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Messages - yugitom

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121
Tournament Archives / Re: I Fought The Law - SBVA
« on: July 07, 2017, 01:10:27 PM »

122
Tournament Archives / Re: I Fought The Law - SBVA
« on: July 07, 2017, 12:35:39 PM »
You all knew what you were signing up for when you entered this tournament. If you didn't read "I will restart 'unfair' fights" in the signups thread, don't assume it will happen. As far as I can tell, Shield has re-uploaded the actually problematic fight (the one that actual broke tournament hosting rules) and the tournament has no current problems which should prevent it from running, regardless of the fact that Neon may have an insurmountable lead.

Warnings will be handed out if things in this thread to continue stray away from the actual tournament because I don't want this to turn into a self-fulfilling prophecy of failure because people are constantly debating in this thread rather than posting things actually related to the videos Shield will be putting out.

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Tournament Archives / Re: I Fought The Law - SBVA
« on: July 07, 2017, 10:21:14 AM »
Nice driving with Dark Al's bot.
(Image removed from quote.)

Peep those numbers. In all honesty, I'm glad the RA2 devs had the foresight to give a sign as to whether robots are AI controlled or not.
First of all, I have a few points that needs to be clear up on Malleus and how it struggled to move before everyone decides on the "Shield is manually driving/rigging" the tournament conclusion that Geice and some other users had being pointing out. During when I was manually controlling Malleus in the test lab. Malleus show signs of having a large turning circle, the result of this was mainly due to the gyroscopic effect of the dual perms for Malleus' weapon. This isn't a problem when the weapon motor is off, but when I hold down the "Spin" button while turning the bot 45 degrees, a similar effect happen in vain to IRL bots similar to Sunshine Lollibot. Due to this, everytime when Malleus turned in large bursts such as turning 90 degrees sharply in any direction, the gyroscopic effect kicked onto one sides of the bot, allowing one of the law enforcement bot to easily get under Malleus and hitting Malleus around. Why Malleus struggled to move forward was heavily due to the position of the front plows and back, extender protection of the bot itself. If you looked carefully while watching the video, the front protection was completely low to the ground due to the Skirt hinge I used to put the extenders for the two front plows and the skirt backs, you did see that Malleus did move, but that only when the wheels were touching the ground and the plows weren't preventing the bot from moving forward from the plows being so low to the ground due to fears of having bots getting under Malleus. This may look like Shield wasn't moving the bot itself, but trust me if honestly wished to download the bot itself and tried to drive it, you'll see that the plows prevent the bot from moving far, unless the weapon motor was on and you have the drive moving forward. The same problem will occur even when you do drive it or AI the bot.   
Nice essay

So you got SHIELD to drive your bot because you ****ed up designing it and didn't make it stable enough. Seems totally fair.
In truth no. You see, I never told Shield through a PM that I messed up on the bot design and wanted him to drive it. At the time I thought that this was going to be like numerous other tournaments when the Host was going to AI like every other tournament I enter up to that point, so out of common sense, I expected that Shield would AI the bot instead of him Driving it. Also, I never told Shield about these faults either in hope of keeping the problems to myself to learn from my building mistakes. So, your assumption is nothing more that just a slip up into thinking that Shield was driving the bot, but this was nothing more that just a few build faults that I kept quite. 
Seriously, Weird Al, you could've just consolidated that post into "no".

So, is there a particular reason Dark-Al's bot wasn't AI driven?

124
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: July 06, 2017, 06:10:11 PM »
Not even close to the standard of TGM's
Tbh, I genuinely hate it when people are 'modest' like this. It just begs for people to say "nooo, you're awesome" and the people that do it bloody well know it.

Nevertheless, good stuff, as always.

125
Tournament Archives / Re: [DSL IRL HW & BW] GTM Live - Signups
« on: July 06, 2017, 10:19:57 AM »
OP updated with new entries:

Thyrus:
HW - C5
FW - Y Tech

RedAce:
HW - Yellow Jack + Junior Jacket
BW - Numero Uno
BW - Patriot

126
Tournament Archives / Re: [DSL IRL HW & BW] GTM Live - Signups
« on: July 05, 2017, 08:46:10 AM »
More HWs in:
10. KillerTurtleG - Durable as Pin
11. KillerTurtleG - The Puppeteer
12. KillerTurtleG - TT1
13. RedAce - Aggressive Negotiations
14. RedAce - Krokodil

127
Tournament Archives / Re: [DSL IRL HW & BW] GTM Live - Signups
« on: July 05, 2017, 07:45:28 AM »
Oh yeah, must've skipped over them. I did say to everyone that is on the Discord to make sure to send their entries to me on GTM for archival purposes. This is what happens, you see.

128
Custom Components Showcase / Re: Arcane's Showcase of Procrastination
« on: July 04, 2017, 06:49:27 PM »
On behalf of everyone who feels their testicles shrink whenever you build a new bot-

Could you please just stop being so good? You're making us all look like chumps.

Thanks.
^

It's quite insane how good you are.

129
Tournament Archives / Re: [DSL IRL HW & BW] GTM Live - Signups
« on: July 04, 2017, 06:41:39 PM »
Bulk update to the OP with new entrants:

HW:
1. TGM - Holy Wings
2. ty4er - Mortuary
3. Guldenflame - Stiff
4. Guldenflame - Beast
5. TheRoboteer - Aquarius
6. TheRoboteer - Exodus
7. TheRoboteer - Cascade
8. Thyrus - Chelsea Grin
9. Thyrus - Highvemind

FW:
1. TGM - Tiny Little Flipper
2. Guldenflame - Blurbifurbli
3. Guldenflame - Jumbo
4. Thyrus - Insert N2

130
Off-Topic Discussion / Re: ITT we discuss why USA > UK
« on: July 04, 2017, 08:58:21 AM »
America is fantastic. Just look at their President :D

131
Tournament Archives / Re: [DSL IRL HW & BW] GTM Live - Signups
« on: June 30, 2017, 10:44:52 PM »
"nice, original logo, yugi" ikr, thanks for bringing it up
In GMod, I have a cool series going on called "Garry's Wars Live", in which everyone tries their absolute hardest to make Live(Extreme)-esque robots and make them look the best they can be. I have run it twice and it has been great fun both times. Here's a link to the first one, for reference:
So, I kinda want to do it in RA2. I will have to change the format a bit because I was very selective in the Garry's Mod version, considering it was very relaxed and not competitive, however I will have to have less of a hand in matchmaking in this iteration, in order to stay impartial enough for this to be a proper GTM tournament.

Rules and everything you need to know:
DSL 2.2
HW and BW
Very strict and selective IRL - Not only must your bot be IRL but it needs to look good. Give all your bots your best effort and this tournament will end up looking amazing. Don't worry about combat effectiveness too much because this format has always been intended, and will continue, to be incredibly relaxed and suited for fun and showcasing very good-looking IRL bots. I reserve the right to reject anything if I deem it below the standard assumed by this rule.
DSC's IRL Components are allowed.
Rob's black beater bars are allowed.
In terms of BFE, in-game glitches, cheatbot2 and all that jazz, it's all allowed - This is extremely counter-balanced by the IRL rule, as one should know and assume. Just use what you need to use in order to make really good-looking robots!
Spinners are banned - This will be rather upsetting for some builders but do bear in mind the theme of this tournament. You must be making robots that you would likely see on the Live circuit (now Extreme Robots). Considering even Extreme Robots are having issues allowing spinners, right now, then I'm gonna take issue with accepting them in this tournament. Spinners will be allowed for the lower weightclass (BW). Servos for weapons such as Cherub's (lifters) are fine.
Flamethrowers are banned for reasons akin to the spinner ban.
Interchangeable weaponry is allowed.
Multibots are allowed.
I will only restart havok explosions if there is no clear winner - If havok explosions keep happening and they happen so soon that no winner is obvious, then I'll just have to DQ whichever bot is havoking.
The arena will be the Robot Wars Live arena from the RWRA2 mod, if you haven't already assumed/guessed.
I'll do all the AI, although the burden of AI'ing may be on you if I can't get tricky bot types to work properly. Basically, just stick to Eruption-style flippers and everyone's happy ;)
Unlimited amount of people can enter, although I may provide a restriction if I feel like little interest in this results in procrastination from the few that do wish to enter.
I will mention the amount of bots I will accept per entrant after I go over the format, in order to not confuse anyone.

Format:
GTM Live - This is the main event/bracket. This is a single elimination tournament for HWs.
Tag Team Terror - You can either enter your own team of 2 HWs to enter this bracket, or you can team up with someone else and enter as a team that way. Single elimination bracket.
BW Rumble - The format of this may differ depending on how many people enter. If 16 BWs get entered, there will be 4 4-way rumbles in order to determine the final 4-way which will determine the winner. If 8 or 12 enter, the format will be the same, just with less qualifying rumbles. If it's something like 18, then it will be 3-way rumbles and I think you get the idea. If I cannot, somehow, fit rumbles into the format due to the number of entries, it'll simply be single elimination.
Flipper Frenzy - This is just a one-off side event in which I will cherry pick 4 of the best looking flippers, if there are 4, and they'll face off in a rumble. This may or may not happen, it depends on the bot types entered.
Royal Rumble - This is my take on the Annihilator. Every HW entered into the main competition will be given a random number and that will be its entry number. Numbers 1-4 will begin a rumble. Once one robot is eliminated, I will restart the rumble with the eliminated participant being replaced by entry 5 and so on.
Exhibition/Grudge Matches - Once the splashes are up, feel free to request any fights you'd like to see and they'll all be done once all the events are over.

Rules and everything you need to know cont.:
Each entrant may enter up to 3 bots in the main comp, up to 2 additional HWs for the Tag Team Terror and up to 2 BWs - This means you can enter up to 7 bots maximum (3 for the main comp, 2 for the Tag Team Terror if you're going solo and 2 for the BW comp). Your entry/ies for the main comp may be one or both of your entries for the Tag Team Terror.
You have to enter the main competition but you do not have to enter the other events - You'll automatically be entered into the Royal Rumble and, possibly, the Flipper Frenzy with your main comp bot, anyway.
Every entrant has gotta have theme music for their main comp bot! - If you've ever seen a Live event or the video linked at the top, you'll know that every bot has gotta have their intro theme. When sending your bot(s) in, provide me with a link and timestamp to the intro music of your GTM Live bot. The intro should only last around 10 seconds, so bear that in-mind when sending it to me. If you don't provide me with music, I'll improvise based on your bot's name and/or appearance. I won't accept anything for intro music, however. Be, at least, semi-realistic in terms of music choice.

I hope everyone can sense the showcase-y type feel I am giving to this tournament because I really would like this to be the grand spectacle of IRL talent that it is in GMod. Don't take this tournament incredibly seriously in terms of competitiveness. No-one is gonna give you mad props for winning but one will definitely give you credit for an awesome IRL build.
This is now a signups topic and the rules quoted cannot change. I have 4 months. Good luck... me.

I'll be accepting entries for 30 days. Have fun building.

133
Tournament Archives / Re: [DSL IRL HW & BW] GTM Live
« on: June 30, 2017, 09:41:43 PM »
Yup. I'll add that to the OP along with the addition of Rob's small beater pack being legal for this tournament.

134
(Image removed from quote.)

Main rules

DSL IRL HW & MW
1 entry per person (entry consideres a HW and a MW)
36 enteries
Format: Tag team (MW, HW vs. MW, HW)
Bracket: Single elimination, BO1
Arena:
No Havoks will be shown, ill re-do the battle.

Building rules
Robots MUST look the same. This is called team theme, i guess?
Cheatbot2 prohibited
RA2CF allowed
OBJ2RA2 Allowed
NO JOKE BOTS! (If you spent time building a joke bot, then you have time to build a competetive bot)
Any glitches are not allowed (with use of RA2CF, it is obsolete)
BFE: Burst, height and component moving only.
Wedglets are not allowed
I will AI (and test it more than one time), but AI-ing and sending me the AI lines is encouraged too.
I will be entering:
Byebots: (if entries are odd numbered)

Enteries
1.TGM (FlipSter 4 Evo & Middleflip)
2.

RED - Robot has issues.
BLACK - Robot aquired
GREEN -Robot AI-ed
This is now a signups topic and the rules quoted may not change. You have 4 months, enjoy.

135
DSL TC Showcases / Re: RedAce's DSL Network
« on: June 30, 2017, 05:54:45 PM »
I like it  :thumbup

136
Tournament Archives / Re: [DSL IRL HW & BW] GTM Live
« on: June 30, 2017, 05:50:22 PM »
Very important rule change based on the amount of entry freedom that I gave people in GMod. There's usually no cap on entries, however I would like to impose one so that this tournament doesn't get flooded by one person:

Each entrant may enter up to 3 bots in the main comp, up to 2 additional HWs for the Tag Team Terror and up to 2 BWs - This means you can enter up to 7 bots maximum (3 for the main comp, 2 for the Tag Team Terror if you're going solo and 2 for the BW comp). Your entry/ies for the main comp may be one or both of your entries for the Tag Team Terror.

137
DSL TC Showcases / Re: Thyrus`Showcase
« on: June 30, 2017, 02:56:19 PM »
Tangfastic  :heart_smiley:

138
I think the curved arms are super cool, but the chassis is super bland and boring. Try and give the chassis some character.
^

139
I suppose this is goodbye




140
Discussion / Re: I get mad to a dsl prize
« on: June 30, 2017, 11:14:05 AM »
Sometimes I get mad because i got a certain prize like the Dummies book  the Warez  notepad suite.
I agree

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