This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Dreamcast
Pages: 1 2 [3] 4 5 6 7 8 9 10 ... 70
41
« on: August 08, 2019, 06:40:13 AM »
Pluses are that it's weapon is unique (if we don't count stock), the body is a non standard shape, and I'm happy you listend to the wheelguard comment.
Downside is that it's skin is not not finished. So it bring to mind images of a little sister bedazzling the lawnmower.
If it spins inward it's a better fighter.
42
« on: July 27, 2019, 12:10:43 AM »
Wish I had windows PC working so I could have entered this.
43
« on: July 26, 2019, 11:13:10 PM »
Mid 2000s maybe This is 2007
44
« on: July 17, 2019, 05:18:09 PM »
I morbidly want to see a robot like that which uses tanks treads.
45
« on: July 17, 2019, 05:14:41 PM »
What 2011 is that from?
46
« on: June 22, 2019, 11:15:37 AM »
I really want this to happen, solely for the drama over invite spots
See, no one's gonna know till it's SBV
How that's going to curb the "REEEEEEE"ing?
47
« on: June 06, 2019, 03:30:14 PM »
the splashes on these RR2 robots made me wince so I voted for one of them
48
« on: May 28, 2019, 10:16:57 PM »
That floating tribar is odd and probably makes the robot fight worse. You're underweight, your wedge are easy to beat, you're disc wheels are wasting weight. More armor would be nice.
49
« on: May 28, 2019, 09:08:17 PM »
"SPIKES!"
50
« on: May 23, 2019, 12:01:37 AM »
Neat.
I'd make it a HW/SHW with a double-sided flipper. Right now your 360° weapon range is hard to utilize.
Like a flipper turret on both sides? or just a mirrored version on the other side? I dont know if the servo could handle much more weight honestly
I was thinking you could make a T shape with your turret. One burst motor on each side
51
« on: May 22, 2019, 11:59:55 PM »
It's better than hysteria.
52
« on: May 21, 2019, 06:46:05 PM »
Neat.
I'd make it a HW/SHW with a double-sided flipper. Right now your 360° weapon range is hard to utilize.
53
« on: May 21, 2019, 06:44:34 PM »
Racon isn't a forced acronym, the first AI tournament was named after beans and the organizer had to add a second B. [post about clamps]
How do your clamps work? Aren't they essentially just hammers? I once saw someone in vanilla RA2 build a clamp by taking sideways-hammers and having them open/close like a door. Crazy idea but what if we have a tournament of GTM vs The chinese racoon tournament thing?
How would this work exactly? Would we use our rules, their rules? Who would host it? Would it be a regular thing or a one-off?
54
« on: May 21, 2019, 01:19:52 PM »
You used hax mode but you eFFe'd?
55
« on: May 21, 2019, 01:18:54 PM »
No. We should kill every showcase before 2014. Because only three of us ever read that far back.
56
« on: May 17, 2019, 03:01:38 PM »
What is your resolution? 2,048x2,048?
57
« on: May 16, 2019, 09:17:38 PM »
I like it. It's probably not the first of it's kind but it looks imaginative.
58
« on: May 15, 2019, 11:34:15 AM »
About the small wedges: they are LOW to the ground when you use them correctly. This ties into the next section as well since it plays a huge role in our meta. Okay, DSL 2.1 had wedges like that, but it was generally a door/skirt hinge+skirt, which is less useful now with the thicker skirts. Both methods apply useful amounts of pressure to the ground. The formula that we have currently agreed on is hinge + some rod + small wedge. Sounds simple, but the intricacies of how to outwedge another robot with the same style of wedges is beyond me. We have seen situations where A outwedges B, B outwedges C and then C outwedges A. There is definitely a lot to be learnt here.
Wedges are tricky. For example, some robots have wedges flush with each other. This is creating a small weakness. Wedge quality decreases as you move away from the center of the hinge. Perhaps they are trying to make a platform for the opponent to sit on, but there are better ways of doing that. There are other factors too, such as pressure, weight distribution, and sometimes floor meshes.
59
« on: May 15, 2019, 12:13:51 AM »
I wonder why they use so many small wedges. It's a good look but I'm not sure how it is helping from a combat standpoint.
60
« on: May 11, 2019, 08:04:21 AM »
Good copypasta but the rest of this thread is disappointing.
Pages: 1 2 [3] 4 5 6 7 8 9 10 ... 70
|