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Messages - Team Lightning

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81
Soon!  I was hoping to put the new arenas in the build, but they aren’t quite ready.

I can do a build with just the physics if you would like.
YES, PLEASE!!!!!!!!!!

82
All thwackbots will need to be rebalanced after the build that I’m working on now. 

I finally got the the center of mass calculation working correctly based on components.  This means it should be really easy to adjust a thwackbot by putting a shape out near the edge and adjusting its thickness or material.
When is this build coming out?

83
Thank you for sharing!  I was disappointed to see that GTM doesn't have a repository for any RR2 bots.
You’re welcome. If you want to, you can modify them and post them on my showcase so I can get ideas.

84
Is there a place folks are uploading their RR2 creations for others to download?
I upload my bots in my showcase.
Here's a link: https://gametechmods.com/forums/robot-rumble-2-0-showcases/team-lightning's-showcase/

85
Is the spark slider coming anytime soon?

86
COMING SOON TO THE GAME:

Updated model for AmpFlow A28-150 + individual gearbox

 

AND - I have managed to bag the game permission to use NPC. For the time being they have let us use the T-64 motor.

 

87
We’ve got one in the art pipeline.  I haven’t decided how to handle the performance characteristics.  Maybe it is only usable with a belt drive?  Maybe it has very little low speed torque?  Has anyone built a real robot with brushless motors?  A heavyweight?
There are many HW bots with Brushless motors, Pulsar/Magnetar is one (iirc it used brushless motors for drive). Atm the issue is that many compact bots have to rely on weaker motors for their spinners, where bigger bots just can use the montenegry(etek) motors.
For the compensation for the motor itself to not be overused. Well IRL as you possibly know, Brushless motors are more fragile and are tend to overheat easily. Because the game atm has no overheating. Maybe compensate with the motor being heavy (unlike irl where its lighter than brushed), till we get overheating stuff.
For overheating, couldn't you add a variable that is incremented whenever the motor is on but not spinning?


88
Ok so this sawbot crashes the game when it hits something at high speed and force.

Crash fix coming soon.  It was a stupid mistake that was easy to spot and fix.
How soon?

89
Okay, so my bot RIPtear mk2 looked like this:

Is this good or bad?
EDIT: The image attachment system broke for me :( .

It looks like there is a COM sphere that is slightly to the right of a bar.  That's weird.  It looks like you have a COM that might be outside of the bounds of the robot.

Can you send me the .RR2Bot file?
Here ya go:

90
Okay, so my bot RIPtear mk2 looked like this:

Is this good or bad?
EDIT: The image attachment system broke for me :( .

91
What's weird is the gyrodancing glitch with the wheels only occurs on direct attachments.

92
Working on it.  I’m trying a million little things to solve the problem at its source without luck.

In the end I might have to go back and manually fix the center of mass of wheels after the entire assembly is created.  I know this will work for wheels but would not fix any similar problems that might arise for weapons.
How do I edit the file in Unity? Can I just import the .exe or do you have to send me the project file?

93
I believe so.  We won’t know until we have a fix in place.
How long until this fix is released? I can't wait to see if this fixes the gyrodancing glitch.

94
I noticed something (or lack thereof) where I had a bot that lost half of its weapon. It didn't spaz around like it should have. Here's a video:
  [ Quoting of attachment images from other messages is not allowed ]

Which one lost half of its weapon?

I took out the center of mass recalculation code because I’m still working on spinner and wheel physics and I need to eliminate some variables.

My big issue right now is that we are doing a hack to improve drivability.  The hack is not scaling to smaller robots.  This manifests as the problem you see in Beetle Crab where the robot will spontaneously float up on its side.  Beetleweights are in a bad place right now if they have an active weapon.  I need to nail this down to make driving consistent across weight classes.
The eggbeater (player 1) lost half of its weapon but didn’t spaz around like it should have. Condo the fact that half of the eggbeater weighs 11 kg, it should have jumped around like crazy.

95
I noticed something (or lack thereof) where I had a bot that lost half of its weapon. It didn't spaz around like it should have. Here's a video:
 

* Robot Rumble 2.0 2020-01-21 18-48-58.mp4

96
The spark slider didn't make it into today's Alpha build (coming soon!), but please remind me when I get back from my game dev hiatus next week!
Reminder: CREATE SPARK SLIDER

97
Tournaments / Re: SvL Season 2 (Signups open!!!)
« on: January 20, 2020, 06:53:45 PM »
Does anybody have any match requests?
Deep Six v Red Ring of Death (RRoD)

I’m thinking about doing a beetleweight special. What do you guys think?
I think a super heavyweight division would be better. Then I could enter Pizza Cutter 3 :P

Don't worry, CodeSilver switched the class to lightweight.
Okay, lightweight is better.

98
Tournaments / Re: SvL Season 2 (Signups open!!!)
« on: January 20, 2020, 10:13:14 AM »
Does anybody have any match requests?
Deep Six v Red Ring of Death (RRoD)

I’m thinking about doing a beetleweight special. What do you guys think?
I think a super heavyweight division would be better. Then I could enter Pizza Cutter 3 :P

99
I was able to replicate the Beetle Crab glitch with a beetleweight robot I made.

Can you send me the robot with the glitch?  I have a potential fix for the robot that CodeSilver sent, but I want to make sure it works with yours as well.

I also need to check a few more robots to make sure the fix doesn't create some undesirable consequences.
Here is the botfile for the glitchy beetleweight:
 

100
Showcases / Re: Minthemad's RR2 Showcase
« on: January 20, 2020, 08:19:23 AM »
E-max 2 is amazing! Nice work!

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