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Messages - Team Code Red Robotics
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61
« on: January 02, 2020, 02:34:59 PM »
Team Corrupt Code? It’ll be my first lightweight, and I have no idea if my schedule will line up with this but if you wanna tango, imma boogie.
Aight moldy sponge gonna be ready for this
62
« on: January 02, 2020, 01:13:35 PM »
will try my best to send something and be available. will also try to find person who tolerates the way i smell.
uhhh I can't smell so let's go
63
« on: January 01, 2020, 08:20:51 PM »
yeah, standard building is pretty much on permanent coma now. "C'est la vie". we can control GTM culture but i think it's a hivemind thing. most builders that come here are familiar with irl, so they build IRL. and most standard builders left or no longer bother with RA2.
and we ARE relics of a bygone age, it's true. but the fact that we still build is still something.
yes. but rest easy knowing that you can destroy almost any builder on the forum without even trying though
again, nothing against irl but making good looking bots is only half the fun. the other half is combat and irl can't fight to the fullest the game allows because they can't take advantage of the way the game physics work. its kind of ironic that standard is actually closer to real life than irl is because standard and real life both play to the rules of physics of their respective domains and irl just makes choices based on looks alone that are ultimately arbitrary to actual combat effectiveness. it's really bizarre actually.
speaking of bizarre choices:
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sns flipper hybrid babbbbyyyy yea so this is kind of based off some of the advice i gave nary on his own psycho hybrid escapades. take a wild guess how combat effective this thing is lmao. doesn't matter, the concept is fun and i had fun building it. needs more batteries though. could be decent in pvp in a few arenas but with ai this thing is screwed.
You are going to get destroyed by my new invention
64
« on: January 01, 2020, 04:36:53 PM »
Welcome fellow humanoid, you seem to have gotten the hang of making bots already, you're doing pretty good I must say. However, there's a couple things you can improve 1. Use Counterweights like Nicky said, they'll work just as good but they're more tightly packaged, allowing for it to ultimately look better. 2. Your bots seem a bit low on the armor side, but due to their chonk factor I'd say they could be tough to kill 3.for flippers, I'd use armor panels like Nicky has said as well, extenders underneath them will also prevent you from clipping into the ground trying.to self right. And lastly, enjoy your stay here, your bots seem pretty good as is, their skins are really well made too, and so I am excited for the things to come.
65
« on: December 28, 2019, 07:28:20 AM »
Well this is kinda depressing for a turnout. Thanks to the two who took part but I guess BOTM on the forum is not gonna happen anymore.
I think it was just that most forgot about it until the very end, and then most were doing holiday stuff so they couldn't get their bots done last minute
66
« on: December 27, 2019, 09:53:07 AM »
gUyS mY 8 wHeEl DrIvE rAmMeR iS sO cOoL!!! honestly though, 6 wheels and Control Freak are my signature bots
67
« on: December 16, 2019, 06:16:50 AM »
I like it, just the bar looks a bit flimsy imo
68
« on: December 13, 2019, 08:43:14 AM »
Alright screw this, the bracket is now double elimination, entrys decreased to 16,
second entrys are now open too, cheers
Will be entering a second bot, this time even more outrageous
69
« on: December 09, 2019, 01:05:11 PM »
I've updated the robot by giving it a spinner
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Errrm, what the? I'd suggest going with a normal drum setup with the drum attached directly to the flat
70
« on: December 08, 2019, 03:21:02 PM »
Like this?
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Precisely
71
« on: December 08, 2019, 08:16:44 AM »
I've made a new robot called wheels on a box its a pixel chassis bot and it turns slowly
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Well, the wheelbase is narrow, that's why it turns slow, maybe if you rotated the motors 180 degrees it would turn better
72
« on: December 08, 2019, 04:28:53 AM »
Rep of our Lord and savior, Wireless Wonder
73
« on: December 05, 2019, 05:19:34 AM »
and of course.. what kind of robot battle is it, if you can't smash and bend your opponent?
advanced damage physics coming to Alternative Arena [ Quoting of attachment images from other messages is not allowed ]
I love where this is going
74
« on: December 02, 2019, 09:55:32 AM »
Some bots, this is oldest to newest btw Like and subscribe for more hardcore fortnite gameplay
75
« on: November 30, 2019, 05:33:50 AM »
basically based on my old drum bot gutripper [ Quoting of attachment images from other messages is not allowed ]
I like it, but it's a little messy in some areas
76
« on: November 28, 2019, 05:49:23 AM »
Ive updated Aggressive Retsuko. [ Quoting of attachment images from other messages is not allowed ] Now being a cruiserweight, she weighs in at 542KGs. Drive motors are 2 NPC Fasts, the weapon is a Mechavore disc powered by a flatmotor ( ). I really like how it came it out, its performance might be sluggish, but its better than the original for sure.
Looks neat, I'd use a 12cm round extender to try to make an axle that connects the Weapon to both supports
77
« on: November 22, 2019, 07:07:35 AM »
Im bored, and I wanna do a challenge.
DSL-IRL HW Robogames Arena Bo3 RA2CF, BFE, and OBJRA2 allowed DSC's IRL Packs, Badnik Recolors, Geese's NPC fixes, etc, are allowed Cb2: Flatmotors, Overkill Motor, Hworf Blades, Judge Burst Motor.
I'd like to join in, maybe doing this on Parsec would be fun as AI can get monotonous
78
« on: November 20, 2019, 07:06:24 PM »
When are we getting a GTM tier list, code?
I guess I'll do one in the near future
80
« on: November 17, 2019, 04:17:56 PM »
it's been awhile (Image removed from quote.) (Image removed from quote.) Nothing really new, just made some tweaks to Little Miss Disaster so it doesn't look as bad as it used to. I might start building again I might not, who knows.
I like, looks really clean
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