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Messages - F1Krazy

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61
Tournament Archives / Re: Deathmatch 5 - SBV
« on: December 31, 2019, 06:03:35 AM »

62
Discussion / Re: signature bot facts
« on: December 27, 2019, 08:17:32 AM »
"Arcane doesn't have a signature bot"

Mushi Mushi: "Am I a joke to you?"

I'll second this, Mushi Mushi is definitely Arcane's signature bot

63
I'm hoping to ramp up development in 2020 and bring on a few more people to the official dev team.  It would be great to get things into a beta state by the end of 2020.

Community Manager
Component Modding Tool Developer

Is anyone interested in the above?  Any other ways that you have been dying to contribute?

Please send me a PM if you are interested!

Would it be possible for us to contribute by, for example, submitting ideas or designs for house robots? Idk how many pre-built robots you want to have in the finished game, but more is always better, and across a wide range of weapon types and weight classes.

Mind you, maybe it's too early to be thinking about stuff like that, considering the number of breaking changes that keep getting introduced...

64
A thing we have been talking about on discord. There should be a function to fuse all the smaller part as a one part. Atleast on weapons only. The issue is that some amazing looking bots are made out of a lot of smaller pieces, including the weapon. Now evrn on 20%damage, they all fall off too easily because they mostly have less than steel 5 on them, and that can be a problem
ooh, yes please! Maybe add holes too?

Holes.  I would love holes. *he says wistfully*

Just thinking about thinking about how to do mesh boolean subtraction makes my head hurt.  Maybe @tashic has some ideas on this.  He's smarter than I am.

At the very least, some sort of "tube" shape would be nice, with a hole already in it. That way, we can construct hollowed-out flywheels and the outer ring can be one smooth, solid piece, instead of a bunch of smaller pieces that don't quite form a perfect circle.

65
[Bug Fix] Broken off objects no longer spin when you press a control button.

Awww. That was unironically one of my favourite bugs from RA3 :(

66
Regarding robot damage, I'd love for something like this to be possible:



I have no idea how hard that would be to model, but I'd love to be able to disintegrate other robots  :dance:

Loved that fight video!   :claping

If you built reps of the two robots in the workshop, I'm pretty sure you could recreate exactly that level of robot disintegration with the current (20December2019) build.

What happened? It's blocked over here.

This:



There was not a whole lot left afterwards.

67
Hey, you know the turntable in the Robot Workshop? I think this was mentioned before, but its rotation speed is tied to the frame rate, right? Could you change that and make the speed constant? It was nice and slow on my old laptop, and on my brand-new rig it's comically fast. I'll have to see if I can get a recording.

68
Showcases / Re: Minthemad's RR2 Showcase
« on: December 13, 2019, 07:13:57 AM »
Damn, that looks awesome. Hopefully once my new PC is up and running I'll be able to develop bots that look as good as these.

69
Showcases / Re: Minthemad's RR2 Showcase
« on: December 12, 2019, 08:53:57 AM »
Try lowering the RPM by using either lower gearing or smaller wheels. Fait Accompli is 6WD direct-drive and it's fast, but still controllable.

70
Tournament Archives / Re: Human BBQ
« on: December 06, 2019, 06:02:21 AM »
I like this idea of a class between HW and SHW, I know from discussions on the Discord that people have trouble hitting the SHW limit. I'll see if I can come up with something for this.

71
Game Development / Re: Alternative Arena: Design to Destroy
« on: December 05, 2019, 02:14:48 PM »
Look, this all looks promising, but i have seen that you have been spending money, and a big ammount of it. Inless you have some big marketing plans, i hardly see yiu gaining huge profit from it.
Patreon is a questionable thing, as this isnt a huge community.

I'd hardly say that

1000 euros on the development and assets, and 500 euros on professional music software for music recording

is a "big amount" of money when it comes to game development, tbh.

72
DSL TC Showcases / Re: F1Krazy's DSL Showcase
« on: December 04, 2019, 05:08:03 PM »
Decided to go away, have a re-think, and build an entirely new axebot from scratch. This was the result:

 
Templar Dragon.png


I'm not sure about some of the design choices, but it feels good to be experimenting again instead of rebuilding the same robots over and over.

73
Tournament Archives / Re: robogames 2 hw bracket
« on: December 04, 2019, 06:46:15 AM »

74
Game Development / Re: Alternative Arena: Design to Destroy
« on: December 03, 2019, 06:59:50 AM »
Now it's starting to look like a proper video game. That chassis builder looks impressive. Automation is one of my favourite early-access games and I love their dev-blog videos, so definitely go down that route if you can.

75
Tournament Archives / Re: robogames 2 hw bracket
« on: December 03, 2019, 06:47:20 AM »
Finally, thank you based birb admin


76
Showcases / Re: Team Lightning's Showcase
« on: December 01, 2019, 01:46:48 PM »
Hi, I'm new on this. I decided to post some of my robots, though.

...so where are they?

77
Tournaments / Re: RR2 Stars vs Legends Season 1
« on: November 27, 2019, 12:58:02 AM »

78
Off-Topic Discussion / Re: hi
« on: November 21, 2019, 06:25:33 AM »
Essentially, there's a new game in development called Robot Rumble 2 that looks very promising, DSL-IRL has a metric ton of packs to make the bots look nicer (collected together here), and every other meta is dead.

79
DSL TC Showcases / Re: Nicks Showcase Featuring Boxes with a Hammer
« on: November 20, 2019, 02:41:51 PM »
I can see several areas for improvement, especially since you have 60kg left over. In order of priority:

  • Cover up those flatmotors, they don't look very IRL right now.
  • Upgrade that polycarb top panel to something stronger, otherwise you're going to get disemboweled by every axe/hammer in existence.
  • Remove the second wheel on each motor, and upgrade the motors to NPCs (Fasts, if you can). You should have the room to do so.
  • Replace all those ant batteries with two red motors. Again, you have more than enough room, and it'll save you a few extra kg.

80
DSL TC Showcases / Re: F1Krazy's DSL Showcase
« on: November 19, 2019, 04:57:19 PM »
I am now officially Out Of Ideas™️

 
Deathstalker 2019.png


I probably should've built this 18 months ago, but never mind. Just an experiment to see how a 2016 design holds up in almost-2020.

Judging from Badger's comments in the Discord, the answer is "not very well", apparently

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