Recent Posts

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DSL TC Showcases / Re: TheRoboteer's Hit or Miss DSL Showcase
« Last post by Gulden on Yesterday at 04:42:49 PM »
I always love front wheeled 2WD driven robots.  The tube-y chassis is also a great thing.
DSL TC Showcases / Re: TheRoboteer's Hit or Miss DSL Showcase
« Last post by TheRoboteer on Yesterday at 01:50:21 PM »
Vert thing. There's more I wanted to do with the concept tbh, but I had a surprising amount of weight issues given it's only a 2WD vert. It does have a 72v 4 mag and all-steel front end though so it'll be relatively tanky I hope

DSL TC Showcases / Re: Lilly's Bedroom Robotics: DSL edition
« Last post by Koi_YTP on May 24, 2022, 01:49:22 PM »
New bleeding edge: MAY21

[Added] Power output of a motor in telemetry
[Added] Added a static collider on spinners to reduce the distance that they can clip, substantially reducing clipping of spinners
[Added] Added some peculiar logic to Pause Function...
[Added] Robot unsticker! Hit "home" during a fight to reposition all bots back to their spawn location
[Added] Enabled rigidbody interpolation for slightly better motion blur (and something else)
[Added] Added the Slam Cam! a small camera that you can put on your robot, find it under "extra misc"
[Added] Added "totalStrucTuralIntegrity" to display the total weld integrity of a part in the editor
[Change] Tweaked some things in spinner collisions
[Change] Retuned damage output again. The "Anti clip" spinner collider seemed to limit damage output a fair bit
[Change] Added some logic to slightly reduce spinner spasticness
[Change] Changed 0.8,0.8,0.8 grey (slot 2) to 0.7,0.7,0.7 grey which matches many ingame parts
[Change] Made some "things" available  (From what it looks like, some sponsorship stickers and the ability to press F1 and F2 to enable slow-mo)
[Bugfix] Fixed some small issues in motorscript
[Bugfix] Fixed some small issues with telemetry
[Bugfix] Speeds no longer get messed up when one of the motors of a multimotor break
[Bugfix] Fixed some issues with the robot unsticker not working in a compiled build
[Bugfix] Fixed test mode not working
[Bugfix] Fixed Impulse Hazard being super weak
[Bugfix] Made Slam Cam not "Dev-only"
[Bugfix] Fixed a bug where the mesh combiner would fail and create massive lag
[Removed] CDC option, it caused more problems then it fixed

How 2 use the Slam Cam
Put it on a bot
Enter an arena fight
The Slam Cam will be activated by any of the unused arena cam slots (so if you have an arena with 6 cams, you CANNOT activate the Cam)

Active Tournaments / Re: Sakura Sunrise - in-season
« Last post by Koi_YTP on May 23, 2022, 02:13:15 PM »

New bleeding edge: MAY16

[Added] Models of camera
[Added] Added "Test" matchtype that enables telemetry mid fight note:  this only works if you change the camera for some reason
[Added] Option for an "infinite time" match, the timer will count up instead of down
[Added] Dark chain!
[Change] Slightly rebalanced spinner damage output
[Change] Added a thing to improve reach verts
[Bugfix] Fixed a bug that caused single part hinged groups to not collide with the floor
[Bugfix] Fixed US style pneumatic system
[Bugfix] Fixed ESC current limit being WACK in 20 different ways
[Bugfix] Quad A28-400 is now centered.
[Bugfix] Arena hazard impulse script now fires more then once
[Bugfix] Fixed heating on LEM 170 and LEM200
[Bugfix] Fixed an issue where electrical components could not be directly disabled by spinners

[Additional] Game has a logfile system, when the game has a bug or something like that it records it in the log file. Please send that when telling about bugs


Stock Showcases / Re: 090901 makes robots
« Last post by Meganerdbomb on May 18, 2022, 02:22:08 PM »
Off-Topic Discussion / Re: cone
« Last post by Meganerdbomb on May 18, 2022, 02:20:26 PM »
VLC media player
DSL TC Showcases / Re: 8bean's DSL Showcase!
« Last post by Meganerdbomb on May 18, 2022, 02:19:56 PM »
Those look sweet as ****.

Congratulations on admin btw.
Creativity Showcase / Re: My competitor robot replicas (Robot Wars)
« Last post by SkullKid2000 on May 13, 2022, 11:19:05 PM »
Revived and ready... DrillZilla.
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