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Messages - Yoloskater224

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21
Modifications / Re: Resetti's Replicas AI Mod (Released)
« on: August 31, 2019, 11:58:44 AM »
I was thinking more on the lines of every bot that is in the release not just the ones that have been added in the update, there is probably a low chance anyone has one but i mean it's best to at least try  :dumb)

22
Modifications / Re: Resetti's Replicas AI Mod (Released)
« on: August 31, 2019, 10:00:23 AM »
Is the download link for the updated version a full game or an add-on coz if it's the full game I don't really wanna spend ages downloading and extracting files that I mostly have with the older version.

Full game w/ new rosters/components/tools etc

Yeah, although the tools are a bit excessive. There is a whole copy of RA1 included and the RA2 Tech demo for seemingly no reason other than to increase file size.
Anyone have a list of every robot that comes in this pack? there are so damn many of them lol

23
Modifications / Re: Missing bots in RWRA2+
« on: August 26, 2019, 06:09:44 PM »
Thank you so much! i was missing a lot more than i thought lol

I'm gonna AI These straight away, thanks a ton for the input  :beer:

24
Modifications / Re: Debenham Robot Rumble arena
« on: August 26, 2019, 03:10:37 PM »
I'm not sure about those tire marks, maybe a little over the top?

Still pretty awesome though!

25
Modifications / Missing bots in RWRA2+
« on: August 26, 2019, 03:06:47 PM »
Hello!

I am not usually one to ask for help, but in everyone else's copy of the game they have a few extra bots in the robot designs folder that i could not find anywhere online, these bots are as following.

Razer
Gravity
Atomic II
Tanto
And probably a few others i'm forgetting.

Is there something i'm forgetting or is the copy in the downloads page an earlier version?

Thanks - StolenKryptic

26
Modifications / Re: 2018 Battlebots Pack
« on: March 31, 2019, 07:28:04 AM »
I have successfully finished AI'ing all the bots for this pack, if anyone needs any help doing it themselves please ask  ;)

27
Modifications / Re: Sonny Resetti AI Mod (In Beta)
« on: March 07, 2019, 10:26:16 AM »
Probably when an AI binding malfunctions, and starts glitching the game until the computer crashes.
Some computers do not like RA2 AI bindings.
umm I have other ai pack and it's work but the problem start with the BattleBots 2018 ai pack by good rabottal what happen is I add lockjaw (all the version) and end game and end game with the plastic wedge and bombshell then I turn off my computer then I turn it back on the fan is on everything is on but the screen is just black

Have you tried actually putting this on the forum it belongs on?

28
Modifications / Re: 2018 Battlebots Pack
« on: February 24, 2019, 11:41:02 AM »
excuse me for the double post

Someone have AIing these four bots im not able by myself

Whiplash
Mohawk
Bale Spear
Skorpios

and i dont know why but Bombshell start right and 2 seconds after the beginning turn backward and play backward all the time i tried a AI setup

thank you in advance

Regarding bombshell, the actual robot is wired wrong in controller programming (forward/back is left/right and vice versa)

Do you have any tips on how to AI Blacksmith? i can't seem to get the hammer to raise back up.

29
Hate to double post, and i don't mean to keep asking questions but where do you find the MotorID for different motors? i've checked different files and throught the component .txt file things but i cant seem to find it anywhere...  :confused:

30
Cool thanks!  :beer:

31
On The topic of making an AI With a flaming hammer, i don't really understand? What do you call the controlls, and what do you mean "put the flame and the hammer on the same one"  :dead:

32
Modifications / Re: 2018 Battlebots Pack
« on: February 22, 2019, 11:10:56 AM »
Has anyone managed to AI the bots yet? i'm having some trouble getting it to work.  :ouch:

33
General Support / Re: Crashes on controller programming
« on: January 31, 2019, 02:44:47 PM »
Thanks  :laughing

My best advice is to try running it in administrator mode

It works now!

34
General Support / Re: Crashes on controller programming
« on: January 31, 2019, 02:32:54 PM »
Like, download another copy and replace the .exe with the new one?

35
General Support / Re: Crashes on controller programming
« on: January 31, 2019, 02:30:54 PM »
Hey!
So i really hate to be another one of those "my game is broken please fix it" people, but i've been having some trouble with DSL2.2 recently.

You see, the game works perfectly fine, running on my windows 10 HP laptop, (it's 64 bit) But for some reason, as soon as i try to map a button to a function in the "controller programming" tab, the game just crashes out of nowhere with the same old "whited out screen blue pinwheel and not responding" thing.

It's a standard copy of DSL 2.2 that i downloaded from this websites download section. and i did not mod it at all.

Any help appreciated. Thank you!

(i know i have sinned mapping to the arrow keys, please forgive me!)
Have you restarted your computer?
Yes, this has been happening for a while now.

36
General Support / Crashes on controller programming
« on: January 31, 2019, 02:19:26 PM »
Hey!
So i really hate to be another one of those "my game is broken please fix it" people, but i've been having some trouble with DSL2.2 recently.

You see, the game works perfectly fine, running on my windows 10 HP laptop, (it's 64 bit) But for some reason, as soon as i try to map a button to a function in the "controller programming" tab, the game just crashes out of nowhere with the same old "whited out screen blue pinwheel and not responding" thing.

It's a standard copy of DSL 2.2 that i downloaded from this websites download section. and i did not mod it at all.

Any help appreciated. Thank you!

(i know i have sinned mapping to the arrow keys, please forgive me!)

37
Creativity Showcase / Re: Redalert’s rare Lego builds 2
« on: January 21, 2019, 10:18:15 AM »
What's it's name?

38
Modifications / Re: Sonny Resetti AI Mod (Released!)
« on: January 07, 2019, 10:09:12 AM »
Jaydee seems to have died. That's a shame, I've really been enjoying this mod; and I did some balancing of my own so that random robot like Infinity and Daisy Cutter don't feel as cheap. Was looking forward to the newer replicas being made available.
Who says I've died?
I've got a lot of work to do over Christmas at uni, after I'm finished with it I'll make a move on the mod.
Sorry I gave up when I couldn't make any changes as it kept crashing, and I've been too busy to get back into it.

Doesn't he reference doing some more work on it though after work at uni is finished

39
Modifications / Re: 2018 Battlebots Pack
« on: December 17, 2018, 10:06:14 AM »
I fail to see why that is such a bad offence.

40
Modifications / Re: 2018 Battlebots Pack
« on: December 16, 2018, 06:56:16 AM »
What is bumping?  :really_makes_you_think:

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