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Messages - RFS

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41
Stock Showcases / RFS' showcase showdown.
« on: June 11, 2016, 06:44:03 PM »
I've been poking around RA2 again, meaning I am up to no good.

I wanted to crack open some bots I made several years ago, but it looks like the backup I had was not the right one and everything was missing... meaning that the robots I thought I backed up were probably on an HDD I had that died a couple years back, so they're effectively lost forever (along with everything I had from RFSHQ and all that, but that's a tale for another day).

Anyways I did the first thing any REAL robot combat fan would do upon starting up RA2 again for the first time. Build Abbatoir.



See? It's a crappy replica of season 1 Abbatoir, complete with the jankiest drive system in the world in an effort to try and imitate how badly it functions. Hilariously, having 2 angle motors on the right and 1 redbird plus an axle mount on the left results in something that against all odds is mostly driveable. That said, I made the "weapon" heavy as sh** and powered it using only an angle motor, ensuring that it wouldn't work at all. Mission accomplished, it takes 20 seconds to make one rotation.

I'll probably post more as I go along, though I don't want to dump out too much because I'm hard at work making something neat. Assuming that RA2 will stop crashing when I work on robots.

42
Discussion / Re: 1.4 Patch
« on: June 11, 2016, 05:56:55 PM »
We were doing this mod and creating preview pics for them way back in the day, pretty sure RFS might have had something that did it.

Yep, that was me. :)

how u doin, rekcah?

The download is "Combo AI & SZ" on this page: https://gametechmods.com/forums/index.php?page=page3548

One of these days I intend to carry over my downloads from this page onto the main download thing that GTM uses now. Unfortunately though, this download doesn't seem to have pictures for the AI parts (I remember making them at one point). It also has my name in the description of all the parts because this was back when I had my head up my own ass.  :dumb)

43
Custom Components Showcase / Re: Yugitom's RA3 Masterpieces
« on: June 03, 2016, 10:46:47 PM »
I don't even understand what is happening with that last one.
Neither do I :P
Neither does RA3.

44
Custom Components Showcase / Re: Yugitom's RA3 Masterpieces
« on: June 03, 2016, 09:12:27 PM »
I think The Nan Man is probably my favorite RA3 robot yet.

45
Discussion / Re: Robot Arena 3
« on: June 03, 2016, 03:13:29 PM »
I think it's fantastic what you are looking to do, t35t3d, but I think I speak for quite a few people when I say we're going to feel pretty upset if we find out that one guy who isn't even on RA3's payroll can fix their game. :dumb) That'll either speak incredibly highly of your skills as a programmer/engineer, or very poorly of RA3's dev team's skills. Or both, I don't know.

That said, I'm still eager to see if a modding/patching community develops around this game.

46
Real Robotics Discussion / Re: BattleBots Season 2 Discussion Thread
« on: June 02, 2016, 11:58:41 AM »
Tombstone looks so outdated

Go on, tell me more :)

This post is a lot funnier to me than it should be.  :dumb)

47
Custom Components Showcase / Re: Yugitom's RA3 Masterpieces
« on: June 01, 2016, 11:06:11 PM »
How do you have the patience to build something like this?

48
Site News and Feedback / Re: RA3 Subforum
« on: May 31, 2016, 11:05:02 PM »
HX raised a solid question but I have a related one.

When are we closing the RA3 subforum?  :gawe:

49
Site News and Feedback / Re: How do I rep people?
« on: May 31, 2016, 10:58:50 PM »
This is an outrage, I want to downvote all of goose's posts but now I can't.

50
Creativity Showcase / Re: frezal Builds Stuff
« on: May 31, 2016, 10:53:33 PM »
Dude. <3

MST3K was my childhood, and it's still my jam to this day. Do you have any plans to build the rest of the crew? (I've been wanting to build a Gypsy for myself, but the task seems pretty impossible so I kind of gave up on it.)

51
Discussion / Re: Robot Arena 3
« on: May 31, 2016, 10:46:29 PM »
Just thinking out loud here since this is the only place this is really applicable. One thing I noticed when RA3 went from beta to Early Access is that the 9 achievements that were formerly associated with the game straight up disappeared. I have no idea what the achievements were. I'm assuming they were all hidden/secret achievements because nothing I did in the game unlocked any of them. They may very well have been used for testing and were otherwise unobtainable in the first place, because I goofed around with lots of components, arenas, test battles, and Steam Workshop options. There was also never an "Achievements/Trophies/Awards" page in the in-game menus.

Unfortunately, I was never able to look them up to see what they were. Viewing a game's achievement stats on Steam normally requires the game to have a public store page and when RA3 was still in development attempting to view its achievements just caused you to go back to the default Steam store homepage instead. I'm led to believe they were all secret achievements because none of them appeared as greyed out icons on the Library page for Robot Arena 3 for me, it just had the generic "+9" in a gray box that is commonly associated with achievements you are missing whose unlock requirements are secret.

52
Discussion / Re: Robot Arena 3
« on: May 30, 2016, 09:03:49 PM »
Just out of curiosity, what was the last time you tested the game? You mentioned there were glaring problems then but you thought they'd be fixed by release. Obviously they weren't so how much time passed between when you last saw/played the game and what we got?

I played the beta for the last time a couple of days before it was officially released on Steam.

I started testing it the beginning of April, and also had access to what I assume were "alpha" builds of some sort that didn't feature much of anything in terms of gameplay or function beyond physics and terrain tests.

53
Chatterbox / Robot Arena 3 v1.1 update patch released.
« on: May 30, 2016, 06:43:59 PM »


u just got epic pranked bro

54
Discussion / Re: Robot Arena 3
« on: May 30, 2016, 06:19:11 PM »
I've been mobile-only for the past 4-day weekend since I was out of town starting literally right after RA3 was released. Typing on a mobile device is literally hell on Earth so I've mostly spectated the conversation and haven't gotten involved. I've also used this time to speak to some counsel regarding what I can and cannot talk about regarding the game; apparently I can talk about the beta version(s) of the game as much as I want, but out of respect for the developers I'll continue to abstain from doing so.

So, that said, here's my honest thoughts on the whole thing. Robot Arena 3 is absolutely atrocious. Everyone has already had about five days to figure this out so I know I'm not saying anything groundbreaking. The fact that this forum didn't light up with robot showcases and "add me on Steam so we can battle online" posts is proof enough that this game's launch was on par with the goddamned Challenger. In the weeks leading up to this game's release I promoted and spoke highly about this game, which led people to purchase it on launch day. Following its release and the realization that this game was utter garbage multiple people contacted me or just out right called me out publicly for everything ranging from "lying" to being a "shill" for the game.

I would like to use this time now to formally apologize and explain where I came from so that this is on the record in a place more easily accessible than some comment thread on a Reddit post buried under weeks of miscellaneous chatter. I am sorry if my actions leading up to this game's release gave you a false sense of confidence about it. I am sorry if my feedback led you to ultimately lose $16 on a game that doesn't work. Really, I am very sorry.

While testing this game and trying it out I sincerely had complete confidence that it would be polished up for release. Of course the game was broken and things didn't work when I played it, but it was a beta and I assumed that the bugs and glaring flaws that I encountered would be fixed. This clearly was not the case as the game now shows. I only had just a few hours to play the version of the game that was released on Steam and it was incredibly upsetting to say the least. It's a mess, and as others have already pointed out -- like TDS in the post above mine -- had it not been for an alleged multiplayer bug, this game was going to be released as a finished product.

I was not there physically for the development of Robot Arena 3, however I can confirm to you all with a straight face that many of the bugs and problems I documented during testing remained in the game when it was released on Steam. I've been involved with 4 other game development studios over the years (ranging from small indie things all the way up to literally Miniclip) and none of them elected to ever release anything other than a working product. The handling of Robot Arena 3 came out of left field to me and I wrongfully applied my own experiences onto the game's development and ignored the red flags when I shouldn't have.

I do not have faith that this game can be fixed; I am not a programmer myself, but the flaws in this game seem far too significant to be something that can be patched up in a single go and I don't think the developers have the funding/resources needed to continuously work on this game and release tons of patches and fixes. Robot Arena 3 is probably going to be a critical and financial failure and unless the community modding scene can do something about it I doubt this game is going to catch on and we'll all probably still continue to play RA2.

55
Discussion / Re: Robot Arena 3
« on: May 30, 2016, 11:22:27 AM »
Rainbow Six Siege was also pretty borken on release but after the first big update (Black Ice) it became pretty playable and now after the second big update its damn good. It took them 6 months but that's a much bigger game than RA3 is. I say we wait for at least the first update and see how much is fixed then to complain about cash grabs. The biggest problems with the game are relatively simple compared to other game development and troubles.

The problem is supporting this kind of behavior sets a dangerous precedent that tells developers that they can release something broken, claim they are working on it, and still get paid for it while having no incentive to actually follow through. "The check is in the mail" in other words. Remember, had it not been from broken multiplayer, this game was going to be released as a finished product.

56
Discussion / Re: Robot Arena 3
« on: May 28, 2016, 01:28:47 AM »
For what it's worth, the official Battlebots page teased a video game earlier today, and got 700ish likes on the post as of now. There's money in this game if the devs have the initiative and drive to learn and do this right.

lol BattleBots only posted that recently discovered 2002 concept art because I dug it up and posted it to Reddit.  :gawe:

Still trying to convince them to hire a developer/publisher to finish and release it. I guarantee it would sell. RA3 is proof enough that people want a game, and just looking at the videos from the original BB game teasers shows something with a lot more functionality and action than this.
It looks like they were selling the GameCube version on their website: http://store.battlebots.com/index.php?route=product/product&path=154_156&product_id=240

It was never actually for sale, that listing is there as a mistake. I had asked about it before. :P
this guys claims to have the game
https://gametechmods.com/forums/index.php?topic=18910.0
Yeah, and unfortunately he hasn't even been online since that day. Seems kinda hopeless.

Seems more like an attention whore if you ask me.  :gawe:

57
Discussion / Re: Robot Arena 3
« on: May 28, 2016, 12:22:14 AM »
For what it's worth, the official Battlebots page teased a video game earlier today, and got 700ish likes on the post as of now. There's money in this game if the devs have the initiative and drive to learn and do this right.

lol BattleBots only posted that recently discovered 2002 concept art because I dug it up and posted it to Reddit.  :gawe:

Still trying to convince them to hire a developer/publisher to finish and release it. I guarantee it would sell. RA3 is proof enough that people want a game, and just looking at the videos from the original BB game teasers shows something with a lot more functionality and action than this.
It looks like they were selling the GameCube version on their website: http://store.battlebots.com/index.php?route=product/product&path=154_156&product_id=240

It was never actually for sale, that listing is there as a mistake. I had asked about it before. :P

58
Discussion / Re: Robot Arena 3
« on: May 27, 2016, 01:57:41 AM »
For what it's worth, the official Battlebots page teased a video game earlier today, and got 700ish likes on the post as of now. There's money in this game if the devs have the initiative and drive to learn and do this right.

lol BattleBots only posted that recently discovered 2002 concept art because I dug it up and posted it to Reddit.  :gawe:

Still trying to convince them to hire a developer/publisher to finish and release it. I guarantee it would sell. RA3 is proof enough that people want a game, and just looking at the videos from the original BB game teasers shows something with a lot more functionality and action than this.

59
Discussion / Re: Robot Arena 3
« on: May 27, 2016, 01:43:28 AM »
I've been quiet about this game mostly because I don't know what I'm allowed to say about it since I signed an NDA a while back, but it's disappointing to say the least. I hope the dev team is able to fix this, though I'm not certain this is a hole they can get themselves out of. I know nothing about Unity, but all this talk of "collision mesh" this and "motor speed" that doesn't sound good. I don't pretend nor claim to know anything about programming and whatnot, but it seems really bizarre that something like a wedge or a dustpan robot simply don't work and both types of robots end up being viewed as a giant cube.

60
Discussion / Re: The New Chassis System is B.S.
« on: May 26, 2016, 11:30:59 PM »
Welp if the dev's don't fix it we certainly have enough brilliant minds here on GTM to fix it don't we guys?

*rates this post Optimistic*  :gawe:

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