Author Topic: General Tournament Discussion  (Read 140062 times)

Offline Badger

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Re: General Tournament Discussion
« Reply #1240 on: October 10, 2018, 09:25:45 AM »
an idea.
  [ Quoting of attachment images from other messages is not allowed ]  
A Team Tag Tournament, but you don't need to find partner.
First off, you join the tournament. After the sign up over, I will show which guys you teamed up with.

Shuffle Mates? More like, Shuffle Man.
Better idea: new teammate every round, the winning pair do a 1v1 to determine the champion
also lol at most toxic guy around calling others out on this sh**
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Offline Hoppin

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Re: General Tournament Discussion
« Reply #1241 on: October 10, 2018, 10:42:04 AM »
an idea.
  [ Quoting of attachment images from other messages is not allowed ]  
A Team Tag Tournament, but you don't need to find partner.
First off, you join the tournament. After the sign up over, I will show which guys you teamed up with.

Shuffle Mates? More like, Shuffle Man.
Better idea: new teammate every round, the winning pair do a 1v1 to determine the champion

I actually really enjoy that idea
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Offline Philippa

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Re: General Tournament Discussion
« Reply #1242 on: October 10, 2018, 11:32:12 AM »
I was planning on making a Keep Your Enemies Close 2 anyway, so this is some nice encouragement that you'd actually enter.

Offline RedAce

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Re: General Tournament Discussion
« Reply #1243 on: October 10, 2018, 01:19:08 PM »
an idea.
 
A Team Tag Tournament, but you don't need to find partner.
First off, you join the tournament. After the sign up over, I will show which guys you teamed up with.

Shuffle Mates? More like, Shuffle Man.
Better idea: new teammate every round, the winning pair do a 1v1 to determine the champion

I actually really enjoy that idea
Same here.  I would love to enter that, especially in a fun meta.

Offline 090901

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Re: General Tournament Discussion
« Reply #1244 on: October 10, 2018, 03:12:12 PM »
an idea.
  [ Quoting of attachment images from other messages is not allowed ]  
A Team Tag Tournament, but you don't need to find partner.
First off, you join the tournament. After the sign up over, I will show which guys you teamed up with.

Shuffle Mates? More like, Shuffle Man.
Better idea: new teammate every round, the winning pair do a 1v1 to determine the champion
You have to call it tag team tussle 2 then tbh

https://gametechmods.com/forums/multi-entry-signups/tag-team-tussle-*teams-up*/

Offline TommyProductionsInc

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Re: General Tournament Discussion
« Reply #1245 on: December 22, 2018, 12:32:04 PM »
I have an idea for a tournament, but I can't do it by myself.

It's an DSL2.3 IRL tournament that uses a point system to determine the quality and quantity of entrants you want to bring in.

The idea is to encourage a variety in quality of competitors, like in real life. We kinda already have it with the different levels of skill amongst the various builders here, but I think we can go a step further:

Let's have all builders, pros and not pros, use a system where you can either choose between entering a single, super-effective design, or multiple ineffective designs. It would be REALLY hard to figure out what kind of system it would take to make this balanced and fair, so that someone who enters one try-hard design has as much chance to win as a person who enters 5 sh**ty designs. It's almost like a simulation of money: High-end, powerful bots cost a lot, low-end robots don't. The difference is that we all start with the same amount of points, or cash, but what we do with it is different. You could either enter with 1 good entry or several bad entries.  I think it's fair, if it's done right.

What makes for a good design? Something that uses NPC Fasts, is invertible, has a powerful weapon, etc. Anything common that you'd see in try-hard designs. It's ok to make them, but it takes a lot of points. If you have a robot that has a powerful weapon, but can't self-right, or a robot with weak armor, poor drive, etc, then that takes up less points, meaning you can make multiple low-end bots.

It's just an idea, and idea I can't do by myself. What do you all think?

Offline Reier

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Re: General Tournament Discussion
« Reply #1246 on: December 22, 2018, 04:46:05 PM »
why not just build standard since it avoids those problems
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Offline TheRoboteer

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Re: General Tournament Discussion
« Reply #1247 on: December 22, 2018, 04:51:47 PM »
why not just build standard since it avoids those problems
Why not just focus on hosting your own standard tournaments rather than spending your time moaning that nobody else is hosting them?
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Offline Reier

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Re: General Tournament Discussion
« Reply #1248 on: December 22, 2018, 04:59:54 PM »
why not just build standard since it avoids those problems
Why not just focus on hosting your own standard tournaments rather than spending your time moaning that nobody else is hosting them?
sorry for helping padre.
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Offline TheRoboteer

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Re: General Tournament Discussion
« Reply #1249 on: December 22, 2018, 05:03:02 PM »
why not just build standard since it avoids those problems
Why not just focus on hosting your own standard tournaments rather than spending your time moaning that nobody else is hosting them?
sorry for helping padre.
Pretty odd definition of "helping" you got there man.
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Offline Team Code Red Robotics

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Re: General Tournament Discussion
« Reply #1250 on: December 22, 2018, 06:14:43 PM »
I have an idea for a tournament, but I can't do it by myself.

It's an DSL2.3 IRL tournament that uses a point system to determine the quality and quantity of entrants you want to bring in.

The idea is to encourage a variety in quality of competitors, like in real life. We kinda already have it with the different levels of skill amongst the various builders here, but I think we can go a step further:

Let's have all builders, pros and not pros, use a system where you can either choose between entering a single, super-effective design, or multiple ineffective designs. It would be REALLY hard to figure out what kind of system it would take to make this balanced and fair, so that someone who enters one try-hard design has as much chance to win as a person who enters 5 sh**ty designs. It's almost like a simulation of money: High-end, powerful bots cost a lot, low-end robots don't. The difference is that we all start with the same amount of points, or cash, but what we do with it is different. You could either enter with 1 good entry or several bad entries.  I think it's fair, if it's done right.

What makes for a good design? Something that uses NPC Fasts, is invertible, has a powerful weapon, etc. Anything common that you'd see in try-hard designs. It's ok to make them, but it takes a lot of points. If you have a robot that has a powerful weapon, but can't self-right, or a robot with weak armor, poor drive, etc, then that takes up less points, meaning you can make multiple low-end bots.

It's just an idea, and idea I can't do by myself. What do you all think?
Seems like a good idea
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Offline Hoppin

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Re: General Tournament Discussion
« Reply #1251 on: December 22, 2018, 06:58:14 PM »
I have an idea for a tournament, but I can't do it by myself.

It's an DSL2.3 IRL tournament that uses a point system to determine the quality and quantity of entrants you want to bring in.

The idea is to encourage a variety in quality of competitors, like in real life. We kinda already have it with the different levels of skill amongst the various builders here, but I think we can go a step further:

Let's have all builders, pros and not pros, use a system where you can either choose between entering a single, super-effective design, or multiple ineffective designs. It would be REALLY hard to figure out what kind of system it would take to make this balanced and fair, so that someone who enters one try-hard design has as much chance to win as a person who enters 5 sh**ty designs. It's almost like a simulation of money: High-end, powerful bots cost a lot, low-end robots don't. The difference is that we all start with the same amount of points, or cash, but what we do with it is different. You could either enter with 1 good entry or several bad entries.  I think it's fair, if it's done right.

What makes for a good design? Something that uses NPC Fasts, is invertible, has a powerful weapon, etc. Anything common that you'd see in try-hard designs. It's ok to make them, but it takes a lot of points. If you have a robot that has a powerful weapon, but can't self-right, or a robot with weak armor, poor drive, etc, then that takes up less points, meaning you can make multiple low-end bots.

It's just an idea, and idea I can't do by myself. What do you all think?

Intriguing entry balancing. I'd be down.

Heads up, no one uses 2.3 tbh, it's just 2.2 with some new things that dont sway people to jump over.
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Offline TommyProductionsInc

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Re: General Tournament Discussion
« Reply #1252 on: December 22, 2018, 07:17:55 PM »
I have an idea for a tournament, but I can't do it by myself.

It's an DSL2.3 IRL tournament that uses a point system to determine the quality and quantity of entrants you want to bring in.

The idea is to encourage a variety in quality of competitors, like in real life. We kinda already have it with the different levels of skill amongst the various builders here, but I think we can go a step further:

Let's have all builders, pros and not pros, use a system where you can either choose between entering a single, super-effective design, or multiple ineffective designs. It would be REALLY hard to figure out what kind of system it would take to make this balanced and fair, so that someone who enters one try-hard design has as much chance to win as a person who enters 5 sh**ty designs. It's almost like a simulation of money: High-end, powerful bots cost a lot, low-end robots don't. The difference is that we all start with the same amount of points, or cash, but what we do with it is different. You could either enter with 1 good entry or several bad entries.  I think it's fair, if it's done right.

What makes for a good design? Something that uses NPC Fasts, is invertible, has a powerful weapon, etc. Anything common that you'd see in try-hard designs. It's ok to make them, but it takes a lot of points. If you have a robot that has a powerful weapon, but can't self-right, or a robot with weak armor, poor drive, etc, then that takes up less points, meaning you can make multiple low-end bots.

It's just an idea, and idea I can't do by myself. What do you all think?

Intriguing entry balancing. I'd be down.

Heads up, no one uses 2.3 tbh, it's just 2.2 with some new things that dont sway people to jump over.

Would anyone be willing to host it?

Offline WhatAmI

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Re: General Tournament Discussion
« Reply #1253 on: December 26, 2018, 10:51:05 AM »
Just a suggestion.
Title Name: Eviction Notice
DSL-IRL, Component freedom
16 robots can enter into the tournament. 1-3 robots per person. The gamemode can be either single or duos. The first challenge will be 4 melees, 4 robots in each. The winners of each melee will participate in a 4-way melee. The winner will be the House Leader. The builder of the robot will choose two nominees or duos. They will be at risk of being evicted. Then there will be a Safety Competition, where there will be challenges for the nominees and some of the safe robots. Whoever carries this idea comes up with ideas for challenges. This repeats (if there's duos, then there will be a merge) until 3 robots are left standing. There will be 3 challenges for them. The robot who wins the first challenge won't do the next challenge. The winner of the second challenge will face up against the first challenge winner. Whatever wins that challenge will have the builder of the winner to evict one of the robots. Then the remaining robots will be voted on the jury (builders of the robots who got voted out). The robots with the most voted will win the tournament.

That was long.

Offline Badger

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Re: General Tournament Discussion
« Reply #1254 on: March 05, 2019, 04:10:54 AM »
Would there be any interest in a DSL 2.1 standard tournament? "Boomer Brawl" or something like that.
also lol at most toxic guy around calling others out on this sh**
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Offline madman3

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Re: General Tournament Discussion
« Reply #1255 on: March 05, 2019, 04:14:32 AM »
yeh but only if it's hw
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Offline Naryar

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Re: General Tournament Discussion
« Reply #1256 on: March 05, 2019, 06:39:29 AM »
ya. 2.1 DSL-S HW, no frills. some fun, flat arena. let's show the IRL bois what's a real tournament.

Offline Squirrel_Monkey

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Re: General Tournament Discussion
« Reply #1257 on: March 05, 2019, 06:43:31 AM »
I'm totally game.
Better than GK since 2009.
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Offline Mystic2000

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Re: General Tournament Discussion
« Reply #1258 on: March 05, 2019, 06:51:58 AM »
sure, at least we won't have any arguments about "it's too tryhard" or "it's not realistic" when this game is one of the worst if you really want to play a realistic robot combat sim
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Offline Naryar

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Re: General Tournament Discussion
« Reply #1259 on: March 05, 2019, 07:13:18 AM »
sure, at least we won't have any arguments about "it's too tryhard" or "it's not realistic" when this game is one of the worst if you really want to play a realistic robot combat sim

i dunno, DSL-S HAS realism standards too  :gawe: