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Messages - Nightraven Shade
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101
« on: September 24, 2018, 09:04:53 PM »
i used a laptop made around 5 years ago with nothing changed in it and built in graphics card and played on it perfectly fine with no lag so most machines should be able to play on it and i expect half the machines in GTM can probably host on it so its worth looking at and can easily enough make it a weekly or even every 2 week thing for someone to host if enough are willing to try
102
« on: September 23, 2018, 02:29:04 PM »
learnt from our winners round but the hammer clipping me in round one ended that match. The second one i was watching the timer to play around the pits which set me up soon as it opened. The 3rd match was a close one i was hoping the original hammer hit would of knocked a wheel or ended the match from there was down to a mistake from me driving into the hammer and losing a track and lightning took advantage quickly but im happy to finish 3rd with a push bot goes to show driving does matter
103
« on: September 21, 2018, 06:26:51 PM »
there are so many IRL tournaments currently it would be nice to see some IF/dsl-s just for diversity
104
« on: September 21, 2018, 02:26:43 PM »
that music timing tho gg 09. I probably should've been more aggressive in this fight and I paid for it with the limited time limit
holy moly those final seconds in nightraven vs toaster. I was certainly not expecting night to pull it off.
honestly with 30seconds to go i started to panic a bit was just the perfect angle coming around flipper i was able to rush and hope
105
« on: September 21, 2018, 02:05:09 PM »
was pretty much 3 seconds from being out of tournament if i didnt pit Evil Toaster in match 3 was great fight
smart of 09 to sit in middle arena as would score the points if attacked but run risk of being wedged
106
« on: September 21, 2018, 01:23:20 PM »
getting there! a lot tighter build. chassis space management is really nice, I would suggest 1 carbatt + 1 nifty over 3 nifties however. same weight and it'll last longer. 45 amps is a bit overkill and the large batteries last exponentially longer than the same weight in smaller batteries.
I do hope you can get a more damaging weapon on there somehow. DSL bars are not really designed to be weapons in and of themselves. super bad damage. The plow assembly may want to be widened a bit too, especially if the spinner will be likely knocking people away and making it hard to corral them (perhaps 2 plows in a V). Other than that, it's pretty solid overall for a pvp bot. with some good driving you can make it work well in the right arena.
im using steel 10 armor so can easily reduce that as not really anything exposed and add something to dsl bar and probably switch and use 2 dark scoops thx for advice
107
« on: September 21, 2018, 10:29:58 AM »
so again after listening to advice about amp and ballast this is next bot came up with a couple configs. MW with 200kg ballast and 3 15amp batteries.
108
« on: September 19, 2018, 02:39:45 PM »
guess you could say I got hammered by thrack also nightraven vs lightning was much closer than I expected. I thought that cooling down would be soaring into the air but I guess those ballasts do help.
i think was also fact provided i didnt hit dead center i could get under otherwise it was just a wedge war and the bot was very front heavy when i drove it. im thinking as can use 4 free ballast pretty much all bots should use them in they have space and battery power as helps with control a lot.
109
« on: September 19, 2018, 01:06:22 PM »
8bean was basically sanic in that 2nd round. loved it also my bot can still suplex wooooo (1:26)
hate to say this by my next bot can do that and backflips hope theres a gymnastics event next time :o
110
« on: September 19, 2018, 12:27:09 PM »
hmmm ill have check that but i just did laps for 3 mins and had 1/4 bat life left and no really speed loss but you know IF lot better then me so ill mess about with bats and armor
111
« on: September 19, 2018, 12:20:43 PM »
agree with uberpyro. you've go the workings of a pretty good design but it has nowhere near enough batteries and even in online i'd be worried about such a lack of weapons. also agree that 2wd would probably be better for a LW (wheels are heavy) with the plow and armor panels, I doubt you need st10. you can get more batteries with the weight it gives you. good job on building right up to the weight limit though.
i originally thought same thing about the batteries but for some reason they seem to last 3 mins not sure if its as only powers 2 wheels at a time or what but seems to and was thinking about replacing some extender to add length to the arm
112
« on: September 18, 2018, 10:48:27 PM »
A tough little clampbot with 4wd steel 10 armor and dark scoop with a servo controlled arm so strictly PvP online only.
113
« on: September 18, 2018, 01:28:52 PM »
In general, make sure the weapons you put on your bot have enough of their surface showing to have a nice contact area. The iron spikes in front of 1 and in back of 2 aren't doing very much, they should either be longer or removed. Additionally, 3 has a very small range with which it can hit opponents with the disk. I'm afraid that if another robot collides at an angle, it's going to hit the heater skirts and not the weapon.
For bot 1 in particular: The huge treads are probably a waste of weight on a middleweight, and they're causing a problem for your robot: if an opponent's wedge contacts the wheel before your wedge (and they probably will because they tend to be wider) then your robot lost the wedge war. Additionally, if an opponent is around the front end of your tread and stays there, it's pretty much out of reach of your hammer while it can hit your tread. It just seems like the treads are blocking the effectiveness of your weapon. So you could make the treads smaller or make the wedge wider. Also, you don't need so many overlapping wedges, just use the skirt hinges that have 1 connection for a wedge and have 2 of them. Space them out wide because those will be more effective. Also, it might be a good idea to make the hammer longer.
For bot 3 in particular: the skirts on top are not doing very much since their not on skirts and they're blocking the weapon (they aren't really protecting anything either..). If you want invertible wedges then they should be on hinges also but they probably aren't worth it. More weapons on the disk (and using a disk that allows for more weapons) is probably a good idea, and rotating the beater bars vertically will help it hit low robots.
In general, your robots seem to have heavy armor in relation to their weight. I guess that's a preference thing and it's not necessarily bad, but in cases (especially with the HS) you don't want to find yourself outweaponed and then outpointed by the end of the match. Also follow Thrack's advice. It's really important to build to the weight limit for a competitive robot.
I might have said too much as to how to go about improving your robots. I don't want to control the way you build, so it's OK if you don't follow everything here, but hopefully you'll take some of this advice to make your robots better in combat.
i read everything as new to this version so any advice ill listen to the weight limits and how limited the parts are do make it a bit more tricky so im currently seeing what is possible and how the parts work. i do think 2nd bot is likely to be most competitive currently although may switch the spikes out
114
« on: September 18, 2018, 11:55:27 AM »
Generally, always build for the weight limit. Weight limits are weird in Ironforge - LW is 125, MW is 200, HW is 400. You also get 4 free ballasts that don't count toward the weight total, but I don't see any ballasts on these from the internal shots (thanks for including internals btw).
The first one, my concern is that its not wide enough. Lots of IF bots use those big triangular wedges to make themselves really really wide.
For the second ones, rear weapons are useless in AI tournaments but if you plan on driving like in Centauri then they could be useful. Not much wasted space inside the chassis, which is good.
Third one, I've never been good at making HSes so not a lot to say. It does seem like its got very few weapons on it.
Also, the last time I built in this game was around a year ago, so my advice may be a bit out of date. Overall, not bad though.
think all these use steel 10 armor currently which explains some the higher weight and the limits being lower does throw off a bit
115
« on: September 18, 2018, 11:17:37 AM »
so after the advice given and looking at a few other IF bots i gave it another go and ended up with these. a beta powered overhead with dustpan front and a scoop on back the large tracks and motors on this make it very fast and uses a skid steer system if going full speed. This one is more of a rammer with a back beaterbar "bumper" it does however also use 2 linear actuators with spikes attached to flip or deal damage if a bot gets stuck on the scoop. Finally a big disk with beater bar attachments its fully invert-able but does drag with the disk when powering up.
116
« on: September 18, 2018, 01:04:03 AM »
really glad had chance to step in last min, this was lot fun tactical and competitive look forward to trying it again
117
« on: September 17, 2018, 04:03:45 PM »
thx for the advice and yeah lot different to DSL going take a bit of getting used to and ill have to check the full IF rules but does seem like could be a bit more challenging to build on even with the less components.
118
« on: September 17, 2018, 02:36:43 PM »
So i thought i would take a look at IF and see what could make on it and heres first couple things. This is a LW pretty much just a 4wd stick bot with a spinner and beater bar rammer This is a HW 2wd angled HS it uses 4 ballast just to stop rolling over
119
« on: September 16, 2018, 12:05:05 AM »
if its just matches then any bot they choose can be used, once agreed upon i mean for the IF tourneys
120
« on: September 15, 2018, 09:49:51 PM »
these looked fun i should start using IF to have shot at entering one
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