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Messages - Dreamcast

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21
Off-Topic Discussion / Re: NA, EU, ASIA
« on: October 01, 2019, 07:11:16 PM »
NAFTA

22
DSL TC Showcases / Re: Mystrsyko can't DSL
« on: September 29, 2019, 05:00:03 PM »
Angry shark, do-do-do-do-do-do.

If it's nimble and has some front durability it might make the opponent feel like fish food.

23
DSL TC Showcases / Re: Dreamcast's Showcase (DSL)
« on: September 26, 2019, 09:32:06 PM »
 
BabyBee.png


"Make a LW shell rammer" asked nobody.

24
DSL TC Showcases / Re: Re: CodeSilver's RA2 Showcase
« on: September 24, 2019, 10:09:00 PM »
Okay those are not the right E-teks for drive but otherwise it looks like okay inside. Maybe the batteries should be moved somehow, but nobody is going to really to mind.

25
DSL TC Showcases / Re: Dreamcast's Showcase (DSL)
« on: September 23, 2019, 11:00:18 PM »



Probably as undangerous as any robot I've made in this series. It has back skirts now though. You'll probably see it in the Parsec World Series where it will fail a jumping the pit. Some people on discord appear like this robot, so I may remake it.

The image is an 8-bit png for some reason ::badidea



I don't think I showed off the newer version of my Middleweight Mixup (edit: not madness) 1 entry. I do prefer this one by quite a bit. A third edition should be remade from the ground up.

26
Site News and Feedback / Re: New Admin
« on: September 15, 2019, 09:13:49 PM »
who?

We'd give you a red name but we'd rather give you red extenders.

27
Tournament Archives / Re: Boomer Brawl SBV
« on: September 15, 2019, 08:02:29 PM »
My entries look bad I hope they lose to a good boomer bot or two

28
Stock Showcases / Re: Dreamcast's Showcase
« on: September 14, 2019, 02:33:56 PM »
 
Vert.png


DSA  with a supervolt. It won a majority of it's test fights, though it sometimes hooked onto the opponent and flipped. HS probably butt blast it.

29
DSL TC Showcases / Re: Dreamcast's Showcase (DSL)
« on: September 04, 2019, 04:47:05 PM »
 
Poke poke poke.png


4wd SHW with a dangerously disemboweling poking spinner. A tad slow though.

30
Stock Showcases / Re: NickyDustyOwls Stock Showcase featuring SPIKES
« on: September 04, 2019, 02:10:17 PM »
I'm a bit rusty with stock but here's my take. I'm assuming you used ra2cf, that's not how it was done traditionally so my advice isn't taking the mod into account.

Face spinners are essentially rammers with the ability to chew the underbelly of an opponent. The weapons would be better at gut ripping if they were angled up slightly, and if there was an even numbers of discs spinning inwards. Your casters and slowplows aren't useful in conventinal AI vs. AI fights.

If you remake the robot, you could slim down your chassis and use maybe two black batteries instead of the random grouping you have now.

31
Tournament Archives / Re: gtmcs 3?
« on: September 04, 2019, 01:53:05 PM »
Mocking unpopular metas is a nice way to reinforce why we're considered a clique.

32
Modifications / Re: dsl 2.2 CE update
« on: September 02, 2019, 03:30:10 PM »
If you really wanted to confuse people you should call it DSL Standard edition, or DSL-S for short.

2.1 beaters?

2.1 razors and flails maybe

33
Discussion / Re: 2019... I am... forgotten...
« on: September 01, 2019, 10:21:22 PM »
It was like RA2 but worse, you couldn't even build a wedge. The ground clearence was low though, R0B0 would be proud.

34
DSL TC Showcases / Re: Hard Bot's IRL Designs
« on: August 23, 2019, 04:29:31 PM »
IRL face spinners, I approve. The first on looks a little more stock bot than I'm used to seeing in DSL-IRL. Second one mixies the colors well.

35
Off-Topic Discussion / Re: the gamer word
« on: August 22, 2019, 09:28:10 PM »


For the last few weeks, I've been soldiering through burnout and exhaustion, unemployment and depression to get this out. This used to be a fun side project for me - that fun stopped a month ago. This used to be a thing the community wants - now, I'm not even sure. I've been doing this like it's a chore, an obligation, work. I have to get this out. I promised everyone I'd get this out. They'll hate you if you don't finish this. ****, even Clickbeetle, someone you once respected, gave you the reins for this project. Why on earth would you give that up? What kind of moron are you?

Well, this is it. I give up, that's it, I'm done. I'm not doing this a second longer. I've begun to resent working on this, I've begun to dread showcasing anything to do with this for fear of it being judged, dismissed and insulted. So,  no more. I ain't taking it, and nor should I be expected to. I tried, I gave it a shot, and anyone here's welcome to continue what was scheduled to be done. The to-do list is here: https://docs.google.com/spreadsheets/d/16af4BF3JVPga_oI9aGt-ZdXRoTban__wJnIGDh78G8g/edit#gid=721680886

This isn't fun any more. I can barely stand to boot up the game. And hell, I don't expect anyone here to understand - everyone here seems to have a stiff upper lip about them. None of that emotional stuff, I guess. Well, it's a damn shame I'm not made out of that tough stuff - maybe if I ignored all of the overwhelming dread and anxiety attached to this it would've been done. Whatever.

I don't even care about this, really. I'm typing this with a cold calm over me, as if I already know how little I care. And yet something inside me's telling me to backspace all this. Keep soldiering on, don't make such a fuss. Your emotions mean nothing in the world, and nobody'll read this and care for what you're going through. They care for the game, and you're not doing that. ...This is no way to work. This is no way to live. And all of this negativity, all of this depression and anxiety and dread and fear about a bargain bin game that came out 15 years ago.

I don't have anything else to say. I give up. This isn't fun, this isn't rewarding, there is nothing of value to be gained from me continuing to do this. I don't want to leave it unfinished, but I don't see a light at the end of this tunnel. I just see more negativity, both emotionally and socially, and it ending with me feeling unrewarded and like I've wasted my time. Nipping that in the bud before it happens.

But... I won't go without leaving with you what I've finished. So, here's what's been done. Take it, and if you enjoy it for a second, know full well you enjoyed it more than I did working on it.

https://www.mediafire.com/file/pptareo05rc50w2q/DSL_2.3_Unfinished.zip/file

I'm going on a long break. I might come back, I might not. When I do, I might finish this. Maybe. But for now, adios. And good ****ing riddance.

TL;DR - You finish it.

36
Tournament Archives / Re: World Robotic League
« on: August 22, 2019, 07:59:16 PM »
Not sure why you need limits on how competivie people can be. If you are like me and don't want to be combat effective, don't try. If you want to win, then win. Wanting every champion to look like a painting by Greco isn't going to stop the meta from devloping.

37
Tournament Archives / Re: Intercommunity IRL League
« on: August 22, 2019, 07:35:33 PM »
It's not like RA2 was balanced, each mod has it's own bents.

38
DSL TC Showcases / Re: TheRoboteer's Hit or Miss DSL Showcase
« on: August 22, 2019, 07:02:47 PM »
See the spur on that hornet's spinner makes me imagine a version where there's a saw blade replacing the flipper.

39
DSL TC Showcases / Re: Arcane Does DSL 2.2 IRL Showcase
« on: August 08, 2019, 10:39:55 AM »
Great idea with great execution. Imagine that thing fighting a real HW.

40
Stock Showcases / Re: Redalert's stock showcase
« on: August 08, 2019, 06:55:52 AM »
You could probably make it all fit in a larger chassis without that pink. Good to see you around keeping stock alive.

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