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Messages - RoboticCombatUk

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41
General Support / Re: retracting axe weapons
« on: March 11, 2019, 11:26:49 AM »
Just to let you all know guys I'm still trying to add an image :facepalm:

42
General Support / retracting axe weapons
« on: March 11, 2019, 11:25:05 AM »
Can anyone help me with retracting axes such as I'm trying to get Neater's axe to retract all the way back such when firing forward the axe can retract all the way back instead of retracting in the middle
Like in Resetti's Wars Series 5 Heat B I'm trying get my Neater replica's axe to be exactly similar.

43
General Support / retracting axe weapons
« on: March 11, 2019, 11:17:59 AM »
Can anyone help me with retracting axes such as I'm trying to get Neater's axe to retract all the way back such when firing forward the axe can retract all the way back instead of retracting in the middle
Like in Resetti's Wars Series 5 Heat B I'm trying get my Neater replica's axe to be exactly similar.

44
General Support / Retracting axes all the way back
« on: March 11, 2019, 11:11:20 AM »
Can anyone help me with retracting axes such as I'm trying to get Neater's axe to retract all the way back such when firing forward the axe can retract all the way back instead of retracting in the middle
Like in Resetti's Wars Series 5 Heat B I'm trying get my Neater replica's axe to be exactly similar.
RA2 (Component Freedom) 2019-03-11 16-03-03-91

45
General Support / Re: Adjusting bots with 2 weapons
« on: February 08, 2019, 03:29:26 PM »
Please insert images into your posts properly. None of us can see them properly as they are now.

You need to make the component(s) attached to the burst motor heavier. Strong burst + light flipper kinda breaks the physics of the game. Firestorm had this problem in DSL 2.1 IIRC.
Does this mean that I'll have to take the weaponry apart?
No, you should just edit the .txt file for the flipper to increase the mass.
Can you please explain in further detail about increase mass
make the number next to "mass = " in the component .txt file bigger. If that line doesn't exist, you'll need to do some GMF decompiling to get to the mass value. There's plenty of tutorials around on how to do that if that's what you're going for.
In the corresponding .txt file to the component there isn't a mass at all, what do I do if there?

46
General Support / Re: Adjusting bots with 2 weapons
« on: February 04, 2019, 01:21:57 PM »
Please insert images into your posts properly. None of us can see them properly as they are now.

You need to make the component(s) attached to the burst motor heavier. Strong burst + light flipper kinda breaks the physics of the game. Firestorm had this problem in DSL 2.1 IIRC.
Does this mean that I'll have to take the weaponry apart?
No, you should just edit the .txt file for the flipper to increase the mass.
Can you please explain in further detail about increase mass

47
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: February 03, 2019, 08:45:47 PM »
Made Shredder. Happy with how I BFE'd the red discs into the blue and especially how I BFE'd the chassis shape.

(Image removed from quote.)

Oh, also I made Apollo but haven't skinned it yet.

(Image removed from quote.)

And same situation with Firestorm, not skinned and the flipper glitches through the floor so will replace that at some point. Edit: changed the flipper to an armour panel.

(Image removed from quote.)
They're pretty damn cool, I'd love to see you create more such as
classic Robot Wars Competitors:
Chaos 2
Hypno-Disc
Storm 2
Thermidor 2
Dominator 2
Comengetorix
Ming 3
Spawn Again
King B Powerworks
Thor
Terrorhurtz
R.O.C.S.
Pussycat
Hellbent
Behemoth
Dantomkia
Panic Attack
Diotoir
Kan-Opener

Battlebots:
Valkyrie
Lockjaw
End Game
Bite Force
Ultraviolent
Razorback
Stinger
Son Of Whyachi
Poison Arrow
Death Roll

King Of Bots:
Vulcan
Saber 2
Switch
Whirlwind
Two BBQ

They will look awesome if you decide to create them.
Robot Wars Reboot:
Concussion
Vulture
Androne 4000
Apocalypse





48
General Support / Re: Adjusting bots with 2 weapons
« on: February 03, 2019, 09:50:07 AM »
Please insert images into your posts properly. None of us can see them properly as they are now.

You need to make the component(s) attached to the burst motor heavier. Strong burst + light flipper kinda breaks the physics of the game. Firestorm had this problem in DSL 2.1 IIRC.
Does this mean that I'll have to take the weaponry apart?

49
General Support / Adjusting bots with 2 weapons
« on: February 03, 2019, 08:25:47 AM »
Please can someone help me with adjusting bots that have 2 weapons like I've tried copying the same txt.file but it doesn't work whenever I try to upgrade the "burst" power this is mostly for my St. Agro and Lambsy replicas, this might be a simple problem but I really need your guys help, also when ever I adjust St. Agro's "burst" and "power" it just keeps flying all over the place, can someone tell how to stop that happening aswell.

50
General Support / Re: Adjusting Invisible components
« on: January 30, 2019, 01:52:57 PM »
If you open the .bot file you might be able to find it by searching (ctrl + f) for "Burst". For example in the image below, I found that my robot Reptilium uses pneuburst1.txt for its hammer. Note that skirt hinges are also counted as burst motors so keep that in mind while searching through the .bot file.

(Image removed from quote.)

Also, when attaching images to your post, make sure you click the "Insert Attachment" link next to the file to actually put the image into your post.
I gave it a try and now Roobarb's flipper is firing perfectly Thank you guys for helping :claping

51
General Support / Re: Adjusting Invisible components
« on: January 30, 2019, 06:25:32 AM »
You can see invisible components by hitting F12 to bring up that red & green wire-mesh.  Adjusting power is done by adjusting the txt file of the component.
I can't find the txt file to the component, I've tried adjusting both these txt files:
burst_ddt roobarb
burst_snapper3roobarb
but neither of them work :(

52
General Support / Adjusting Invisible components
« on: January 29, 2019, 07:54:49 PM »
Please can someone help me with increasing power of invisible components without having to dismantle the whole structure.
Here where the curser (pointer) is where the invisible component is that I want to increase without taking it all apart in my Roobarb replica
Please can anyone help me.

53
Modifications / Re: Sonny Resetti AI Mod (In Beta)
« on: January 13, 2019, 05:51:00 PM »
Possibly yes, but definitely not yet.
Thanks, I sure hope they do get featured later as they are awesome.

54
Modifications / Re: Sonny Resetti AI Mod (In Beta)
« on: January 09, 2019, 03:14:39 PM »
Hey Jaydee99, you know the Battlebots replicas that Resetti is creating at the moment but obviously I know they're too recent but once they've been featured a few times in his series will they be added later in at some stage?

55
Modifications / Re: Sonny Resetti AI Mod (Released!)
« on: December 18, 2018, 12:54:15 PM »
What's happened to Jaydee, I'm dying to see the new replicas :(

56
once you make a new component txt you then need to find that component in the botlab and place it inside your robot. simply making a new txt will not upgrade the bot's drive.
Thanks but I'm just abit worried about removing the skinned component such as Infinity's wheels are skinned components (I think) and I want Infinity to have smiliar skinned wheels as before.

57
Okay then guys, sorry I've not been letting you all know about whether or not what you've all told me works but here are some videos which I posted on my YouTube channel to give you all some prime examples of their drive speeds like for Splinter (DSL3) needs its drive speed made a little more faster same for Fluffy (DSL3) and lastly Infinity UK needs it's speed turning down. I tried making copies of their components using Notepad as well as renaming them in order to try and getting them to meet with the particular component inside the bot but sadly nothing has worked, if anyone knows how to fix this it would be greatly appreciated.

Splinter (DSL3):
Fluffy (DSL3):
Infinity UK:
have you done anything inside the component file at all
Yes, I've been copying components like their drive motor components and renaming them like for Splinter I renamed the copied txt file to "twm3rsplinter" and nothing worked.

58
Okay then guys, sorry I've not been letting you all know about whether or not what you've all told me works but here are some videos which I posted on my YouTube channel to give you all some prime examples of their drive speeds like for Splinter (DSL3) needs its drive speed made a little more faster same for Fluffy (DSL3) and lastly Infinity UK needs it's speed turning down. I tried making copies of their components using Notepad as well as renaming them in order to try and getting them to meet with the particular component inside the bot but sadly nothing has worked, if anyone knows how to fix this it would be greatly appreciated.

Splinter (DSL3):
Fluffy (DSL3):
Infinity UK:

59
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: December 04, 2018, 03:02:37 PM »
Here's the big daddy himself, Tombstone
Hooray! Tombstone, I hope we can see more like End Game, Lock-Jaw & Son Of Whyachi

60
Did you actually swap the twm thats on your bot with the new modded one?
No I think I kept the twm3r motors that were already in the bots.

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