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Messages - Team Lightning

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41
Robot Rumble 2.0 / Re: Robot Rumble Community Replica Pack (WIP)
« on: February 15, 2020, 02:57:07 PM »
🤯

42
Showcases / Re: Team Lightning's Showcase
« on: February 15, 2020, 02:21:53 PM »
I have made my first rep. Here is a very bad Last Rites:
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EDIT: I'm going to remake it into Shin Splitter cause I messed up the width.
EDIT 2: Botfile for Shin Splitter:
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43
Hopefully all SvL entrants are safe...

Oh man!  I'm so sorry! Eep!

 :embarr
Maybe you could create a build with the bugfixes and everything but with the old meshes

44
Robot Rumble 2.0 / Re: Robot Rumble Community Replica Pack (WIP)
« on: February 15, 2020, 01:53:17 PM »
No need to share the file until the team (or someone from the team) has accepted it. Just post screenshots.
Ok. Thanks!
EDIT: Now I need an excuse to play rr2  ;)

45
I just shared something that I'm fairly certain is a bug. Further, I just go with the changes as they come.

Agreed!  There are a lot of motor changes in this build.  We were buns to screw something up.

The motor sitting at a right angle is definitely not right.
Yeah, but you can do fun stuff with it!

46
Robot Rumble 2.0 / Re: Robot Rumble Community Replica Pack (WIP)
« on: February 15, 2020, 01:20:36 PM »
Cleaned up the thread a little bit. Behave or I'll start handing out some penalties.

To keep this thread clean and organized, I'd advise you guys to just keep posting on your showcases as you normally would, then quote those posts here.

As the de facto organizer (at least the way I see it based on the thread) of the pack, kix can just edit the thread header to produce a list of the current works that link back to those quotes.
Ok. So i just drop the botfiles in my showcase?
EDIT: Thanks for cleaning the thread up...

47
Robot Rumble 2.0 / Re: Robot Rumble Community Replica Pack (WIP)
« on: February 15, 2020, 01:17:14 PM »
So I've got a wip rep of last rites, where do i drop the botfile?

48
Showcases / Re: Arcane's RR2 Creations
« on: February 15, 2020, 01:09:00 PM »
How do you make these beautiful replicas????????? I'm loving your bots <333333333

49
Guys - I’m not being funny but please don’t forget this is a work in progress game.

Everything and anything within it is subject to change.

I did mention that the changing of motor directions, ect would most likely cause some frustration among the current community but ultimately it’s something we wanted fixed for all upcoming builds.

At this point the best bit of advise I can give you all is just don’t get too attached to anything in the game as it could all change very easily! But ultimately we hope that such sacrifices will be for the better good in the long run :)

Wham with all due respect, we are not sh**ting on this game, we are just pointing out what is broken so yall dont miss a thing. Lightning is on his own tho
I'm just reflecting on the update. I currently don't have any working bots, so I can't test it. Also, don't call me Lightning, cause there's another guy who's username is Lightning S.
EDIT: The NPC T-64 motors are an awesome addition to the game. I'm currently working on a Last Rites rep, and any other motor wouldn't have worked. Also, why are the ME0708s so heavy now? All my bots that use them are now superheavyweights. Its kinda annoying.

50
Great, I’ve gotta bfe all of my bots. :/ I’ve got over seventy.

51
One nitpick is that the new motors dont have the proper attachment points. Now all of them are attachable on the axle which is weird by itself, but new modes of the same motors have their axle points on the side. Ill prolly provide a video
I’ve had the same problem. All of my bots are broken. :/
EDIT: I don’t use the octagonal/hexagonal/triangular prisms, so the resizing doesn’t affect me.

52
Can you rotate the meshes for the ampflow a40-300 and f30-400 180 degrees?

53
Also, for those who don't know what I'm talking about, here is a basic visual:


My idea didn't work, so cjbruce please fix this.

CodeSilver23, you are a genius.  With the help of the video I was able to find an eliminate the problem.  The errant gyroscopic effect that you have shown should be gone in the next build.

For the physics geeks out there:

Unity has really lousy physics documentation.  I had assumed that when you change the mass of an attached rigidbody, the moments of inertia would be recomputed as well.  In our case, I was setting the mass of the rigidbody to a very small number (0.000001 kg) when all of the components break off an axle.  I had assumed (incorrectly) that this would cause the moments of inertia (which directly affect angular momentum and gyroscopic effects) to be nearly zero as well.

I was wrong.  CodeSilver23 was spot on in his video.  What he was seeing could only be gyroscopic effects.  I turned on a display of moment of inertia and sure enough, the MOI was set to 1 kg * m^2 in all dimensions.  This is an insanely huge moment of inertia for a wheel.  Apparently, Unity decided that since it could no longer compute an MOI because there was nothing attached, instead of setting the MOI to 0 it set MOI to 1.  This is crazy.  It also explains the ridiculousness that happens when you break everything off.

In any case, it should be fixed now.  I tried to go back and find and fix all of the weird quirks that I introduced when I didn't know the root cause of the problem.  Hopefully I got everything, but please let me know if you find more stuff cropping up in the next build.
I'm going to try to get out a build while I have a clear head.  This one has several things that change the game in major ways:

1. The chassis plates can now be broken off.  This means that every component that you add to the robot can become exposed.  This means that "Robot Health" effectively becomes a meaningless idea.  You can continue bashing pieces off a robot until there is nothing left to bash.  I'm strongly leaning toward eliminating the health bars at the top of the screen, as they don't have any meaning anymore.

The "Robot" itself is effectively the bottom plate of the chassis.  It can't be broken off from itself.  The camera tracks it.  The "P1" icon hovers above it.  All other pieces are attached to it via a tree structure.  One question is lingering in my mind: should the bottom chassis plate be invulnerable?  If not, what should the consequences be for hitting it?  On a good hit should we roll a die and randomly destroy something attached to it?


2. The first of the new arenas built with KupaTec's new "Arena Modding Tool" (AMT) is going to be included in this build.  It is a shameless duplicate of the school arena that my students will be competing at on February 28-29.  It is a smaller box, suitable for lightweights.  It has polycarbonate walls, 8" steel angle iron guard rails, and an arena spinner hazard.

The Arena Modding Tool makes it possible for you guys to create and share your own arenas.  KupaTec and WhamettNuht are the geniuses behind the tool and the new arenas.  Expect more arenas soon!


3. We are in the process of removing old arenas, robots, menu systems, UI, and other stuff that has developed and mutated over the years.  Over the next few months, expect to see a lot of stuff disappear and be replaced by newer, shinier versions.  And you know what that means? New bugs!!! 

All kidding aside, we are consolidating things down so that there is only one menu system (instead of one for every screen), one set of rules for robot behavior (instead of one for each robot), one set of rules for arena construction (instead of one for each arena), etc.  It should significantly reduce the amount of bugs that need to be squashed.


With this build you are seeing the start of the transition of the game from its current Alpha state into a future Beta state.
When's this build coming out?
EDIT: I'm gonna guess soon?

54
Sorry for being incommunicado.  I’ve been out with the flu for the past few days.

CodeSilver, thank you for the video.  It is super clear and easy to reproduce.   When I get my strength back I will have a look.

kix, by any chance are you using KupaTech’s screen resolution hack?  The way I understand it, the hack sets the resolution of the screen one frame after the screen loads.  This means you will never see any resolution other than the one hard-coded by the hack.
Can you post the code for this hack?

55
Showcases / Re: Arcane's RR2 Creations
« on: February 14, 2020, 06:23:52 AM »
Please teach me how to build reps! Those have made my brain explode!

56
Motors don't stop if they are attached to a gearbox, belt, or chain. :/

57
Showcases / Re: Minthemad's RR2 Showcase
« on: February 12, 2020, 06:38:37 AM »
I need a spatula to scrape my jaw off the floor. Great bot!

58
Tournaments / Re: SvL Season 2 (Signups open!!!)
« on: February 11, 2020, 06:35:11 AM »
Double post :/


Can I enter an updated version of RRoD? The current version’s drive is too powerful.

59
Showcases / Re: Arcane's RR2 Creations
« on: February 10, 2020, 05:34:33 PM »
 :surprised:
Dude. These. Reps. Are. Awesome!

60
Tournaments / Re: SvL Season 2 (Signups open!!!)
« on: February 10, 2020, 02:18:55 PM »
Cool now I gotta make splashes for all of these bots.  :rage  On a completely unrelated note, I'm now growing facial hair!
Cool???????

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