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Messages - CodeSilver23

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141
Quick question: will we be getting more shapes like quarter cylinders/spheres, letters, and square side wedges in the near future?

142
Tournaments / Re: SvL Season 2 (Signups open!!!)
« on: February 10, 2020, 12:01:05 PM »
Cool now I gotta make splashes for all of these bots.  :rage  On a completely unrelated note, I'm now growing facial hair!

143
How do the rims and tires work?

They're something new I'm working on. So for now just please watch this space :)

Introducing:

  [ Quoting of attachment images from other messages is not allowed ]  

THE WHEEL BUILDER

Comprised of 10 hubs and 15 tires, the wheel builder allows you to make any sort of wheel you may want for your robot!

-All rims can have a material and tint set to them.
-All tires are recolourable. Whether you want Sewer Snake's reds or Carbide's yellows - now you can have whatever you want!
-All parts are fully scaleable, with the attachment points balanced to ensure pure '0' every time.
-Once myself or the team have gotten round to stat balancing, every combination of hub and tire will bring it's own pros and cons to allow for true competitive gameplay.

Release of the Wheel Builder is subject to establishing of stats, but they are at least in development! :)

Hell yeah!!! Love the development! Slam bam thank you Wham!

144
This looks like a center of mass issue.  I need to track this down.

Is it possible that there is a part that is broken off and stuck inside the robot?
I’m 100% sure there isn’t anything stuck inside. The so called “gyro” only happens when one of the wheels come off of a drive motor. The bot I used in the video only gyros a little bit when both wheels are intact. This “invisible gyro” issue happens with every single bot I have, both my own and all tournament entries. Maybe if a motor is controlled with the drive function, you could set it up to not include gyro in its physics?

145
I'm not seeing anything too weird here.  The COMs are in the correct location when the wheels break off and the rigidbody masses are set to 0.00001 kg like they are supposed to be.  Is it possible that the behavior that you are seeing is actually the correct result of the angular momentum of the big, fast vertical spinner?

The issue isn't with getting gyro. It's with getting something that resembles gyro, but the robot will - for example - end up with one side completely hovering while it drives back and forth in a straight line, or take a vert hit and be sent spinning through the air but only be capable of spinning on the axis of the axle that's lost its wheel.
Yeah this issue has been happening for quite a while now. This video might be able to show you more:

146
Off-Topic Discussion / Re: Political Compass Thread
« on: February 06, 2020, 09:49:45 AM »
I don't know what it means, but I'm apparently this:
 
chart.png

147
Showcases / Re: Minthemad's RR2 Showcase
« on: February 06, 2020, 09:33:12 AM »
These reps are absolutely gorgeous!

148
Tournaments / Re: SvL Season 2 (Signups open!!!)
« on: February 04, 2020, 08:02:10 AM »
I'm taking a small break before I get started with filming. I've been struggling with a lot recently both physically and mentally, and I'm just trying to put my health as my top priority right now. Hopefully I can get started on filming next week. For those who's entries were submitted within the last week or so, I've not looked at them yet, but don't worry, as long as they fit the criteria and rules of the tournament, they will be accepted.
In other news, I've got a surprise for y'all that I think you guys will love! Hopefully the kinks will be worked out by the time filming starts.
Anyways, thank you guys so much for entering and supporting me, as it means a ton to me. Going from 16 to 36 to 80+ entries? INSANE!!! You guys are absolutely amazing and I hope to make SvL Season 2 as fun and entertaining as possible!

149
Imma just post these pics here as I saw this on Twitter:
 
EPXtH89WoAA-rJz.jpg

 
EPXtHP1XkAUtuzR.jpg

150
Tournament Archives / Re: Retro Arena - Extreme
« on: January 24, 2020, 07:07:38 AM »
Me seeing the Wild Card Warriors event: My time has come

151
CyarSkirata, can you confirm this on your end?

I'll check it in the morning.

It might be because Panic Attack is so long, and that the wheel friction is too much for it to be able to turn. Maybe you can add wheels to the game that have less friction?

The wheel-base isn't actually all that far off square, and the handling problems are directly related to the srimech. They only happen in general use if I have the srimech geared down by a total of *more than* 100/1, and under those conditions the effect is reduced by having the srimech sticking up vertically, rather than pointing horizontally forwards.
Why is it geared up so much? Does it not function properly at a lower gearing?

152
It might be because Panic Attack is so long, and that the wheel friction is too much for it to be able to turn. Maybe you can add wheels to the game that have less friction?

153
I have a possible idea for how to do multiple motors running a weapon.

What if there were a way of making the *weapon*  the start of the branch, maybe with a special axle or something, and having it be spun by two motors that extend from that branch?

If it worked, it might also be a solution to making hubmotors actually work as they should.

But what happens when one motor breaks?  Is each motor powered separately?  Does the spinner keep spinning?   Lots of stuff would need to be figured out.  It would be its own special system with special rules.  Kind of like pneumatics.  The motors would need to be aligned.  Weird to think about how it would work...
The only way I can see it work is if it's 1 motor that looks like 2? Idk, maybe click one motor, then click an option, then click the other motor, and tadaa! now it looks like 2 motors powering 1 thing, but the game sees it a 1 motor.

154
Tournaments / Re: SvL Season 2 (Signups open!!!)
« on: January 20, 2020, 06:57:06 PM »
Yeah sorry forgot to give an update of that on here.

155
I was able to replicate the Beetle Crab glitch with a beetleweight robot I made.
I actually got the same issue as well, but only when the weapon or wheel comes off. It's easiest to replicate with a bot I'm attaching to this as it's weapon falls off fairly easily in fights. Please find a fix to this!

156
Tournaments / Re: SvL Season 2 (Signups open!!!)
« on: January 19, 2020, 02:15:36 PM »
I’m thinking about doing a beetleweight special. What do you guys think?

157
Tournaments / Re: SvL Season 2 (Signups open!!!)
« on: January 18, 2020, 03:26:52 PM »
Does anybody have any match requests?

158
Showcases / Re: Neon Tries RR2
« on: January 18, 2020, 03:22:59 PM »
I know this post was last year, but you should honestly show off more of your bots.

159
Creativity Showcase / Re: CodeSliver's Trash CAD
« on: January 17, 2020, 11:00:51 AM »
I used Fusion for both Design and Render

160
Creativity Showcase / CodeSliver's Trash CAD
« on: January 17, 2020, 10:56:02 AM »
First CAD Bot attempt:
 
1st CAD Design.PNG

I think it looks bad... What do you guys think?

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