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Messages - Billy5545

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701
Creativity Showcase / Billy's Creative Showcase
« on: July 10, 2018, 09:18:54 AM »
Welcome to my IRL creative showcase. After seeing the CAD thread, I wanted to make on for myself. However, I then decided to make one for any creative things I done. So here it is. It is for any pictures, drawings, writings, CAD's, etc made by me. So, to start, I will show my two bot CAD's

1. (No name yet)

My first ever CAD of a bot, it was made four months ago, with Blender. It is 4WD, and equipped with lifting forks, as well as a small VS on the top and rear wedge. It underwent few changes, like lowering the ground clearance, making the forks wedged, and adding two teeth to the VS, but otherwise, it remained the same. I will fix the bot later though, after people pointed what's wrong with it
 
Robot.JPG

 
robot2.JPG


2. Vertical Rampage

My second bot CAD, and the first made with Tinkercad. It was made just a couple of days ago. It is a 4WD HW VS, with quick speed, maneuverability, and powerful weapon. However, it trades armor because of that.
 
CBC2.JPG

 
Combat robot CAD.JPG

702
DSL TC Showcases / Re: FlamesOfIce's DSL IRL Showcase
« on: July 10, 2018, 05:48:27 AM »
I have added a bottom panel onto Get Framed, and also got it under the weight limit. Here are some bonus shots from the sides and back as well :bigsmile:!
Good bot, but I suggest that you should crop your pictures, with one for external pic and one for internal pic. You can use MS Paint for that

703
DSL TC Showcases / Re: Billy's DLS Showcase Build and Try
« on: July 10, 2018, 12:28:40 AM »
So, sorry for not posting my AW and BW. I plan to, but since their skins are still wrong, I decided to showcase Saw Transport instead. It is inspired by Ginsu and Saw Point, and it is recently constructed today, which took me almost three hours. It is because Saw Transport is an extenderbot made of armor panels, and extenders only as attachment point for the panels, as well as the weapon support. I have to keep BFE'ing parts, especially the armor panels, though I also BFE the weapon support, in order to make the bot look clean and seamless. Drive is four NPC fasts, with 66cm saws. Weapon is flatmotor with 100cm disc and two large typhoons. The bot itself is constructed entirely out of titanium, with the exception of the bottom plate and the extenders.
 
screenshot_5.png

 
screenshot_6.png


704
DSL TC Showcases / Re: Nightravens Showcase of badly built bots
« on: July 09, 2018, 07:10:40 PM »
This is my new HW 793KG of dizzying fury using 2 PC545 batteries 2 NPC (fast) drive motors 2 reinforced perm 80 XXL weapon motors each with a solid 100cm disk with 2 ripping teeth each 2 casters and 2 slap happy wheels covered in 10mm aluminum. it can run invertable but slight unstable and can spin up while spinning its ripping disks each controlled with a separate switch to conserve battery life.

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Looks great. Also, is this an IRL bot, Because if yes, you should enter it to a tournament (Orc's Wars Overclocked).

Also, just to clarify what FOTEPX said, DSL-S is unrealistic, and as he said before, focus more on competitiveness, with emphasis on making a bot as efficient as possible. IRL, on the other hand, is making a bot as close as to what is possible in real life

705
DSL TC Showcases / Re: Billy's DLS Showcase Build and Try
« on: July 08, 2018, 10:48:37 PM »
So, I will post more of my OWO entries. While I haven't made a screenshot for my AW, BW, and LW yet to showcase, I have one for my New Blood entry, OverChopper. You may remember this as the bot I asked for help in AI'ing on Discord. Now, it has gone through some changes. The curent version has a shrinked chassis compared to the first version, four magmotors, four hypnos, a 6mag, and a bar made of one 50x200 part (I think), two 50x50 parts, and two large typhoons. Armor is 5mm steel. Also, this bot's upgrade is when I used BFE for the first time, to lower the height of the chassis slightly in order to expose the shaft of the 6mag, and raise the bar a bit, as the unlowered chassis caused the bar to intersect with the chassis

The weaknesses of the bot first, is that since the forks at the front, which is comprised of alu extenders and steel wedges, is attached directly to the multi anchor, it is not flush to the ground, and thus. it doesn't have average wedging capability, though it is still capable of wedging. Second, since the tip of the bar is made of 50x50 and large typhoons, it is fragile and tend to break away when damaged, as i tested on Eye Stabber
 
screenshot_3.png

 
screenshot_4.png

706
Off-Topic Discussion / Re: New Member? Introduce Yourself!
« on: July 08, 2018, 08:43:35 PM »
Hey im Nightraven been watching robotic combat since jeremy clarkson and the boxes on wheels in robot wars UK series one. Played all the robot wars games i still have them on my laptop and recently been playing around with robot arena 2 but as online play doesnt exist anymore (from what i hear it never really did without crashing) i thought i would just look around see what i could find with AI matches and other builders sharing design and ideas
Do you have DSL? If yes, then you can join tournaments, seeing most tournaments are DSL. IRL is popular here, so you should download add ons like RA2CF, Sergepatcher, etc.

Also, Orc's Wars Extreme, a tournament, is in Signup now, so you should join it if you can

707
DSL TC Showcases / Re: TheRoboteer's Hit and Miss DSL Showcase
« on: July 07, 2018, 09:25:59 PM »
Well since signups are open now I might as well post my Orc's Wars Overclocked lineup here. Not including what events they're in so folks can't enter stuff specifically to counter them  :dance:

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They've all been posted in here before but I'll give each bot a quick rundown for those that may have missed them.

All of your bots are awesome

708
DSL TC Showcases / Re: TommyProductionsInc DSL Showcase
« on: July 06, 2018, 11:34:13 PM »
That's a neat looking bot. Instead of using the stock angles components, look into using square extenders and the new DSL2.2 angle components. They look better and give you a lot more flexibility
I'll keep that in mind.

Here's the next bot. Debra:
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Bio:
"One of the scariest flippers in Bot Wars, Debra is a strong, female bot with a strong, female team. She consistently KOs robots by launching them all the way across the arena and into oblivion. And with a zero ground clearance, only the deadliest of spinners can stand up to her and her thick steel armor. She has a rivalry with house robot Madame Mayhem."

Ironically, Debra in-game is armored in 5mm Titanium, but in the story, she's got steel armor. Based off my lego bot Debranator, they're basically the same thing. Only difference is that this RA2 version is untested in combat. It's just a model used for reference for when I draw comic panel strips of her.

Also, ignore the casters on the back of her launcher. That's just for stability. Not meant to be an IRL part.
Great 4 bar Flipper. And have you ever think of making a robot for competing in tournaments, because Orc's Wars Extreme will enter sign up tomorrow

709
Tournament Archives / Re: Gigaheavyweights
« on: July 06, 2018, 06:31:25 AM »
Yeah, I agree with Olister. RW 2016 Arena, Robogames Arena, or Combat Arena are better

710
DSL TC Showcases / Re: Billy's DLS Showcase Build and Try
« on: July 06, 2018, 12:10:55 AM »
So, for Orc's Wars Extreme, I made several bots for the weightclass war, as well as the New Blood event and Wildcard Warriors. However, I am going to post a bot for the MW event here. It is named Di-trouble and it is armed with two counter rotating vertical discs. The armor is 5mm alu. Drive motors are regular NPC's, while weapon motors are two flatmotors.

 
screenshot.png

 
screenshot_2.png

712
Tournament Archives / Re: Middleweight Mixup SBV
« on: July 04, 2018, 07:13:19 PM »
There's a nice spread of bots in this, from some true gems to some awe-inspiringly putrid abominations. Looking forward to it overall. I strongly suspect Shelly, Swirly or Raus will win.
Abominations like what? Don't say it includes me, because to be honest when constructing Dis-continue, I want that extender decoration to be larger, as the bot is inspired by Hypno-Disc, but I didn't have enough weight.

Also, talking about my bot, is the name of my bot still Dis-continue, and not Dis-truction, because I wrote the wrong name on the skin and thus, I hope you don't change it too

713
Discussion / Re: Ring Spinners?
« on: July 04, 2018, 07:07:23 PM »
Talking about ring spinners, what is the inside mechanism of ring spinners IRL? I mean, do they use two sets of wheels so they can be invertible, how do their weapon run, and how are their wheels powered?

714
Tournament Archives / Re: Revolution 3 - Discussion
« on: July 04, 2018, 06:41:52 AM »
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Building Rules:
-HW Stock 1.4
-No BFE/AAM/Hax Mode/etc.
     -Ro7 break is allowed. All other uses of RA2CF are not
-Bots that have their drive designed to break off and SnS bots are banned. Multibots are also not allowed due to tournament seeding format.
-All robots must show controlled movement via at least two powered wheels
-AI parts/140cm extender/blue snapper/etc. are allowed
     -Recolored components are allowed. If you use them, let me know which pack they're from. Do not recolor components yourself unless you've already made them available to the public.
-No cheatbot2
-After sending your robot to me, you may update it only once, and only before signups close.

Tournament Format:
-1v1 single elimination main bracket. Any bot that gets knocked out of the main bracket will still be able to compete in a losers round with the same format as Revolution 2, minus the lives system - it's just survive to the end (reminder on that system: two bots fight, the winner stays in to fight another bot, the winner of that stays in to fight another bot, etc until only one bot is left). The order the bots enter will be based on seeding. Here's a visual representation of the bracket:
-16 entries (1 bot per person)
     -Virus Bomb is allowed two entries if he wishes (from winning Revolution 2)
-Arena will be a reskinned DSL Blade Arena with the arena hazard toned down.
-3 min time limit, Bo3 matches in main bracket except for the final, which will be a Bo5
-Seeding will be done by randomly splitting the robots into 4 different 4-way rumbles. Depending on how they do in those initial rumbles, they will be placed into another rumble to determine their rank. Here's another picture of text to explain:
-Havok restarts will only be done if the havok explosion is game-changing (as the host, I will determine what is considered game-changing). Any robot that causes a havok restart twice within the same round will lose their match / be eliminated / get last in their rumble, if the havoks happen during the seeding rounds.

Other:
-I can AI, but it is preferred that you do it yourself. That being said, no cheaty AIs. If I AI your bot, you may not complain unless I have made an obvious mistake.
     -No meltybrain.py
-Signups will be for two weeks OR until 16 entries are filled.
-I will be entering ONLY if all 16 spots are not filled by the end of two weeks, and I will compete with this:
- Please keep your robot names/skins family friendly. I have the right to reject any robot that doesn't.
-PRIZE: This will probably be my last tournament, so I want to make it count for whoever wins. The prize for first place is a $20 Steam gift card code! 2nd place will get a $5 steam code.
I checked with geese on this a few months ago and he said this was fine, but if things have changed since then, let me know and I'll see if there's something else I can come up with for the prize.


Anything I missed? If you guys have ideas/suggestions for the tournament, or just if you think everything's good, let me know.
Why is this your last tournament? And how do the Steam gift work?

715
Discussion / Re: The problem with competitive IRL in RA2
« on: July 03, 2018, 08:04:32 PM »
As an IRL builder, I say that the reason why I got into IRL is because first, IRL bots look good, realistic, and rational, unlike the ugly, unrealistic, and crazy bots of DSL-S and Stock. Second, I want to build bots like I see in real life. And third, as shown in Master of Disaster 2, I think I only build DSL-S or Stock, or Ironforge if there is a tournament about them, and even that, I don't have much interest in stock and Ironforge. But for the MoD 2 tournament, what I built was actually IRL, just that it looked DSL-S because at that time, I didn't know about things like Sergepatcher or the specific different build styles.

716
Welcome back, Clickbeetle. While I'm one of the new members who registered in the period of your absence (Aside from Bildschirm, moziet, Superbot13, and more), it is great to see a legend comd back. Perhaps even help other players with DSL-S showcase or try DSL-S RL.

Anyway, on the topic, after reading that, it's very sad that despite if you and their efforts, the game is released in a buggy state and permanently tarnished, being turned to a joke. Especially with the new features you mentioned, and the ability to put the components first before making the chassis

717
Discussion / Re: DSL 2.2 Complete Edition - Clickbeetle's Response
« on: July 01, 2018, 07:03:20 PM »
Hot take: Typhoon teeth are a bigger problem then mechavore disks (at least at HW level) and should be first in line to get a nerf

Is it the large ones, small ones, or both?

Also the Typhoon teeth have almost the exact same stats as the DSL teeth.  Are those overpowered too?

If so, I suspect the problem lies in the x2 stat multiplier for components with one-dimensional normals.  The teeth actually have 1.5-D normals and this may make a bigger difference than I thought.

Sticking with what I said before - Minion Disc, Mechavore Disc and Typhoon Teeth are all problems, because of how easily they can be used, abused and manipulated. Typhoon Teeth are too easy to spam, while Mechavore discs and Minion Discs give absolutely no reason to make your own discs. You'd have the exact same problem if you made a Tombstone or Carbide replica - the only way to make those robots true to life is to make their components OP, therefore throwing the whole game balance out of whack.

Here's what I say - cheatbot2 the existing Minon, Mechavore and Typhoon Teeth. Put 'em in a box, lock 'em away, give 'em a slight graphical tweak so people know they're the cheatbot2 variants. Then, make newer, non-cheatbot2 versions of those components, with more balanced stats - a 1.5X multiplier instead of a 2X would be a good start. Then, from here on out, any new reps that get made have CB2 and Non-CB2 variants, with CB2 variants being balanced according to the actual robot's power, and the Non-CB2 being balanced according to DSL-S. I think that'd sort things out - and sure, it'd make CB2 messy, but honestly, DSL CB2 has always been messy.
So, how about the flatmotor?

718
Tournament Archives / Re: General Tournament Discussion
« on: June 30, 2018, 06:59:42 PM »
Yeah, heavyweight is better. Also, what format do you want the tournament to be? Is it like Robot Wars, with heats and Grand Final, or Battlebots, with brackets and 1v1 fight between bots

719
Contests / Re: VOTE BOTM JULY 2018
« on: June 30, 2018, 09:01:22 AM »
Wait, so I am the only one who voted for Seige

720
Yeah that won't enable the chassis points mod. idk if sergepatcher even does that since I've not seen anything about it in this thread except jaydee's post. And all this does is allow you to use more points on the base chassis, nothing more. If you want to give it a go, replace the enabled mods code with the code below I guess.

Code: [Select]
ENABLED_MODS = [
"unlimited mass",             # no mass limit
"unlimited chains",           # disable 7-chain rule
"attachment hermaphroditism", # attach components to any type of AP, disabled by default
"component intersection",     # allow components to intersect any other component, disabled by default
"chassis points",             # disables 16-point chassis limit
]
Wait, when did the chassis points mod appear. I have sergepatcher with no chassis points mod, only the first four

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