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This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 62
DSL TC Showcases / Re: TheRoboteer's Hit or Miss DSL Showcase« on: July 26, 2022, 12:03:59 AM »
mad props for making that wack chassis shape work out. If the overall stance was dropped down so that the entire bot was flush with the bottom panel it would look a lot better imo.
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Off-Topic Discussion / Re: The General Chatter Thread - Deadgenocide's account of the week edition« on: July 10, 2022, 12:04:36 AM »
L of the century
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Tournament Archives / Re: Turf (SBV)« on: July 09, 2022, 11:36:59 PM »
Splash and Matchups are now up. First ep coming soon!
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Tournament Archives / Re: Turf (Signups Closed)« on: July 07, 2022, 03:20:52 PM »
Signups are now closed. SBV coming soon
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Tournament Archives / Re: Turf (Signups)« on: June 21, 2022, 07:49:32 PM »
I've removed the 16 entrant limit. If you still want to enter or have reserved a spot but haven't sent anything yet, make sure to have your bot and tag in by this weekend.
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Tournament Archives / Re: Turf (Discussion)« on: June 18, 2022, 02:20:33 PM »
Since the poll has gained enough interest signups are now open.
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Tournament Archives / Re: Turf (Discussion)« on: June 17, 2022, 12:36:03 AM »I am slightly confused. Does one entry equal a full crew (so 16 crews?), or does one entry equal one member of a crew? Both of these are true. Each builder can only enter one bot, this bot is considered captain of its crew. Every crew will start out with only one captain robot at the beginning of the event. Which means that after the first round of fight week there will be 8 crews left with two bots in each, the winner being captain and the loser being just a regular bot that the winning crew now controls. I'd also like to ask how many robots are in a crew.There's no cap to how many bots a crew can have. Could there be something like an execution elimination if a bot loses to many times because theoretically speaking you could however unlikely fall into a loop where 3 or 4 bots just keep trading wins and the competition would never end.I could see this being an issue if there was only two teams left. However, since there will hopefully be several teams still competing in the later rounds of fight week this probably wont happen. Besides, even if all the crews are just trading bad bots back and forth, the fight week would end after 7 rounds no matter what so the tournament would end eventually. 73
Tournament Archives / Turf (SBV)« on: June 16, 2022, 06:06:17 PM »Splash: Matchups: spoilers!! https://docs.google.com/spreadsheets/d/15Zp5kbMr0ZVRfZcoFScw9xoQobm4HXHxOpXK55ERwhU/edit?usp=sharing 74
DSL TC Showcases / Re: 8bean's DSL Showcase!« on: June 01, 2022, 02:40:59 PM »multibot i made for botm, put way too much time into the skins but it was really good practice for getting stuff on oddly shaped chassis panels to line up 75
DSL TC Showcases / Re: 8bean's DSL Showcase!« on: May 13, 2022, 02:05:03 PM »
Might as well showcase both of these now lol
Introducing Mr. Green and Leonard Kickbutt! The two secret bosses who picked a fight with the High Roller's Champion at the end of Grand Finals. Both of these bots were by far the most intricate extenderbots I've ever attempted and I'm really glad with how they turned out. 76
Tournament Archives / Re: High Rollers (Signups Closed)« on: May 12, 2022, 06:31:25 PM »Thank you to all who entered! I tried some experimental stuff for this tournament and it all seemed to work out pretty well, I know what can be improved so expect to see some special stuff in the future Also congrats to: 77
Tournament Archives / Re: High Rollers (Signups Closed)« on: May 12, 2022, 12:12:37 PM »
we back yall
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Tournament Archives / Re: High Rollers (Signups Closed)« on: May 01, 2022, 10:08:04 AM »
Apologies for the 1 month delay, uni has been hectic af recently. Finals week is next week though so hopefully I should be able to get the remaining eps out after that.
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