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Messages - doot

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Annihilation Nation 2 Logo.png

It's been a looooooong time since I've hosted a tournament. Thankfully, with new tools at my disposal, I'm ready to finally resume hosting for all of you!
The days of mega-tournaments like RGS2 may be numbered, but I have something else I think you guys are gonna love: A new Annihilation Nation! Hey, gotta do something for my 1000th post. :P

Section 1: Base Rules:
DSL 2.4 - Strict IRL.
Cruiserweight Tournament (399.1KGs-600.0KGs)
There is a maximum of 64 entries in the tournament.
1 robot per person entering. This increases to 2 'bots per person after a week and 3 'bots after 2 weeks have passed.
You cannot reserve any spots in this competition. This is a first-come-first-serve type deal.
As usual, I reserve the right to reject a 'bot for any possible reason, such as if it is not IRL enough or has too much weaponry.
--If your entry is rejected, you do not take up a spot in the entry list until you make a 'bot that is aceptable enough to enter.
Once you have submitted an entry, you can only update it once and once only.
--This does not include skinning or smartzone re-arrangements as they do not change up anything with the 'bot besides AI behaviours.
To keep impartiality with judges' decisions, I am not entering this tournament.
I will be able to AI your 'bots for you if you don't provide any bindings, but be aware that I am extremely rusty with AI so its best you try to do it yourself where possible.
Game-breaking or computer-destroying 'bots will cause you to be banned from all future tournaments should I run any in the future. Don't **** around.

Section 2: Building Rules:
Part 1: Locomotion:
Wheels, treads, weaponised wheels, shuffling pods and even legs are allowed for this tournament.
--Wheels, treads and weaponised wheels (such as sawblade wheels) gain no weight bonus.
--Shufflers and walkers get a 25% weight bonus, going up to 750KGs. The bonus weight allowance must be used on the locomotion itself, so at a bare minimum, they must have 150KGs dedicated to their movement.
--The 'bot must show controlled movement throughout all testing and has to move properly during battles at the start.
Part 2A: Weaponry:
All weapon types are allowed to be used in this tournament, though restrictions will be applied to certain weapon types.
--Robots that use Sit and Spin tactics will only be allowed to engage at very short distances to prevent them being unapproachable.
--Meltybrain Spinners cannot use any form of moving weaponry, only allowed to have static weapons. They must also have LEDs placed around to simulate actual meltybrain systems.
--Offensive armour or defensive offense-type weaponry will not be allowed. This rule is more relaxed with pure rammers, but be mindful of the amount of weaponry you're using.
--Any 'bots that have multiple weapons (such as an Axe/Flipper or front and rear discs) are allowed, but make sure it can be AI'd properly by me.
--Flamethrowers cannot use eternalflame.py to prevent abuse. Make sure you have AI that doesn't emulate this if you want to enter a flamebot.
--All forms of flippers or axes are only allowed to use a maximum of 2 bursts for their weapon. Any more and it won't be allowed.
--Top-Hinged robots can only use servo motors for flipping instead of pneumatic bursts to better simulate how they work IRL.
Part 2B: Weapon Restrictions:
Certain weapons will either be restricted or banned to better balance the fights.
--Maximum weapon limit allowed is 100KGs for non-cosmetic weaponry.
--There is no Damage Point cap for this tournament, but there are restrictions to weapons to better balance their usage in-game.
--Ant Blades are banned outright due to their overwhelming power.
--Small Teeth (such as Cutting Teeth, Double-Sided Teeth and Small Typhoon Teeth) are limited to 6 teeth per 'bot.
--Large Teeth (such as Large Typhoon Teeth, Ripping Teeth and Large Nightmare Teeth) are limited to 4 teeth per 'bot.
--Beaters are limited to 10 Small beaters, 8 Medium Beaters or 6 Large Beaters, cannot be mixed with each other and are only allowed to be used with spinners.
--Flippers can only have a maximum burst power of 400 alongside the two-burst limit, so Beta Bursts, Long VDMA's and Medium-Long VDMA's can only have one fitted in at a time. The Slow Mag Snapper is the exception to this rule as that is not designed to throw machines out of the arena.
--Flippers cannot be directly weaponized by attaching weapons directly onto the flipper arm. They will be considered as Popups, which are not allowed. Clamps, however, can still have weaponry attached to them.
--Axebots and Rammers are fine, but be careful with weapon spam where possible. As for other weapon systems like grabbers, clamps, turreted weapons and other unique weaponry, make sure you follow all the rules and regulations.
Part 3: Robot Designs:
Modular robots are allowed in this tournament.
--There can only be a maximum of 3 configurations per robot that uses modular weaponry. They must also share a facet of design that stays the same throughout, such as the chassis or detachable wheel pods.
--When the fight cards are announced, you'll be given a set amount of time to decide your configs for battles. Due to the heat-like structures, make sure you account for every possible battle you'll face as you won't be allowed to change once the deadline ends. There will be further deadlines for the semi-finals and finals, so don't worry about those.
The nature of the tournament means that clusterbots, drones and distraction robots are completely banned.
Custom components and other such components are allowed and encouraged if you want to give your 'bots extra flair.
--Make sure you have the files sent to me. If you don't send them, the entry will have to be automatically rejected.
As usual, make sure there's some effort put into your machines. Obvious low-effort junk is not allowed, and being a jokebot is still not a valid excuse. Put some bloody effort in.
Soundbites can be changed, but extremely loud ear-rape sounds are not allowed.
Inappropriate nameschemes or skins will cause an automatic rejection requiring you to fix the skin/name. This is a family-friendly show, ya cunt!
Part 4: Cheatbot2 parts:
The only cheatbot2 parts allowed in this tournament are the Overkill/TDD servo motors, Razer Snapper Servos, Stock Bracket Wedges and the Stock Flamethrowers.
The lighter and newer motors negate the need to use Flatmotors now, so they're banned.

Section 3: Battle Rules:
Part 1: General Rules:
The fights take place in the Annihilation Nation Arena, a reskinned version of the Ring Arena, now in a higher resolution this time around.
The fights will last for 3 minutes, with me doing the judging if there is no clear winner(s) if the match ends.
As usual, I will be marking on Control, Damage and Aggression. Control and Damage give 2 points while Aggression is worth 1 point in the judging criteria.
--In the case of 2 'bots going through, the points given to the second 'bot for any criteria will be halved, so 'bot 1 will get 2 points for damage while 'bot 2 gets only 1 point, as an example.
Part 2: Immobilisation Clauses:
A robot is considered to be immobilized if any of the criteria are met in the match:
--The 'bot's chassis has been destroyed and thus has been immediately knocked out.
--The 'bot is unable to move in a controlled fashion on its own, such as if one wheel has been taken off while its still able to move. This will start the countdown for the 'bot in question.
--If all locomotion has been stripped off, the countdown is reduced to 10 seconds before its eliminated.
--The 'bot is completely unstable and cannot move without shaking out of control, such as if an overhead spinner has lost one half of its weapon and cannot re-stabilise to move properly.
If a 'bot meets any of these criteria, a 30-second countdown is self-imposed by me, reduced to 10 seconds if all locomotion is gone. Once the countdown is up, the 'bot is eliminated regardless of what happens.
Part 3: Miscellaneous:
The crash patch makes fights a lot better, but there will still be havoks around. If that happens and it severely affects the outcome of the fight in some way (such as throwing a 'bot OotA), the match will be restarted.
--I do have patience and will constantly re-record until a match occurs with no havoking. In a worst-case-scenario, the match will still have to feature minimal havoks.

Section 4: Battle Structure:
Part 1: The Heats:
This time around, Annihilation Nation will have 8 heats, with 8 robots in each heat.
The first round will feature 2 4-way rumbles, with 2 robots progressing to the next round.
The two losers from each match move to the Loser's Rumble, where only 1 robot can survive. The other 3 machines are eliminated for good.
The two winners from each battle move onto the Winner's Rumble. Only 1 robot can win from this battle and they will automatically move on to the Semi-Finals.
The winner of the Losers Rumble and 3 losers from the Winner's Rumble move onto the Final Showdown, where only one robot can survive and move onto the Semi-Finals. The other 3 machines go out for good.
Part 2: The Semi-Finals:
In the Semi-Finals, 16 robots will fight in 2 separate Semi-Finals, consisting of 4 'bots each from the Winner's Rumble and Final Showdown.
The Semi-Finals work the same as the heats, with rumbles all the way through the Semi-Final. 2 'bots go through from each Semi-Final, with 2 winners from both the Winners Rumble and Final Showdown each.
Part 3: The Grand Final:
The Grand Final works similarly to the Heats, except there are only 4 robots left in this stage.
The first fight is a rumble where the best 2 'bots move to the Winner's Final.
The losers move onto the Loser's Semifinal, where the loser is eliminated and takes 4th place.
The Winner's Final decides the first Grand Finalist. The loser fights the winner of the Loser's Semifinal.
The 2 'bots fight in the Loser's Final, where the winner becomes the second grand finalist in the Ultimate Showdown. The loser takes third place.
The 2 remaining 'bots fight off in the Ultimate Showdown in a winner-takes-all battle. The winner becomes the Champion of Annihilation Nation 2 while the loser takes Second Place.

Sorry if the battle structure sounds convoluted, I typically don't explain stuff all that well. :P

Section 5: Grudge Matches and Specials:
Like last Annihilation Nation, you guys can request grudge matches and other such battles if you want me to do 'em.
You guys have no limit to what can be requested, but I will only be able to do a maximum of 10 battles from each category.
Part 1: Vengeance Matches:
These matches are simple one-on-one vengeance battles. You can request your own 'bots to fight, or 2 from other people, whatever you want.
Part 2: Mayhem Battles:
These are three-way melees. Again, you can request your own 'bots take part or other 'bots by other people to battle, whatever makes you happy.
Part 3: Tag-Team Battles:
Battles of 4 'bots, with two 'bots each fighting in separate teams. Usual rules apply, and if the match goes to a 2v1 when the fight ends, the team with a 'bot eliminated automatically loses.
Part 4: Rumbles:
Simple 4-way battles done in the usual Annihilation Nation way, with only one winner. Usual rules apply.
Part 5: Reserve Rumbles:
This will be a mini-episode of its own should I go through with this. An extra 8 'bots that failed to make the deadline will be reserved for this special, where they will fight in the traditional heat format. Unlike the heats, however, the final two robots will battle each-other in a 1-on-1 battle to decide the reserve rumble champion.
Part 6: Royal Rumble:
A fight between all 64 robots that entered the main tournament. In this, all 64 robots will fight, four at a time, in an endurance match until only one 'bot stays standing at the end. The lone survivor will be crowned the Royal Rumble Champion. Rules will be better explained at the end of the tournament.

The Arena:
 
ANArena.png


SIGNUPS ARE OFFICIALLY OVER.

Entry List Keycode:
Green: Accepted, AI'd and ready to go.
Orange: Entry Accepted.
Blue: Entry Received, but not accepted.
Red: Entry Rejected. A PM will be sent to notify you what happened.
Italics: Entry Updated. The entry cannot be updated from hereon in.

Official Entry List:

62
DSL TC Showcases / dootIRL (Sigma)
« on: August 31, 2020, 09:55:46 AM »
It's been a while. All the BS right now, all the insanity, it does kinda take away from a person. Anyways, how about a new 'bot? And what the hell is a Sigma, anyway?

Sigma.png

Here is Sigma. Based mainly off of Greedy Snake, Sigma's weapon is a two-stage grabbing jaw that can either fire the top jaw to grab onto opponents and lift 'em over, or use both bursts for added flipping power. Rather agile and somewhat durable, as well.

63
DSL TC Showcases / dootIRL (Wild Side)
« on: June 03, 2020, 10:39:35 AM »
Time to continue the conquest of making new 'bots in fine style... or not. Welp, here's another one to add to the showcase.

Wild Side.png

Here's Wild Side. A 'bot based mainly off of Onslaught, Wild Side uses 2NPC's and a rare case of Power Steering on a 'bot meaning that its quite the challenge to control. The weapons include a lifting scoop that is more designed for ramming and shoving, a self-righter mounted on the top to help the 'bot get itself back up and some rear spikes if the scoop isn't enough.

64
DSL TC Showcases / dootIRL (Kill Switch and Aug Chaos [again])
« on: May 23, 2020, 09:36:13 AM »
...so, anyways, with rampant depression and other stuff aggressively acting up on me, why not make a new 'bot for the hell of it?

Kill Switch.png

This is Kill Switch. A 'bot which took most of its main inspiration from Mega Melvin, though with more of an industrial twist that I applied to it, mainly on the axe and wheelguards. This 'bot is most likely never gonna appear in tournaments, mainly due to my fleeting interest and because it uses a Judge Gavel and Burst Motor, so those plans went out the window. Still, I'm happy with this machine...


...oh, yeah, here's Augmented Chaos again, but this time I'm actually gonna act like I'm enthusiastic or something.

AugmentedChaos.png

So, yeah, Augmented Chaos. In a way, its a spiritual successor to Annihilatrix, though I've changed how it works, mainly in the drive. Now upgraded from 2WD TWM3R's to 4WD NPC's, Augmented Chaos is far quicker and deadlier than ever before. This comes at a cost to its armour, which is quite weak compared to Annihilatrix, but sometimes sacrifices must be made.

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bold of you to assume I cared in the first place

66
DSL TC Showcases / Re: dootIRL
« on: February 16, 2020, 01:39:47 PM »
In typical doot fashion, I'm incredibly late to making a new 'bot for the new decade. Still, I've made one, and probably lost my ****ing sanity in the process. Ah, well.

Nadmenny Bratchny.png

Here's Nadmenny Bratchny, Nadsat for "Arrogant Bastard". This is a fast 'bot that uses a 4-bar flipper to overpower its opponents and throw them over. Quite a nimble machine and is armoured with 5mm Aluminium.

67
DSL TC Showcases / dootIRL (Christmas Dump)
« on: December 25, 2019, 06:40:29 AM »
Merry Christmas, everyone. To celebrate, I have been on a colossal building kick recently and have made quite a number of 'bots during the lead-up to Christmas.

VengefulDragoon.png

First, Vengeful Dragoon. A re-update of an axebot over 3 years old, now with 4WD, a much lower ground clearance all around and a set of wedges to catch other opponents while its axe slashes away at its opponents. Better design, better drive, better everything.

LockdownProtocol.png
Next up is Lockdown Protocol. The idea behind this 'bot was a clamp that used an actual crusher arm to hold down its opponents rather than using the typical 2-burst system. Unfortunately, RA2 hates crushers so it isn't that effective, but its fun to clamp down and throw 'bots around.

Emperor.png
The next 'bot is Emperor. This penguin-based machine has an obvious inspiration, that being of DUCK! The plow alone is well over 350KGs and is purely steel, so its very hard to break it off entirely. Aside from that, its fast, it can lift and its angry.

honk.png
Last, but not least, is Untitled Antweight Axebot, one of my very few excursions into non-Heavyweight 'bots. The antweight axebot is not effective at all in combat, but I'm actually happy that I was able to make it work. It has 2 Ant Batteries inside of its raised sections for its power.

68
DSL TC Showcases / dootIRL (Megalodon)
« on: December 03, 2019, 04:13:34 PM »
Aaaand I'm still alive somehow. Hey, everyone. Haven't really kept up with GTM at all for a while. That being said, I decided to try and make a new 'bot for the hell of it. The results... yeah, they're still sh**, probably. I don't know. Here's a 'bot.

Megalodon.png

Here's Megalodon. This 'bot is more of a visual overhaul of my past 'bot, Mastodon, except A: It has lifting forks that are useless and B: the drum got changed so that it has more of a distinct look to it. You might also notice the "Chaotic Evil Engineering" thing... yeah, I'm changing my team name fully to that from here on in.

I haven't built a 'bot since about 5 months ago, so I'm probably not as good as I should be. Ah, well.

69
DSL TC Showcases / dootIRL (Gyro)
« on: July 08, 2019, 02:10:09 PM »
I always have some ideas for 'bots. Few tend to go well, most end up trashed. And some... really shouldn't have been brought into this world at all. This is one of those instances.

Gyro.png

This is Gyro. A Wrecks-esque walker that's meant exclusively for PWS6 (hence the increased weight) and moves using both the main leg and its dual flywheels. Shockingly, it actually moves forward, but it does so incredibly slowly. Still, that's a success, right?

...now that I think about it, probably not. Ah, well.

70
Contests / Re: Vote BOTM July 2019 (IRL Extenderbots)
« on: July 06, 2019, 09:08:03 AM »

71
DSL TC Showcases / dootIRL (The Defiler)
« on: June 30, 2019, 04:06:18 PM »
Ummmmm... Wow, that's probably my most well received 'bot in a while.

So to follow this up, why not something beyond substandard? Eh, same old. :V

Defiler.png

Here is The Defiler. This is a 'bot that features an eggbeater drum, the first time I've done this. It also has large wedgelets to get under 'bots easily. Maybe another version of Defiler will feature a minibot as this was meant to be a cruiserweight but I got carried away. Ah, well.

72
Contests / Re: BOTM July 2019
« on: June 28, 2019, 05:06:59 AM »
OK, a few changes

stock and dsl-s will no longer be accepted. they're dead metas that nobody cares about

Oh, no, that's gonna be a massive shame for all of the DSL-S builders still around. All 1 of them. :V

73
DSL TC Showcases / Re: Bildschirms Bots! (Also Hi!)
« on: June 24, 2019, 05:23:33 AM »
Much as the design looks neat, I don't think this would even work in real life. The only way I can see it working properly would be if there was a third gear and some mounting so that the flywheel ring can spin about without looking as if its about to fall down at any moment.

The 'bot does look cool, though, so at least the bases are covered. Its just the weapon you really need to work on.

74
DSL TC Showcases / dootIRL (Pangolin 3)
« on: June 18, 2019, 10:46:11 AM »
Figured no-one really liked that Lightweight 'bot I made. Eh, no big deal, remember how I said I was making an upgrade to an old 'bot? Here it is!

Pangolin3.png

Yes, here's Pangolin 3! An all-new upgrade to a lineage almost 3-years old at this point, Pangolin 3 comes packing a larger flipper and a better shell to look a lot cleaner, I think.

As a bonus, as well, here's a pic of all 3 Pangolins!

PangoLineage.png

--doot

75
DSL TC Showcases / dootIRL (Protostar)
« on: June 17, 2019, 12:33:43 PM »
This is the reason why I stick to Cruiserweights and Heavyweights. Just saying. :V

Protostar.png

This is called Protostar. A simple Lightweight undercutter fashioned akin to that of Neon/Remora. Not happy with this, but this was more to try and make a 'bot in a smaller weightclass.

I've also got another 'bot in the works, but that'll have to wait for now...

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DSL TC Showcases / dootIRL (Seraphim)
« on: June 03, 2019, 10:37:06 AM »
Oh, sh**, I've finally gotten back into this! That can be a good thing, but that often ends up going bad. Here, have a robot.

Seraphim.png

This is Seraphim. This 'bot has a giant sawblade on an articulated arm alongside front steel plating and 2 front forks which is designed to entrap opponents and cut into them for as long as possible. Not the best drive and struggles to self-right, but it can really control 'bots well when a 'bot is in its grasp.

77
Tournament Archives / Re: Deathmatch 4 - Signups
« on: May 25, 2019, 03:21:11 AM »
Update:

I have gotten bots from Doot (unseeded)


Hold on, aren't I supposed to be seeded seeing as I made it to the finals last Deathmatch? Or is it something to do with only returning ones getting seeded?

edit: am retarted, just read lol

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Off-Topic Discussion / Re: pooh pathology test
« on: May 24, 2019, 03:27:31 PM »
 
testythingt.png


expected more autism tbh

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Off-Topic Discussion / Re: Confession about some GTM drama
« on: May 24, 2019, 02:27:06 PM »
At least kill came back. I'm happy about that.

but seriously who the **** caaaaaaaaaaaaaares

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Tournament Archives / Re: Deathmatch 4 - Discussion
« on: May 23, 2019, 02:58:45 PM »
Looks like I've come into RA2 at the right time, huh? Welp, I'm ready. So too is Archon...

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