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Messages - Danangoo

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41
DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: December 26, 2019, 08:01:05 PM »
Quite pleased with the final product for Live and Let Die. The painting scheme makes sense now, I had it back to front and upside down to how it's actually meant to work.

 
live and let die.png

42
DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: December 26, 2019, 07:35:10 PM »
While making Live and Let Die, I've come across a strange issue with the collision mesh of the tracks becoming all skewiff. I managed to get them completely fine with Goldfinger, but this .bot just doesn't like them at all.

Would anyone be any wiser than I am and see where I've gone wrong here?

  [ Quoting of attachment images from other messages is not allowed ]  

  [ Quoting of attachment images from other messages is not allowed ]  
Tracks in DSL are fairly glitchy and they agod a lot.

It's strange that the glitches aren't in every .bot - oh well, wheels can fit into it nicely. I don't usually do tracked .bots, now I know why!

43
DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: December 26, 2019, 07:25:52 PM »
While making Live and Let Die, I've come across a strange issue with the collision mesh of the tracks becoming all skewiff. I managed to get them completely fine with Goldfinger, but this .bot just doesn't like them at all.

Would anyone be any wiser than I am and see where I've gone wrong here?

 
20191227011706_1.jpg


 
20191227011956_1.jpg

44
DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: December 26, 2019, 04:47:34 PM »
Here's a showcase regarding the OBJRA2 .bots that I've been making recently. A lot of the chassis paint schemes seem quite average in some aspects, but the main objective of the test was to experiment with unobtainable geometry that the base game doesn't allow for.

Another quick message - if anyone's got any good advice for making HQ OBJRA2 .bot skins, I'd love to hear from them below (or in DM's)! I export mine at 2048x2048 and the bleed-over from the transition from 246x246 to 2048x2048 makes it quite hard to distinguish original lines. I've had a bit of success with some designs but nothing superlative.

While trying to think of names, I had a Spotify pop-up for the new Bond film, so I decided to name them with Bond film titles.

Dr. No / From Russia with Love / Goldfinger / Thunderball

1.png


Dr. No would have easily been made in RA2's chassis creation section as a solid shape, but the central divit from which the blade of the bar spinner originates would have been impossible.

From Russia with Love doesn't look that formidable, but the overhead hammer works pretty well. It's not immediately obvious from the angle that the photo was taken, but there is a slight rise in the top layer similar to that of As Of Yet, Untitled 1's angular rise to incorporate a space for the wheels. The paint application bleeds over somewhat on the furthest front wedge because of the strangeness of the chassis.

Goldfinger has a similar chassis and functionality to its design similar to the Robot Wars contestant "Hellbent" from Series 7 with the only real difference between them being that Goldfinger has incorporated tracks into its design. Its axe isn't all that spectacular, nor does it move that fast. It's more for the aesthetic design than anything. I'm afraid that I don't see him winning any Orc Wars Tournaments (or any tournaments at all, really).

Thunderball is an odd design that I don't personally care for. I had originally tried to make it a front-bearing crusher but the chassis limitations didn't really allow for such a setup.

You Only Live Twice / On Her Majesty's Secret Service / Diamonds Are Forever

2.png


You Only Live Twice's chassis is over 86 meshfaces (somewhere around 89-92) which is a shame because it's probably the best .bot of the lot. Hits like a mule, and kicks like a sledgehammer. Or something like that. It's pretty fast, within the weight limit and can hold it's own. I might go back to the drawing board on this one, because I think it has the potential to be a good one.

On Her Majesty's Secret Service might be my favorite Bond theme/film, but it's certainly not my favorite .bot! My original intention to make it look similar to something like Frostbite's chassis didn't prove that effective, and the loss of the base mat in the bot editing section with OBJ chassis made the interior positioning of motors and the like quite an awkward job. Not a fun build, but it can hit like anything else.

Diamonds Are Forever is quite reminiscent of Scraptosaur, but only in its physicality and the fact that it's a silly design aesthetic. I don't really mind, however, as the downwards hit of its fist/hammer is great. It's quite light, but that's probably due to the armor category used to keep it within weight limits.


I have ideas for Live and Let Die, The Man with the Golden Gun, The Spy Who Loved Me and Moonraker, but nothing concrete just yet.

45
DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: December 21, 2019, 01:21:25 PM »
I tried it again with my last model and it seems to have worked this time. It must've been an error in my clicking (I don't think you could blame me for making a mistake seeing how it was at 4am) 

:really_makes_you_think:

46
DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: December 21, 2019, 02:07:36 AM »
did you uv-map the model properly?

  • imported .stl
  • turned edit mode on
  • normals > UV Mapping > OK
  • Recalculate outside
  • Triangulate faces
  • Export as .obj
  • Use OBJRA2 to make .bot

Used this process every time, and never once changed any values





47
DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: December 20, 2019, 06:34:49 PM »
whose tutorial are you following and have you uv-mapped the model at all
also what program are you making .objs in?

I'm following Kix's tutorial at https://gametechmods.com/forums/tutorials-and-tips/making-obj-bots/

Here's an example of one of the .bots working properly with paint application ingame - the newer ones don't do this

 
wddwe.png

48
DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: December 20, 2019, 04:03:17 PM »
I think I've gotten the hang of the process now - I'm also noticing that something's going wrong somewhere down the line.

The first 6 or so attempts at making a chassis produced chassis with individually colorable panels (some with more paint bleed than others), but the most recent .bots don't allow for individual panels to be colored, it turns the entire chassis template to that color.

I've not been deviating from the tutorial at all, so I'm quite confused as to why it's going belly up all of a sudden.

49
DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: December 19, 2019, 08:00:45 PM »
Great - A showcase should be forthcoming in a few days. I always assumed that the hard bit would be the sketchup/blender aspect, but it turns out that it's the skinning. Shouldn't be too difficult.

Right now all of the experimentation will be about unusual geometry.

50
DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: December 19, 2019, 07:43:15 PM »
it is 100% safe to use. it won't break your computer or your game.

Been using it for about an hour now, from SketchUp to Blender to game to Photoshop and I cannot vocalise how amazing this is. I can't believe I never tried this before!

I'm assuming that due to irregular geometry that OBJ'ing .bots for tournaments isn't allowed, right?

51
DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: December 19, 2019, 06:06:49 PM »
I really don't mean to sound like a person who seems overly worried about things, but is OBJRA2 a safe thing to run? I want to experiment with making an OBJ .bot and I apparently need to use OBJRA2 as part of the process.

If it wasn't safe to use, you guys wouldn't be hosting it on here, right?

52
DSL TC Showcases / Re: Merrick's IRL Designs
« on: December 18, 2019, 05:15:21 AM »
It's an axe. Not much more to add.

(Image removed from quote.)

(Image removed from quote.)

To quote from classical literature - "Damn, that's hot"

Superb work. It looks as if it could have easily been a competitor

53
DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: December 16, 2019, 06:31:32 AM »
The bar looks much better being 3x extenders wide. It's also gone up in weight to 668kg / 66.8kg. Whoever said that a bit of modification was unwelcome?

 
hh2.png


54
DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: December 16, 2019, 06:20:22 AM »
I like it, just the bar looks a bit flimsy imo

You're right, the width of the bar is quite flimsy. It's not surprising considering that it's only 1x80cm bars width. Other iterations (if there are any) would fix this.

55
DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: December 16, 2019, 06:13:55 AM »
Here's another .bot that took about 30 minutes to make, from .bot creation to final skinning. It's nothing spectacular, but I like it.
Here's "Hot Head" - dive bombers, pedagogues grabbing the microphone and crooked needles are not included, and must be bought separately.

 
hot head.png



56
DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: December 15, 2019, 12:13:31 PM »
Since my first post about Die Neue Wotan, I decided to rework the interior motors as the drive motors for D.N.W 1 was quite sluggish. Most test matches were won comfortably, but maneuverability was a big problem. Due to the interior space not allowing a proper motor setup, I made a separate .bot which is named Die Neue Wotan II, which can be seen here (DNW 1 is green, and DNW 2 is midnight blue).

 
die neue wotan 1 and 2 comparison 2.png


In essence, the front half of the design has stayed the same, operating off a large flipper piston which hasn't been structurally altered. Whereas DNW 1's rear space only allowed for the setup of two TWM3R motors, DNW 2's rear space allowed for two TWM3R2 motors with an extra battery.

The difference between DNW 1 and DWN 2 in a cosmetic sense is more a minor edit, but since the entire body shape was changed, the cosmetic change would be irregular. The logo has been spruced up on DWN 2 to make the text seem more colorful in contrast to the dark tone of the chassis. On DWN 2, the wheel prints on the side of the bot (which look more behind polycarb on lighter colors but oh well) are made slightly smaller. Original versions with the wheels more spread on the sides didn't seem to work as well, so I reused the same image (despite the actual tires being different to the exterior paint image.

 
die neue wotan 1 and 2 comparison.png


I really think that DNW 1 + DNW 2 might just be some of my favorite .bots that I've made. The weird bit, at least for me is that
That seems so bizarre.

Here's a version of the newer logo.

 
dnwlogo2.png

57
DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: December 13, 2019, 10:46:49 AM »
My latest .bot is a remake of an older .bot named Wotan. Since he's a new version of Wotan, I decided to call him "Die Neue Wotan".

die neue wotan.png


I'm at a bit of a loss with Die Neue Wotan, since his original light green sheen makes it a bit hard to discern more visual details - I'm not sure which colour would suit him best, so I made a mockup to see what others thought about colours.

 
mixes.png


Here's a better look at his logoing.

 
dnw.png

58
DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: December 12, 2019, 07:08:23 PM »
I need a therapist

What do you find to be so terrifying about it?

59
DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: December 12, 2019, 06:04:49 PM »
Uploaded "Hahaha" to the Exchange.

60
DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: December 12, 2019, 11:15:18 AM »
this is genuinely terrifying

Soon after screenshotting Hahaha, I noticed that his eyes were round the wrong way (right on left / left on right). I like it better that way, it makes it look slightly unhinged and unsettling. It fits the name Hahaha as well, since Death Grips could easily be described as both of those things.

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