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Robot Arena Matches => Tournaments => Tournament Archives => Topic started by: Gulden on February 13, 2019, 12:08:29 PM

Title: Everything is too OP
Post by: Gulden on February 13, 2019, 12:08:29 PM
Remember that poll I had in my signature?
Let's pretend that didn't exist.
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This tournament will be using a totally impractical and incomplete patch whose entire existence is for entertainment. (https://www.mediafire.com/file/0tuhe5r2mihv1mb/Everything_is_too_OP_%282%29.zip/file)


Title: Re: Everything is too OP
Post by: F1Krazy on February 13, 2019, 01:21:43 PM
I love that this tournament is called "Everything is too OP" and yet robots can get turned away for being too OP  heck

Nah, seriously, this sounds like fun. Reminds me of when I used to do Grand Prix 4 crash compilations and turn the damage multiplier up so cars fell apart at the slightest touch. Don't suppose you could give us a rundown of how much each motor gets buffed by the patch?
Title: Re: Everything is too OP
Post by: kix on February 13, 2019, 01:44:52 PM
oh yes
Title: Re: Everything is too OP
Post by: Gulden on February 13, 2019, 02:18:58 PM
Don't suppose you could give us a rundown of how much each motor gets buffed by the patch?
To start: it wasn't just motors that got buffed.  HP to smaller weapons and Burst Pistons also fell to my wrath.
To end: Even I don't know what I did.
Title: Re: Everything is too OP
Post by: Team Code Red Robotics on February 13, 2019, 02:27:28 PM
Don't suppose you could give us a rundown of how much each motor gets buffed by the patch?
To start: it wasn't just motors that got buffed.  HP to smaller weapons and Burst Pistons also fell to my wrath.
To end: Even I don't know what I did.
So basically it's just regular 2.2 but everything has gone to crack
Title: Re: Everything is too OP
Post by: Gulden on February 13, 2019, 02:36:04 PM
Don't suppose you could give us a rundown of how much each motor gets buffed by the patch?
To start: it wasn't just motors that got buffed.  HP to smaller weapons and Burst Pistons also fell to my wrath.
To end: Even I don't know what I did.
So basically it's just regular 2.2 but everything has gone to crack
I guess you can describe it that way.
Title: Re: Everything is too OP
Post by: superbomb122 on February 13, 2019, 03:55:35 PM
This tourney requires a dual perm
Title: Re: Everything is too OP
Post by: KidDelta on February 14, 2019, 06:23:04 AM
Question: How many configurations are allowed on a swiss army bot?
Title: Re: Everything is too OP
Post by: Gulden on February 14, 2019, 10:00:32 AM
Question: How many configurations are allowed on a swiss army bot?
Every time I see this question I get scarred.  I'll go with 6.
Title: Re: Everything is too OP
Post by: SagarisRA2 on February 14, 2019, 11:10:05 AM
I really want this version of 2.2. Would be mad fun to play around with in free time.
Title: Re: Everything is too OP
Post by: Gulden on February 14, 2019, 12:03:59 PM
I really want this version of 2.2. Would be mad fun to play around with in free time.
This tournament will be using a totally impractical and incomplete patch whose entire existence is for entertainment.
 (https://www.mediafire.com/file/0tuhe5r2mihv1mb/Everything_is_too_OP_%282%29.zip/file)
Maybe I made the download link a little too hidden?
Title: Re: Everything is too OP
Post by: SagarisRA2 on February 14, 2019, 12:46:02 PM
I really want this version of 2.2. Would be mad fun to play around with in free time.
This tournament will be using a totally impractical and incomplete patch whose entire existence is for entertainment.
 (https://www.mediafire.com/file/0tuhe5r2mihv1mb/Everything_is_too_OP_%282%29.zip/file)
Maybe I made the download link a little too hidden?

Ohhhhh I didn't notice that. Cheers.
Title: Re: Everything is too OP
Post by: Mystic2000 on February 15, 2019, 05:55:56 AM
This tourney requires a dual perm

don't tempt me...
Title: Everything is too OP: Now in Sign-ups phase
Post by: Gulden on February 17, 2019, 10:27:12 PM
Remember that poll I had in my signature?
Let's pretend that didn't exist.
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This tournament will be using a totally impractical and incomplete patch whose entire existence is for entertainment. (https://www.mediafire.com/file/0tuhe5r2mihv1mb/Everything_is_too_OP_%282%29.zip/file)


If this post hits 8 likes, I'm ready for sign-ups...
or whenever I feel like it. idk.
We've hit 8 Likes, and I've gotten no crazy outcries yet.  Onward to sign-ups.
Title: Re: Everything is too OP
Post by: Gulden on February 17, 2019, 11:35:29 PM
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Wave 1 has arrived.
Title: Re: Everything is too OP
Post by: Bildschirm on February 18, 2019, 12:00:39 AM
Shiet, i'm in school for one week and i bet that i cant send bots in time (i build a HW just for that)
Title: Re: Everything is too OP
Post by: Gulden on February 18, 2019, 12:14:18 PM
Three more waves coming at ya.
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Hoppin was denied due to safety reasons.
Title: Re: Everything is too OP
Post by: Hoppin on February 18, 2019, 12:15:09 PM
 :(
Title: Re: Everything is too OP
Post by: Gulden on February 18, 2019, 02:16:01 PM
You guys are killin it.
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Title: Re: Everything is too OP
Post by: F1Krazy on February 18, 2019, 03:09:46 PM
Can I send my HW now and then send a MW and/or LW later? Otherwise the slots are all gonna fill up.
Title: Re: Everything is too OP
Post by: Gulden on February 18, 2019, 03:12:35 PM
Can I send my HW now and then send a MW and/or LW later? Otherwise the slots are all gonna fill up.
Go ahead.
Title: Re: Everything is too OP
Post by: Gulden on February 18, 2019, 09:33:19 PM
1 spot left for grabs in the heavyweights already.  Geez...
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>Makes a tournament that buffs everything but flatmotors
>Everyone uses flatmotor anyway
Title: Re: Everything is too OP
Post by: Gulden on February 18, 2019, 10:19:52 PM
And the last Heavyweight has arrived.
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Remember you can still edit your bots until the SBV.  We also have plenty of MW and LW spots open.
For example:
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Title: Re: Everything is too OP
Post by: NeonCalypso on February 18, 2019, 11:39:04 PM
Dude these were awesome, I need to know how you made silhouettes of them.
Title: Re: Everything is too OP
Post by: kix on February 19, 2019, 07:07:15 PM
Dude these were awesome, I need to know how you made silhouettes of them.
Probably paint.net, select the bot. Lowered the brightness and contrast to low
Title: Re: Everything is too OP
Post by: Gulden on February 19, 2019, 10:33:51 PM
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The way above is probably also true, but my personal method is using the magic wand tool that is set to 80% on the robot and then just painting the whole thing black.

In other news, we're halfway through LW and MW and still don't have a hammer bot.

Sevalent's LW denied for safety reasons.
Title: Re: Everything is too OP
Post by: Gulden on February 20, 2019, 12:48:24 PM
Double post, but it's a sign-ups page so who cares.
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TheRoboteer's update accepted as well.
Title: Re: Everything is too OP
Post by: Gulden on February 21, 2019, 11:14:24 AM
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5 positions left in each class.
Title: Re: Everything is too OP
Post by: F1Krazy on February 21, 2019, 02:23:49 PM
After doing a few test matches with some LW/MW robots, I have a few questions.

Firstly, I assume this includes unbalanced overheads that are Mauler-dancing all over the place?
Manual countdowns will be enforced on robots that cannot actively pursue the opponent.

Secondly, if a robot Mauler-dances out of the arena, then back in again, does it count as a loss?

Thirdly, am I allowed to send custom weapon textures with my bots? Amethyst seems like it might be good at countering overheads.
Title: Re: Everything is too OP
Post by: Gulden on February 21, 2019, 06:31:28 PM
After doing a few test matches with some LW/MW robots, I have a few questions.

Firstly, I assume this includes unbalanced overheads that are Mauler-dancing all over the place?
Manual countdowns will be enforced on robots that cannot actively pursue the opponent.

Secondly, if a robot Mauler-dances out of the arena, then back in again, does it count as a loss?

Thirdly, am I allowed to send custom weapon textures with my bots? Amethyst seems like it might be good at countering overheads.
I won't count out a Mauler dancing robot unless in the hypothetical scenario which they turn off the weapon, they'd be unable to move.
If you can crawl back into the arena, you're still in.  However, being out of the arena for 20 seconds is an instant KO.
Custom weapons are allowed.
Title: Re: Everything is too OP
Post by: Gulden on February 22, 2019, 08:10:39 PM
4 to go in the lower two classes.
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Kix's MW denied due to safety reasons.
Title: Re: Everything is too OP
Post by: Gulden on February 23, 2019, 10:16:51 PM
If I knew you guys were going to enter these things I woulda changed my entry to a hammer bot in all three stages.  Strafe and Strike needs more action.
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Title: Re: Everything is too OP
Post by: Gulden on February 24, 2019, 09:14:48 PM
You guys must really hate the concept of entertainment don't you?
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3 left in each category.
Title: Re: Everything is too OP
Post by: Gulden on March 03, 2019, 01:36:03 AM
We got one!
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2 Middleweights left, and 3 WedgeLightweights as well.  Keep 'em coming.
Title: Re: Everything is too OP
Post by: Gulden on March 05, 2019, 01:17:49 PM
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2 left for each weight class.
Title: Re: Everything is too OP
Post by: Gulden on March 08, 2019, 01:44:07 PM
Only 1 Middleweight left.
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Title: Re: Everything is too OP
Post by: Gulden on March 08, 2019, 06:06:16 PM
1 lightweight position left.
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We had two Middleweights join last second, which means they'll have to duke it out for the last spot.
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Title: Re: Everything is too OP
Post by: superbomb122 on March 08, 2019, 08:59:23 PM
1 lightweight position left.
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Let's go Black Gnat.

We had two Middleweights join last second, which means they'll have to duke it out for the last spot.
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Oh h*ck one of them is a spinner.
Title: Re: Everything is too OP
Post by: Gulden on March 08, 2019, 10:46:48 PM
Ok... so funny story...
I forgot to put Primeval's entry into the sign-ups thing quite a while back.
In fact, this is the same with their lightweight too so...
Surprise, neither of you get in and sign-ups is over.  Sorry bout that.