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Messages - TheRoboteer

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121
DSL TC Showcases / Re: the hobo drew dsl experience
« on: June 03, 2020, 08:52:42 PM »
Best new builder in ages

122
DSL TC Showcases / Re: SR/Sickle's mostly dead DSL showcase
« on: May 28, 2020, 08:46:09 PM »
[ Quoting of attachment images from other messages is not allowed ]
That 40x40 Tri on the top not quite sitting flush irks me a bit, but otherwise I like it a lot.

123
Tournament Archives / Re: Ignition Robot Challenge: SBV
« on: May 27, 2020, 04:15:11 PM »
Hope I can get second I guess  heck

124
DSL TC Showcases / Re: bloodys loud house showcase
« on: May 26, 2020, 07:56:38 AM »
oh my god please learn to post images like a human
https://gametechmods.com/forums/tutorials-and-tips/guide-to-making-good-screenshots/
it's not hard. follow the steps.
You realise which you're talking to, right?

i don't see why that should make a difference. learn. it's been long enough.
Again, you do realise who this is? Please tell me you realise.
Please
Literally what are you on about

edit: Just a heads up BTW Craig, the guide you linked to for uploading images is a tad outdated for the new (well, 2018 new) image attachment system. Obviously the cropping sections and stuff are still relevant though

125
Tournament Archives / Re: Deathmatch 6 - Discussion
« on: May 26, 2020, 07:35:29 AM »
Eyy it's back. Looking forward to this as always. Upgraded Apogee is ready to go, and I also have a second entry all built and ready too. Hope to go a few steps further than last series this time around!

126
DSL TC Showcases / Re: TheRoboteer's Hit or Miss DSL Showcase
« on: May 21, 2020, 02:22:20 PM »
Haven't built a drum in yonks so here's one. Etek for the drum and 2 NPC fast drive. It's a fair bit underweight ATM but I'm largely happy with it.

 
Monolith Ext.png


Edit:

Edited the supports because it was tipping forwards on hits with the old ones, and altered the drum setup because people didn't like the axle extenders.

 
Monolith Ext.png

127
Discussion / Re: GTM's Builder Rankings - 1st Edition
« on: May 20, 2020, 03:04:44 PM »
Can't believe someone who only builds blue flippers got #1

128
DSL TC Showcases / Re: Hard Bot's RA2M
« on: April 19, 2020, 06:57:47 PM »
ow4 is done

now you uployd the ai
Why have you put this in Hard Bot's showcase?

Also why do you think that posting typo-riddled messages is gonna make him post it any quicker?

To actually address the bots in this showcase, I like checkmate quite a bit, though I do feel that the wedge feels a little disconnected from the bot. If you shortened the chassis a little so there wasn't such a gap between the front of the wheelguards and the wedge corner, I feel it would look a  bit better

129
DSL TC Showcases / Re: TommyProductionsInc DSL Showcase
« on: April 15, 2020, 02:44:00 PM »
Ok, so I'm thinking of getting back into DSL.

However, it seems there's been a lot of mods and changes made since my last time playing.

I haven't touched this game since my last post on here on March, 2019, and stuff has happened since.

What mods do I need to install for IRL building to resume?
DSL IRL edition should have everything you need

https://gametechmods.com/forums/downloads/?sa=view;down=495

130
Wait, what motors do overhead saws use if they're not allowed flats?
Piglets, TWMRs etc

131
DSL TC Showcases / Re: TheRoboteer's Hit or Miss DSL Showcase
« on: April 03, 2020, 06:16:35 PM »
I also decided to renovate this old thing for some reason. Made it less crashy, gave it a frenzy hammer and gave it some nice angled armour bits around the beta motor

 
Pink Mist 2 Ext.png


Oh, and I also made some changes to Adrenaline. Cleaned up the flipper setup and also lightened it a ton so it flips better, and swapped to wedgelets instead of a panel wedge. No matter what I did with the panel wedge it just couldn't get under anything despite my success with them on other bot types, so I made the change

 
Adrenaline Ext.png

132
DSL TC Showcases / Re: TheRoboteer's Hit or Miss DSL Showcase
« on: April 01, 2020, 07:34:59 AM »
Everyone else is posting their WWRA2 bots so **** it I might as well too. This is Adrenaline. Goal was to do a rear hinge with an interesting shape to it while being reasonably effective, which I hope I achieved. Drive is 2 NPC fasts and weapon is 2 Med VDMAs

 
Adrenaline Ext.png

133
Tournament Archives / Re: Color Splash (Signups Open)
« on: March 22, 2020, 05:45:15 PM »
if we got second enteries, id enter maybeeeee
Kix the whole point is there's 1 bot for each colour. Why would there be second entries

134
Tutorials and Tips / Re: IRL - A Beginner's Guide
« on: March 20, 2020, 05:48:15 PM »
Updated this again. Rewrote the introduction to place more emphasis on the 'spirit' of IRL to coincide with the push to prevent slipping build standards. Also referred to the 2020 ruleset, and added a whole section on dos and don'ts of wedge design.

135
Discussion / Re: 200iq question
« on: March 17, 2020, 03:36:54 PM »
Oh it’s 8 larg beaters in each side so 4 a side and 8 dsl bars on each side as well so again 4 a side

how many beaters are there in total?
It's like doing my GCSEs all over again

136
Modifications / Re: dsl stuff
« on: March 12, 2020, 08:57:23 PM »
I just want to be able to use wedge edges without feeling guilty tbh

137
Tournaments / Re: SvL Season 2
« on: March 11, 2020, 10:59:58 AM »
I mean there have been a fair ammounts of tournaments in this game already, so hosting yet another tournament would be a reasonable thing i reckon.

Bot compatibilty will also not be an issue no more as from what ive heared, the bots structure file is p much done.
Most tournaments have been hosted in the same version of the game that the entries were built / accepted in. If free cam is that essential to this tournament that you're talking about cancelling it if you can't get a version that works with it, IDK why you didn't just wait to host it in the version of the game that it works with

Either that, or just don't use freecam.

138
Tournaments / Re: SvL Season 2
« on: March 11, 2020, 09:19:33 AM »
It's almost like basing your tournament around patches that aren't even out yet, in a game that's still in alpha/beta testing isn't a good idea
It may not be a good idea, but it's my best option.
You could like, wait until it's in full release before you start hosting tournaments?

You could use the version of the game that was out when you were accepting entries, rather than banking on future versions maintaining compatibility when the game is still in development and patches are clearly gonna break stuff from previous versions.

Literally anybody who's played an in-development version of a game before could tell you that the chances of stuff from one development version still being compatible down the line are basically nil. You should have seen this coming.

139
Tournaments / Re: SvL Season 2
« on: March 11, 2020, 08:46:53 AM »
It's almost like basing your tournament around patches that aren't even out yet, in a game that's still in alpha/beta testing isn't a good idea

140
DSL TC Showcases / Re: Danangoo's DSL Showcase
« on: March 09, 2020, 01:33:15 PM »

I'd maybe try going for a more powerful burst setup if you can find the weight and do it without compromising the visuals, though what you currently have may be adequate depending how heavy your flipper arm itself is.

As an aside I just noticed upon second look that you seem to have bolts on the flipper arm. If you were to enter a tournament (which I'd love to see) you may have to ditch those as they aren't a standard component in DSL.

Yeah, they're more done for visual looks than anything combat orientated. The previous version had axle extenders slightly clipping through the arm to look like screwheads.
All in all though it's gorgeous. Not often these days that someone crops up with such a well defined and unique build style  :thumbup

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