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Messages - Nightraven Shade

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81
DSL TC Showcases / Re: Nightravens Showcase of badly built bots
« on: November 05, 2018, 05:07:01 PM »
A couple new bots for orc wars first is a dual storm front hinge flipper and second is a dual flatmotor powered drum spinner.

Orbit MK2.jpg
 
Poison.jpg

82
DSL TC Showcases / Re: Nightravens Showcase of badly built bots
« on: October 29, 2018, 10:16:24 AM »
Thought id make a cluster both are identical using ti5 armor ti extenders with steel holding the main parts flatmotor and tmw drive.

 
screenshot_2.jpg
 
screenshot_3.jpg

83
DSL TC Showcases / Re: Nightravens Showcase of badly built bots
« on: October 19, 2018, 02:35:54 PM »
New tall flipper 790kg (HW) dual storm powered flippers 2 tmw drive and lots of bats.
 
screenshot_8.jpg
 
screenshot_7.jpg
 

84
Contests / Re: Fastest robot Competition
« on: October 19, 2018, 02:30:58 PM »
AI them or not its still a dead point as you will just put as many motors(to get highest power/speed) as can without going over weight limit so everyone will have same bot essentially

85
Contests / Re: Fastest robot Competition
« on: October 19, 2018, 01:37:49 PM »
no way of seeing who is the fastest and tbh you will end up with exactly the same motors and wheels used on every bot

86
DSL TC Showcases / Re: Nightravens Showcase of badly built bots
« on: October 17, 2018, 06:19:24 PM »
been while since posting anything here so thought post after using bfe for first time. just a simple 798kg HW overhead spinner design nothing special. Uses steel panels for front, titanium wedglets and Steel5 armor.
 
screenshot.jpg
 
screenshot_3.jpg

 

87
Tournament Archives / Re: Nature Wars - SBV
« on: October 16, 2018, 09:43:06 AM »
Parkopino, Reptillum, and Grabite are probably my favorites out of the bunch

Kind of confused how some of these bots are "nature themed" but I'm glad that most of the bots followed the theme, it'll probably lead to some interesting fights
What bots do you think are not nature themed? If one of those is my bot, then I built my bot on a survival of the fittest theme, as the name implies

some are not nature themed but just get away with it due to the name or as they recolored something. First tourney though and wanted get spots filled i expect Bild will be stricter in future with themes.

88
Tournament Archives / Re: Nature Wars - SBV
« on: October 15, 2018, 11:09:13 PM »
might been my end as seems fixed now lol

89
Tournament Archives / Re: Nature Wars - SBV
« on: October 15, 2018, 05:45:59 PM »
theres a broken link attachment in your splashes and looking forward to tourney should be fun

90
Challenge Board / Re: Billy5545 vs Nightraven Shade
« on: October 14, 2018, 10:31:21 AM »
It's fine was a random challenge not for belt thanks for hosting it.


91
Challenge Board / Re: RA2 CHALLENGE THREAD - DISCUSSIONS
« on: October 09, 2018, 12:11:44 AM »
Looking for a host to do my challenge with Nightraven Shade (it's not for the DSL-S belt by the way)
DSL-S
MW
Ring Arena
RA2CF, OBJRA2, CB2, Hax Mode, AAM, and BFE are all banned
Ingame bot lab glitches such as snapper loading and eFFe glitch are allowed, as long as the bot is not designed to take advantage of snapper/servo boosting.
Clusterbots allowed
Bo3
Sure

Thanks Ill send a bot in morning

92
Tournament Archives / Re: CENTAURI 2 - Awards
« on: October 08, 2018, 12:17:48 PM »
Driver has to go to lightning i only ever had 1 shot at him in all our fights i just couldnt get around him.

Design lightning again just for way his bot was able to move around but still never have anything exposed.

innovative design i have to go with 090901 with Dan, to be able to pull that off as a LW and be competitive with such a ballsy design

best newcomer ill go with evil toaster driving someone elses bot is tough but was really unlucky as was within 3 seconds having a longer run in tournament.

best momment: i cant vote for myself so im going to vote for 090901 with dan getting hit with hammer and getting "naked" with his little bot scurrying around in his first match.

93
Modifications / Re: Ironforge "Unofficial" 1.2 Update
« on: October 07, 2018, 06:25:42 PM »
seems reasonable changes i might need alter a couple my bots now especially with wheel and panel changes

94
Tournament Archives / Re: GTM Global Online - Discussion
« on: October 04, 2018, 11:01:18 PM »
MW give those new to IF a bit more freedom so less daunting to make something

95
Tournament Archives / Re: GTM Global Online - Discussion
« on: October 04, 2018, 06:51:11 PM »
MW or LW in IF still gives lots build options and more strategic decisions on weapons defense and driving style depending on arena.
on arena choice i like pits in PvP but im biased (see centari 2) but an arena with open area but rewards driving skill with pit/hazards is ideal so octagon or RW arena with buffed hazards work

96
Tournament Archives / Re: GTM Global Online - Discussion
« on: October 04, 2018, 05:26:23 PM »
im in canada but ill do a lag test first and then sign up
parsec been working fine for me on everyone in NA i have connected to

97
Discussion / Re: IMPORTANT: this will save RA2
« on: September 25, 2018, 04:30:02 PM »
I know this has been said 1 million times over again, but an IRL Parsec tournament would be a nice test to see how far we can go with this new technology. I would participate 100%, but with parsec being limited to continents, and differentiating schedules, it would be hard to manage something if this caliber to the same degree these new, huge IRL tournaments have, but hey, I'm down to try it.

i wouldnt say try to do it on as big a scale and AI tournaments are still good for that but even having 8 man tournaments in each geographical area would add a spark to the game and encourage some creative builds and in most cases they can be completed over a weekend or even in one night

98
Discussion / Re: IMPORTANT: this will save RA2
« on: September 25, 2018, 04:07:02 PM »
tbh I think that PVP would make IRL much more fair considering the human driving makes IRL more than just who decided to go more """competitive IRL"""

IRL could be more then big disk or gutrippers with human driving you will have the trade off of weapon or drive as i would hope a human would try to avoid aiming for the big weapon on the front which would make control bots and overheads more viable. For anyone that hasnt watched the online PvP a pushbot actually did well without a single weapon

99
Discussion / Re: IMPORTANT: this will save RA2
« on: September 25, 2018, 03:01:15 PM »
The whole IRL PvP thing is a bit of a double edged sword really. I totally get all the arguments about IRL possibly not being suited to PvP gameplay, and I also get that some folks just don't like IRL as a whole, but at the same time I think if you really want to get PvP RA2 to take off, at least trying an IRL online tournament might be a 'necessary evil' so to speak. On the one hand by actually trying it we'll know for sure if IRL does or does not work in a PvP setting, and also, I don't think it's any secret that IRL is the most popular meta right now, especially with people who don't frequent GTM (Pretty much the only tournaments that I've seen draw significant non-GTM attention have been IRL tourneys). I'm not gonna get into the whole debate on why that is but if you want to draw people in and get people playing online RA2, then IRL may be the way to go. That said the PvP matches that have been done in IF so far have been undeniably great to watch so it's swings and roundabouts really. I think it's worth a shot just to work out whether or not IRL and Online are compatible or not.

100% agree with this!!! try irl meta and see how goes, i think worse case an irl PvP meta ruleset can be made (which would only be extenderbots and clusterbots banned off top my head)

100
Discussion / Re: IMPORTANT: this will save RA2
« on: September 25, 2018, 01:22:24 PM »
I think Reier has a solid point in here. Considering that all these 10 years I've been part of GTM, Online playing was entirely ignored. I could imagine DSL-IRL being even more fun to play online!

My arms are open for RA2 online and I personally want to give it a try.

I know that the community is mostly oriented around IRL right now and that's perfectly fine. Playing online matches with IRL bots might be kind of awkward though (or not as much fun) simply because the balance between the robots aren't good. Like if you have a robot with a great aesthetic but poor performance, having to control it against opponents with stronger robots and lose could be frustrating. The point of IRL is to have lots of battles with good looks, which comes from bot realism more than driving realism. Driving brings a lot more to a competitive meta, like IF-standard, because now there's huge pressure to drive well in order to win, your driving skills matter, and there can be actual in-battle strategy (like in round 2 of the video). That's why Reier chose IF for these tournaments. If winning is your goal, you might feel that controlling IRL robots is like having a boxing match underwater. You might find after some IRL games you wished your bot was stronger/faster/less awkward/more destructive, and then try out building in IF or standard. It's also worth stating that IRL tournaments have to be made much smaller to fit in an online format. But no one has tried an online IRL tournament and IRL seems to be what people want to do these days. It's kind of dumb to avoid something that we haven't tried yet so take this post more as a warning than as truth. Obviously I'm stuck up the IF camp (and for reasons) but if someone wants to make an IRL tournament it would be interesting to see how it looks in the end.

this i agree with IRL is a great meta for AI as you can build for looks while still being effective due to way AI works with driving skill a factor however having a very nice looking vert or undercutter wont make a differance if a simple pushbot can out push you into a pit or hazard. The other issue with IRL is with the extenderbots so many bits flying off will no doubt cause some lag and most people prefer to build them for the IRL meta again for looks, so while you can use that meta it will have to be differant from the AI IRL meta so you might aswell just use dsl meta in end anyway and for that in PvP IF is better due to added HP of parts so one hit wont end the match. I highly recommend though that if someone wishes to try IRL then just go for it and see what happens and adjust rules/meta as needed, it could be a great chance for a new PvP IRL meta ruleset.

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