Post by: Wambo on August 22, 2019, 06:08:52 AM

C:\Users\Tim\AppData\LocalLow\Nerd Island Studios LLC\Robot Rumble 2.0

Replace Tim with your user name to get there
Thank you :mrgreen:
Title: Re: Post Your RR2 Bots
Post by: Oglington Rinseworthy on August 31, 2019, 10:33:34 AM
Finally I managed an original bot that i'm somewhat happy with... naming however is difficult, currently with a placeholder name of "Jeff". it'll do for now.  [ This attachment cannot be displayed inline in 'Print Page' view ]    [ This attachment cannot be displayed inline in 'Print Page' view ]  
Title: Re: Post Your RR2 Bots
Post by: Hoppin on August 31, 2019, 12:24:10 PM
Finally I managed an original bot that i'm somewhat happy with... naming however is difficult, currently with a placeholder name of "Jeff". it'll do for now.  [ This attachment cannot be displayed inline in 'Print Page' view ]    [ This attachment cannot be displayed inline in 'Print Page' view ]

This looks great
Title: Re: Post Your RR2 Bots
Post by: Wambo on August 31, 2019, 12:26:56 PM
Great bot! The only thing, I don't like about it are those "round" sides
Title: Re: Post Your RR2 Bots
Post by: Oglington Rinseworthy on August 31, 2019, 01:00:47 PM
Great bot! The only thing, I don't like about it are those "round" sides

When you say "round sides" do you mean the wheel guards? cos I was struggling trying to figure out the best way to add some wheel protection that didn't look weird with the chassis shape. that was the best i could come up with. any suggestions would be greatly appreciated, Thanks for the feedback :D
Title: Re: Post Your RR2 Bots
Post by: Wambo on August 31, 2019, 05:42:30 PM
Great bot! The only thing, I don't like about it are those "round" sides

When you say "round sides" do you mean the wheel guards? cos I was struggling trying to figure out the best way to add some wheel protection that didn't look weird with the chassis shape. that was the best i could come up with. any suggestions would be greatly appreciated, Thanks for the feedback :D
I mean those side chasis bits. Maybe it's just me, but in my opinion this Looks a bit weird. Just a small minor thing.   [ This attachment cannot be displayed inline in 'Print Page' view ]  
Title: Re: Post Your RR2 Bots
Post by: Oglington Rinseworthy on August 31, 2019, 06:40:39 PM
Great bot! The only thing, I don't like about it are those "round" sides

When you say "round sides" do you mean the wheel guards? cos I was struggling trying to figure out the best way to add some wheel protection that didn't look weird with the chassis shape. that was the best i could come up with. any suggestions would be greatly appreciated, Thanks for the feedback :D
I mean those side chasis bits. Maybe it's just me, but in my opinion this Looks a bit weird. Just a small minor thing.   [ This attachment cannot be displayed inline in 'Print Page' view ]  
oh those aren't round, they are angular i think that's the lighting. i'll definitely look into tidying it up though. The drive needs a improving too.
Title: Re: Post Your RR2 Bots
Post by: Wambo on September 01, 2019, 06:17:52 AM
Great bot! The only thing, I don't like about it are those "round" sides

When you say "round sides" do you mean the wheel guards? cos I was struggling trying to figure out the best way to add some wheel protection that didn't look weird with the chassis shape. that was the best i could come up with. any suggestions would be greatly appreciated, Thanks for the feedback :D
I mean those side chasis bits. Maybe it's just me, but in my opinion this Looks a bit weird. Just a small minor thing.   [ This attachment cannot be displayed inline in 'Print Page' view ]  
oh those aren't round, they are angular i think that's the lighting. i'll definitely look into tidying it up though. The drive needs a improving too.
Ah ok. great bot!
Title: Re: Post Your RR2 Bots
Post by: CyarSkirata on September 07, 2019, 12:41:56 PM
I've finally built a bot I'm happy with that isn't immune to damage on the placeholder model. I really want to enter her in parsec tournaments or something, but I have a bug where every bot I've built in the current build is immune to elimination by pits and ring-outs, so I don't know if she'd be allowed. D:

(https://i.ibb.co/Ctr6YL9/Circumvolution-Standing.png) (https://imgbb.com/)
Title: Re: Post Your RR2 Bots
Post by: Gulden on September 07, 2019, 01:05:35 PM
I have a bug where every bot I've built in the current build is immune to elimination by pits and ring-outs, so I don't know if she'd be allowed. D:
This has been a bug that effects every single robot since the August06 patch.  I'm pretty sure everyone knows of it.  It shouldn't affect your ability to get in.

Otherwise, I love the disc.  I need to learn how to make hollow things like that.
Title: Re: Post Your RR2 Bots
Post by: kix on September 07, 2019, 01:15:55 PM
I have a bug where every bot I've built in the current build is immune to elimination by pits and ring-outs, so I don't know if she'd be allowed. D:
This has been a bug that effects every single robot since the August06 patch.  I'm pretty sure everyone knows of it.  It shouldn't affect your ability to get in.

Otherwise, I love the disc.  I need to learn how to make hollow things like that.
Yeah if a bot gets pitted, it is considered pitted, its a game bug so dont worry about it
Title: Re: Post Your RR2 Bots
Post by: CyarSkirata on September 07, 2019, 01:16:26 PM
Otherwise, I love the disc.  I need to learn how to make hollow things like that.

I do it by building them in segments, using shapes I draw far bigger to get a smoother curve.

(https://i.ibb.co/Ph3sjtv/Circumvolution-Flywheel-Quarter.png) (https://imgbb.com/)
Title: Re: Post Your RR2 Bots
Post by: F1Krazy on September 07, 2019, 05:00:58 PM
I've finally built a bot I'm happy with that isn't immune to damage on the placeholder model. I really want to enter her in parsec tournaments or something, but I have a bug where every bot I've built in the current build is immune to elimination by pits and ring-outs, so I don't know if she'd be allowed. D:

(https://i.ibb.co/Ctr6YL9/Circumvolution-Standing.png) (https://imgbb.com/)

Whoa... that's amazing! Good idea for how to build hollow discs, I should definitely try that sometime.
Title: Re: Post Your RR2 Bots
Post by: CyarSkirata on September 07, 2019, 06:26:27 PM
While I've started the subject of custom spinners like this - here's the tool I use to get such smooth circles, in case anyone needs such a thing.

https://donatstudios.com/PixelCircleGenerator
Title: Re: Post Your RR2 Bots
Post by: cjbruce on September 09, 2019, 09:59:06 AM
I have a bug where every bot I've built in the current build is immune to elimination by pits and ring-outs, so I don't know if she'd be allowed. D:
This has been a bug that effects every single robot since the August06 patch.  I'm pretty sure everyone knows of it.  It shouldn't affect your ability to get in.

Otherwise, I love the disc.  I need to learn how to make hollow things like that.
Yeah if a bot gets pitted, it is considered pitted, its a game bug so dont worry about it

kix and CyarSkirata, I'm taking a looksee at the pit surface and robots not getting pitted now.  I'll let you guys know what I find soon...

EDIT: ... and bugs have been found!!!  It turns out that there was some weirdness (kix pointed this out first) right before one of the builds that caused the floors to be assigned the rubber material, except for the pit surface, which was still steel.   I'm still looking into why the OOTA is not registering for the pit.

EDIT #2: ...the pit OOTA bug has been found and squashed for both BotLab and remade robots.  Apparently this bug has been there for a LONG time, ever since we changed over to the new structure for BotLab robots.

I'll try to get the bugs fixed and updated in a new bleeding edge build by the end of the week.
Title: Re: Post Your RR2 Bots
Post by: kix on September 14, 2019, 05:50:09 PM
Posting this here so more people see it
(https://media.discordapp.net/attachments/441273974274392065/622558654121377802/Shockwave.png)
Title: Re: Post Your RR2 Bots
Post by: CyarSkirata on September 16, 2019, 08:39:28 AM
Posting this here so more people see it
(https://media.discordapp.net/attachments/441273974274392065/622558654121377802/Shockwave.png)

Nice drisc, and that looks like a solid spinner-killing wedge. Pretty too. :)
Title: Re: Post Your RR2 Bots
Post by: CyarSkirata on September 16, 2019, 08:44:06 AM
One of my buddies has built a couple of bots too, and keeps asking me about what I think of the designs, so now I'm curious what any of you guys think.

(https://i.ibb.co/nMj4rSq/Ex-Convention-Side.png) (https://imgbb.com/)
(https://i.ibb.co/zNr6062/Ex-Convention-Weapon.png) (https://imgbb.com/)
Title: Re: Post Your RR2 Bots
Post by: CyarSkirata on September 28, 2019, 12:05:15 AM
I'm curious, would tournaments typically allow multiple bots that only differ in one respect - say, a weapon - to enter as a single robot with an interchangeable part?

(https://i.ibb.co/h9jrXwX/Circumvolution-Armory.png) (https://ibb.co/4tGCs3s)
Title: Re: Post Your RR2 Bots
Post by: F1Krazy on September 28, 2019, 02:02:45 PM
They do in DSL-IRL, so I don't see why they wouldn't in RR2. There's generally a limit as to how many interchangeable versions you can have, though.
Title: Re: Post Your RR2 Bots
Post by: Volcore on October 07, 2019, 04:31:47 PM
I'm trying to build a saw robot, however, I'm encountering a strange phenomena when trying to attach a weapon to a weapon motor attached to an arm, hopefully this image helps illustrate it, but if I try spinning the actual saw, the blade starts spinning at a weird rpm, in this case ~95k, and the energy stays constant at ~150J, this essentially means the blade "jitters" between 2 positions and doesn't actually spin fully 360 degrees. Also, if I try to move the robot at all, the blade starts flying around the weapon motor. Any ideas what might be causing this and how to remedy this? In this case, my weapon spinner is the 4th one.

Additionally, is there any way to connect something to 2 motors?

(http://)
Title: Re: Post Your RR2 Bots
Post by: kix on October 09, 2019, 06:22:16 AM
I'm trying to build a saw robot, however, I'm encountering a strange phenomena when trying to attach a weapon to a weapon motor attached to an arm, hopefully this image helps illustrate it, but if I try spinning the actual saw, the blade starts spinning at a weird rpm, in this case ~95k, and the energy stays constant at ~150J, this essentially means the blade "jitters" between 2 positions and doesn't actually spin fully 360 degrees. Also, if I try to move the robot at all, the blade starts flying around the weapon motor. Any ideas what might be causing this and how to remedy this? In this case, my weapon spinner is the 4th one.

Additionally, is there any way to connect something to 2 motors?

()
Yeah it doesnt really work atm
Title: Re: Post Your RR2 Bots
Post by: CyarSkirata on October 14, 2019, 04:37:21 PM
I built a new bot. :)
https://youtu.be/_xqaKqNZM60
Title: Re: Post Your RR2 Bots
Post by: CyarSkirata on October 15, 2019, 10:46:22 PM
It's easy to forget just how big Panic Attack is. I'm building this rep to the dimensions listed on the wiki, that's 1m 36cm long of robot.
EDIT: I have just remembered that those dimensions are for the last TV appearance, where it had the rear skirt, so I do need to do some speculation to get closer to the pre-series 7 version, but still. Big robot.
(https://i.ibb.co/ph0pFgJ/Panic-Attack-sheer-size.png) (https://ibb.co/XY2TR9S)
Title: Re: Post Your RR2 Bots
Post by: CyarSkirata on October 19, 2019, 05:49:02 AM
Okay, now I have a true scale series 5 style Panic Attack. Albeit without the decorative stuff because I already don't see myself being able to do the paint job as the game stands, so I've gone for a purely functional rep.

(https://i.ibb.co/Qrhc0rS/Panic-Attack-Rep.png) (https://ibb.co/MMKhdMw)
(https://i.ibb.co/Cmby8Dz/Panic-Attack-Battle.png) (https://ibb.co/17rNQjL)
Title: Re: Post Your RR2 Bots
Post by: [cringey name goes here] on October 19, 2019, 06:43:47 AM
Okay, now I have a true scale series 5 style Panic Attack. Albeit without the decorative stuff because I already don't see myself being able to do the paint job as the game stands, so I've gone for a purely functional rep.

(https://i.ibb.co/Qrhc0rS/Panic-Attack-Rep.png) (https://ibb.co/MMKhdMw)
(https://i.ibb.co/Cmby8Dz/Panic-Attack-Battle.png) (https://ibb.co/17rNQjL)
beautiful
Title: Re: Post Your RR2 Bots
Post by: CodeSilver23 on October 19, 2019, 10:51:19 AM
Okay, now I have a true scale series 5 style Panic Attack. Albeit without the decorative stuff because I already don't see myself being able to do the paint job as the game stands, so I've gone for a purely functional rep.

(https://i.ibb.co/Qrhc0rS/Panic-Attack-Rep.png) (https://ibb.co/MMKhdMw)
(https://i.ibb.co/Cmby8Dz/Panic-Attack-Battle.png) (https://ibb.co/17rNQjL)
You should honestly make your own showcase. The stuff you’ve been doing is crazy.
Title: Re: Post Your RR2 Bots
Post by: CyarSkirata on October 19, 2019, 05:55:07 PM
You should honestly make your own showcase. The stuff you’ve been doing is crazy.

You really think so? I mean, I've seen your bots, and some of those look pretty insane to me.
How would I go about that? I'm new to the site and not exactly the best at computers.
Title: Re: Post Your RR2 Bots
Post by: CodeSilver23 on October 19, 2019, 06:50:58 PM
You should honestly make your own showcase. The stuff you’ve been doing is crazy.

You really think so? I mean, I've seen your bots, and some of those look pretty insane to me.
How would I go about that? I'm new to the site and not exactly the best at computers.
Yes I do think so! You should definitely show off some of the bots that are in your videos. As to how to make your own showcase, just click on the showcase area, then select new topic.
Title: Re: Post Your RR2 Bots
Post by: min440303 on November 02, 2019, 09:58:49 AM
My inferior Nightmare :mrgreen:
 [ This attachment cannot be displayed inline in 'Print Page' view ]   [ This attachment cannot be displayed inline in 'Print Page' view ]    [ This attachment cannot be displayed inline in 'Print Page' view ]    [ This attachment cannot be displayed inline in 'Print Page' view ]    [ This attachment cannot be displayed inline in 'Print Page' view ]  
Title: Re: Post Your RR2 Bots
Post by: [cringey name goes here] on November 02, 2019, 11:15:25 AM
My inferior Nightmare :mrgreen:
 [ This attachment cannot be displayed inline in 'Print Page' view ]   [ This attachment cannot be displayed inline in 'Print Page' view ]    [ This attachment cannot be displayed inline in 'Print Page' view ]    [ This attachment cannot be displayed inline in 'Print Page' view ]    [ This attachment cannot be displayed inline in 'Print Page' view ]
awesome!
Title: Re: Post Your RR2 Bots
Post by: CyarSkirata on November 02, 2019, 07:13:56 PM
My inferior Nightmare :mrgreen:
 [ This attachment cannot be displayed inline in 'Print Page' view ]   [ This attachment cannot be displayed inline in 'Print Page' view ]    [ This attachment cannot be displayed inline in 'Print Page' view ]    [ This attachment cannot be displayed inline in 'Print Page' view ]    [ This attachment cannot be displayed inline in 'Print Page' view ]

Nice. :)
Title: Re: Post Your RR2 Bots
Post by: min440303 on November 03, 2019, 08:10:42 AM
Try to build Beta at first, but hammer makes so less damage, so change into a bar spinner
 [ This attachment cannot be displayed inline in 'Print Page' view ]    [ This attachment cannot be displayed inline in 'Print Page' view ]    [ This attachment cannot be displayed inline in 'Print Page' view ]    [ This attachment cannot be displayed inline in 'Print Page' view ]  
Title: Re: Post Your RR2 Bots
Post by: CodeSilver23 on November 03, 2019, 08:24:52 AM
I really like the bar design.
Title: Re: Post Your RR2 Bots
Post by: min440303 on November 07, 2019, 09:12:28 AM
Undercut Disc
  [ This attachment cannot be displayed inline in 'Print Page' view ]    [ This attachment cannot be displayed inline in 'Print Page' view ]    [ This attachment cannot be displayed inline in 'Print Page' view ]  
Title: Re: Post Your RR2 Bots
Post by: CodeSilver23 on November 08, 2019, 09:24:10 PM
God damn that's nice. Does it work inverted?
Title: Re: Post Your RR2 Bots
Post by: min440303 on November 11, 2019, 07:00:45 PM
God damn that's nice. Does it work inverted?
Not quite, the spinner motor's too big to fit into the chassis
Title: Re: Post Your RR2 Bots
Post by: min440303 on November 12, 2019, 01:25:05 AM
the most complete one of my bots(though it's still garbage)
  [ This attachment cannot be displayed inline in 'Print Page' view ]    [ This attachment cannot be displayed inline in 'Print Page' view ]    [ This attachment cannot be displayed inline in 'Print Page' view ]  
Title: Re: Post Your RR2 Bots
Post by: CodeSilver23 on November 12, 2019, 08:31:06 AM
No, that is not garbage,It's actually really nice! I would recommend using the green screen for your pics, tho.
Title: Re: Post Your RR2 Bots
Post by: Team Code Red Robotics on November 12, 2019, 08:34:27 AM
8/10 needs some time in the gym as it's a bit overweight
Title: Re: Post Your RR2 Bots
Post by: ExcessT on November 20, 2019, 04:41:48 AM
I tried making razor from Robot Wars. Turned out better than i expected.
Title: Re: Post Your RR2 Bots
Post by: Wambo on November 20, 2019, 06:00:04 AM
This looks really good!
Title: Re: Post Your RR2 Bots
Post by: CyarSkirata on November 23, 2019, 04:42:25 AM
Great job. :)
It's such a hard robot to shape, I'm starting to wonder if we rep builders should collaborate at some point to get one fully accurate Razer between us.
Title: I made battlebots and Korean robot.
Post by: Kim hyun woo on July 04, 2020, 01:34:53 AM
Moebius
(https://pbs.twimg.com/media/EcD-ajbUcAENY4c?format=jpg&name=4096x4096)
Huge
(https://pbs.twimg.com/media/EcEAduhUMAAVfHo?format=jpg&name=4096x4096)
Counter revolution
(https://pbs.twimg.com/media/EcEAdvGUYAAfDvI?format=jpg&name=4096x4096)
Stealth
(https://pbs.twimg.com/media/EcEAdvgU4AAcm7z?format=jpg&name=4096x4096)

Title: Re: Post Your RR2 Bots
Post by: F1Krazy on July 04, 2020, 03:33:44 AM
Welcome to the site! Those are some fantastic reps! Looking forward to more from you in the future!
Title: Re: Post Your RR2 Bots
Post by: Kim hyun woo on July 04, 2020, 08:23:08 AM
Name: Stealth (Korean Battlebot)
Features: As a near-perfect design among the earliest disc spinner-type robots, the three sides are all deflected and the front is equipped with a disc of fairly low height, so it is designed to rotate with a high RPM motor and attack the wheels.

(https://pbs.twimg.com/media/EcFbW6iU0AcFrXA?format=jpg&name=4096x4096)
(https://pbs.twimg.com/media/EcFbeK-UYAEtany?format=jpg&name=4096x4096)
(https://pbs.twimg.com/media/EcFbORVUYAA3KLb?format=jpg&name=4096x4096)
Title: Re: Post Your RR2 Bots
Post by: kix on July 04, 2020, 08:25:29 AM
Not a bad design, imo the only gripe is that the weight is too much
Also i see that you tried to use the paint thing.
I also assume you are 空间飞龙 on discord
Title: Re: Post Your RR2 Bots
Post by: Kim hyun woo on July 07, 2020, 05:10:24 AM
(https://pbs.twimg.com/media/EcUMNrxVAAAxGM3?format=jpg&name=4096x4096)
(https://pbs.twimg.com/media/EcUMNryU4AABfIC?format=jpg&name=4096x4096)
Name: "Lunge"
Weapon: "Slope Disc Spinner"
This battle bot is a Korean battle robot and is also famous as the disk spinner robot that participated most in the "robot power(2005~2011)" season. The winning rate is 38 wins and 20 losses in 58 matches.This battlebot started in 2005 and played until 2008.
In the early days, "Lunge" changed its structure completely because the weak hit and durability of the weapons were so weak that they were often defeated when they met the same disk spinner type battlebots. It is designed to The RPM acceleration was enhanced by replacing the motor.It can tilt the disc spinner and hit it at a lower height,, and the wheels are tilted to minimize turning over by lowering the center of gravity. The characteristic is that even if the tire is damaged, the sponge is built in so that it can be operated without any problems.
Since then, "Lunge" has become the most powerful disc spinner robot of the time, and has shown great performance in the championship series, not at all inferior to other powerful robots.
However, there were some cases where they brutally crushed a new robot without mercy, which led to a negative view.
In the "Robot Power" season, the rules of the game are to win the championship and win a total of five consecutive games without losing a single time to become the Hall of Fame. Sadly, however, "Lunge" couldn't go up to the Hall of Fame. Because luck didn't keep up, and in the case of losing, most of the games were 2% short. The decisive reason is that as the Bar spinner type robot evolved over the years, the disk spinner type battlebot began to fall, and even "Lunge" could not escape this period.
The last game was against a robot called "Monster", a drum spinner robot that was defeated twice by "Lunge" in the past. "Lunge"attacked the back, but "Monster" with counterattack,"Lunge" body was turned over and defeated due to malfunction, and then disappeared. . "Lunge" was the last somewhat not complacent end of the robot that enjoyed an era.
Title: Re: Post Your RR2 Bots
Post by: Kim hyun woo on July 09, 2020, 02:17:07 PM
Trident 2 (Korean battlebot)
(https://pbs.twimg.com/media/EcfzXYyUwAAWLwi?format=jpg&name=4096x4096)
(https://pbs.twimg.com/media/Ecfzyj6VcAAmfEh?format=jpg&name=4096x4096)
(https://pbs.twimg.com/media/EcfzyjlUEAIHKWR?format=jpg&name=4096x4096)
(https://pbs.twimg.com/media/EcfzXYzU8AE0eIt?format=jpg&name=4096x4096)
Name: Trident2
Affiliates: RATS
Weapon Type: Trident Lift
The Battle Bot was the first robot to become the Hall of Fame in the Robot Power season, and was created and piloted by the pilot of the "RATS" robot team, "Oh Sung Nam".
"Trident 2" showed that it is the strongest trident lift battle bot in Korea.
The robot first appeared in the 39th "Robot Power Season", The robot won the Wedge-type robot "onrush" in the championship.
In the "Robot Power" special season, he met "Stealth", a powerful disk spinner-type battle bot, and all the bars broke and got lost.
It also lost to the horizontal spinner-type robot" Lunge."
But since then, the robot hasn't lost  in the regular season, killing all the robots who are coming to the championship without hesitation and winning five straight games.
At the time of the championship, there was a game against "Sabangbulpae2," a Korean drum spinner robot, and it was poked between the drum and the body with a trident and baked it in the fire of the stadium until the end of the game as if it were a barbecue.
"Sabangbulpae2" had two matches with "Trident2", but all lost due to "Trident2"'s excellent control.
Since then, "Trident 2" has been crowned Hall of Fame No. 1 and has since been absent from regular competitions.
About a year later, four robots were crowned Hall of Fame.Bar Spinner Battlebot"Jackpot", Drum Spinner"Harpoon2",Wedge type"Hoodadak",Lift type"Trident2"etc.
When all the strongest robots gathered, "Robot Power" aired the "Battle Emperors" season to compete among the robots that won the Hall of Fame, and began the competition to pick the best battle robot.
However, "Trident 2" meets Wedge type robot "Hoodadak" in the 2nd round group 1 and falls into a trap.
The winner of the 'Battle Emperor' season became the drum spinner robot 'Harpoon 2'.
The final game of "Trident2" was defeated in the special match against "Harpoon 2" when all the bars of the main weapon, the trident, were broken and trapped.
Since then, "Trident 2" has retired and disappeared.
Link: https://battlebotkorea.fandom.com/ko/wiki/%ED%8A%B8%EB%9D%BC%EC%9D%B4%EB%8D%98%ED%8A%B8_2
Title: Re: Post Your RR2 Bots
Post by: 8bean on July 09, 2020, 02:22:44 PM
woah that is spot on, great job on the weapon detailing. Keep up the great work
Title: Re: Post Your RR2 Bots
Post by: Reier on July 09, 2020, 05:18:32 PM
am I missing something? I can't see any image.
Title: Re: Post Your RR2 Bots
Post by: Kim hyun woo on July 09, 2020, 05:29:43 PM
Can't you see it even if you run it with "Chrome"?
Title: Re: Post Your RR2 Bots
Post by: Reier on July 09, 2020, 08:59:39 PM
I guess i can see it in chrome. I use firefox, i'm not sure why I can't see it in there.

second what 8bean said. very good quality.
Title: Re: Post Your RR2 Bots
Post by: Kim hyun woo on July 10, 2020, 03:41:29 AM
For those who can't see the image, we'll add attachments in the future.
Title: Re: Post Your RR2 Bots
Post by: Kim hyun woo on July 10, 2020, 03:45:52 AM
Now I modified it again and added the attachment.
Title: Re: Post Your RR2 Bots
Post by: Kim hyun woo on July 15, 2020, 01:54:21 PM
(https://pbs.twimg.com/media/Ec_OnLqUcAAx9nM?format=png&name=4096x4096)
(https://pbs.twimg.com/media/Ec_OnLrUcAAwGvu?format=png&name=4096x4096)
(https://pbs.twimg.com/media/Ec_OnLqVcAEvRiE?format=png&name=4096x4096)
(https://pbs.twimg.com/media/Ec_OnLqVcAIA4Qd?format=png&name=4096x4096)
I made the most powerful battlebot 'Bite Force' in the Battlebots' season.
A battle robot that even a "Tombstone" cannot win.
The robot design is perfect, but above all, the thrilling manipulation of the pilot is amazing.
Title: Re: Post Your RR2 Bots
Post by: Reier on July 15, 2020, 02:15:19 PM
very nice replicas.
Title: Re: Post Your RR2 Bots
Post by: KidDelta on July 15, 2020, 02:34:26 PM
Very Very Spicy
Title: Re: Post Your RR2 Bots
Post by: powerrave on July 15, 2020, 04:41:29 PM
Absolutely stunning.
Title: Re: Post Your RR2 Bots
Post by: min440303 on July 15, 2020, 09:36:56 PM
Awesome, definitely
Title: Re: Post Your RR2 Bots
Post by: CodeSilver23 on July 15, 2020, 11:04:08 PM
Almost Arcane-level amazing stuff right there. wow.
Title: Re: Post Your RR2 Bots
Post by: Kim hyun woo on July 16, 2020, 02:11:44 AM
Thank you so much!
Title: Re: Post Your RR2 Bots
Post by: Kim hyun woo on July 17, 2020, 12:52:58 PM
(https://pbs.twimg.com/media/EdJA9mCVcAAGxcz?format=png&name=4096x4096)
(https://pbs.twimg.com/media/EdJA9l0UcAUADov?format=png&name=4096x4096)
(https://pbs.twimg.com/media/EdJA9l1UMAEVuOF?format=png&name=4096x4096)
(https://pbs.twimg.com/media/EdJA9l1U0AIp9k-?format=png&name=4096x4096)
Name: Beetle (Korean Pronunciation: ttagjeongbeolle)
Weapons: Nitrogen gas lift
Affiliation: None
Pilot: Hae-woong Ahn
Win rate: 9 games 3 wins 6 losses
Most robots participating in the season of'Robot Power (2005~2011)', the representative broadcast of battle robots in Korea, are mostly from university or robot companies, and some robots are often produced by individuals.
But this robot is a little special. This is because this robot is the only robot made in the countryside.
Mr. Ahn Hae-ung, a 40-year-old bachelor in the countryside, made a robot by collecting abandoned metal masses.
Unlike other robots manufactured using special equipment such as machining and design programs, this robot handcrafted to simply grinding, cut, and weld metal to create an appearance and attached a drive motor or battery inside.
A robot created with the passion of the creator.
However, his performance in the'Robot Power' season was not good.
The robot's bad past, the first game of competition, sometimes caused self-destruction due to overheating of the internal battery, and this problem was compensated for and replaced by an oxygen pneumatic lift to a nitrogen pneumatic lift, but disappeared due to frequent failures afterwards.
In an interview with Robot Power, Ahn Hae-woong was contemplating whether to give up his participation in the competition, and the expression at the time seemed depressed.
But he never gave up and later challenged himself to the first Robot Power championship with the battle robot 'Baejigi 3.'
Title: Re: Post Your RR2 Bots
Post by: NeonCalypso on July 26, 2020, 08:53:34 AM
Sorry for bumping but...

wow, those robot power replicas are quite stunning, i'm even more impressed at the fact that you made curves on beetle as if it was the real deal
keep up the good work yall
Title: Re: Post Your RR2 Bots
Post by: Oglington Rinseworthy on August 02, 2020, 11:35:13 AM
After an extremely long time of not having posted anything (mostly due to not having the patients to do fiddly things) I have finally managed to put a replica of Razer together.
Sadly although the wings work, they aren't strong enough to actually self right, but hey that's something for the future.

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Title: Re: Post Your RR2 Bots
Post by: DylanTRM on August 11, 2020, 12:52:10 AM
Season 2 witch doctor (W.I.P)
Title: Re: Post Your RR2 Bots
Post by: DylanTRM on August 11, 2020, 12:53:31 AM
Scrapper S2
Title: Re: Post Your RR2 Bots
Post by: DylanTRM on August 11, 2020, 12:54:05 AM
Anti horizontal config
Title: Re: Post Your RR2 Bots
Post by: DylanTRM on August 11, 2020, 12:56:10 AM
Bloodshot(powerful beyond belief,cuts through steel with ease)
Title: Re: Post Your RR2 Bots
Post by: DylanTRM on August 11, 2020, 12:57:53 AM
Revolution(flipper)
Title: Re: Post Your RR2 Bots
Post by: DylanTRM on August 11, 2020, 12:58:33 AM
Bomshell(have no clue how to do the rest of the mouth)
Title: Re: Post Your RR2 Bots
Post by: DylanTRM on August 11, 2020, 12:59:07 AM
Khaos(lifter that actually works)
Title: Re: Post Your RR2 Bots
Post by: DylanTRM on August 11, 2020, 12:59:45 AM
Orbit 2(flipper,very powerful)
Title: Re: Post Your RR2 Bots
Post by: DylanTRM on August 11, 2020, 01:00:15 AM
Barracuda(horizontal,W.I.P)
Title: Re: Post Your RR2 Bots
Post by: DylanTRM on August 11, 2020, 01:00:28 AM
all of these made in feb 16
Title: Re: Post Your RR2 Bots
Post by: KidDelta on August 11, 2020, 01:08:40 AM
Jeez man you can just make one post with all of these instead of 10 posts. Also learn how to attach images.
Title: Re: Post Your RR2 Bots
Post by: Kim hyun woo on August 11, 2020, 08:44:55 AM
(https://pbs.twimg.com/media/EfICwBZVoAAcXjA?format=jpg&name=4096x4096)
(https://pbs.twimg.com/media/EfIDKYcUMAE_7zU?format=jpg&name=4096x4096)
(https://pbs.twimg.com/media/EfICwBYU8AEjctf?format=jpg&name=4096x4096)
(https://pbs.twimg.com/media/EfICwBYU0AMbNGe?format=jpg&name=4096x4096)
Robot Name: Stealth
Weapon: Very low height disc spinner
Championship most streak: 3 Winning Streak
"Stealth," which had a very outstanding and efficient design, was praised as "a robot close to perfection" from its first appearance, but I thought it was pointless because it lost to "RATS High Kick" in the first game.
However, "Stealth" later made it to the championship by going straight to the championship and attacking the "speed" with a strong attack, using a strategy to dig into the slope and fatally wound with a low disc spinner.
After that, he neutralized the attack of Sabang Bulpae 2, the top-ranked Attacker robot at the time, and attacked the wheels several times to damage the drive to win two consecutive games. And "Stealth" took the attack of the Battlebot "Spin King" funny and attacked the wheels.
 So "Stealth"won 3 consecutive wins.
However, at this time, there was a robot that blocked the undefeated march of "Stealth," which was called "Lunge."
"Lunge" launched an exquisite attack on "Stealth" and won as a result of the decision due to its superior maneuverability.
But the true appearance of "Stealth" has been since.
Since then, "Stealth" has continued its winning streak that no robot has ever tried.
In the season of "Robot Power 3rd Korea Robot Competition," he won the championship with overwhelming performances in both the preliminaries and the finals, winning the battle robot "RATS high kick," Trident 2," back-rush" in the "Robot Power" competition, and then showing a powerful performance against the robot "Sabang bulpae 2" with a newly upgraded battle.
In addition, "Stealth" met the "RATS high kick" again in the championship, damaged the lift and won the championship, and the drum spinner battle robot "Harpoon", which had a lot of weak driving parts, also damaged the wheel and won the championship.
A total of 13 consecutive wins in the Championship and Special Season combined.

Since then, the image of "stealth" has been fixed as invincible and perfect, and even the early strong battle robots, Even the robot "Trident 2", which was put on the hall of fame, was even defeated in the special season, so it was recognized by all the audience as an unshakable iron wall.
However, there was a Shocker who broke it all, and it was the Battle Robot" Back Rush," which was renewed splendidly after a series of defeats.
In a 4th final  run against challenger "Back Rush", it was not pushed too much and damaged the drive with a proper surprise attack. But the "Back Rush" attack was also strong, so it struck hard on the side of "Stalth" in a head-to-head confrontation to remove "Back Rush"'s auxiliary wheels.
And when the "stealth" body floated and the disk stopped, "Back Rush" attacked the flank several times without missing a chance to return the "stealth", and broke the "stealth" disk spinner weapon with overwhelming force.
So "Stealth" ended up handing over an invincible image and a place of victory.
Afterwards, in the 2006 "Seoul National University of Science and Technology Robot Competition", in a game against "Lunge", the body of "Stealth" was completely damaged and disappeared.
Title: Re: Post Your RR2 Bots
Post by: JN_2002 on February 10, 2021, 09:50:10 PM
Hello! I am JN 2002. I have YouTube channel there with more than 3k Subscribers. I just want to say that I am new here at Gametech-mod and also new for RR2. Just might wondering if my robots is actually leftright inverted. I'm not sure why but maybe you can investigate this. Here it is for my bots!   Note! (This bots was made on Alpha build version!)

Detail:

Robot 1:
Name: Gravestone
Desc: A mini version of Tombstone from Battlebots. Not quite perfectly since the LeftRight control are inverted... (Don't let this bot's blade hit the rail or it will send of flying!)

Robot 2:
Name: Imperfect Phoenix
Desc: A bit of replica from Perfect Phoenix from Battlebots 2020. Didn't make this perfectly since the LeftRight control are inverted... (Don't let this bot's blade hit the rail or it will send of flying!)
Title: Re: Post Your RR2 Bots
Post by: kix on February 11, 2021, 01:58:16 AM
Hello! I am JN 2002. I have YouTube channel there with more than 3k Subscribers. I just want to say that I am new here at Gametech-mod and also new for RR2. Just might wondering if my robots is actually leftright inverted. I'm not sure why but maybe you can investigate this. Here it is for my bots!   Note! (This bots was made on Alpha build version!)

Detail:

Robot 1:
Name: Gravestone
Desc: A mini version of Tombstone from Battlebots. Not quite perfectly since the LeftRight control are inverted... (Don't let this bot's blade hit the rail or it will send of flying!)

Robot 2:
Name: Imperfect Phoenix
Desc: A bit of replica from Perfect Phoenix from Battlebots 2020. Didn't make this perfectly since the LeftRight control are inverted... (Don't let this bot's blade hit the rail or it will send of flying!)

Whilst we have moved the community to the discord server, I can help you with the motor issue. What you need to do is in controls, you need to switch Lmotor to Rmotor, and you need to tick (or untick) Reverse direction on all drive motors