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11
DSL TC Showcases / Re: ty4er's showcase
« Last post by Jaydee99 on April 05, 2024, 04:47:47 PM »
all of these recent robots are based beyond belief
12
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Last post by Gulden on April 04, 2024, 01:01:26 PM »
This was a rather fast update.  I appreciate it.
Quote
[Added] Hobbyweight weightclass at 5.4kg/12lbs
[Added] The well known sizes of pneumatic tanks as always in game, but with their correct physical volumes and weight! Smaller, lighter, more powerful! 0.5 1.0 1.5 2.0 4.0 liters!
[Added] Prototype for damage decals, currently commented out in spinnerCollisionHandler (this is not active yet)

[Change] Recalculated all weights from the pneumatic cylinders, they all got lighter! (except for the straight cylinder HAHAHA)
[Change] Corrected all stats for pneumatic cylinders, they all have correct diameters now.
[Change] Camera now has a deadzone before moving
[Change] Camera now tracks bots origin instead of Bounds (should fix the headache inducing jittering with HUGE likes)
[Change] Changed existing pneumatic storage AND buffer tanks to stay the same volume but with higher capacity and less weight! They are perfectly inline with the new tanks but allow full backwards compatibility. Old bots stay the same physically but get more capacity! 1.2 1.8 2.6 5.5 liters!
[Change] Pneumatic storage tanks had their pressure increased from 3000 to 4500 PSI, inline with comercial high pressure vessels used in combat robots.
[Bugfix] BrocSC 200A HV no longer scalable
[Bugfix] Fixed telemetry and AI aditor being able to be active at the same time
[Bugfix] Fixed spinner components not having their collision restored once broken off
[Bugfix] Belts are now properly removed when their parent motor is destroyed
[Bugfix] Broken off motors now behave properly when broken off and no longer have their axles rotate with the original bot
[Bugfix] All high speed spinner colliders and spinners scripts are now properly removed when a spinner is broken off, removing ghost spinners and a whole bunch of glitchy side effects
[Bugfix] Fixed spinner destroy spinners colliders being called from the wrong script, preventing them from being destroyed every frame
[Bugfix] Removed the "reverse" mesh from initiated bot parts, this should give a massive performance increase to loading/decimating/simplifying/rendering and combining meshes since everything was done twice per part!
[Bugfix] Fixed a UI issue where double pneumatics displayed only half their volume
Windows: https://drive.google.com/file/d/1xixIa3uyoiBbNQGMpAzTVQvFme1uUmep/view?usp=sharing
Mac: https://drive.google.com/file/d/1zLj3vrO55jV17aEroiQbjytwz8dmQT3e/view?usp=sharing
Linux: https://drive.google.com/file/d/1KBflA7u35Rm1CjO1kCJqApUEfB944fu5/view?usp=sharing
13
DSL TC Showcases / Re: ty4er's showcase
« Last post by ty4er on April 04, 2024, 12:26:45 PM »
 
bot10.png
 
slightly overweight HW which I gave up trying to get under the weight limit. eventually came back to make these instead-
 
bots11and12again.png

(Blue is CW, black is HW)

14
Tournament Archives / Botbuster's Epic RA2 Tournament 8
« Last post by botbuster on April 04, 2024, 04:52:48 AM »
DSL 2.6 IRL
Robot Wars 2016 Arena
CW (600kg)
48 bots in total
2 bots per person
Format is double elimination and the arena is the RW 2016 Arena

Splash: https://imgur.com/a/IlhqIhr
Bracket: https://challonge.com/6s42jdpb



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DSL TC Showcases / Re: ty4er's showcase
« Last post by 090901 on April 01, 2024, 06:50:58 PM »
nice camber
can you recommend us some metal
16
DSL TC Showcases / Re: ty4er's showcase
« Last post by madman3 on April 01, 2024, 08:53:28 AM »
nice camber
17
Active Tournaments / Re: Sakura Sunrise 3
« Last post by Lilleh__ on March 30, 2024, 11:56:04 AM »
Update: HWs and SHWs are full, AWs and CWs have 2 spots left each.
18
DSL TC Showcases / Re: TheRoboteer's Hit or Miss DSL Showcase
« Last post by TheRoboteer on March 26, 2024, 04:23:57 AM »
Finished a rebuild of an old drum of mine which a few people had requested be brought back, and accomplished pretty much everything I set out to with it. Pretty pleased

- Much cleaner,
- Dropped down to be within the HW limit (the old one was ~950kg in current DSL due to my old inefficient building techniques)
- 4WD (2 TWMR2s, 2 TWMRs)
- 48V 4mag for the drum in place of the old un-overvolted etek
- VSmall VDMA for the srimech
- Panel wedge instead of wedgelets

 
Cosecha III Ext.png
19
DSL TC Showcases / Re: ty4er's showcase
« Last post by ty4er on March 25, 2024, 09:01:10 AM »
MORE

 
bot8.png

attempt at a 4-bar, front is messier than I'd like but this thing was a pain enough already

 
bot9.png

CW redo of something from a while back but with a front hinge instead
20
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development
« Last post by Gulden on March 24, 2024, 01:21:29 PM »
I have yet to play this yet, so it might not work.
Quote
[Added] Botlab Panning can now also be done with right mouse button
[Added] PrimalPower E105-10 and E105-20: more outrunners in the 5000-9000w range!
[Added] "P1 Telemetry" Toggle to bot select screen (formerly Test Match mode)
[Added] 3x new PrimalPower NM motors based on the Neumotor 8000 Series and 1x 12000 series motor!
[Added] By popular demand: 3 dumb, disgustingly powerful brushless motors in the PrimalPower X series... 80KW, 100KW and 200KW peaks...
[Added] 90 degree fillet
[Added] 45 degree fillet
[Added] Filleted box
[Added] Box with hexagon hole
[Added] Filleted hollow hexagon
[Added] Filleted hexagon hole box
[Added] Hollow corner 1/4, 1/2 and 3/4
[Added] Hollow corner 1/10, 2/10, 3/10, 4/10 and 6/10
[Added] Hollow box witt internal fillet
[Added] Round hollow box
[Added] Tetrahedon
[Added] Box with filleted triangle hole
[Added] Seperate catagories for brushed and brushless motors! should make finding things at least a little easier for now
[Added] Seperate catagories for brushed and brushless ESC's
[Buff] Upped Motenergy to 500a Cont, which is more then its irl rating but should hopefully make it last for an entire fight with a solenoid
[Changed] New Manipulation Gizmos in BotLab (What's that? You wanted to be able to see the object you're manipulating?)
[Bugfix] Fixed NPC T64 designed voltage to be 24v
[Bugfix] CoM indicator not indicating CoM
[Bugfix] Fixed camera smoothing not working properly in match
[Bugfix] Fixed camera zoom not working properly when switching cameras in match
[Bugfix] Fixed some issues on small scale PrimalPower outrunner models
[Bugfix] Set PP X240150 Dual to be brushless
[Bugfix] Commented "UnityEditor.Experimental.GraphView" in CameraController to allow compilation to work

Windows: https://drive.google.com/file/d/1dh149uxTEBvNL3rN3O00E_M69I6sjVYF/view?usp=sharing

Mac: Suffer

Linux: Suffer
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