The 05July2020 Alpha Builds are up!
https://robot-rumble.itch.io/builds[Short Summary of Updates in the July 5th Build]
NOTE - If you want to see the full gory detail of all of the changes, discussions, and hacks, check out #bug-reports and #feedback-and-ideas on our official Discord server.
[Performance Improvement] Colliders on all attachments are now combined into a single mesh collider. This should substantially improve physics performance for complicated robots.
[Added] It is now possible to attach batteries in series to create arbitrarily high voltages. Please note that voltage limits will be enforced in future builds! Unlimited voltage will exist until we have pneumatics ready.
[Added] LOTS of new components.
[Added] Saw Bots vs High Impact Spinners - The game can now analyze a spinner to determine the location of its "teeth". If you design a weapon with lots of teeth it will act as a saw bot and grind away when it hits. If you design it with few teeth it will act as an impacting weapon, delivering a lot of energy in a single blow.
[Changed] The restriction on spinner speed has been removed. The game now compensates for whatever physics tick rate you have set and computes the correct spinner response. 15,000 RPM antweight spinners should now be possible.
A FEW NOTES ABOUT THIS BUILD
If you are struggling to get your motor electronics working, please head on over to Discord. We have an active community there with a channel dedicated to #rr2-support:
https://discord.gg/tXwYay9Damage System - The damage system is disabled.
AI - Still mostly broken. For the most part all the AI does is turn on its weapon at the beginning of the match and keep driving at the nearest opponent. Once the new damage system has been straightened out we will redesign AI around the new approach to damage.
Once the game is mature enough we will be replacing all of the house robots with ones built in the robot workshop. Any bugs that exist in the current robots will be completely replaced by entirely new bugs at that time.