Author Topic: VG Showdown 2  (Read 4419 times)

Offline freeziez

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VG Showdown 2
« on: July 04, 2018, 10:21:13 PM »
VG SHOWDOWN 2

  • General Tournament Rules:
    • DSL-S 2.2 MW and HW, DSL 2.2 IRL HW
    • 16+ entrants for each weight.
    • I will AI. If you provide an AI, however, yours will be used (no meltybrain).
    • I will not enter a robot, as per usual.
    • Robots can be sent through PM or Discord.
    • You must enter your own robot. No exceptions.
  • Building Rules:
    • SnS bots and thwackbots are allowed.
    • Bot must have at least 2 wheels used to move itself in a controlled manner.
    • Multibots and modular bots are allowed.
    • There is a max of 3 robots per person, and a max of 2 robots per person in each category (DSL-S and IRL). For DSL-S, robots can be entered both in one weight class, or two in separate weight classes.
    • Robots may be updated until signups close.
    • The design/theme of your robot MUST accurately represent the game. If it does not it will be rejected. I will be much harsher on this than I was with the previous VG Showdown.
    • DSL-S:
      • No BFE/AAM/Hax Mode, etc.
      • No cheatbot2.
      • All AI parts are allowed.
      • Any use of RA2CF is not allowed.
    • IRL
      • RA2CF is allowed.
      • DSC's component packs and Geice's AP mod are allowed.
      • Flamethrowers are allowed, but will not be allowed to use EternalFlame.
      • The only cheatbot2 components allowed are the Flatmotor, Slow Flatmotor, and the Overkill/TTD Servo Motor.
      • BFE, AAM, and OBJRA2 are allowed.
      • No AI parts will be banned. However, overuse of AI components (Minion disc, Mechavore disc, FrenZy hammers, etc.) will most likely not fall under sufficient game representation.
  • Tournament Specifics:
    • VG Showdown 2 arena (reskinned Robot Wars 2016 arena).
    • 1v1 battles.
    • 3 minute time limit.
    • Robots will be divided into groups of four, with the top robots moving onto a single-elimination knockout bracket.
    • Two major havok restarts will cause the robot to lose its current match. A major havok restart is classified as a havok explosion that significantly impacts the outcome of a match.

ENTRIES:

DSL-S

Middleweight
  • Sonny_Resetti - Freddy Fazbot
  • [cngh] - Get Dunked On!
  • Guldenflame - This is Yoshi I Swear
  • courthousedoc - Panther

Heavyweight
  • Badger - Lynel
  • Plerco - Thunder 1.23-U
  • Sonny_Resetti - Guitar Villain
  • 8bean - crossout buzzsaw
  • Guldenflame - Egg Roll
  • Dreamcast - Linkie

IRL

Heavyweight:
  • moziet - Purin
  • Plerco - Sharpness V
  • Jaydee99 - Not Quite Omega Flowey
  • Guldenflame - Krool Fate
  • Thrackerzod - Spongebob Steelpants
  • [cngh] - Sakuraitron
  • superbomb122 - Ferroseed
  • Team Code Red Robotics - Neon II
  • moziet - [KILLBOT]
  • Plerco - Pokeball
  • courthousedoc - DJ Villain
  • SagarisRA2 - Vespin

Accepted and AI'd
Accepted
Received
Reserved Spot
Rejected
« Last Edit: January 11, 2019, 12:50:29 PM by freeziez »
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Offline superbot13

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Re: VG Showdown 2
« Reply #1 on: July 08, 2018, 07:52:19 PM »
Make it IRL or even stock. I think nobody likes DSL-S
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Offline Gulden

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Re: VG Showdown 2
« Reply #2 on: July 08, 2018, 07:56:14 PM »
Make it IRL or even stock. I think nobody likes DSL-S
Don't listen to this.  I'm up for it.
I have several opinions.

Offline freeziez

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Re: VG Showdown 2
« Reply #3 on: July 08, 2018, 07:56:52 PM »
Make it IRL or even stock. I think nobody likes DSL-S

IRL is a screenshot meta and I literally just did a stock tournament
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Offline WeN

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Re: VG Showdown 2
« Reply #4 on: July 09, 2018, 02:14:10 AM »
Make it IRL or even stock. I think nobody likes DSL-S
If DSL-S didn't exist, Clickbeetle didn't exist.
If nobody like DSL-S, DSL didn't exist.

Offline freeziez

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Re: VG Showdown 2
« Reply #5 on: July 19, 2018, 01:16:51 AM »
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Offline freeziez

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Re: VG Showdown 2
« Reply #6 on: August 20, 2018, 07:02:03 PM »
so hey guys
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Offline Philippa

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Re: VG Showdown 2
« Reply #7 on: August 20, 2018, 07:22:41 PM »
ill enter dw

Offline Thrackerzod

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Re: VG Showdown 2
« Reply #8 on: August 20, 2018, 07:52:39 PM »
Oh is this a thing?  I haven't built anything in like a year but I miiiiight make something.

Offline freeziez

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Re: VG Showdown 2
« Reply #9 on: August 20, 2018, 08:36:40 PM »
awesome, since i guess there's nothing more to change we can bool on into signups
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Offline Hoppin

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Re: VG Showdown 2
« Reply #10 on: August 23, 2018, 01:49:57 PM »
VG SHOWDOWN 2

  • General Tournament Rules:
    • DSL-S 2.2. Weight class not decided yet. Maybe all three, idk.
    • 16/24/32/48 entrants.
    • I will AI. If you provide an AI, however, yours will be used (no meltybrain).
    • I will not enter a robot, as per usual.
    • Robots can be sent through PM or Discord.
    • You must enter your own robot. No exceptions.
  • Building Rules:
    • No BFE/AAM/Hax Mode, etc.
    • No cheatbot2.
    • All AI parts are allowed.
    • SnS bots and thwackbots are allowed.
    • Multibots and modular bots are allowed.
    • Bot must have at least 2 wheels used to move itself in a controlled manner.
    • Any use of RA2CF is not allowed.
    • Max of 2 robots per person.
    • Robots may be updated until signups close.
    • The design/theme of your robot MUST accurately represent the game. If it does not it will be rejected. I will be much harsher on this than I was with the previous VG Showdown.
  • Tournament Specifics:
    • DSL Tournament arena.
    • 1v1 battles.
    • 3 minute time limit.
    • Robots will be divided into groups of four or eight, with the top robots moving onto a single-elimination knockout bracket.
    • Two major havok restarts will cause the robot to lose its current match. A major havok restart is classified as a havok explosion that significantly impacts the outcome of a match.

awesome, since i guess there's nothing more to change we can bool on into signups

Cool. You know how this works. yada yada yada, don't change your rules. Gl
Things I did & done

Offline freeziez

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Re: VG Showdown 2
« Reply #11 on: August 23, 2018, 01:57:13 PM »
Signups are now open!

Virus Bomb gets a reserved spot, if he so chooses, for winning my last tournament. If he declines, the spot will go to Sage, and if Sage declines, the spot will be vacated.
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Offline Resetti's Replicas

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Re: VG Showdown 2
« Reply #12 on: August 23, 2018, 02:40:39 PM »
Can you handle OmniMultiZone bots - ie multiple smartzone-sensitive weapons?

Offline freeziez

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Re: VG Showdown 2
« Reply #13 on: August 23, 2018, 04:53:35 PM »
Can you handle OmniMultiZone bots - ie multiple smartzone-sensitive weapons?

Yep!
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Offline freeziez

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Re: VG Showdown 2
« Reply #14 on: August 24, 2018, 06:57:55 PM »
UPDATE: An IRL division has been added to give builders the ability to create more detailed game tributes. This means that a total of three bots can be entered by one person.
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Offline Resetti's Replicas

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Re: VG Showdown 2
« Reply #15 on: August 24, 2018, 09:10:33 PM »
Aren't all DSL tournaments IRL?  If no are there any realism guidelines in the regular HWs?

Offline Thrackerzod

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Re: VG Showdown 2
« Reply #16 on: August 24, 2018, 11:49:47 PM »
Aren't all DSL tournaments IRL?  If no are there any realism guidelines in the regular HWs?
Says "DSL-S" in the rules.

Offline Badger

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Re: VG Showdown 2
« Reply #17 on: August 25, 2018, 05:20:43 AM »
Aren't all DSL tournaments IRL?  If no are there any realism guidelines in the regular HWs?
no, all IRL extenderbots bots would break DSL-S rules a million times over, and the chassisbots pretty much all use RA2CF in an illegal way.
also lol at most toxic guy around calling others out on this sh**
Google Drive with my newer bots

Offline Resetti's Replicas

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Re: VG Showdown 2
« Reply #18 on: August 25, 2018, 08:59:09 AM »
Ok so to clarify I CAN make a spinner that goes through some components?  I want to do a Tombstone esque but even the longest belt drive motor doesn’t set it out far enough.  I’m making an honest effort to make it pass through as little as possible.

Offline TheRoboteer

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Re: VG Showdown 2
« Reply #19 on: August 25, 2018, 09:09:55 AM »
Ok so to clarify I CAN make a spinner that goes through some components?  I want to do a Tombstone esque but even the longest belt drive motor doesn’t set it out far enough.  I’m making an honest effort to make it pass through as little as possible.
If it's passing through the weapon motor then no. You can pass through extenders and stuff but not components from the power or mechanics tabs.
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