Author Topic: Gulden's RR2 Showcase  (Read 4795 times)

Offline Gulden

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Gulden's RR2 Showcase
« on: May 22, 2019, 07:00:40 PM »
So apparently this is a section now.
I only just learned how this game works today, but I think I have the hang of it.

So far I've only made 6 robots, with the other 2 just being boxes.

 
Screenshot (841).png


Favorite <----> Least Favorites

As of now, in the scenario any of them go head-first into a wall, they instantly die.
I'm also under the impression that 200 KG is the weight limit, so that's what I've weighted them to.
« Last Edit: November 11, 2020, 12:54:39 PM by Gulden »
I have several opinions.

Offline Billy5545

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Re: Guldenflame's RR2 Showcase
« Reply #1 on: May 22, 2019, 11:14:33 PM »
So apparently this is a section now.
I only just learned how this game works today, but I think I have the hang of it.

So far I've only made 6 robots, with the other 2 just being boxes.

  [ Quoting of attachment images from other messages is not allowed ]  

Favorite <----> Least Favorites

As of now, in the scenario any of them go head-first into a wall, they instantly die.
I'm also under the impression that 200 KG is the weight limit, so that's what I've weighted them to.
Well, from what I've seen in Parsec tournies for RR2 (AI one isn't made yet), the weight limit generally follows RL weight limit, with 110kg for HW

Offline kix

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Re: Guldenflame's RR2 Showcase
« Reply #2 on: May 23, 2019, 07:58:04 AM »
So apparently this is a section now.
I only just learned how this game works today, but I think I have the hang of it.

So far I've only made 6 robots, with the other 2 just being boxes.

  [ Quoting of attachment images from other messages is not allowed ]  

Favorite <----> Least Favorites

As of now, in the scenario any of them go head-first into a wall, they instantly die.
I'm also under the impression that 200 KG is the weight limit, so that's what I've weighted them to.
Well, from what I've seen in Parsec tournies for RR2 (AI one isn't made yet), the weight limit generally follows RL weight limit, with 110kg for HW
Yeah Apex Rumble has weight limit of 110KG

Offline Gulden

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Re: Guldenflame's RR2 Showcase
« Reply #3 on: May 24, 2019, 05:29:44 PM »
Gulden's having fun with this game.
 
Screenshot (844).png



And just in case you missed it on the discord, crushers are OP. /Bandicam
 
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Offline F1Krazy

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Re: Guldenflame's RR2 Showcase
« Reply #4 on: May 25, 2019, 09:45:56 AM »
I think that might just be the way damage mechanics have been implemented in this build. I've found a lot of the time I get knocked out just by driving normally, because my bot is grinding against the floor somehow.
My DSL Showcase


Offline Hoppin

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Re: Guldenflame's RR2 Showcase
« Reply #5 on: May 25, 2019, 09:47:39 AM »
Gulden's having fun with this game.
  [ Quoting of attachment images from other messages is not allowed ]  


And just in case you missed it on the discord, crushers are OP. /Bandicam
  [ Quoting of attachment images from other messages is not allowed ]

When I used my clamp/dustpan before the damage update. The bots would basically kill themselves. Probably due to the forces that are applied but cant propel the bot.
Things I did & done

Offline Gulden

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Re: Guldenflame's RR2 Showcase
« Reply #6 on: September 02, 2019, 10:58:08 PM »
I need to update my showcases more often.
Here's an axe bot.
 
Robot Rumble 2.0 9_2_2019 10_27_25 PM.png
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Offline Gulden

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Re: Gulden's RR2 Showcase
« Reply #7 on: November 11, 2020, 12:49:45 PM »
I started playing the game again.
I quickly learned that the secret to making good looking robots is spamming nuts and bolts on them.
 
I've been playing games.png


These are completely original designs.
I have several opinions.

Offline kix

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Re: Gulden's RR2 Showcase
« Reply #8 on: November 11, 2020, 07:06:04 PM »
broo this is an insult to nutsless and boltless meta

Bots p good

Offline Gulden

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Re: Gulden's RR2 Showcase
« Reply #9 on: November 12, 2020, 10:15:29 PM »
Keeping it going.  Some designs are better than others.
 
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I don't think I know how to make an interesting drum spinner.
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Offline kix

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Re: Gulden's RR2 Showcase
« Reply #10 on: November 13, 2020, 05:41:18 AM »
I don't think I know how to make an interesting drum spinner.
Dont worry, noone does

That bar pinner is p epic looking

Offline Gulden

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Re: Gulden's RR2 Showcase
« Reply #11 on: November 18, 2020, 08:33:05 PM »
I should learn how to do decals properly.
 
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Some very original designs over here.
I have several opinions.

Offline Gulden

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Re: Gulden's RR2 Showcase
« Reply #12 on: November 26, 2020, 06:26:33 PM »
 
I've been playing games4.png


Yes, it drifts.
 

* Robot Rumble 2.0 2020-11-25 23-53-27.mp4


(I can't tell if the video works.)

Edit:  Video doesn't work.  Go to discord.
« Last Edit: November 27, 2020, 01:11:01 AM by Gulden »
I have several opinions.

Offline evil toaster

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Re: Gulden's RR2 Showcase
« Reply #13 on: November 27, 2020, 12:07:46 AM »
(it doesn't)
Something something I haven't really done anything notable to mention

Offline Gulden

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Re: Gulden's RR2 Showcase
« Reply #14 on: November 27, 2020, 01:11:12 AM »
(****)
I have several opinions.

Offline kix

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Re: Gulden's RR2 Showcase
« Reply #15 on: November 27, 2020, 10:30:34 AM »
Just, youtube it :kekw:


Offline Gulden

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Re: Gulden's RR2 Showcase
« Reply #16 on: December 03, 2020, 04:13:23 PM »
Y'all like verts?
I got verts.
 
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Offline Gulden

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Re: Gulden's RR2 Showcase
« Reply #17 on: December 15, 2020, 09:40:29 PM »
I'm wanting to say I'm getting better at this game.
 
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Exposed internals make bots look better to me.  Dunno why.
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Offline Gulden

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Re: Gulden's RR2 Showcase
« Reply #18 on: December 23, 2020, 08:07:32 PM »
 
I've been playing games7.png

Being creative is difficult ok.
(Also, yes, Grump does the punchy thing.)
I have several opinions.

Offline Gulden

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Re: Gulden's RR2 Showcase
« Reply #19 on: January 01, 2021, 02:36:04 AM »
Me:  Posting four bots at a time is a bad idea because have the attention span of flies here.
Me as well:  But we have a theme going.
 
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Polycarbonate+Green Screen=Green Polycarbonate
I have several opinions.