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Messages - CyarSkirata

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61
The driving issues are just as bad as before, if not worse. D:
The skirts now come off way too easily too, just a couple of low speed collisions of the kind they're designed for can snap off the whole thing. And the part that actually runs on the floor doesn't have collisions, so makes the whole skirt pointless.

62
Ah... Y'know I said less detailed Panic Attacks didn't need the wheelfix?
Only sometimes. It seems like the problem is still with either the double-gearbox or the total ratio of 125:1, because all it takes is a moderately complex opponent to push it over the edge back into passive ultra-gyro.

63
Ah... Turns out the need for the wheel-fix isn't quite gone for good.
I'm testing the Panic Attacks now. The ones without the fix perform just as well as the fixed ones in the test area, but in the actual battle arenas they still steer like motion sick cows. :(

Aauuugh!

I'm so sorry for that!  I will take a look when I have some time.  Do you notice that the wheel fixed versions of Panic Attack drive normally?

PS - These are the versions of Panic Attack that I am testing with.  They perform pretty similarly, except for the extra CPU/GPU load of the v2 version:

  [ Quoting of attachment images from other messages is not allowed ]  
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Yeah, the wheelfixed versions have normal handling everywhere.
These are the two versions of the current tournament model, wheel-fixed and not. I was gonna remove the paintwork from them for the sake of your CPU load, but this time - which surprised me given it never worked for the previous versions of the problem - removing the decals did actually fix the in-battle handling problem. So this time the decals do undoubtedly relate to the issue.
  

At this point, I've been wondering if the problem might relate to the super-low gearing too.
So at this point, I imagine the issue would probably be mostly if not entirely fixed by the whole part grouping thing.

64
If a spinner is completely destroyed but the pulley remains, so does the blur cylinder. And it still does damage.
Seemed prudent to mention.

65
Ah... Turns out the need for the wheel-fix isn't quite gone for good.
I'm testing the Panic Attacks now. The ones without the fix perform just as well as the fixed ones in the test area, but in the actual battle arenas they still steer like motion sick cows. :(

66
Great work! Now I can enter the true Panic Attack (not about a cm out for size in the X and Y axis) into Parsec Rumble 2. :D

67
What's just occurred to me is that the issue might relate to both weapons technically being spinners as far as the game's concerned. It might struggle to deal with them being moved not on their axis of rotation.

EDIT: Okay... Now I'm confused. This old version works fine, but the modern version with all the decals removed doesn't.
The only practical differences between this and the unpainted modern version is that this version had motor-driven skirts because I didn't know sprung hinges were a thing, and everything is still wheel-fixed on this one.
But the modern one still had this issue when it was wheel-fixed.
So... could it be the sprung hinges?

EDIT 2: I just made a copy of one of the broken Panic Attacks, and swapped the hinged skirts for motor driven. That had no effect. So that isn't the difference. I guess... Maybe re-wheel-fix the weapons, see if that works?

EDIT 3: It was the absence of the wheel-fix. So it hasn't been rendered obsolete just yet, the current physics model is so unforgiving to low-geared spinners that motor-driven lifters still need the wheel-fix to avoid having their ability to steer nearly removed.

68
The problems in my existing bots are only getting more numerous as I keep testing. :baffled:
It's impossible to make Panic Attack capable of steering fast enough to rotate 360 degrees inside 10 seconds, S3 is under reversed gravity on one side so it balances on the weapon and the other wheel at all times, and my shell-drum bot is incapable of rotating horizontally at all once it starts its weapon, and the weapon can never be stopped - even once it gets broken off completely the effect remains.

I haven't worked on any other broken bot besides Panic Attack yet, because it ideally needs to be present to defend the Parsec Rumble title, but this particular issue with Panic itself just isn't effected by anything.

I've tried different gearing, lifting the forks and skirts off the floor, replacing the back wheels with low friction alternatives, removing the back wheels entirely, removing the entire paint job to simplify the physics. No effect from any of those.

By any chance do you still have the old version of Panic Attack to compare?  I am curious to see how much things slow compared to the newer, decorated version.  I suspect that all of the bits and pieces are adding up to significant CPU load.

I have a very rough idea on how to go about “flattening” the decorations at runtime.  I’m not sure if it will work, but it might help...

Surprisingly, yes. It just occurred to me that the version I sent to Kix for the first PR Parsec tests is still on discord. This should be the first one I posted on my showcase, with the bare metal and the overly long skirts.
 
I'll do a bit of testing with it myself too, but I don't anticipate the lack of paintwork having a noticeable effect on the physics. I tried removing all the decals from a copy of the current version, and that one wasn't helped.

69
The problems in my existing bots are only getting more numerous as I keep testing. :baffled:
It's impossible to make Panic Attack capable of steering fast enough to rotate 360 degrees inside 10 seconds, S3 is under reversed gravity on one side so it balances on the weapon and the other wheel at all times, and my shell-drum bot is incapable of rotating horizontally at all once it starts its weapon, and the weapon can never be stopped - even once it gets broken off completely the effect remains.

I haven't worked on any other broken bot besides Panic Attack yet, because it ideally needs to be present to defend the Parsec Rumble title, but this particular issue with Panic itself just isn't effected by anything.

I've tried different gearing, lifting the forks and skirts off the floor, replacing the back wheels with low friction alternatives, removing the back wheels entirely, removing the entire paint job to simplify the physics. No effect from any of those.

70
Regarding robot damage, I'd love for something like this to be possible:



I have no idea how hard that would be to model, but I'd love to be able to disintegrate other robots  :dance:

Loved that fight video!   :claping

If you built reps of the two robots in the workshop, I'm pretty sure you could recreate exactly that level of robot disintegration with the current (20December2019) build.

What happened? It's blocked over here.

71
I think I've figured out what visually broke on Panic Attack, with the chassis scaling.
There are weird seams on it, so I think what's happened is that the outer layer of the chassis scaled properly to 08/09/08, but the inner layer stayed at 1/1/1.

I've just tested with a giant box scaled down, and that definitely is the problem. If you resize the chassis using the standard scaling tool, the inside layer of the armour doesn't change.

72
I think I've figured out what visually broke on Panic Attack, with the chassis scaling.
There are weird seams on it, so I think what's happened is that the outer layer of the chassis scaled properly to 08/09/08, but the inner layer stayed at 1/1/1.

73
My Panic Attack has been functionally destroyed by this update. :(
The chassis turns into a janky mess when the bot is being simulated, and the weapons put a ridiculous amount of torque on the whole thing. It's so bad it can't even self-right.

If you want to compare it how it is now to how it's supposed to work, its fight with Flipster in the first Parsec Rumble 1.0 video is a good example.
(Just opening that bot file in an earlier version would kinda work, but I de-wheelfixed the weapons in the hope that it would at least fix the torque issue. It didn't.)

74
Showcases / Re: Post Your RR2 Bots
« on: November 23, 2019, 04:42:25 AM »
Great job. :)
It's such a hard robot to shape, I'm starting to wonder if we rep builders should collaborate at some point to get one fully accurate Razer between us.

75
Showcases / Re: Badnik does another thing, this time in RR2
« on: November 23, 2019, 04:39:07 AM »
Oooookaaaay... I'm simultaneously terrified of that weapon and confident that a couple of my bots could wedge it quite well. :P

76
Showcases / Re: Minthemad's RR2 Showcase
« on: November 16, 2019, 12:03:55 AM »
I see you've been smoothing out your discs since you posted the bots on Flames' thread. They look much better. :)
Hahaha, practice makes perfect, but still have much to improve.

I like to use this tool here. I posted it on the tutorial thread I started too. :)
https://donatstudios.com/PixelCircleGenerator

Though from the looks of your discs, I'm guessing you did them without snap to grid for more smoothness?

77
Robot Rumble 2.0 / The mighty circle generator
« on: November 15, 2019, 12:45:42 AM »
This tool was built for stuff like Minecraft and the like, but it works great for making round custom shapes in RR2. I've used for all of my flywheels. :)
https://donatstudios.com/PixelCircleGenerator

78
Showcases / Re: Minthemad's RR2 Showcase
« on: November 15, 2019, 12:42:26 AM »
I see you've been smoothing out your discs since you posted the bots on Flames' thread. They look much better. :)

79
Showcases / Re: TheRoboteer's Tries to Figure Out RR2
« on: November 12, 2019, 04:51:23 PM »
Nice bots. Certainly better than my first attempts at the game. :)

80
Showcases / Webster is here!
« on: November 10, 2019, 05:35:51 PM »
After a few chats while doing prep for a tournament, I finally caved and spent about six hours painting my Panic Attack rep.


I could have done the series 5 paint job and had a way easier time, but I couldn't bring myself to have a Panic Attack without Webster.


EDIT: I knew i didn't recognise the paint job the wiki has labelled as series 5. That version of the srimech only did BattleBots, at least on TV. The wiki's series 5 pics are all further down the page.

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