Recent Posts

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Active Tournaments / Re: Wen's Robot Battlegrounds 2
« Last post by WeN on January 04, 2026, 11:35:47 PM »
We're now open

1 bot per builder rn
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Active Tournaments / Re: Orc's Wars Series 6
« Last post by WeN on December 31, 2025, 09:16:25 PM »


that's all folks!
if I was a orc I would say something here but I'm not short so
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Active Tournaments / In Your House: New Year Dash!!
« Last post by NickyDustyOwl on December 31, 2025, 03:18:59 PM »
 
RA2 In Your House New Your Dash!!.png


What way to celebrate another year of life for Robot Arena 2 then another series? Over the course of the year, I plan on hosting 12 unique tournaments hosted under the brand "In Your House" each month until December. Can I stay committed to it? Let's find out!

New Year Dash!! will be your standard tournament. Double elimination, regular robots. No gimmicks. Old school fighting.

DSL 2.6 IRL
HW (800kg)
32 robots total, two per person
Double Elim Format
Arena: Hangargames

Building Rules:
Spinner Weapon Limits
Teeth limits
2 Large Teeth (25kg, 600DP)
4 Small Teeth (10Kg, 480dp)
8 Tiny Teeth
Beater limits:
6 Large beaters (extended variants count as their respective length)
8 Med beaters (extended variants count as their respective length)
9 Small (extended variants count as their respective length)
3 hworf blades on HSs and 2 on VSs
General
Max of 80gs of damaging weapons
Max total DP of 2000
No more than 4 saws per robot
Use some level of common sense if you're going to mix and match parts
Hammer weapons (Beta/Gavel/Gothic/Battleaxe/Frenzy) are only allowed on hammers
Hubmotors are not allowed to be chassis-mounted (Whoever did this to create this rule, you're special.)
Dual motor spinners are banned unless they’re a true wedgeless drum or a proper dual spinner (Shredder, Counter Revolution, Blue Demon etc.)

Axes/Hammers/Clamps:
Max of 1 Hammer weapons (Judge gavels, Beta Hammer, Battleaxe, Frenzy hammer, Gothic Axe, Overkill blade)
Basic common sense if using other weapon

Flippers:
Front/Rear hinges are allowed up to 1 Beta Burst/Motor or 2 VDMA R/P Bursts/VDMA Front Hinged/Storm Burst/Mag Snappers
Top Hinges are allowed 2 Mag Snappers/BSG's maximum or 1 pneumatic burst
ALL flipper types must have a flipping arc of 90 degrees _| <- like this

Other:

If your robot has something illegal with it, you have two tries to fix it. Otherwise, it'll be rejected and another robot will have to be entered
Continuing from the above however, if you send me a robot that is blatantly trying to cheese the rules, it's getting rejected right out and you can piss off lol
Continuing CONTINUING from the above. If you send me a robot that just trying to outright cheat, you'll be banned from entering the tournament.
cheatbot2: Overkill motors and Razer servos are the ONLY CB2 parts allowed
Clusterbots are banned because there's a tournament for that down the line
Spikes are the only damaging weapons allowed on the front of rammers, wammers are banned
All DSL 2.6 armours allowed
Skirts only allowed on dustpans with
proper support
Configbots are disallowed because just make your robot counter all bot types bro
Bots that are too unstable will be rejected
Max of 2 flamethrowers per robot (eternalflame banned)
Neptunia.sys is also banned
If your robot is a literal POS, im rejecting it and sending you a box full of sh**e in the mail
Free axles are banned for wedges but can be used for decoration such as Purin’s headband
Bots with servos are allowed, do it your ****ing self because im not relearning that right now. I think.
When AIing a servo bot, it must not use the beta magnet function
If you send me a robot with long ass forks, im rejecting it and then shoving those same forks up your ass/arse/bonghole.

Entry List:

1. Eco Rush - Danny
2. Turbocharger - Danny
3. SSSS.GRIDMAN - Nori
4. StarLiVht R - Nori
5. Rodger - Botbuster
6. 12345 - Botbuster
7. Anthracite - TheRoboteer
8. Cosecha III - TheRoboteer
9. DISCO CLOSURE - Lilly
10. Blue Phoenix - Lilly
11. Final Light - KJ
12. Perfect Legacy - KJ
13. Asguard - Koelian - Drive motors clipping into each other
14. Supercell - Koelian
15. Data Breach - Sam
16. Trailblazer III - Sam
17. Chocolate Master - Super Bot
18. Tagach 2 - Super Bot
19. Cadence - Zephy
20. SVYTE - Zephy
21.
22.
23.
24.
25.
26.
27.
28.
29.
30.
31.
32.

Reserve List:
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Active Tournaments / Re: Sakura Sunrise 4
« Last post by Lilleh__ on December 27, 2025, 09:37:11 AM »
signups are now OPEN!
Two entries per person per weightclass, for each weightclass where you send AI for your two entries you'll be allowed a third entry.  Whether or not you send AI for seeded robots won't affect your eligibility for third entries, but asking to enter a robot unchanged from last time will depend if you sent AI for it previously or if you send a new line for it.  Please wait until I've accepted your first two robots AND their AI before sending a third entry, and third entries must have AI sent w/ them.
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Active Tournaments / Re: Sakura Sunrise 4
« Last post by Lilleh__ on December 26, 2025, 09:05:30 AM »
Please note that unlike previous SS signups, SS4 signups will not be opening at midnight due to my plans for tomorrow morning.  Please wait until I say it here that signups are open, which will be in the afternoon.
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Active Tournaments / Re: HFT: Rebooted 2 [+ Metamorphosis]
« Last post by helloface on December 15, 2025, 09:07:10 PM »
Deadline for both tournaments is December 19.

Current entry count:
35 main
3 side
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Active Tournaments / Sakura Sunrise 4
« Last post by Lilleh__ on December 13, 2025, 11:52:08 AM »
 
ss4 logo.png



Competition format
    • 24 MWs, 48 CWs, 48 HWS, w/ 4, 8 and 8 seeds respectively
    • Robots will be randomly drawn into groups of 3 (two seeds cannot be in the same group)
    • Each group will see three fights, w/ each robot fighting eachother once, at the end of the group, the top two will advance to the bracket and third place will be eliminated
    • The robot w/ the best record will win the group, while the robot w/ the worst will finish bottom
    • If at the end of the group, two or more robots are tied for W/L record there will be a playoff to determine who finishes above the other
    • In the first round of the bracket, each fight will be one group winner against a group runner-up
    • Two seeds 1-4 cannot be placed in the same quadrant of the bracket, same w/ seeds 5-8, two seeds cannot meet until the quarter-finals
    • The bracket will be single elimination
    • All three weightclasses will have a third place playoff, while CW and HW will also have a 5th-8th place playoff

Exhibition matches
    • Up to two exhibition eps will take place, allowing for up to 16 exhibition matches to take place
    • Open for MWs, CWs and HWs
    • Exhibition matches can be 1v1s, rumbles or tag teams
    • Each person can request up to two exhibition matches, must be involving at least one of their robots and at least as many robots from others as their own
    • Robots in exhibition matches do not need to be in the main comps

Battle rules
    • 3 minute fights
    • Custom arena: the temple 2.2
    • I will be willing to take a fight up to 10 times in the event of a havok, crash or pin ending the fight or the entire fight having nothing happen.  If I’m unable to get a clean take within 10 takes, the bot which caused the majority of the invalid finishes will lose the fight by DQ.
    • A havok ending a fight will be counted as one that either KOs a bot directly or causes the bot to be KO’d by its opponent (the opponent scores a KO hit that would not have happened at that exact point if it wasn’t for the havok), a havok or crash that is the result of a KO will not cause a restart
    • A bot will be deemed instantly KOd if OOTAd
    • If a bot loses all of its wheels, batteries or control board, suffers damage that would cause its internals to fall out irl or the weapon is left floating due to damage, a 10 second count out will start
    • A bot will be counted out if it fails to show controlled movement for 30 seconds (i.e. spikeballing, failure to self-right, crabwalking but not closing the distance on its opponent).  Self-righting attempts from a position which the bot can self-right that are clearly interrupted by the opponent will not count towards the 30 seconds.
    • If a fight lasts all the way to the time limit, then a judges decision will take place, splitting 5 points in each of three categories between all remaining bots: damage, aggression, control

Build rules can be found here: https://drive.proton.me/urls/0PDJV0HHPM#XL2pze6b8Dj5

AI rules
    • Providing your own AI is optional, but for each weightclass you send your own AI for both your entries, you’ll be allowed a third entry for that weightclass, although you will be required to send AI for that third entry
    • EternalFlame.py and NeptuniaSys.py are banned
    • To use engage tactic, rammers must have smartzones for pushing their opponent, like what TopPusher.py has
    • If your bot cannot be AId w/ any of the .py files included in the base DSL 2.6 install, you must AI the bot yourself and send me the .py you used.
    • If you use a .py not included in the base DSL 2.6 install to AI your bot, you must send me the .py you used.  The exceptions to this are TopPusher2.py, Overhead.py and my own custom AIs (LilTurret.py, LilFlipper.py and LilMultiWeapon.py), since I already have them downloaded.
Bot types
If you enter two bots into the same weightclass, both of those bots must be of different types.  For example, you can’t enter two verts into the HWs, although seeds will not count towards this.  If you enter a third robot into a weightclass having been allowed to do so for sending AI w/ your first two, it must be a different type from the other two.  Bot types are listed below:
    • Vertical spinners (includes wedged drums), irl examples: Bite Force, Witch Doctor, Aftershock
    • Wedgeless drums (includes eggbeaters), irl examples: Minotaur, Concussion, Yeti
    • Horizontal spinners, irl examples: Tombstone, SOW, Gigabyte
    • Rear-hinged and 4-bar flippers/lifters, irl examples: Apollo, Bronco, Lucky
    • Front-hinged and top-hinged flippers/lifters, irl examples: Firestorm, P1, Push To Exit
    • Axes/hammers, irl examples: Beta, Thor, Shatter
    • Overhead saws/hammer saws, irl examples: Sawblaze, Skorpios, Starchild
    • Crushers/grabbers (clamps in general), irl examples: Razer, Quantum, Kraken
    • Rammers, both wedgebots and wedgeless, irl examples: Original Sin, Tornado, Road Block
    • Pokers, irl examples: Spawn of Scutter
    • Drills, irl examples: Rusty
If a bot has two active weapons that fall into different categories (i.e. Whiplash, Fusion), you will be asked which one is the primary weapon if you don’t state it when you send me the bot.  If a config bot’s configs fall into different categories based on their primary weapon (i.e. Bombshell, Tornado), you will be asked which one is the primary config if you don’t state it when you send me the bot.

Signups list: https://drive.proton.me/urls/NK8MKJ2X1M#fHpja5tYnDE5

Signups open 27th dec.  Two per person per weightclass.  For each weightclass you send your own AI for both entries, you'll be allowed a third entry into that weightclass.  If you ask me to just reuse a robot unchanged from a previous SS, whether you'll be eligible for the third entry in that weightclass depends if it used an AI line sent by you last time it competed.  Seeded robots will not affect your eligibility for this bonus entry regardless whether you send your own AI or not.
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DSL TC Showcases / Re: Lilly's Bedroom Robotics: DSL
« Last post by Lilleh__ on December 10, 2025, 01:10:42 PM »
Decided I'll give Bodyhammer a spike config to help it combat wedgeless opponents w/ damaging weapons.  Got two different versions; a single heavy spike w/ supporting framework and 3 irons.  I'll give the heavy a run out in a tournament first see how that goes, and if it does poorly I'll give the irons a shot.
 
bodyhammer spike revised.png

 
bodyhammer irons.png
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Active Tournaments / Re: Orc's Wars Series 6
« Last post by WeN on December 06, 2025, 05:13:15 AM »









posting this in behalf of mighty midget orc, the tournament is over folks! well there's still awards to go through...
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Showcases / Re: Post Your RR2 Bots
« Last post by voloet on December 05, 2025, 01:38:13 PM »
 :cool: just join their discord: https://discord.com/invite/tXwYay9
if that doesn't work, https://robot-rumble.itch.io/builds; search for discord
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