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Messages - Herpaderp64

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141
Online Battles / How do you play multiplayer on ra2 and dsl?
« on: May 24, 2017, 08:03:57 AM »
sorry if thjis is in one of the topics that have already been posted but im a bit short on time today so i was hoping by posting this i could get a quick response to the problem, as the title says i have no idea how to play multiplayer help would be appreciated

142
Discussion / Re: Robot Arena 3
« on: August 24, 2016, 09:17:17 AM »
if this update adds something like cheese motors im sorry but i will be laughing my ass off  :laughing

143
Discussion / Re: OFFICIAL: RA3 Feedback Thread
« on: August 20, 2016, 02:56:15 AM »
This was from a post i made recently on steam asking people what needed to be done to the game here is what a user called F1Krazy said which is basically almost everything that needs to be done.


"I'm gonna throw down a comprehensive list of everything I'd like to see added to the game, though I don't hold out hope for most of them:

New Features:
*Flipper panels and lifting arms
*Various types of crushing/clamping weapons (claws like Razer, jaws like Diesector, pincers like Can-Opener)
*The ability to restart Career Mode after you finish every tournament
*An indicator to show each AI robot's weight class
*An armor thickness slider (thicker armor weighs more but provides more protection)
**Alternately, some kind of numerical indication of how strong each armor type actually is
*Default patterns for each armor (wood has a grain effect, etc)
*If possible, translucent/transparent armor like Killerhurtz' polycarbonate armor
*Tank tracks (heavy and slow but well-armoured)

Improvements:
*FIX. THE DAMN. MULTIPLAYER (not that I'll have many people left to play against...)
*Fix the glitch that makes your robot randomly blow up
*Fix the decal system
*Fix the win/loss counter so it actually works rather than perpetually saying "37 wins/6 losses"
*Fix the collision detection of certain components (I've seen AI robots literally hanging in thin air off the edge of the FlexTop arena, and discarded parts hovering off the ground)
*Prevent overweight robots from being entered into tournaments
*Add new AI robots to showcase additions and improvements (a robot with Gold Maces, a robot with googly eyes, and so on), and/or update some of the older robots
*Some parts' weight values need fixing (wheel casters, Snapper II Burst Motor)
*Change the power-to-weight ratios of the batteries (at the moment the biggest battery has the lowest power-to-weight ratio so there's no reason to use it whatsoever)
*Nerf ram plates
*Buff the Canine VI and other saw blades (they break off after 1-2 hits atm, so they're useless)
*Improve the AI for invertible robots (Tsuppari etc.) so they don't drive around backwards when they're upside-down
*Make it so that motors/pistons/etc. stop working after they break off (at the moment they keep working so wheels/discs/etc will fly across the arena)
*Reduce the torque on Hedgehog and a couple of other AI robots so they don't flip themselves over every time they brake
*Fix whatever it is that causes AI robots to start jittering on the spot every now and then

There's probably other things too but that's everything I can think of right now. I'd be amazed if even 1/3 of these made it into the game at this point but I've waited a lot longer than this before so let's just see what happens."

144
Discussion / Re: Status Report
« on: August 20, 2016, 12:27:50 AM »
seriously i wasn't expecting any replies but if you could spread this around so more people know that would be great as jzoss and octopus tree are not the devs but they are the publishers Gabriel is the one we should be having a go at maybe if they notice enough people still want this game to succeed they will continue working on it/work on it a lot faster.

145
Discussion / Re: Status Report
« on: August 19, 2016, 01:13:20 AM »
ok so for anyone who hasn't seen the steam dev message board recently jzoss posted

"Hey everyone. I'm really sorry for the radio silence. I wish I had more news to share. All I can tell you is that there are plans for more updates, but they simply aren't coming as fast as anyone would like. Please believe me that we are doing what we can to get the game updated. I know you are frustrated. We are too. This is not the launch that any of us wanted, but we at Octopus Tree are doing everything we can to make improvements. I know it may not seem like it, but RA3 and the RA community has not been forgotten."

so hopefully he is a man of his word and eventually RA3 will exceed its predecessor however taking into account how its gone belly up so far we can only hope they get it right this time

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