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Messages - GIRTHQUAKE

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101
DSL TC Showcases / Re: GIRTHQUAKE's DSL Showcase
« on: April 09, 2019, 07:22:45 PM »
Oh, that's a good point, actually, I hadn't considered that larger teeth might clip through the wheels. I've had to use small Typhoons before because of that. Hopefully you can figure something out.

Most IRL tournaments accept BFE'd robots these days. It's especially allowed with ring spinners because, as you've discovered, it's the only way you can build them without the disc being out-of-centre or the chassis being impractically tall. BFE is only acceptable in IRL, though - in any other meta you'll be kicked straight out for it.

Here is what it looks like with the large typhoons, and I hate it so much lol

 
2teeth.jpg



So I've done a few updates on some of my bots trying to take suggestions in to consideration.

Angle Grinder

Added wedgelets to help it get under things. I took off the typhoon teeth because the world has enough already. Added two ripping teeth because they seemed to be adequate, but then I put on two Nightmare teeth because I had a bot or two end up flat on my disc and it did nothing. The teeth don't do much, but they do throw robots off the disc.

 
Angle Grinder U.jpg


Chicken Biscuit JR

Again, added wedglets. Pretty much did this to every bot. I had to get bigger wheels, because anything smaller than these and Biscuits get stuck on it's side. With these wide wheels he's always got traction. Other smaller changes for weight reduction let me get titanium edges on the wedge.

 
Chicken Biscuit JR U.jpg


Chicken Biscuit

I pulled the wedges back, as was suggested, did some weight reduction, wedgelets of course. Spent my extra weight on cosmetics like the flywheels on the main weapon because I'm responsible.

 
chicken biscuit U.jpg



If there's any more suggestions I'm as always open to it. I would like genuinely like to enter more tournaments and bring something at least slightly competitive.


102
Stock Showcases / Re: Redalert's stock showcase
« on: April 09, 2019, 01:03:57 PM »
I like Digger, it looks mean as hell

103
DSL TC Showcases / Re: GIRTHQUAKE's DSL Showcase
« on: April 09, 2019, 12:43:19 PM »
retread has that early 2000s aesthetic that i really love

i just hope the top and bottom discs arent spinning with the weapon bc if they are its unrealistic

Nope, I just used them as premade circle armor plates, only the ring spins.

I still think it looks like a derby tire lol, but thank you. It does remind me of early robots, season battlebotsish. Not asking if you should, but if you could.

104
DSL TC Showcases / Re: GIRTHQUAKE's DSL Showcase
« on: April 09, 2019, 12:40:48 PM »
Favorite ones are definitely Bogo and Boop and Scoot. Others are ok
Nooseance is more of a joke bot, so no real opinions/ advice here
Ringout is pretty tall, and good Ring spinnersare short for more weight to other things, also it just look unappealing
Retread is pretty much the same to Retread for me

I called it retread because it was the same old sh** on a wore out Idea

Those bots all look great. I like the first one's tail, as well as the use of Slap Happy wheel on it. For Bogo, cool idea, but yeah, 8 small typhoons are weaponspammy as F1 said. Also, just a note, but maybe try to add a hexplate on the undercutter, so it will deal more damage as the whole disc doesn't slow down from large contact with the floor while spinning.

As for that hammer and poker bot, looks definitely better than it's predecessor. As for the ringspinners, I think most builders here do chassisbot ring spinner rather than extenderbot ones. It will allow you to do a good skin on it, as well as make it flatter
Tbh I think he could place a ball caster on the motor, then the disc with component freedom to fix that undercutter issue

The undercutter doesnt touch the ground, it's higher than the bottom of the wedge, but I also added little nubs on the top and bottom (the brown nipples) to keep the blades off the ground if the wedge gets ripped off, or if it gets flipped.

Your robots are good. Why not put them on the Bot Exchange so everyone can play around with them?

I didn't think I should, it seemed like there weren't a lot of pages on BE for how old the forum is and assumed I shouldn't unless asked to. I wouldn't want to spam it. Is there a particular bot or bots you would want me to upload? I'm more than willing to send anyone any of my bots if they'd want one.

Bogo is a great idea, although eight small Typhoons is verging on weapon spam. Try switching to two large Typhoons per disc, it should be just as damaging and durable and will give you slightly more reach.

For Boop & Scoot V2, try switching to only a single hammer head (you only really need one). That ought to save you plenty of weight for more armour.

I'm gonna be "that guy" here: if you learn how to do BFE (bot file editing), you can move components around after they've been placed, which can help with making robots more compact and optimising their extender setups (as you don't need as many attachment points for bolting things onto). BFE works wonders for ring spinners: instead of making the bodywork taller so that the ring is exactly in the middle, you can just make the bodywork as flat as possible and then BFE the ring into the middle. I don't think I've seen a pixel-chassis ring spinner before, though, so kudos for attempting that, even if it didn't quite work.

I started playing with BFE for boop and scoot, wasn't quite getting the hammer where I wanted it without ass eating sh** the floor sending my bot to Uranus. But i'll maybe try a V2 of Retread where i lower the blade with BFE and cut the top of the frame off and make it wider instead. Thank you for the suggestion. Is that kind of modification IRL accepted?

The reason i have 8 small teeth instead of 4 big ones is they hit my wheels, but if i make the disc smaller it doesnt quite look right to me, Ill make the changes and post it to show what im talking about, it just ruins the look/lines of the bot to me personally. I would make the change if a tournament host asked me too though. I think if i do more IRLs, BOGO and Angle Grinder will be my submissions. I like both of them a lot.


Thank you guys a lot for the feedback, I appreciate it.

105
DSL TC Showcases / Re: GIRTHQUAKE's DSL Showcase
« on: April 09, 2019, 04:59:18 AM »
Definitely not coming back strong here. Not happy with a lot of these, but kind of stuck.


Nooseance

This is supposed to be a nuisance bot, it's not really supposed to be competitive or anything. I just wanted to create a robot that could kind of tangle, and break spinner teeth. The body on the "rope" doesn't get momentum from the robot moving, but rather by being dragged. So it's not a thwack bot, if I spin in place or even drive in narrow circles, the body wont move at all. It's about running away and trying not to get flung somewhere you didn't intend by the weight of the passive "weapon". Just a stupid idea I wanted to finish.

 
Nooseance.jpg



Boop and Scoot V2
I tried to make a better version of boop and scoot, I was hoping I could solve weight issues using a Chassis bot, but I still failed. Just don't know how to make this robot anything reasonable and make weight. Maybe a V3 someday?

 
Boop and scoot v2.jpg



Bogo

This started as just me wanting to practice making smaller, invertible robots so I could put more weight in to armor, as all of my robots have sh** armor. It was supposed to be a drum spinner, which became an undercutter, then a dual blade setup. For once the front plow is steel, so it can tank quite a few hits. The lower blade will do a number on opposing wedges as they work on breaking mine. Unintended consequence. I actually like this one a lot, and hopefully learned some things about building smaller bots.

 
BOGO.jpg



Ring Out

I wanted to make a  pixel chassis ring spinner, and discovered basically nothing I learned about compact builds was going to apply. This was technically attempt 2, as the first version was mostly deciding how to do the top and bottom wheel setup, V2 being making it as low profile as I could manage. After all that someone told me ring spinners could phase in to other components. So I basically spent all that time working on this for no reason.

 
Ring out v2.jpg


Retread

I tried to make another pixel chassis ring spinner knowing that I didn't need to leave a gap. Somehow I regressed and made it taller and sh**tier. I normally would scrap something like this, because it came out really bad. But I decided I wanted to post it and ask for advice. Can anyone give me tips/tricks to make a lower profile ring spinner while still using a pixel chassis? I feel like I made a lot of stupid mistakes, but I'm not competent enough to realize it. One of those is using hammers, but im tired of putting teeth on everything, I love hammers. I'll own it. This robot also looks like a used tire they would paint and use at a figure 8 race to show paths.

 
retread.jpg



106
DSL TC Showcases / Re: TheRoboteer's Hit or Miss DSL Showcase
« on: April 07, 2019, 10:41:11 PM »
What is AGOD?

107
DSL TC Showcases / Re: Botbuster's DSL Showcase
« on: April 07, 2019, 02:42:38 PM »
What weapon motor do you have?

108
DSL TC Showcases / Re: GIRTHQUAKE's DSL Showcase
« on: April 04, 2019, 07:17:13 PM »
Okay I'm spamming at this point. Last bot and then I won't post anymore until I have at least 5.

Merry Go Pound's shell was a generic shape, so I wanted to mix it up a bit and hopefully make everyone happy. But the shell is so different and the drive had to be changed for clipping I decided to give it it's own name. It looks like a Quarter Pounder box from Mcdonalds, so I introduce to you, Double Quarter Pound My Angus.

 
Double Quarter Pound My Angus.jpg

109
DSL TC Showcases / Re: Nicks Showcase Featuring Boxes with a Hammer
« on: April 04, 2019, 04:04:17 AM »
"One Way To Destruction" 2 Armed Flipper powered by large VDMA's. 8 Tornado wheels all powered by NPC Fast. It does struggle to flip bots.

This looks like it could flip mad patties at a burger joint. I've now decided I can't wait to watch robots make burgers and day dream about them getting mad and fighting.

110
DSL TC Showcases / Re: F1Krazy's DSL Showcase
« on: April 04, 2019, 03:58:37 AM »
Graff Stresses me out because it's going to knock me out of my first tournament., but it's so damn clean.

111
DSL TC Showcases / Re: GIRTHQUAKE's DSL Showcase
« on: April 04, 2019, 03:53:23 AM »
Newest bot Pecker. This isn't supposed to be IRL or competitive.

I've been having a lot of issues with extenders not attaching right, which has kind of killed my motivation to make anything serious.


 
Pecker.jpg

112
DSL TC Showcases / Re: GIRTHQUAKE's DSL Showcase
« on: April 02, 2019, 07:23:49 PM »
Was feeding my kid. Her High chair looked battle ready.

  [ Quoting of attachment images from other messages is not allowed ]
Cool fun bot. Looks like it will be BOTM worthy

You're like a supportive parent. I feel like all my showcases are on your fridge. Thank you, lol

113
DSL TC Showcases / Re: GIRTHQUAKE's DSL Showcase
« on: April 02, 2019, 06:57:38 PM »
Was feeding my kid. Her High chair looked battle ready.

 
Baby's first die chair.jpg

114
Off-Topic Discussion / Re: ra2
« on: April 02, 2019, 04:36:13 PM »
This thread ruined the poop I was trying to take because I cant stop furiously clenching out of frustration and anger now.

115
DSL TC Showcases / Re: GIRTHQUAKE's DSL Showcase
« on: April 02, 2019, 05:45:34 AM »
I know, I need to slow down...

Wanted a shorter, invertible Chicken Biscuit.

Chicken Biscuit JR.

 
chicken biscuit jr.jpg

116
DSL TC Showcases / Re: GIRTHQUAKE's DSL Showcase
« on: April 01, 2019, 04:29:53 AM »

The new Plonker definitely looks better, that it's cleaner, with no gap between parts anymore, thicker bar, and covered sides.

Also, Angle Grinder is pretty cool. I like the shape of the chassis especially
[/quote]

Thank you, the chassis is kind of messed up. I made the robot at a weird angle since as I said, I had no plan. So I actually had to make a weird angle in the whole robot and have the robot spawn in, and then the front fall forward to get the wedge on the ground. Just throwing a few extra angles to show what I'm talking about. I wasn't expecting to have to make a V shaped chassis. But don't underestimate my laziness. I will often power threw my mistakes instead of correcting them lol

 
angletemp.jpg



117
DSL TC Showcases / Re: GIRTHQUAKE's DSL Showcase
« on: April 01, 2019, 04:00:29 AM »
For a rookie, your builds are very ambitious. I like that. Keep it up!

Thank you, I hope I don't let you down, but I probably will when all my bots start looking the same.


Two more bots;


Plonker V3:

Plonker was garbage, and I tried to listen to the advice. Besides advice that said not to build a generic overhead spinner, because I grew up watching hazard dammit.
Thicker weapon bar, better space management, bigger wedge. A few people told me to build it with smaller drive motors to make it thinner, and I did. I actually made 2 other scratch rebuilds before this. I decided that even if it makes my bot taller, the extra speed/drive power was worth the trade off. The smaller motors also forced me to make a longer bot, which I did not like. I'm starting to like this one now.

 
Plonker v3.jpg



Angle Grinder:

I don't really know what this build was about. I wanted to make an angled spinner and that was all I worked with. I mounted a weapon motor at an angle and then just built the rest of the robot around it without any planning again, because I'm bad at planning. It was originally supposed to be a bar spinner, but I wasn't liking any of the bars I was putting together, so I just tossed the disc on there. It's hard to drive because if you turn fast you flip in either direction. The bright side is I originally had fast motors, so i dropped them to regular ones to save weight and slow down so I stopped sending myself to the moon.

 
angle grinder.jpg

118
Tournament Archives / Re: Apex: Elite Series
« on: March 30, 2019, 09:25:43 PM »
Graf Eisen's draw looks great, it should be able to break Merry Go Pound and Dutch Turtle's weapons. Jungle Fever and Paralyzer shouldn't do too badly, either. Will be disappointed if none of my bots make it through their groups... though my tourney record these past twelve months has been dismal, so maybe I shouldn't expect much  :dumb)

You say that like you wont just get your weapon stuck in my garbage shell design and watch in horror as I take you down with me.

119
DSL TC Showcases / Re: GIRTHQUAKE's DSL Showcase
« on: March 29, 2019, 09:05:55 PM »
Wanted to make a robot Red Devil style. I tried pixel chassis first but it didn't come out too well and was hard to make weight. I decided to do a regular chassis and just build external pods and it worked out pretty will how I hoped it would. Each "pod" is made to be self contained with it's own motors, batteries, and control unit to be more realistic since the main body isn't able to feed the rest of it. The controller setup I want involves 7 settings, 13 buttons total, to be able to control each track independently, but also have ready to go settings to quickly flip out of danger, but for some reason the game crashes if I try to had more than 5 controls, 9 buttons. Sad times.

I called it Tumble because the idea is when anything gets under you or pins you, you just flail around until you roll out of their control.

 
Tumble bot.jpg

120
DSL TC Showcases / Re: GIRTHQUAKE's DSL Showcase
« on: March 28, 2019, 06:34:10 PM »
Thank you all for the feedback. And thank you all for the welcome. I'm glad to be here. The first post is all bots I wont being going back to, just a history of where I came from to get to where I'm at. So while I appreciate the feedback on those, they are museum pieces lol

Going to try to address some things real quick and ask for some advice:

Merry Go Pound:
I'll cut out a battery and try to add some actual armor to the bot, that's a good idea. I get paranoid about batteries when i'm really low at the end of the fight I panic and add more. I'm going to try and make a smaller version middleweight version called Mini Go Pound soon.

Tender Kisses:
I did the weapon spam because I originally had larger teeth, but I use this robot in single player, and it likes to go crazy and flip as soon as I lose a single tooth, which is often. I switched to more, smaller things to keep my damage up but reduce the effects of losing them. And the teeth on top was because NPCs kept getting stuck on top of the robot and breaking my bar. The teeth throw them off a more, but I realistically could get away with like 2. How it is currently, even if I loosed multiple beaters or teeth, it wobbles, but doesn't get uncontrollable. Does anyone have any recommendations on how to cut back and go with larger, but less weapons but maintain stability when I inevitably loose one every fight?

Plonker:
I know this is pretty simple, this robot was an exercise in weight management and is kind of simple on purpose. I definitely have room to reduce it's size, especially in the front. This is one of those robots that will definitely have a Version 2, hopefully with a shorter chasis, and thicker weapon bar. But I like the simplicity of it, the general design overall probably won't change. I like simple sometimes. I'm not very creative.

Boop And Scoot:
This is another robot that will definitely have a Version 2, where I will try to reduce the size, and redesign the shape a bit. I find the pistons to be a bit too large for the arms. Does anyone have recommendations on smaller pistons to use? Or should I just keep the one's I have? Also, what motor should I use for the hammer? I've always used this one because of the range of motion. When I try other ones I end up with my hammer sticking straight up in the air if it's going to be able to reach the ground in the front. I haven't put much time in to hammer bots, but i love them and would really like to make more.

Chicken Biscuit:
I'll cut out the small batteries and try to pull the wedges in, I never really thought about bringing them back and I should have. I've thought about a version 2 for this, where I pull the wheels further back, and try to make it invertible, but i feel like at that point I will have changed it so much I might as well to do a completely new bot and design. I was wondering if it was a good call to use the reinforced perm, or if I should have just used the regular one to save weight and increase the armor on the sides of the wedges where horizontals always rip them off.

So if anyone has any general advice about how to bring weight down, and what the best drive and weapons motors are, I'm all for hearing it out.

And TheRoboteer, someone actually sent me that post when I was asking about IRL in discord. I appreciate it, it helped me a lot and answered a lot of my questions. Very useful.





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