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Messages - pokebro14
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1081
« on: August 18, 2016, 02:28:21 PM »
Please add Terrorhurtz in the next update
We're not doing any more updates
'
Thank you so much for the positive feedback so far guys! :) It really means a lot to us.
Admittedly some arenas aren't finished and theres not even 1/4 of the new weapons we wanted to include, simply due to time constraints. But Either way we didn't want to make you guys wait any longer to try out these replicas and get the classic feel of Robot Wars, RW Arenas of Destruction and RW Live all rolled into one.
Please add Terrorhurtz in the next update
We're not doing any more updates
Please add Terrorhurtz in the next update
We're not doing any more updates
Some things have changed from regular mods, like the assembly of spinners, crushers and some axes. They are two/three piece components that have to be mounted to a mega adapter and rotated into position. Spinners have an invisible half because the collision is only for one single tooth, so you need to hit F12 and rotate the invisible half until the collision is 180 degrees from the visible part of the drum. This does seem like time wasting but.... It does mean you hit your opponents a lot harder than before and ootas with verticals are very much possible. The motors and lips battery, believe it or not, if you get these components in real life you will get the same amount of oomph. The team is built of roboteers so we've had a play with most of these ourselves. Oh and I hope the music & sfx upgrade for the arenas and UI helps you get that RWED feel.
______________________________________________________ The Mod Team
HereticBlue Craaig Knight MikeNCR WhamettNuht Daleksec7 Jarvis_Rapture Garfie489 Riptide Thyrus Mr AS Hatchet ______________________________________________________
(previously the 'Robot Wars Magazine Arenas & Series 7 Competitor Components' thread)Well how can I start his post, even the topic name is poor. Anyway I usually occupy myself by 3D Printing models of trains and cars for a small buisness in Kent and theyre usually quite complex and I thought Id put my skills to the test for designing an arena for Robot Arena 2, as there is a shortage on realistic arenas. I had to admit, not nothing anything about what people want in areas and not knowing the games limits for graphic detail I've kept these as plain as possible. And just incase these arenas cant make it into the game Ive not bothered to skin them. Anyway.... The two arenas I have designed are Robot Wars based, one being a testing arena cornered by buildings, Shove and a wall of tyres. Though the only hazard being an open drain, acting as a pit. The second is based on The Robot Wars Magazine 'Death Zone 2010' arena, just made a little bit more realistically. The arena comprises the control boxes, the LCD screen, entering ramp, outer fuel tank, cameras, a 'shelf'? sloped arena walls, series 4 style wall spikes, a pit, a flame grate with a 'lip' to make it difficult for robots to drive off, static jagged floor spikes to annoy people when driven into and an open section of wall so robots can simply push eachother out. Right, the boundries Ive hit at the moment is that I do not have a bloody clue how to convert this from .3DS to whatever format arenas are in and with work, i dont think I have to the time to hassle with scripting so if anyone can offer some advice for the beginner or physically help get these arenas running it would be much appreciated. Cheers.
This game mod is officially contracted under the Robot Wars Company Limited 2014 and will be available on the official website. It's owners have agreed the use of it's company name, logo and competitor contracts.
All other mods that use the Company name, logo and robots will be prosecuted if permissions are not agreed.
what about the new one that had a trailer posted on face book.
1082
« on: August 18, 2016, 09:01:39 AM »
Thank you so much for the positive feedback so far guys! :) It really means a lot to us.
Admittedly some arenas aren't finished and theres not even 1/4 of the new weapons we wanted to include, simply due to time constraints. But Either way we didn't want to make you guys wait any longer to try out these replicas and get the classic feel of Robot Wars, RW Arenas of Destruction and RW Live all rolled into one.
Some things have changed from regular mods, like the assembly of spinners, crushers and some axes. They are two/three piece components that have to be mounted to a mega adapter and rotated into position. Spinners have an invisible half because the collision is only for one single tooth, so you need to hit F12 and rotate the invisible half until the collision is 180 degrees from the visible part of the drum. This does seem like time wasting but.... It does mean you hit your opponents a lot harder than before and ootas with verticals are very much possible. The motors and lips battery, believe it or not, if you get these components in real life you will get the same amount of oomph. The team is built of roboteers so we've had a play with most of these ourselves. Oh and I hope the music & sfx upgrade for the arenas and UI helps you get that RWED feel.
______________________________________________________ The Mod Team
HereticBlue Craaig Knight MikeNCR WhamettNuht Daleksec7 Jarvis_Rapture Garfie489 Riptide Thyrus Mr AS Hatchet ______________________________________________________
(previously the 'Robot Wars Magazine Arenas & Series 7 Competitor Components' thread)Well how can I start his post, even the topic name is poor. Anyway I usually occupy myself by 3D Printing models of trains and cars for a small buisness in Kent and theyre usually quite complex and I thought Id put my skills to the test for designing an arena for Robot Arena 2, as there is a shortage on realistic arenas. I had to admit, not nothing anything about what people want in areas and not knowing the games limits for graphic detail I've kept these as plain as possible. And just incase these arenas cant make it into the game Ive not bothered to skin them. Anyway.... The two arenas I have designed are Robot Wars based, one being a testing arena cornered by buildings, Shove and a wall of tyres. Though the only hazard being an open drain, acting as a pit. The second is based on The Robot Wars Magazine 'Death Zone 2010' arena, just made a little bit more realistically. The arena comprises the control boxes, the LCD screen, entering ramp, outer fuel tank, cameras, a 'shelf'? sloped arena walls, series 4 style wall spikes, a pit, a flame grate with a 'lip' to make it difficult for robots to drive off, static jagged floor spikes to annoy people when driven into and an open section of wall so robots can simply push eachother out. Right, the boundries Ive hit at the moment is that I do not have a bloody clue how to convert this from .3DS to whatever format arenas are in and with work, i dont think I have to the time to hassle with scripting so if anyone can offer some advice for the beginner or physically help get these arenas running it would be much appreciated. Cheers.
This game mod is officially contracted under the Robot Wars Company Limited 2014 and will be available on the official website. It's owners have agreed the use of it's company name, logo and competitor contracts.
All other mods that use the Company name, logo and robots will be prosecuted if permissions are not agreed.
1083
« on: August 17, 2016, 12:41:47 PM »
so I have seen videos on the DSL mod and all of them have robots already in the game fully mad I was wondering if there was anyway to add I know that the Import robot design is there but using it I could only get chaos 2 plz help.
1084
« on: August 17, 2016, 12:38:02 PM »
Hey all! This is a quick tutorial to installing all 3 most-played versions of Robot Arena 2 - the original Stock game, the DSL 2.1 mod and the newer Ironforge mod. The process is identical for all 3 versions, so I have just made 1 guide and pointed out the only place it differs - downloading the file. The picture examples show DSL 2.1, and the guide will assume you are using Windows 7 or 8/8.1.
NB: To install any of these, your computer will need either WinRAR or 7zip installed. Both are free and completely virus-free. My example pictures will show screenshots of 7zip, but WinRAR is similar.
1) Download your chosen versions file: Stock DSL 2.1 Ironforge My examples show DSL 2.1 but the process is exactly the same. (Image removed from quote.)
2) Ensure you have either 7zip or WinRAR installed and open the .rar file. I'm using 7zip in this example but it's similar. (Image removed from quote.)
3) Extract to whatever location you desire - if you're made a version crash or mess up, extract it to a different location to get a clean copy. (Image removed from quote.)
Game should now be ready to play using the Robot Arena 2.exe in the folder that was extracted.
so the game has the data for all the robots but is there anyway to add them in the game. I know there is importing them from the robot designs but most of them GMF files plz help me .
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