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Messages - Lilleh__

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41
Tournament Archives / Re: Sakura Sunrise 2
« on: April 17, 2023, 06:32:18 AM »
Signups are closed.  Thx to everyone that entered.

42
Tournament Archives / Re: Sakura Sunrise 2
« on: April 03, 2023, 06:14:45 AM »
Update from saturday: deadline for signups is 15 feb, will close at midnight going into the 16th.  Still got 1 MW left and 14 CWs.

43
DSL TC Showcases / Re: Lilly's Bedroom Robotics: DSL
« on: March 10, 2023, 11:56:02 AM »
Was hoping that my first new build of the year would've been finished weeks before now, but eh.  Deepest Blood is a return to the big vert roots of one of my oldest lines of robots, but this time it actually looks good as a big vert.  The tail which I added in response to feedback received on discord means the bot can't self-right just from the disc hitting the floor, but it still can w/ gyro!  Although idk how well that'd work in AI, but I have the version from before I added the tail backed up so if the AI shoots itself from trying to gyro self-right, I can just use that version.  As for the green you can see in the disc, that's just the backdrop used to ss the bot and didn't want to crop out the semi-transparent bits in the disc so I could show them off.
 
deepest blood.png

44
Site News and Feedback / Re: give us money your money
« on: March 02, 2023, 06:48:33 AM »
I can't believe apanx didn't backup the site before nuking it yesterday :woeisme:

45
Tournament Archives / Re: Sakura Sunrise 2
« on: February 21, 2023, 04:38:14 PM »
Third entries are open for CWs only (decided it wouldn't be worth doing the same w/ MWs since there's only 2 spots left).

46
Tournament Archives / Re: Sakura Sunrise 2
« on: February 20, 2023, 10:53:52 AM »
HW signups are now full.  The list of bots in all weightclasses is here: https://docs.google.com/spreadsheets/d/1riM9SUenMsvu10FlcU4WsbgXp88Ntm1e7aQRwKQlHEw/edit?usp=share_link

47
Tournament Archives / Re: Sakura Sunrise 2
« on: January 25, 2023, 08:44:57 AM »
MWs and HWs are both over half full.

48
Tournament Archives / Re: Sakura Sunrise 2
« on: January 19, 2023, 06:00:07 PM »
Signups are now open!

49
DSL TC Showcases / Re: Orc's DSL Showcase
« on: January 08, 2023, 02:10:02 PM »
*cough cough* God, this place hasn't been used in...ALMOST 4 YEARS?! Jeez no wonder the cobwebs are so large...but speaking of large, let's make a solid comeback with the large egg himself!
  [ Quoting of attachment images from other messages is not allowed ]  
OH YES, IT'S NOGOODNIK III! Same base body as Nogoodnik II but with more improvements (...I think)

Also, we want to try and get people to showcase their bots here more as people can actually get proper feedback instead of robots being skipped over/missed due to how busy Discord can be: as it turns out, both GTM and RA2C have their perks and we want to try and integrate them some more!
Punished Nogoodnik!
Jokes aside, solid bot, the wedgelets on the previous version were abit on the long side for my liking.  I also like the arm for the axe.

50
Tournament Archives / Sakura Sunrise 2
« on: January 06, 2023, 07:09:10 AM »
 
sakura sunrise 2.png


Its time to go again.

Competition format
Three weightclasses: MW, CW and HW
24 MWs, 48 CWs, 48 HWs (4, 6 and 8 seeds respectively)
Elimination brackets w/ qualifiers: first fight for every bot is a 1v1 qualifier, the winner goes into the bracket, the loser goes into the last chance rumbles.  Winners of the last chance rumbles make up the lowest quarter seeds (13-16 in MW, 25-32 in CW and HW) in each weightclass’ bracket.
Brackets are single elimination
Each bracket will have a third place playoff, and possibly also a 5-8th place playoff
Two entries per person per weightclass plus any seeds you have

Battle rules
3 minute fights
Custom arena: the temple 2.0
I will be willing to take a fight up to 10 times in the event of a havok, crash or pin ending the fight.  If I’m unable to get a clean finish within 10 takes, the bot which caused the majority of the invalid finishes will lose the fight by DQ.
A havok ending a fight will be counted as one that either KOs a bot directly or causes the bot to be KO’d by its opponent (the opponent scores a KO hit that would not have happened at that exact point if it wasn’t for the havok)
A bot will be deemed instantly KOd if OOTAd
If a bot loses all of its wheels or all of one of the following are floating: control board, batteries, drive motors, weapon motors, weapons, a 10 second count out will start
A bot will be counted out if it fails to show controlled movement for 30 seconds (i.e. spikeballing, failure to self-right, crabwalking but not closing the distance on its opponent).  Self-righting attempts that are clearly interrupted by the opponent will not count towards the 30 seconds.
If a fight lasts all 3 minutes, then a judges decision will take place, splitting 5 points in each of three categories between all remaining bots: damage, aggression, control

Build rules: https://docs.google.com/document/d/1Dwb9Xfu4cE9ZohFWI6Va-gjY5IBH8onhelikLhmUTtY/edit?usp=share_link

AI rules
Providing your own AI is encouraged but not required
EternalFlame.py and NeptuniaSys.py are banned
To use engage tactic, rammers must have smartzones for pushing their opponent, like what TopPusher.py has
If your bot cannot be AId w/ any of the .py files included in the base DSL 2.6 install, you must AI the bot yourself and send me the .py you used.
If you use a .py not included in the base DSL 2.6 install to AI your bot, you must send me the .py you used.  The sole exception to this is TopPusher2.py, since I already have it from last time.

Bot types
If you enter two bots into the same weightclass, both of those bots must be of different types.  For example, you can’t enter two verts into the HWs, but you can enter one into each weightclass.  Seeded bots don’t affect this, so if you have a HS seeded, that won’t stop you from entering a HS unseeded into the same weightclass.  Bot types are listed below:
Vertical spinners (includes wedged drums), irl examples: Bite Force, Witch Doctor, Aftershock
Wedgeless drums (includes eggbeaters), irl examples: Minotaur, Concussion, Yeti
Horizontal spinners, irl examples: Tombstone, SOW, Gigabyte
Rear-hinged and 4-bar flippers/lifters, irl examples: Apollo, Bronco, Lucky
Front-hinged and top-hinged flippers/lifters, irl examples: Firestorm, P1, Push To Exit
Axes/hammers, irl examples: Beta, Thor, Shatter
Overhead saws/hammer saws, irl examples: Sawblaze, Skorpios, Starchild
Crushers/grabbers (clamps in general), irl examples: Razer, Quantum, Kraken
Rammers, both wedgebots and wedgeless, irl examples: Original Sin, Tornado, Road Block
Pokers, irl examples: Spawn of Scutter
Drills, irl examples: Rusty
Thwackbots, irl examples: Stinger, Gabriel, Overkill
If a bot has two active weapons that fall into different categories (i.e. Whiplash, Fusion), you will be asked which one is the primary weapon if you don’t state it when you send me the bot.  If a config bot’s configs fall into different categories based on their primary weapon (i.e. Bombshell, Tornado), you will be asked which one is the primary config if you don’t state it when you send me the bot.

Entry list: https://docs.google.com/spreadsheets/d/1riM9SUenMsvu10FlcU4WsbgXp88Ntm1e7aQRwKQlHEw/edit?usp=share_link

Signups open 20 january.

51
DSL TC Showcases / Re: Lilly's Bedroom Robotics: DSL edition
« on: December 30, 2022, 06:43:16 AM »
Cool bot, your skinwork really makes it difficult to distinguish what parts are chassis and what parts are extenders which is impressive. Personally I wouldve gone with a little less red but the cloudy parts match the aesthetic well. Also thats an interesting way to make the drive work on the chambered chassis lol.
The extenderwork is mostly there to make up the weight w/o looking like I didn't try to add to the bot w/ it after the bot ended up at 729 w/ a 72v motor and the highest armour I could get w/o going over 800.  As for the drive, the bot itself was inspired by Triton but I decided to make a bunch of differences that'll clearly show that the bot's design isn't just a straight up clone.

52
DSL TC Showcases / Re: Lilly's Bedroom Robotics: DSL edition
« on: December 26, 2022, 02:20:39 PM »
 
disco closure.png

53
Modifications / Re: Lilly's Bedroom Robotics: custom things factory
« on: December 22, 2022, 01:03:55 PM »
I wonder what this could mean...
 
temple 2 oota colours full.png

 
temple 2 oota colours.png

54
DSL TC Showcases / Re: Lilly's Bedroom Robotics: DSL edition
« on: December 02, 2022, 12:58:12 PM »
 
pitstop t.png

55
DSL TC Showcases / Re: Lilly's Bedroom Robotics: DSL edition
« on: November 25, 2022, 12:39:26 PM »
 
baubullied.png

56
Discussion / Re: Need Mods Recommendations
« on: November 21, 2022, 12:27:36 PM »
DSL is the one usually used for building bots and entering them into tournaments (both AI and pvp), and also has a fair bunch of replicas that can be used in single player (bots you built yourself can also be used in single player as w/ any version of the game).  RW mod has a wealth of reps of real life bots to use for single player, although if you want to use your own bots against them they'll be tough to beat.

57
DSL TC Showcases / Re: Lilly's Bedroom Robotics: DSL edition
« on: October 28, 2022, 01:01:41 PM »
 
ice pick 2022.png

58
DSL TC Showcases / Re: Lilly's Bedroom Robotics: DSL edition
« on: October 08, 2022, 01:42:47 PM »
 
secret dawn.png

59
Modifications / Re: Lilly's Bedroom Robotics: the laboratory
« on: August 26, 2022, 10:44:22 AM »
Sakura Sunrise completed, and here's the arena it took place in https://gametechmods.com/forums/downloads/?sa=view;down=618

60
Tournament Archives / Re: Sakura Sunrise - in-season
« on: August 26, 2022, 10:30:54 AM »
Been way too long since I last updated this thread, but here's the rest of the tournament.














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