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Messages - Hoppin

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41
Tutorials and Tips / Re: Orc's Simple(ish) Guide to Wiring Up DSL Bots
« on: August 17, 2020, 01:32:09 PM »
Alternatively this is also a good guide. It's what I used when starting out. https://gametechmods.com/forums/tutorials-and-tips/how-to-ai-for-newbies-(with-pics!)/

Great job green man. Reminder that Ai fights are 50% design, 50% AI people :))

42
Tournament Archives / Re: a tournament
« on: August 08, 2020, 01:54:33 PM »
Roboteer is gonna catch these hands :dance:

43
Tournament Archives / Re: Eternal Inferno (Discussion)
« on: July 22, 2020, 04:49:42 PM »
this is a supremely bad idea

flamethrowers cannot break other robot's parts off and can't KO chassis, meaning this tournament is going to basically be weaponless boxes smacking into eachother repeatedly with the loser being worn out due to flamethrower damage to the motors slowing the robot to a crawl.

the only way this will work is if you make it a Flamethrower Hybrid tournament where robots must use flamethrowers alongside a second weapon type, with a strict weight limit on how much weaponry the second system can have (75-100kg maybe?)
Well due to the comments of certain people I think this is the way to go

How in the **** did you need people to tell you that a pure flamethrower comp was a bad idea. Jesus christ you're a rock
I want to try something new
All there is on GTM is the same tournament under a different name
There's doing a gimmick properly (Colour Clash, Chassis Swap-Up) and then there's banning all active weapons because uNiQuE.

A tournament being unique doesn't make it good. Some ideas aren't done because they're terrible ideas

Dude stop being toxic you mong or I'll put a hole in you like Osama

44
Tournament Archives / Re: Eternal Inferno (Discussion)
« on: July 22, 2020, 04:12:29 PM »
this is a supremely bad idea

flamethrowers cannot break other robot's parts off and can't KO chassis, meaning this tournament is going to basically be weaponless boxes smacking into eachother repeatedly with the loser being worn out due to flamethrower damage to the motors slowing the robot to a crawl.

the only way this will work is if you make it a Flamethrower Hybrid tournament where robots must use flamethrowers alongside a second weapon type, with a strict weight limit on how much weaponry the second system can have (75-100kg maybe?)
Well due to the comments of certain people I think this is the way to go

How in the **** did you need people to tell you that a pure flamethrower comp was a bad idea. Jesus christ you're a rock

45
Tournament Archives / Re: Eternal Inferno (Discussion)
« on: July 22, 2020, 02:45:46 PM »

A tournament with no active weapons sounds about as exciting as pulling teeth.
Because it's not another IRL tournament with the exact same rules?
This is a themed tournament dude, if you don't want to join in you don't need to
Because watching weaponless boxes bump into each other for 3 minutes with no chance of a KO unless the AI ****s up and one of the bots drives down the pit isn't entertaining?

A lot of tournaments do the exact opposite of banning active weapons for a reason
As this tournament is themed around one weapon, it defeats the purpose if other weapons are used as main weaponry

What tournament is themed around 1 weapon? But hey even if that does exist, then it'll be more exciting than this :))

46
Tournament Archives / Re: Competitive IRL: The beginning
« on: July 22, 2020, 08:36:57 AM »
So this is basically just the same as like 80% of other IRL tournaments in terms of rules right?

Except im sure the built quality will be 200% superior

47
Tournament Archives / Re: Anonymous Assault!
« on: July 05, 2020, 06:09:05 AM »
You'll accept Flatline right?

48
Tournament Archives / Re: Pathfinder II (Discussion)
« on: June 30, 2020, 06:23:18 PM »
There better not be a ****ing rumble final heck

49
Are you a photoshop expert?

50
Creativity Showcase / Re: Hoppin's Robots that are CAD
« on: June 29, 2020, 09:57:57 AM »
Man yall love to reply ;)

CAD stuff
Trigon
 
Trigon.png

Atlas
 
Atlas.png


RRC stuff
Trigon
 
Trigon 2.PNG

Akoben
 
Akoben.png

51
Tournament Archives / Re: Counter Pick (SBV)
« on: June 22, 2020, 05:34:23 PM »
Cracking, but if the next one isnt Pathfinders 2. I will game end myself

52
Showcases / Re: Kix has made Robot Rumble 2.0 bots
« on: June 16, 2020, 06:09:21 PM »
YIKES

53
Creativity Showcase / Re: Hoppin's Robots that are CAD
« on: June 12, 2020, 07:07:05 PM »
can i say my piece about hoppin?
the problem is that you stumble into any thread he's in and he's always acting like he's the big man in town
...
i'm gonna go back to the hoppin topic because i left for a few minutes: just because he's a good builder doesn
't give him the excuse to go around saying "I save GTM." when man makes less appearances than brock lesnar when he's holding the title

Undercutter than can adjust it's height
 
unknown (3).png

 
unknown.png



Elysium 2, OR-7 & Nitro got made into RRC bots.
 
unknown (1).png

 
unknown.png

 
unknown (2).png

54
DSL TC Showcases / Re: 8bean's DSL Showcase!
« on: June 09, 2020, 06:45:09 PM »
All of your stuff recently has looks, oddly flat

55
DSL TC Showcases / Re: Hoppin's Robots that are DSL
« on: June 04, 2020, 11:11:08 AM »
Bloody lovely...New Blood has been recieving some great builds so far!

sick details. big fan of the wheel guards in particular

Thanks y'all. Been nice to get back into this heck

56
DSL TC Showcases / Re: Hoppin's Robots that are DSL
« on: June 03, 2020, 12:13:07 PM »
Never forget you.
 
Zervas.png

57
Modifications / Re: belted twms
« on: May 29, 2020, 11:01:39 AM »
Thanks geice, these are really cool

58
Creativity Showcase / Re: Hoppin's Robots that are CAD
« on: May 26, 2020, 07:05:14 PM »
 
unknown.png

 
Nitro II.png

 
Wildfire 2 Front 1.PNG

 
Wildfire 2 Front 2.PNG

59
Discussion / Re: GTM's Builder Rankings - 1st Edition
« on: May 20, 2020, 06:31:46 PM »
I'm not on the list. But I'm better than you all smh heck

60
Tournament Archives / Re: Orc's Wars Series 4
« on: May 04, 2020, 04:22:56 PM »
Thank you for all your hard work on this Orc. Like I said on discord, all your work is much appreciated and none of us would be here if not for your impact.

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