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Messages - yugitom

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41
I never thought I'd say this but I agree with toAst.

42
Tournament Archives / Re: Redemption - SBV
« on: September 20, 2018, 11:17:14 PM »
Do I win an award?
Robot Name(s) That Reminded Me About Yu-Gi-Oh! The Most - Cybeast/Cyberse

Also, I'll give my last rolo to the person that recognises the franchises of every song I used.

43
Tournament Archives / Re: Redemption - SBV
« on: September 20, 2018, 05:13:27 PM »
I really do want do another tournament. It's just a matter of what kind of tournament would attract attention yet it be something I'd be interested in.


44
Tournament Archives / Re: Redemption - SBV
« on: September 20, 2018, 04:18:26 PM »
And the finals are up! Thanks to everyone that actually entered a stock tournament.


45
Tournament Archives / Re: Redemption - SBV
« on: September 20, 2018, 02:30:27 PM »
Losers and Winners Semifinals are now up. Sorry if it feels like I'm not giving the tournament enough time to breathe with the pace that I'm uploading at but I'm zooming off abroad tomorrow, so I want to get the tournament finished before I leave.

46
Tournament Archives / Re: Redemption - SBV
« on: September 20, 2018, 01:35:38 PM »
Losers Rounds 2 and 3 are up.

47
Tournament Archives / Re: Redemption - SBV
« on: September 20, 2018, 11:53:45 AM »
Losers Round 1 and Round 3 are up.


48
Tournament Archives / Re: Redemption - SBV
« on: September 19, 2018, 06:07:05 PM »
Rounds 1 and 2 are now up. Sorry it took a while. Hopefully, I should be able to crack out the rest of the tournament over the course of tomorrow.

49
Tournament Archives / Redemption - SBV
« on: September 15, 2018, 02:20:04 AM »
Videos are coming soon, so brackets don't contain spoilers.




50
Tournament Archives / Re: Redemption - Signups
« on: September 15, 2018, 01:55:23 AM »
Guldenflame accepted and signups are closed. SBV will be up in a soon.

51
Tournament Archives / Re: Redemption - Signups
« on: September 10, 2018, 10:01:00 PM »
NeonCalypso accepted.

52
I think multiplayer could be possible with parsec

I hadn’t heard of Parsec.  Thank you for mentioning it.  It says that it adds 7 ms per frame, and we are already struggling to keep things under 10 ms on a strong laptop.  It might be worth a shot once we have nailed down botlab-based gameplay though.
Well, it wouldn't be something you'd have to consider. It would just be a solution for those who want to play the game in pseudo-online local multiplayer if you don't actually support online multiplayer.

This is really interesting.  So the way it works is you take a game that already supports local multiplayer with, say, 4 Xbox controllers, and play it through a Parsec signaling server with each person having their own controller and screen?

Has anyone tried it?
Someone hosts their own PC and gives other people permission to control their PC (or just certain keys.)

I was one of the first to try it for RA2 ;)
https://gametechmods.com/forums/personal-tournaments/robot-wars-online-tournement/msg740486/#msg740486
https://gametechmods.com/forums/brackets-vids-and-awards/centauri-online-tournament-sbv/

Although it's the best option to do pseudo-online multiplayer/netplay in certain games that don't allow for netplay or online multiplayer (like RA2), it's incredibly far from ideal. Tails just mentioned it because he's a bit special

53
I think multiplayer could be possible with parsec

I hadn’t heard of Parsec.  Thank you for mentioning it.  It says that it adds 7 ms per frame, and we are already struggling to keep things under 10 ms on a strong laptop.  It might be worth a shot once we have nailed down botlab-based gameplay though.
Well, it wouldn't be something you'd have to consider. It would just be a solution for those who want to play the game in pseudo-online local multiplayer if you don't actually support online multiplayer.

54
Tournament Archives / Re: Redemption - Signups
« on: September 08, 2018, 08:31:20 PM »
geese accepted.

55
Tournament Archives / Re: Redemption - Signups
« on: September 08, 2018, 02:40:44 PM »
Plerco accepted.

If you've been sitting on this, you've probably only got about 12-24 hours left.

56
Tournament Archives / Re: Redemption - Signups
« on: September 08, 2018, 01:44:26 PM »
Billy5545 accepted.

57
I'm really happy this is still a work in progress. I'm used to seeing projects announced on this forum die after a year.

If I'm honest, the gameplay itself hasn't seemed to have improved that much, with my major grips being that the wedge war is still won by sitting still and, once you lose advantage against a flipper, the AI is juggling you nonstop, with very little room for recovery. Then again, I imagine gameplay details like this aren't as important to iron out at this stage in development, I just want to make sure that they're definitely going to get ironed out, at some point.

It may be too early to forecast, but are you intending on updating the game indefinitely after the intended release in 2019? I'd hate for so much effort to go to waste on a game that doesn't get polished to perfection.

Good luck with the rest of development!

58
Tournament Archives / Re: Redemption - Signups
« on: September 07, 2018, 09:27:03 PM »
Hoppin, 8bean and Dreamcast accepted.

2 entries away from 8 (the tournament will start very soon after I hit the 8 mark)

59
Tournament Archives / Re: Redemption - Signups
« on: September 06, 2018, 10:25:27 AM »
Hoppin and 8bean received.

60
Tournament Archives / Re: Redemption - Signups
« on: September 05, 2018, 06:36:53 PM »
Philippa, RedAce and Badger accepted.

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