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Active Tournaments / Re: Sakura Sunrise 3
« on: March 30, 2024, 11:56:04 AM »
Update: HWs and SHWs are full, AWs and CWs have 2 spots left each.
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Active Tournaments / Re: Sakura Sunrise 3« on: March 30, 2024, 11:56:04 AM »
Update: HWs and SHWs are full, AWs and CWs have 2 spots left each.
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Active Tournaments / Re: Sakura Sunrise 3« on: March 15, 2024, 07:16:23 AM »
Update: LWs and MWs are full, AWs, HWs and SHWs are nearing full.
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Active Tournaments / Re: Sakura Sunrise 3« on: February 28, 2024, 10:19:03 AM »
Signups are now open! You are allowed to enter up to two robots (seeds don't count towards that two) in each of the three main weightclasses (MW, CW and HW) and one into each of the side weightclasses (AW, LW and SHW).
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Active Tournaments / Sakura Sunrise 3« on: February 14, 2024, 12:40:03 PM »Less than 2mths after SS2 ended, its time for a third season to start! Competition format MW, CW and HW: 24 MWs, 48 CWs, 48 HWS, w/ 4, 8 and 8 seeds respectively Robots will be randomly drawn into groups of 3 (two seeds cannot be in the same group) Each group will see three fights, w/ each robot fighting eachother once, at the end of the group, the top two will advance to the bracket and third place will be eliminated The robot w/ the best record will win the group, while the robot w/ the worst will finish bottom If at the end of the group, two or more robots are tied for W/L record there will be a playoff to determine who finishes above the other In the first round of the bracket, each fight will be one group winner against a group runner-up Two seeds 1-4 cannot be placed in the same quadrant of the bracket, same w/ seeds 5-8, two seeds cannot meet until the quarter-finals The bracket will be single elimination For weightclasses w/ 48 robots, there will be a 5-8th place rumble, and all three will have a third place playoff AW, LW and SHW 12 of each weightclass, no seedings First round will be a three way rumble, one robot wins each, losers go into redemption round The bracket is single elimination from then onwards, rumble winners go straight into round 2 and will fight one of the redemption round winners Battle rules 3 minute fights (1 minute for AWs) Custom arena: the temple 2.1 I will be willing to take a fight up to 10 times in the event of a havok, crash or pin ending the fight. If I’m unable to get a clean finish within 10 takes, the bot which caused the majority of the invalid finishes will lose the fight by DQ. A havok ending a fight will be counted as one that either KOs a bot directly or causes the bot to be KO’d by its opponent (the opponent scores a KO hit that would not have happened at that exact point if it wasn’t for the havok), a havok or crash that is the result of a KO will not cause a restart A bot will be deemed instantly KOd if OOTAd If a bot loses all of its wheels or all of one of the following are floating: control board, batteries, drive motors, weapon motors, weapons, a 10 second count out will start A bot will be counted out if it fails to show controlled movement for 30 seconds (i.e. spikeballing, failure to self-right, crabwalking but not closing the distance on its opponent). Self-righting attempts from a position which the bot can self-right that are clearly interrupted by the opponent will not count towards the 30 seconds. If a fight lasts all the way to the time limit, then a judges decision will take place, splitting 5 points in each of three categories between all remaining bots: damage, aggression, control AI rules Providing your own AI is appreciated but not required EternalFlame.py and NeptuniaSys.py are banned To use engage tactic, rammers must have smartzones for pushing their opponent, like what TopPusher.py has If your bot cannot be AId w/ any of the .py files included in the base DSL 2.6 install, you must AI the bot yourself and send me the .py you used. If you use a .py not included in the base DSL 2.6 install to AI your bot, you must send me the .py you used. The exceptions to this are TopPusher2.py and my own custom AIs (LilTurret.py and LilFlipper.py), since I already have them downloaded. Bot types If you enter two bots into the same weightclass, both of those bots must be of different types. For example, you can’t enter two verts into the HWs, but you can enter one into each weightclass. Seeded bots don’t affect this, so if you have a HS seeded, that won’t stop you from entering a HS unseeded into the same weightclass. Bot types are listed below: Vertical spinners (includes wedged drums), irl examples: Bite Force, Witch Doctor, Aftershock Wedgeless drums (includes eggbeaters), irl examples: Minotaur, Concussion, Yeti Horizontal spinners, irl examples: Tombstone, SOW, Gigabyte Rear-hinged and 4-bar flippers/lifters, irl examples: Apollo, Bronco, Lucky Front-hinged and top-hinged flippers/lifters, irl examples: Firestorm, P1, Push To Exit Axes/hammers, irl examples: Beta, Thor, Shatter Overhead saws/hammer saws, irl examples: Sawblaze, Skorpios, Starchild Crushers/grabbers (clamps in general), irl examples: Razer, Quantum, Kraken Rammers, both wedgebots and wedgeless, irl examples: Original Sin, Tornado, Road Block Pokers, irl examples: Spawn of Scutter Drills, irl examples: Rusty Thwackbots, irl examples: Stinger, Gabriel, Overkill If a bot has two active weapons that fall into different categories (i.e. Whiplash, Fusion), you will be asked which one is the primary weapon if you don’t state it when you send me the bot. If a config bot’s configs fall into different categories based on their primary weapon (i.e. Bombshell, Tornado), you will be asked which one is the primary config if you don’t state it when you send me the bot. I realised during filming last time I forgot to do this w/ Dyslapia, I’ll try not to forget this time. Build rules: https://docs.google.com/document/d/1r1DYBwMI4WnefPdknsIRenSwtnJWFgMHvJU2-QcmQuM/edit?usp=drive_link Entries: https://docs.google.com/spreadsheets/d/1l_spD4ChrwkKdUgp8xc82vEb-TnLu23z3DL1v19puJI/edit?usp=drive_link Signups open 28 feb 5
DSL TC Showcases / Re: Lilly's Bedroom Robotics: DSL« on: January 06, 2024, 04:50:04 PM »
Made some changes to Chu2. Upgraded the drive to dual mags, but this has required me to drop the burst to a VDMA front-hinge and make the armour less durable to fit it in the MW limit. Also added some skinning to the front and sides to make it hopefully grab ppl's attention more, and hopefully when I test the wedge to see how good it is, it will no longer be useless for getting under anything.
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DSL TC Showcases / Re: Lilly's Bedroom Robotics: DSL« on: January 05, 2024, 03:12:39 PM »
Here's my new robot for team RA2tress, Photon Melodies, which I also hoped I'd be able to get ready in time for wen's tracked tournament, which is why it has tracks. For this one I tried decreasing the amount of BFE I used, its too early for me to say if this is the start of me slowly phasing out BFE from my builds or just the start of a decrease in how much I use it. As for the robot's looks, I'm very happy w/ how it looks, feeling confident that it can be highly rated by the community and hoping that I'll feel such confidence when building stuff throughout the year. Had a few inconsistent results in testing how good its wedge is and the body is fragile, but its agile and drives beautifully, aswell as having a very powerful flipper.
After making the splash I changed the white bits on the sides to black due to some feedback I received. 8
Tournament Archives / Re: Sakura Sunrise 2« on: December 25, 2023, 09:15:29 AM »merry christmas, and after finishing SS2 yesterday, congrats to all the champions, and thanks to all entrants for taking part in the tournament I have a feedback form here where you can give your opinions on how SS2 went and give some feedback on my ideas for my next tournament, which I will be taking responses on until the championship celebration video for SS2 goes up on sunday https://docs.google.com/forms/d/e/1FAIpQLSdogNZ_Ae4Z3h3J4HXuKG5XOoAY2CMzQWXuvVOk4bwXsAH6fQ/viewform?usp=sharing 9
Tournament Archives / Re: Sakura Sunrise 2« on: December 18, 2023, 10:20:27 AM »two weightclasses down, one to go, as on christmas eve, in ep 17, the HW grand final, we will find out who the new HW champion will be from Claymore, Anthracite, Wildcat, HNT, Speed Demon, Ixol, Uranium and Shock Factor, who's gonna get an early gift in the form of championship glory? bracket on challonge: https://challonge.com/sakura_sunrise_2_hw 10
Tournament Archives / Re: Sakura Sunrise 2« on: December 11, 2023, 06:57:25 AM »after crowning a new MW champion yesterday, in ep 16 it'll be time to find out who the new CW champion will be out of Smog, Cwuig, Burn Factor, Obliterator, Twopaz, Mark, Lil Lizard and Schweinehund bracket on challonge: https://challonge.com/sakura_sunrise_2_cw 11
Tournament Archives / Re: Sakura Sunrise 2« on: December 04, 2023, 07:03:25 AM »up next is ep 15, the MW grand final, where we will crown one of Polygon, Rapier, Emerations, Voyager, Picky, Slyvern, Mean Red and Revenant as the new MW champion! bracket on challonge: https://challonge.com/sakura_sunrise_2_mw 12
Tournament Archives / Re: Sakura Sunrise 2« on: November 27, 2023, 10:21:06 AM »
in ep 14, a win guarantees a robot a seeding in my next tournament (which I'm gonna share some ideas of what it could be like shortly) regardless of what it is, its the HW ro16 w/ fights such as Claymore v Turbo, Ulipse v HNT and Heartbreaker v Shock Factor
bracket on challonge: https://challonge.com/sakura_sunrise_2_hw 14
Tournament Archives / Re: Sakura Sunrise 2« on: November 20, 2023, 09:41:29 AM »
its the CW ro16 in ep 13, depending what I do regarding CWs in my next tournament a win here could result in the robot being seeded in it, as we see Microburst fight Obliterator, Apogee take on Twopaz and Wrecks meet Schweinehund in its quest for back to back titles
challonge bracket: https://challonge.com/sakura_sunrise_2_cw 16
Tournament Archives / Re: Sakura Sunrise 2« on: November 13, 2023, 10:42:00 AM »
each weightclass is down to just 2 eps left each, and in ep 12, we'll have the penultimate ep for the MWs, as their bracket kicks off w/ the ro16, featuring fights like Mwerp v Rapier, Voyager v Gateway and Picky v Infiltrator
bracket on challonge: https://challonge.com/sakura_sunrise_2_mw 18
Tournament Archives / Re: Sakura Sunrise 2« on: November 06, 2023, 10:49:09 AM »in ep 11, we'll do the second half of the HW ro32, and in doing so conclude the ro32 part of the tournament w/ fights such as Sugar Kicks v 12:02, Scrapper v Sheer Cold and Shock Factor v Unsainted image and challonge bracket contain spoilers for ep 9: 19
Tournament Archives / Re: Sakura Sunrise 2« on: October 30, 2023, 02:22:04 PM »in ep 10 we finish the CW ro32 w/ the right side of the bracket, w/ Apogee, Displacement and Wrecks all in action (image has spoilers for ep 8 and shows left side ro16 matchups) 20
Tournament Archives / Re: Sakura Sunrise 2« on: October 23, 2023, 04:55:26 AM »ep 9 will kick off the HW bracket w/ the ro32 fights from the left side of the bracket, featuring some strong matchups in this one HW bracket on challonge: https://challonge.com/sakura_sunrise_2_hw |