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DSL TC Showcases / Re: bloodys loud house showcase
« on: June 13, 2020, 01:48:44 PM »
You have to be more aware of the weight.
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DSL TC Showcases / Re: bloodys loud house showcase« on: June 13, 2020, 01:48:44 PM »
You have to be more aware of the weight.
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DSL TC Showcases / Re: bloodys loud house showcase« on: June 12, 2020, 07:10:30 PM »
Optimizaions i guess:
-Use only 2 battlepacks for batteries. I assume youre are using too much batts. It will be enough if you have 4 motors (although it might be 3) -Lower the armour class. Idk what current armour are you using but its its ST10 its overkill, maybe even TI10 Those rear suppors may be too long, you could use 60 cm extenders and possibly save 6-8 kilos of space (or something like that idk i havent played in awhile) Possibly remove those wheel discs, that you added. It does look better, but you are also wasting around 20 kilos 143
Modifications / Re: dsl stuff« on: June 12, 2020, 07:04:40 PM »
All of the sh**ters that rely on those parts are gonna have fun time.
Let them suffer, stability is more important 144
Showcases / Re: Kix has made Robot Rumble 2.0 bots« on: June 09, 2020, 08:23:10 AM »very interesting design although the self righting bar makes it look very strange imoKinda has Revenge Of Trouble & Strife vibe with the srimech Anyways, tried to make a Compact drum. Blackout - Bootleg Adidas stripes included ![]() If you wondered how compact it is ![]() 145
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: June 07, 2020, 08:13:32 AM »146
Showcases / Re: Kix has made Robot Rumble 2.0 bots« on: June 07, 2020, 03:48:38 AM »
The Original:
![]() the one with actual functioning srimech: ![]() 147
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: June 05, 2020, 09:31:31 AM »I am using brushless motors for verts, and unlike brushed they can take higher voltages easily afaikI thought that eteks were prone to overheating too easy. But then i was running them at 48v (although iirc they can easily take 48v)But shouldn't your headbanging verts survive less time? 148
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: June 05, 2020, 08:55:21 AM »
I thought that eteks were prone to overheating too easy. But then i was running them at 48v (although iirc they can easily take 48v)
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Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: June 05, 2020, 05:35:30 AM »We just heard back from the community college. They won’t be ready for in person tournaments until October. That means we have some time. We will put out this as a stable release tomorrow morning, then take our time getting damage, pneumatics, and crushers working properly.That gives you more time to prepare as people say. 150
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: June 04, 2020, 09:55:47 AM »kix, I forgot to ask, but does the new botlab shader keep your GPU cooler? The new shader should be slightly more efficient.Tbh, kupa limited the game to 60fps, so my gpu already got cooler back 2 builds ago Also an idea in controls section. God editing incoming: Yeah ok this forum is ass and because i cant insert attachment at all i have to upload it to youtube 151
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: June 04, 2020, 09:17:22 AM »
Now i wonder if we could keep the collision but just make the parts have a hole. Ik roblox has that feature iirc
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Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: June 03, 2020, 01:30:00 PM »We do!Yeah 8 robots is pretty great. If youre thinking of it as a proper tournament. I remember doing 32 bot tournament in few hours, single bracket wise so 16 shouldnt be a gamble, 2 bots per person. Due to timezone differences, i most likely wouldnt be able to do more than 3 hours so thats a thing. You say that youll be ready in two weeks. Any possible date? Tbh date isnt really a problem, im really more interested in time 153
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: June 03, 2020, 12:04:57 PM »I might be available in 2 weeks. Yall have a server ill be able to join for the tournament?We do. We just started using Discord last week and it has been great so far.Nice, so how would we go arrangement wise? Im free this week 154
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: June 03, 2020, 11:09:15 AM »We do. We just started using Discord last week and it has been great so far.Nice, so how would we go arrangement wise? Im free this week 155
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: June 03, 2020, 10:48:50 AM »Thank you! I get it about burnout. How would you guys feel about a parsec tournament with the developers? We could come up with a list of improvements while we are at it.It would be nice. You guys have discord? We prefer to host it there as voice chat is a godsend 156
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: June 03, 2020, 10:29:46 AM »This build is intended to be the summer tournament build. CodeSilver, kix, would you mind taking a look at it with an eye for how it will play on Parsec/online?Ill see what i can do Work, mental state overall and not caring about this forum meant that RR2 has taken a backseat, by a lot actually. I still havent tested the build of the game, but ill download it in a few hours most likely Also wouldnt it be better for the tournament to have damage on? 157
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: June 02, 2020, 03:47:57 PM »Eureka! The instability occurred because Physics Tick Rate was set at 100 ticks/second.Tbh, its 2020, and from what i have heared, either people can run it at 400+tick no problem, or they cant run it at all. So there should not be a problem to run it at 9000 tip rpm without faking. The question is, how high can we go tickwise? 1000? IMO faking is a good possibility, but im not a fan of it very much 158
Robot Rumble 2.0 / Re: Robot Rumble 2.0 - Robot Combat Simulator - Under Development« on: June 02, 2020, 01:06:49 PM »kix,I dont think i really have that issue, i will have to check it again, could be a build problem possibly? 159
Showcases / Re: Kix has made Robot Rumble 2.0 bots« on: June 01, 2020, 06:07:43 PM »this looks so cool. absolutely love the arrows pointing in and all the intricate detailing on the weapon supportThank I really love the design of the bot. The weapon and weapon supports are especially nice. I feel like a different color scheme might work better with it tho.As much as i also think that other colors would fit better, i just like myself some green stuff in life 160
Showcases / Re: Kix has made Robot Rumble 2.0 bots« on: June 01, 2020, 01:39:19 PM »
Finally kicked myself into finishing the bot. Skinning is really not my specialty, and idk how to improve it better, so yeah
![]() Also if you zoomers wondered how i do internals, its kinda neat and crammed so its hell for me. ![]() Also no, the bot is not overweight, i have noticed that it was over 110 kilos so i made the top armor thinner |