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Messages - Danangoo

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1
DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: November 25, 2020, 06:23:56 PM »
Is this for OW?

Nah, this is just a general .bot that I made to get back into the groove of using Photoshop/Blender/RA2 together properly after a break.

2
DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: November 25, 2020, 07:14:59 AM »
Sliding back into my RA2 showcase after almost 3 months like nothing happened, whatchu gon' do, uh, again?

Diver Down

 
DiverDown Arena.png

 
Diver Down 1.png

 
Diver Down Overlay.png


Diver Down's chassis is a remodeled version of the chassis that I used for Goldfinger and, uh, "Doggy Style", but this time, I've 180'd the model and it's now a front-hinged flipper. I did want to try and make the little arms at the front flexible on a hinge but the game was being very temperamental so I just decided to stick with, well, sticks.

It's also a pretty steep front-hinged flipper, so it's effectiveness is immediately cut by 50%. Mind you, I'm the one who made it, and that's cut its effectiveness down again by about 45%, so that leaves its effectiveness at around... still, nevermind. It's the thought that counts, right?

3
Tournament Archives / Re: Orc's Wars Series 5 (For Real This Time)
« on: November 24, 2020, 09:55:07 AM »
I'm glad that this is the first thing I see when I login for the first time in months. Good stuff, will have to dust off some of the builds.

4
DSL TC Showcases / Re: TommyProductionsInc DSL Showcase
« on: September 01, 2020, 02:27:41 PM »
This is Iron Caterpillar, a robot designed to possess the razor claw component and NOT look like total ass. This was the outcome, a wannabe Ryu Kishin with a srimech that can (theoretically) double as a front hinged flipper.
I'm shook, it's brilliant

5
DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: August 07, 2020, 07:26:31 AM »
Sliding back into my RA2 showcase after almost 3 months like nothing happened, whatchu gon' do?

Tusk: Act 2

tusk2.png


Much like the original Tusk, Tusk: Act 2 utilises the same mechanics but with a slight change. The weapon motor is upgraded from a Tornado Mer Gearbox to a 6 Mag Gearbox, and a pair of lifting arms rest underneath to lift up bots into the path of the blade - the lifting arms aren't that strong, but they're stong enough to slightly tip opponents and allow them to get Tusk'd.

6
Tournament Archives / Re: Robotic Combat 2004
« on: July 29, 2020, 05:54:43 AM »
Are there still open spaces for this tournament? I logged on for the first time in a while, found something that I actually want to enter and the entry quota is almost filled :(

7
DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: May 26, 2020, 06:13:51 PM »
Awesome stuff man, you are definatley one of my favourite OBJ builders

Thank you, that's very kind of you.

8
DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: May 26, 2020, 12:43:21 PM »
Tip: you can do texturing in blender, its such a less hassle than ra2 skinning

I've tried it before and it's always been a bit of a faff.

9
DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: May 26, 2020, 10:48:27 AM »
I've also been working on a Centurion (s4) replica but I've temporarily stopped because it's a pain in the arse because a fair few of its texture map equivalents are at funny angles.

 
cent.png

10
DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: May 26, 2020, 10:39:52 AM »

Love them!Yo how did you make the chassis? Through OBJ?

Yeah, the chassis stuff only look about 10-15 minutes. Vercingetorix was really quite fiddly. I would've included tracks in the design but RA2 is broken.

Cyrax is missing the "light" on the top, but I've since fixed it.

11
Modifications / Re: Resetti's Replicas AI Mod (Version 3 Released)
« on: May 26, 2020, 10:26:15 AM »

Me again,


This is a very small standalone BETA version of what is to come in Version 4. I have removed most arenas and tools, also a lot of replicas are removed for now as I need to make a lot of robots compatible and then reorder the AI files.


I'm also uploading this for myself as I'm going to be screwing around with the main base game so I guess this is a checkpoint of sorts. Anyway, ignoring that, I hope you can all enjoy this mini update. I've improved Events, if people still play them, I'll be adding more events too later.


With all that being said, here's the mini update:
https://mega.nz/file/bKoC1IqJ


Decryption Key:
gRgH4Mpb7AWcq5Em219-Ci1AEYmvnfO1LWmw6QFNnrc

4.72gb is quite hefty for a beta, especially if it's already stripped down. Are you able to give a WIP changelog with a few screenshots of improvements?

12
DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: May 26, 2020, 10:23:40 AM »
I've posted these on Discord already but I've made a few other replicas.

Cyrax / Vercingetorix (s4)

 
cyax.png


 
ver.png

13
DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: May 18, 2020, 12:10:34 PM »
Attempted building the chassis for an Agent Orange upgrade. I think it's pretty good, considering that it's got 80 meshfaces.

Team_spin_doctor.JPG.jpg

e4aa118fedfb4684a466936de160bfc5.png

dec then done.png

14
DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: April 29, 2020, 04:14:27 PM »
These bots look really nice, especially on the skins. Are you using Ironforge for this btw or do you just have the components in your game?

Thanks for the comment, I used to export textures at 1024x1024 but 2048x2048 gives them much more clarity. I would have had 3 more .bots to showcase but I mucked up the process in Blender and they rendered wrong.

The base game I'm using is the Resetti's Wars AI Pack so I think it's just things taken from that. If I'm going to upload any .bots to Bot Exchange I'll basically rebuild the .bot in a clean version of DSL 2.2 without using certain items (the motors for Bee Boy 2 are modded flatmotors and the battery is also modded).

15
DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: April 29, 2020, 03:00:59 PM »
It's been just over a month since I last posted here, so I thought I'd try a different build for once. I'll be continuing my JJBA-themed .bots in a few days and I'll try to make them not "underwhelming"

Bee Boy 2 / Ravenous Rat 2 / Sarcophage 2

Bee Boy 2

 
20200429203947_2.jpg


Although Bee Boy 2's final form has obviously taken inspiration from robots like 13 Black and Chrome Fly, the original version was just one-half of the chassis. When sorting out the internals of Bee Boy 2, I decided to try to implement an omni-directional driving mechanism like Shatter! If it didn't work, I'd just delete the other wheels and drive it like a normal .bot. (It worked. Very nicely. Very nicely indeed.) As a result it's a little slower than some other .bots, but it makes up for that lack in speed with 2 really hard-hitting spinners.

Ravenous Rat 2

 
20200429203953_1.jpg


The original version of Ravenous Rat 2 was just a reskin of the original, but what's the point in giving something a "2" and a new paint job if you're not going to change the interiors/weapon? The original Ravenous Rat's overhead sledgehammer arm has been replaced with a double-headed polespike hammer. The design inspiration for Ravenous Rat 2 came from checking reference images to horse and bull skulls.

Sarcophage 2

 
20200429203944_1.jpg


Sarcophage 2 is, like Ravenous Rat 2, a complete redesign on the original design, with a new chassis shape, weapon and locomotion. The two little divits on the side of the .bot are supposed to keep it from being stuck on its side.


Both Sarcophage 2 and Ravenous Rat 2 are textured in the same way and I didn't notice that until I went to post this. The differential factor between both is that Sarcophage is a bit more bronze.

16
Modifications / Re: dsl stuff
« on: March 18, 2020, 08:30:14 PM »
(Image removed from quote.)
(Image removed from quote.)
also just going to say now, I'll probably just stop at putting belts on the motors and push this out as 2.2 add-on if nobody else wants to help. really don't want this to go down the route of 2.3 tbh

Absolutely gorgeous stuff!

17
DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: March 17, 2020, 04:01:44 AM »
While the design of the bots may be sometimes underwhelming and poor (being honest here), I can't deny that the skins, creativity and Splashes are excellent

Honesty is the best policy, chief.

18
DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: March 16, 2020, 10:09:34 PM »
Speed King / Survivor / Bohemian Rhapsody (and Scary Monsters, again)

Speed King and Survivor were absolute doddles to design, but I must've done about six models for Bohemian Rhapsody before choosing to just reuse the chassis of "Hahaha". I try not to reuse already existing .bot files as bases for others because it lends itself to laziness and half-arsedness and I'm not about that lifestyle. Seeing as how Speed King is one of my favorite Stands, I initially decided to create a little head crest to go somewhere on the chassis. After changing the look of the design I chose to not include the crest as I felt that it cluttered the design.

I also made a mockup of Scary Monsters to try the style of background I wanted, and I think it looks alright. The next couple of designs should be Soft Machine, Oh! Lonesome Me, Talking Head and Brain Storm!

Speed King.png


Survivor.png


Bohemian Rhapsody.png


Scary Monsters.png


speedkinbghead.png

19
DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: March 14, 2020, 09:16:13 AM »
I've just finished Survivor and Speed King, and I'll make an update post when I've finished Bohemian Rhapsody, Oh! Lonesome Me and Brain Storm.

998cd34a1c2eabe90bdbd63aa5f63662.png

baa54825be5d976c21d27b37dbd0af46.png


aqua necklace has that classic robot wars flipper look and style to it :thumbup :thumbup :thumbup keep it up!

Thank you very much, it's the aesthetic that I was aiming for, so I'm glad I was able to do it some justice!

Didn't see Aqua Necklace and B.I.G. until just now. Both are incredible

I'm not as pleased with B.I.G as I am with Aqua Necklace (I'm really glad I added the lines under the text at the last minute), but it's still neat.

20
DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: March 09, 2020, 03:18:49 PM »
Scary Monsters (and Super Creeps)

Scary Monsters (and Super Creeps) is an arrow-shaped .bot armed with a  front-hinged arm flipper. While not exactly stunning, the front prongs are invaluable at getting under opponents, allowing me to send them back to the age of the dinosaurs!

[Mummified Corpse Eyes not included with this .bot and must be found seperately]

 
smsc.png
 

This one was a pretty challenging one to skin as everything seemed to be on a skew of about 45-50 degrees, so getting everything properly framed around this oddness was a bit difficult (but not impossible)

 
SMnp.png

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